skill-based-mmos

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  • Funcom, CCP, Snail devs talk skill-based MMOs

    by 
    MJ Guthrie
    MJ Guthrie
    08.21.2012

    Although the majority of MMOs are level-based, some games are bucking the trend. The Secret World, EVE Online, and Age of Wushu are three titles that eschew the standard system in favor of offering players a more open gaming experience. In a recent interview, GameSpot talked with developers from these games about level-free MMOs. Why should games forgo the popular trend and throw levels out? To give players freedom and allow them to play they way they want is the reason cited by both Funcom Lead designer Joel Bylos and Tyler Rawlins, Marketing Associate for Snail Games. Bylos sums up Funcom's design philosophy like so: "You should not be playing a game to get to the top level. You should be playing a game to have fun." He also admitted that The Secret World changed from level-based to skills mid-development when the team decided that the genre had grown stale in that sense. Kristoffer Touborg, lead game designer for CCP, noted how players get to participate in the gaming experience for EVE even without being in the actual game thanks to the title's far-reaching meta experience. Are skill-based systems on the rise? Watch the full video after the cut to find out.

  • Rise and Shiny recap: RuneScape

    by 
    Beau Hindman
    Beau Hindman
    12.19.2010

    This week I decided to take a deeper look at RuneScape, one of the web's largest free MMORPGs. I've played it off and on over the years but thought it was the perfect time to take a deeper look. After all, one of my fellow writers is currently taking a look at the game and its developers, so why not round off the discussion with a good solid week of playing? Really, I could have played it for a much shorter time and still come to the same conclusion. From the very beginning, the essence of RuneScape shines through. But what about the community? Isn't RuneScape a "kid's game?" Isn't it filled with 14-year-old boys named some version of "Pwnzer?" What about the graphics? Aren't they pathetically unrealistic? How does that affect immersion in the game? All I can say is read on! I was not only glad to see my gut feeling about the game being reinforced, but excited to see a game that is doing things that no others come close to doing.

  • The Game Archaeologist and the Forbidden RuneScape: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    11.30.2010

    The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month he chooses a different title to examine its highlights, talk with its developers, and invite its fans to share their experiences. I don't know about you, but when I first heard of RuneScape a few years back, it was sold to me as "the poor person's World of Warcraft." In fact, I knew several teens who couldn't afford a monthly WoW subscription and had to "make do" with RuneScape as an alternative, and so I mentally filtered the title as being outside of my sphere of interest and moved on with my life. That was when I started to crochet. All adventurers should know how to crochet as a survival trait. In retrospect, I should've ignored the stigma and checked it out for myself, because while the above may be true for some, RuneScape deserved a lot better than to be blown off by a dismissive comment. No matter how some have pigeon-holed it as being less than worthy of proper MMO status, RuneScape is a behemoth of a game in both size, features and playerbase. In fact, as of right now, RuneScape holds the #2 spot for players, boasting a population well into the eight digits. So as of this month, we shall endeavor to put away any ignorant stances as we explore one of the most popular and longest-running MMOs of our time. Join me after the jump as I share RuneScape's greatest highlights -- and exactly why none of us should underestimate this game again.

  • Earthrise's Atanas Atanasov strikes back

    by 
    Jef Reahard
    Jef Reahard
    09.29.2010

    Masthead's Atanas Atanasov returns with another interview about the studio's upcoming Earthrise MMORPG. This time around, the focus is fairly general, with topics ranging from the economy, to PvP, to the type of player that will enjoy Earthrise. "While casual players can enjoy the game without going too in-depth, the interwoven player-run economy and complex social competition for influence and resources provide addictive mechanics for hardcore players to fine-tune their characters," he says. With over 800 crafting technologies and a skill-based combat engine, the game aims to provide plenty of sandbox for players looking for something outside the mainstream of the holy trinity quest grinder. Earthrise also looks to depart from the norm by encouraging player interaction, to the point that Atanasov says it will be hard to progress on your own. "There are no rats that can drop you a high-tier rifle; no bosses with epic loot that out-stats every other item in the game; no quest will supply you with good gear - you have to rely on crafting or larceny to earn your bread," he says.

  • Anti-Aliased: The mailbag edition

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.15.2009

    Well hello there intrepid Massively readers! This week, instead of my usual selection of complaints crammed into the tight space of a single column, I've decided to do something different. This Monday, I opened up a call for questions on anything MMO related on the Massively Facebook fan page, the Massively Twitter, and my own personal Twitter. You guys didn't disappoint, and you certainly sent me more than a few intriguing e-mails.So, for the past three days, I've been preparing responses to some of the questions that landed in my inbox. What did intrepid readers ask me to answer? Whose e-mails did I select from the pile of text I received? What is the airspeed of an African Swallow? These and many other questions (except that swallow one, that one's been done to death, go Google it or something) shall be answered after the break! Thundercats, hoooooooooo!