skills

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  • State of Decay Q&A talks skills, traits, and more

    by 
    Jef Reahard
    Jef Reahard
    02.23.2013

    Undead Labs has posted the results of its latest State of Decay-focused Q&A session. The company parsed a bunch of the best community-generated queries and posted the answers in a mammoth forum thread that represents a great starting point if you're looking to learn more about the upcoming console zombie title. Several of the questions involve the previously mentioned skill system, and there is also some info on traits and survivor characters. Most crucially, we learned that sexting is an actual skill in the game (as are Sudoku and Reality Show Trivia)," according to community guru Sanya Weathers. "It does nothing in a world where cell towers no longer function," she quipped.

  • The battle is joined: Starting new and fighting through Final Fantasy XIV's relaunch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.21.2013

    I know a lot about Final Fantasy XIV. This is surprising to no one; there's a reason Joystiq sent me to the preview event, a reason I write a weekly column about the game, and a reason I still have the Final Fantasy XIV collector's edition box sitting in my office. The net result is that I have spent a lot of time playing the game. As a result, I was more than a little nervous when sitting down to play the revamped version at the Final Fantasy XIV press event in San Francisco last week. Done incorrectly, playing the game could feel subtly wrong, like a stranger pretending to be your old friend. And even if I avoided that pitfall, the gameplay could feel inelegant or forced. I'm happy to report that none of that is the case. Make no mistake -- the game is very different from its original incarnation, but it also sports enough familiar stuff that you aren't left wandering around baffled.

  • Allods Online reveals new spells

    by 
    Elisabeth
    Elisabeth
    02.13.2013

    Allods Online is drawing ever-nearer to a new expansion, Lords of Destiny. We've already been shown some of the new zones for the expansion; now it's time to take a look at some of the new spells. Characters who have reached at least level 52 will be able to unlock two powerful skills, which will be useful both in monster battles and in facing off against enemy players. Each class will have two new skills available. These skills require the consumption of dragon tears, which will be available for purchase from Servants of the Light or as rewards from daily tasks. Dragon tears come in different quality levels, which will affect the effectiveness of the skills they're used to power.

  • The Daily Grind: What's your favorite long-cooldown skill?

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2013

    In Guild Wars 2, one of my favorite skills to use is the ability to unleash a cranky mechanical golem upon my foes. It only lasts for 40 seconds and has (I think) an 180-second cooldown, which means I don't get to use it as often as I'd like. However, it always makes me absurdly happy to pull it out, and I wonder if the long cooldown is one of the reasons I appreciate it so much. It's pretty common for developers to balance powerful skills with a lengthy cooldown, leaving the choice up to the player as to when and where it's best to unleash hell. It's not uncommon to be in a dungeon run and have the leader instruct players to pop their cooldowns on difficult fights; sometimes that long-cooldown skill is what makes the difference between victory and defeat. So what's your favorite long-cooldown skill? When do you tend to use it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Mog Log: Final Fantasy XIV's Armoury system, yesterday and tomorrow

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.22.2012

    Final Fantasy XIV has always sold its class system on the idea that you use it more as an a la carte buffet. Abilities you learn in one class are useful in another class, and as a result, your Gladiator is a mix of several different abilities in a single package. The idea at launch was that mixing abilities and inherent mechanics would produce very different characters based on the needs of circumstance and your personal playstyle. This is not what happened. Nor is it what happened following the large ability revamp, which actually wound up making cross-class skills less useful in many areas. When the game relaunches, odds are good that the current system will be largely intact, at least at a conceptual level. (You have your class abilities and then a selection of abilities from other classes that you've learned, in other words.) And it's my hope that on this third pass through the system, the development team gets things just right. But let's take a look at the first two versions first.

  • Aion 4.0 will bring an increased level cap and new skills

    by 
    Elisabeth
    Elisabeth
    11.30.2012

    In case new classes and a new region weren't enough to whet your appetite, Aion's 4.0 update is raising the level cap and ushering in some new skills! The new level cap will be 65, up from 3.0's cap at 60. What good is a level cap raise without some skills to populate the new progression? No good at all, of course. Gladiators, Rangers, Clerics, and Chanters will get shiny new survival skills. Spiritmasters, Sorcerers, Assassions, Templars, and Gladiators will get their hands on some powerful offensive skills. Finally, a new skill type is being introduced: Charged skills will have stronger effects based on how long they are charged, and it's up to the caster to decide how long to channel them. These skills will include "Induce Sleep" for Sorcerers, which will keep the target asleep longer based on the length of the charge; "Healing Splendour" for Clerics, which will heal members more based on charge duration; and "Lethal Strike," a Chanter skill that can be charged for greater damage.

  • Choose My Adventure: Guild Wars 2 disciplines and WvWvW

    by 
    Jeremy Stratton
    Jeremy Stratton
    11.14.2012

    This week in our Guild Wars 2 edition of Choose My Adventure, level 26 Mesmer Pippy Peat donned his two-handed staff (with his two-handed greatsword as backup) and headed for the brutally fun battlegrounds in world vs. world vs. world. I tried my hand at utilizing my new skills, Radiation Field and Feedback, with marginal success. Some tasty burgers to up my Radiation Field's condition duration helped, though. I had a blast with tailoring but maybe a little more with cooking. I discovered some interesting ways to go about crafting to level up faster. I lingered in Brisban Wildlands before moving on to WvWvW because I had to catch some more video and screenshots to add to the gallery and wanted to make a snazzy new video. Read on for more eye-popping screenshots, a recounting of my trials, and another round of voting.%Gallery-170307%

  • SOE Live 2012: Dragon's Prophet invigorates sandbox hopes

    by 
    MJ Guthrie
    MJ Guthrie
    10.26.2012

    While I can't exactly say that the best report was saved for last (there was so much awesome at SOE Live 2012), I will say the Dragon's Prophet announcement was the most unexpected exciting news of the weekend. A new sandbox game, with dragons! I'll admit -- I should have seen the writing on the breakfast table. When I sat down for the meal that first day, my table-mate John Smedley, CEO of Sony Online Entertainment, mentioned that the others seated with us were making a dragon game. He then introduced them as developers of Runes of Magic. It was only later when the press learned a new game would be introduced that evening that the connection clicked! After the official announcement, I looked forward to learning even more about the new dragon-laced world. I was pleased to sit down with Smedley and those members of the Runewaker team again -- namely, CEO John Tang and VP of Business Development Tony Tang -- this time to discuss the new partnership and the upcoming free-to-play game.%Gallery-169367%

  • Choose My Adventure: The final curtain falls on our TSW run

    by 
    MJ Guthrie
    MJ Guthrie
    10.10.2012

    Out, out, brief CMA! MJ's but a viewer puppet, a poor player that struts and frets her hour upon the stage and then is heard no more... at least until next time! To soon, too soon the show is over! But what a run it has been; our stage production of The Secret World has been a success. Between wandering the streets of New York, checking out the story of the Illuminati, and diving into everything from dungeons to investigating puzzles, this Choose My Adventure has been a fun experience. I stretched myself, doing things I wouldn't normally do. And that's all from your direction, so I thank you. But the curtain hasn't fallen yet; the final act has yet to play out; your final instructions have yet to be carried out. How did the battle fare in El Dorado? Stay in your seats for this grande finale. And on with the show!

  • Enter at Your Own Rift: Macro this!

    by 
    Karen Bryan
    Karen Bryan
    09.26.2012

    You know that saying about never discussing religion or politics around the dinner table? I'd like to add one more to the list: RIFT macros. Some players love them, and some players hate them, to the point that the topic completely turns them off from the game. Each camp has some very valid arguments, and there doesn't seem to be too much of a middle ground on the subject. In this week's Enter at Your Own Rift, I'd like to take a look at that polarizing issue and explain why I grew to love macros.

  • Choose My Adventure: Go break a (zombie) leg in TSW

    by 
    MJ Guthrie
    MJ Guthrie
    09.26.2012

    Or to take arms against a sea of undead, and by opposing, end them... You're darn tootin' I'm going to end them! That's me, taking up arms against the hordes of zombies. Or more accurately, chopping them off, along with legs, heads, and anything else that gets in the way of my blade! If you have zero interest in fighting reanimated townsfolk with flesh dripping off of them, then The Secret World is probably not the MMO for you. However, if you don't mind dicing, slicing, slashing, shooting, chopping, blasting, or otherwise obliterating said undead, then Kingsmouth really is the place to be! If zombies were a cash crop, that little town would be swimming in the moolah Scrooge McDuck-style. For the second act of our co-production, Choose My Adventure undertook a massive scenery change. Instead of the concrete jungle of NYC where we began, the story played out in the sleepy streets of a quiet new England town. Well, quiet if you don't count the lip-smacking of the zombies gnawing on everyone. Armed with my rifle, my sword, and of course, your directions, I set off to explore, ameliorate suffering, and eviscerate the hordes of evil in The Secret World.

  • Choose My Adventure: Illuminati takes the lead

    by 
    MJ Guthrie
    MJ Guthrie
    09.19.2012

    It is a tale told by an Illuminati member, full of sound and fury, signifying... something? The stage was set. An air of conspiracy permeated the theater as trappings of The Secret World hung from the balustrade and peeked from the corners to taunt the audience. Discerning eyes could spot a triangle here, a cross there. A soft buzzing could be heard, an undercurrent of sound. But something was missing. The show couldn't go on without... aha! The star! The final task before starting this Choose My Adventure production was the selection of just who will bask in the spotlight. As director, you took on this task. Would it be a martial artist from the Orient or a proper English knight? Would the stage ring out with the sound of shots or metal upon metal? After much deliberation, you finally found the one. With her hair aflame, a sword in her hand, and a rifle within reach, the young Illuminata was perfect for the lead role. Now, it's opening night. A hush falls. The curtain rises. All eyes turn to the stage as you start to wonder, "What on earth did I get myself into?!"

  • Choose My Adventure: The Secret World takes the stage

    by 
    MJ Guthrie
    MJ Guthrie
    09.12.2012

    O MJ, MJ, wherefore art thou going MJ? The secret is out... er, in. I am off to the land of conspiracies. And no, I don't mean high school. Going into this vote, many a Massively staffer thought that one game was a shoe-in and would have a decisive win. Well, we were partially right: The win was definitely decisive, but if we were putting money on it, we would have empty pockets right now! With a resounding shout that nearly leveled a section of al-Merah, you have declared that The Secret World will take center stage during this Choose My Adventure series. It just goes to show that you can't necessarily predict things, especially when a passionate fanbase rallies together. Although this game choice is admitted unexpected, I am very excited to play this out with you. Many of you already know I really enjoy playing TSW. In fact, a few have expressed concern over this. Let me ease your thoughts a bit. Am I familiar with things about The Secret World? Yes, I am, but so are many of you. Do I love parts of it? Certainly! Do I know or have I experienced all there is to the game? Not in the slightest. And besides, remember that I won't be playing as I would play; Choose My Adventure is all about you telling me how to play your way. Trust me when I say we'll explore things in a whole new way because you will be directing each scene. So what's my first line?

  • Why I Play: EVE Online

    by 
    Brendan Drain
    Brendan Drain
    08.29.2012

    Sci-fi MMO EVE Online is possibly the most polarising online game in existence. It has some of the genre's most loyal fans and spawns some of its biggest news stories, but most people just can't stand the user interface and gameplay. It's been called boring, overcomplicated, and a griefer's paradise, but even those who don't play it often still watch from the sidelines as each insane story of theft or corruption emerges from the sandbox. Most games can only keep my attention for a few months at a time, but somehow I've played EVE for over eight and a half years. I've heard it said that EVE is a long-term commitment, a statement I find hard to argue with as at only 26 years old I've been playing EVE almost continuously for a third of my life. It's not just been a game to me; at times it's been a way of life, a refuge from stress, a way to stay in touch with friends, and even a place to learn skills that can apply to the real world. Thanks to Massively, my attachment to EVE has even grown from a hobby to a career in writing and games journalism. I've had numerous periods of low activity in EVE and even quit for months at a time, but something always brings me back to the world's biggest sci-fi sandbox. In this article, I look back at what drew me to EVE initially, some of the unusual factors that have kept me playing EVE over the past eight years, and the reason I'm still motivated to subscribe to this day.

  • Class guides and resources for Mists of Pandaria

    by 
    Michael Gray
    Michael Gray
    08.28.2012

    In the interest of providing a fast, easy-to-use resource for every class, we've gathered up our favorite guides, best lists, and most relevant posts into a convenient list. Check back often, because we'll keep these resources up to date throughout the last days of the Cataclysm and deep into the Mists of Pandaria. Check back as we add more guides, more resources, and the best links. If your favorite is missing, we'll be adding it soon. Death knight Glyphs round-up (and more!) PvE frost knights in Mists of Pandaria PvE blood death knights Unholy death knights by Icy Veins Druid Cat and moonkin talent walk-through Cat and moonkin talent walk-through, part 2 Guardian druid enchants, mods, gems, and buff items Restoration druid enchants, mods, gems, and buff items Resto druids by Icy Veins Patch 5.0.4 for balance and feral druids Patch 5.0.4 for guardian and restoration druids Video guide for PvP Boomkin and more (warning: language)

  • Play together, loot alone in Diablo III's 1.0.4 patch

    by 
    Bree Royce
    Bree Royce
    08.11.2012

    What would it take to get you to give Diablo III another go? A whopping patch, perhaps? Blizzard is banking on it. In the game's upcoming 1.0.4 update, the team aims to revamp more than a few major systems, so Senior Technical Game Designer Wyatt Cheng took to the official blog to lay out the plan. For starters, Blizz wants to boost the number of folks playing co-op. That means nuking magic-find averaging in co-op matches; in 1.0.4, you'll benefit from your individual looting bonuses, and monster health will be shaved incrementally as more players join a game. The patch also nerfs elite monster pack difficulty, makes regular mobs tougher but buffs their drops, fixes terrible weapon drops (especially weak two-handers), adjusts damage-over-time skills, and reduces repair costs by 25%, the last of which ought to make endgamers happy. The devs are likewise "making a metric-ton of changes to classes," so expect more Battle.net blog posts in the near future.

  • Riders of Rohan brings new skills, skill tweaks to LotRO Hunters

    by 
    Jef Reahard
    Jef Reahard
    08.09.2012

    Turbine has graced us with a new developer diary covering some of the tweaks coming with Lord of the Rings Online's Riders of Rohan expansion. The update is a scant 26 days away, and not only will it bring the addition of the lands of Rohan and mounted combat, but a couple of classes will be overhauled as well. We told you about the Guardian earlier this week, so today it's the Hunter's turn in the spotlight. Several Hunter skills are being improved. Chief among them are Agile Rejoinder and Quick Shot, the former of which will always heal a Hunter with an associated legacy, and the latter of which will reduce threat in spite of its damage output. That's not all, as the class is also receiving a new skill called Cry of the Hunter, which dazes up to six enemies and grants the Hunter a movement speed buff. Read all about it at the official LotRO website.

  • Chaos Theory: How The Secret World has spoiled an MMO vet

    by 
    Jef Reahard
    Jef Reahard
    08.09.2012

    Well ladies and gents, The Secret World has basically done the impossible: It's turned me into a one-game guy (for the moment, at least). I've been an unfaithful game-hopping MMO tourist for longer than I care to remember, and while F2P has made that gaming lifestyle more affordable than it used to be, it hasn't made it any more fun. Oh sure, I'll dabble in PlanetSide 2 and Guild Wars 2, but as far as my MMO home goes, it's The Secret World by a landslide (at least until ArcheAge heads west). Why is that? Well, plenty of reasons, more than I can relate in this week's column, in fact. I will say this, though: The Secret World's launch feature set has made me a bit pickier in terms of what I'll put up with in competing games.

  • Flameseeker Chronicles: Guild Wars 2 skill points, traits, and you!

    by 
    Elisabeth
    Elisabeth
    07.31.2012

    There comes a time in every Guild Wars 2 adventurer's life when her progression begins to go through certain, well, changes. These changes begin when an adventurer reaches level 5, and they get even more pronounced when she hits level 11. It might feel confusing and embarrassing; suddenly, you've got red exclamation marks on your hero panel and a nearly uncontrollable urge to allocate your skill points. Your skill bar starts to fill out. It's OK. It's totally natural. You'll have questions. Where do utility skills come from? Which skills do you take, and in what order? What if you give your first point to the wrong trait line?

  • The Daily Grind: How many skill options do you really need?

    by 
    Bree Royce
    Bree Royce
    07.30.2012

    Massively's own Justin Olivetti recently opined that Guild Wars 2's skill system struck him as more regressive than progressive; he's suggested the game is a reaction to older MMOs that went overboard loading players up with so many skills and hotbars and options that gamers got lost in the mess. Lord of the Rings Online has always had that effect on me whenever I return to it and find six hotbars stuffed with more skill buttons than anyone can possibly push in a single fight or even a single dungeon. Blizzard has been trying to address a similar problem in World of Warcraft for several years. Of course, those second-generation MMOs were fighting against the first-generation games, which were notorious for offering melee classes a grand total of one attack button to push. GW2 provides 10 skills at a time, two more skills per bar than in classic Guild Wars, but maybe the franchise is going too far in its attempt to simplify combat options for third-gen MMO players. What do you think? How many skill buttons do you really need available for every fight so that you feel as if you always have options... but not too many or too few? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!