solo-instances

Latest

  • How to solo dungeons for fun and profit (but mostly fun)

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.28.2014

    Lots of people who hit level 90 are stuck wondering what to do next as the game offers a plethora of choices but no clear must-dos once you've finished the leveling grind. One of our favorite options is soloing old content. If you never had a chance to raid or run dungeons earlier in the game, now you can do many old world raids completely solo. It's a fun way to check out content you've never seen, experience new bits of the game's story, gain reputation (useful for that Beloved title), and pick up pets, mounts, and great transmog gear. Oh, and did we mention money? Even though most of the better loot you'll find in these dungeons is bind on pickup -- meaning you can't toss it on the auction house -- it will sell for gold to vendors. That means if you clear out your inventory so you're prepared to pick up and vendor everything you come across, you can make a pretty decent profit grinding through old dungeons. It's not the most time-efficient way to make gold, but it can be a lot of fun. So if you want to try your hand at some solo content -- whether you're level 90 or not -- keep reading for the tips you need to succeed with soloing.

  • Item Squish won't affect soloing capabilities, but other changes may.

    by 
    Olivia Grace
    Olivia Grace
    01.07.2014

    The devs have been very keen to reassure us that the item squish incoming with Warlords will have no impact on our ability to solo old content. And Technical Game Designer Chadd "Celestalon" Nervig has tweeted, reasserting this point. However, in response to well-known death knight soloer Aelobin, he comments that other factors may have an effect. @Aelobin That is to say; the squish won't affect soloing capabilities, but other changes may. Soloing at low levels isn't a balance focus. - Celestalon (@Celestalon) January 7, 2014 What Chadd doesn't do is expand on just what exactly these "other changes" might be. At a guess, I would imagine that they may relate to ability changes, as there is a planned sweep to address the issue of button bloat, so you may lose some of the skills that you currently use to solo older content. Perhaps it relates to the non-linearity of expansion transition gear, or perhaps it's none of the above. Nonetheless, the message regarding the item squish is being received loud and clear.

  • World of Warcraft's patch 5.4 launches tomorrow

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.09.2013

    Tomorrow's patch for World of Warcraft will not bring about the end of the Horde. It will, however, mark a crucial turning point in the conflict between the Alliance and the Horde when both sides storm the walls of Orgrimmar to take down Warchief Garrosh Hellscream. It remains to be seen just what will happen after tomorrow's patch, but as the preview video past the break shows, things won't be the same after the walls come down. Not that the patch is just about laying siege to the Orcish home city. It also introduces flexible raiding modes to allow groups of any size to tackle raid content as well as the Proving Grounds, which are solo instances that test your tanking, healing, or DPS skills. There are also currency conversions and new items to be obtained, helpfully explained in a small FAQ on our sister site. Do what you need to do today, and get ready to storm the walls tomorrow.

  • Jens Andersen reveals DCUO's Origin Crisis DLC

    by 
    MJ Guthrie
    MJ Guthrie
    04.10.2013

    Although he's been dropping hints and teasing fans for a while now, Creative Director Jens Andersen kept the bulk of DC Universe Online's seventh DLC, Origin Crisis, under wraps. That all changed when we met up at GDC; he opened the floodgates of information, sharing a wealth of details about the story, the content, and the new costumes. And now I can pass it all along to you. Story-wise, Andersen expressed how excited he was to finally let players in on the arc that ties up a few loose ends left dangling after DLCs 2 and 3 -- Lightning Strikes and Battle for Earth. As for content, Origin Crisis adds two new raids, two four-man operations per side, two special solo challenges (which offer the chance to play as a legendary character), a new superpower, and a new tier of PvE gear. Oh, and let's not forget the three new iconic-based suits.

  • Wings Over Atreia: Bite-sized Aion

    by 
    MJ Guthrie
    MJ Guthrie
    11.05.2012

    It happens. No matter how much you enjoy Aion, there just comes a time when you can't do marathon gaming sessions, with snacks stockpiled next to you and no regard for the clock. Sometimes life demands attention, and you just can't really delve in and lose yourself for untold hours on end. It could be flooding or house fires (been there, done that), a change in employment, a move, impending term papers, or a change in your household. Regardless the reason, any number of things -- from the mundane to the truly unbelievable -- can occur and prevent solid chunks of gaming time. Such has been my case over the past couple of months. Sadly, real life intervened in both some wonderful and some tragic ways that have prevented me from spending any length of time in-game at one sitting. And even when I did get in, I'd feel so paralyzed by how much I need to do that I'd end up doing nothing. So what's a Daeva to do? Well, just because you or I cannot spend hours at a time in Atreia doesn't mean we can't still enjoy it! Even if you find yourself temporarily unable to spend quantity time in Aion, you can still indulge in quality time; there are plenty of smaller tasks that move you toward your goals without requiring inordinate amounts of time to actually accomplish. Today, Wings Over Atreia explores some of those bite-sized bits of Aion that can be enjoyed when only quick bursts of gaming time are available.

  • Wings Over Atreia: Twelve activities for Daevas under max level

    by 
    MJ Guthrie
    MJ Guthrie
    06.04.2012

    You know me: I'm the lollygagger. In no rush to zoom through games, I tend to wander about just taking a gander at things. I peek into all the nooks and crannies and am easily sidetracked by all the shinies. In the journey vs. destination debate, I am a proud pompom-waving, card-carrying member of "the journey is half the fun" crowd. It's a wonder I progress at all! But progress I do, and in Aion I had been max level for quite some time. Emphasis on "had." Then 3.0 rolled around. It's actually odd being lower-level again, unable to participate in everything because of level restrictions. Sorry MJ, no dungeon for j00! It's my fault really, since I could level but have been distracted with housing, mentoring, etc. Then I got to thinking about just how many things there are to do even without being max level. Whoa! Sometimes people have the (in my humble opinion, erroneous) idea that Aion doesn't really start until max level, that everything you do before reaching that exalted pinnacle isn't playing. Don't be absurd! The game doesn't start at level 60; it starts at level 1. Remember the part about enjoying the journey? Why worry about reaching some magical number! Just play. After all, experience happens -- before you know it, you will level up. Previously, Wings Over Atreia discussed some things to do once you reach endgame. Here, in no particular order, are 12 ways to take your eyes off your experience bar and just play with reckless abandon before maxing out.

  • Wings Over Atreia: The top 19 ways to get your dungeon crawl on

    by 
    MJ Guthrie
    MJ Guthrie
    02.06.2012

    You know 'em -- those places shrouded away from the everyday grind of the world where you can chill-out without being interrupted (excepting spouse aggro), a private nook where you know there is a definite beginning and end to your adventure, one that offers the best possible loot. They are areas often steeped in lore. They are... the instanced dungeons. There are actually 19 separate PvE dungeons currently in Aion where Daevas can get their dungeon crawl on. If you include the Fortress instances, you can add another 10 dungeons to this list. Adding PvP instances raises the number even higher. However, since fort instances are seriously lacking in lore and fort ownership is required (so availability is not assured), we will forego including them. We'll also omit the Dredgions and PvP arenas to keep the list PvE focused -- after all, there are times you really may not want to bother with fighting the enemy! This week, Wings Over Atreia explores the first half of the dungeon list for the benefit of both young whippersnappers and old-timer Daevas alike. Why would veterans need it? Because dungeons aren't just for certain levels anymore. For a change of pace or to break out of a rut, grab yourself some lowbies, mentor down, and check out one instance a day -- you'll pass two weeks before ever repeating. You might even have fun, meet new friends, and renew your enthusiasm for Aion.

  • Lichborne: Soloing old content for fun and profit

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    11.01.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Greetings. Your usual master, Daniel Whitcomb, is out accumulating bones for his tier 13 set, so I'm filling in. Today, we'll discuss a topic that's received some attention lately in the WoW community and here on WoW Insider: the soloing of old raid and dungeon content. Why go solo? Well, there are many good reasons. Rewards are plentiful: achievements, gold, and transmogrification loot can all be harvested from older dungeons and raids. If you're not interested in the rewards, though, try it for the challenge. Since the majority of the game's single-player content is tuned to be accessible to all, there are very few options for the solo player looking for something difficult. For harder bosses, you'll have to know your rotation, your cooldowns, and your enemies intimately. For the most difficult bosses, it's quite typical to need a night or nights to perfect your strategy and execution -- when to use cooldowns, what time to move to pick up adds, etc. If this interests you, you're in luck; death knights are generally acknowledged as the class that's best suited for soloing pursuits.

  • Wings Over Atreia: Hunting Haramel

    by 
    MJ Guthrie
    MJ Guthrie
    08.29.2011

    Your hands/claws -- untested by war -- yearn to prove themselves. You have faced neither wings of foes nor patrolled the Abyss. You are too young, unskilled, as yet unblooded by the true conflict that rages beyond the safety of the lands you roam. Some would have you believe that life in Aion begins at level 55. Others say endgame is at 50 (to dominate in Dredgion) or at 35 (to maximize the rifting experience). Content may even seem geared only toward these higher levels; this can leave Daevalings little but to hope they acquire levels and power at a break-neck pace in order to participate, a concept that may not be appetizing to newer players just starting the game. Well hogwash and poppycock! Don't listen to those nattering old naysayers -- NCsoft has not left the lowest-level players out in the cold when it comes it content. In fact, of the three solo instances introduced in Assault on Balaurea, one was designed specifically for the freshly ascended crowd. Catering to levels 18-22, Haramel offers the same benefits of the other instances -- namely, loot and XP sans group -- with the added bonuses of small time commitment and helping new Daevas become more comfortable with the game. Zone in past the cut for Wings Over Atreia's guide to a Daeva's first instance: Haramel. %Gallery-131906%

  • Wings Over Atreia: Meeting the (Crucible) Challenge

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2011

    Can 15 minutes a day really save you more crucible insignia? Is LFG infested with trolls? Last week we touched on the newest addition to Aion's solo instance family, the Crucible Challenge. Although we mentioned that this instance was slightly misnamed (most classes can successfully complete it with one skill bar tied behind their back), that doesn't mean it isn't worthwhile! On the contrary, as with the daily quests, it is nice to have something you can accomplish in just a few minutes a day while still getting closer to meeting a goal. Whether you are trying to coax a platinum medal out of your Runaway Poppy or just collecting insignias for an eternal-grade weapon, fancy new threads, or a pet, just a few minutes a day guarantees progress. How often can you say that? For those who haven't yet had the opportunity to check this instance out, this week will guide you through the nuts and bolts of it. And for those who just want to maximize their experience, I will toss in a few tips and tricks to zip you through. Are you up to the challenge? Zone in past the cut to begin!%Gallery-130584%

  • Wings Over Atreia: And 2.6 came to pass...

    by 
    MJ Guthrie
    MJ Guthrie
    08.08.2011

    Not as heralded as its companions that came before, Aion's patch 2.6 hit North American servers this past Wednesday. But just because it wasn't cool enough for its own name (like Assault on Balaurea or even Empyrean Calling) doesn't mean it is without some goodies of its own. Granted, the patch isn't an Atreia-shattering deluge of content, but as I have stated previously, adding small chunks of content more frequently is better for keeping players interested and engaged in the game. And besides, 2.6 is one step closer to 3.0! This patch introduced a solo version of the Empyrean Crucible for your crucible-insignia-hording pleasure, a new auto-group feature, some UI changes, a new pet, skill tweaks, and other assorted tidbits. This past weekend I experienced as many aspects of the new patch as I could in order to bring you a peek at life after the patch. Is Stormwing really easier to beat? Can you really get platinum medals from the pet? How challenging is the Challenge? For the answers to these and more, join me past the break.

  • Age of Conan dev update details new solo instances

    by 
    Jef Reahard
    Jef Reahard
    01.28.2011

    Looking for more solo-centric content in Age of Conan? If so, you'll want to check out Funcom game director Craig "Silirrion" Morrison's latest monthly development update for all the details on three new solo instances coming soon to a Hyborian server near you. First up is the Refuge of the Apostate, a level 80 instance found in Khitai's Kara Korum zone. The dungeon centers on the conflict between the Scarlet Circle and Last Legion factions, though non-aligned players will still be able to take part. The encounter is designed to be challenging both in terms of navigating the environment and defeating the boss and his minions, so Funcom designers have granted players significant completion rewards including faction marks of acclaim and rare trophies. There's a catch though -- the dungeon can only be done once every 20 hours. Funcom is also gifting solo players with two Auto Content Generation (ACG) dungeons. If you're familiar with the Tarantia Noble District villas, you'll have an idea of what's in store here. Like the villas, each of the new areas scales to a player's level between 40 and 80. The Breach and the Forgotten City dungeons feature three repeatable quests, also located in Khitai, and they are designed to provide players with another option for advancing to endgame. Read all about the new instances (and a bit about upcoming crowd-control tweaks) on Age of Conan's official forums.

  • Wings Over Atreia: Going steady with Kromede's Trial

    by 
    MJ Guthrie
    MJ Guthrie
    12.13.2010

    Last week, I bared my soul and shared my first date with my favorite mid-level Aion instance, Kromede's Trial. OK, so maybe it is the only mid-level solo instance, but that doesn't diminish the fact that I enjoyed it immensely -- enough to return over and over and over again. Not even the lure of rifting changes could pull me away... although the second I hit level 45 and cannot enter the instance, I am off to Morheim! Until that moment, I am enjoying a combination of full-clears for armor and XP and quick runs just for the weapon. So what about this instance hooked me enough to manage four different runs in one day during the reactivation celebration (while the lockout timer was reduced to four hours)? A steadily filled experience bar, a consistently filled cube, and the promise of a gold weapon after completing one repeatable quest 20 times, not to mention a growing collection of corrupt judge's armor pieces and a chance at Kaliga's key for a fabled weapon are why I simply can't say no. All this without having to deal with the inconvenience of forming a group, and all my other Aion goals can be met while the instance is on cool-down. What more could a girl want? Peek past the cut to watch this love affair unfold as I continue to court Kromede's Trial. Enjoy a screenshot gallery as well!

  • Wings Over Atreia: My date with Kromede's Trial

    by 
    MJ Guthrie
    MJ Guthrie
    12.06.2010

    I couldn't help myself. It isn't you, really -- it's me. I mean, you offered so much. The nights in Taloc's Hollow were rewarding. But I needed more. I craved a new experience. I craved excitement. I craved hawt armor! So I needed to step outta my skin -- literally -- and expand my horizons. This decision wasn't easy for me, but I think it was worth it. I know, I know... after admitting my difficulties with (and distaste for) playing alts, here I am sharing with you my adventures on just such an alt. But truly, how could I resist? With the great things I have heard about Kromede's Trial coupled with my desire to see and experience everything in-game, what choice did I have? Why the excitement to run this instance from the tender levels of 37 to 44? There are plenty of reasons: a horde of XP; bucket-loads of kinah and cash drops; the corrupt judge's armor sets; satisfying the urge to parade around as an Asmodian female for a while; experiencing new game lore; a chance at a gold weapon; a sawteeth rotan pet; and the ability to upgrade a blue weapon from the Fire Temple into a gold -- just to name a few. Now, is there any reason not to go? Certainly not now, since the usual 22-hour lockout timer has been reduced to only four hours for the Reactivation Celebration, which is going on until the 13th. Not to mention the double XP during the same time! So it was with eager anticipation that I moved my way up the level ladder until I could finally experience this solo instance for the first time. And why I keep going back. Again and again. Zone past the cut to follow along on some of the of the best action available to the mid-level Aion player.

  • Wings Over Atreia: Taloc's Hollow speed runs

    by 
    MJ Guthrie
    MJ Guthrie
    11.15.2010

    The tropical breeze rustling through the branches. The exotic wildlife. The blessed solitude. While reminiscing about your previous excursion to famed Taloc's Hollow, you find yourself wanting to relive those great moments. OK, maybe you just want to tank up on some XP and loot. And who can blame you? Taloc's Hollow is one of "the" destination hotspots in Aion for those over level 51 to gather both kinah and experience. If you are in it for the XP, chances are you want to just clear everything in your path; after all, it isn't often you get to be in deity-mode, killing elite mobs on your own. However, there comes a time when you simply you don't want to or can't spend a couple hours clearing the instance out. Then what? Well, then you aim for a speed run. These runs are often considered money-maker runs and are factored into a Daeva's wealth portfolio. While decent loot can and does drop off the trash mobs, many people reach the point that they only want to focus on a boss run and ignore everything else possible. Can you do it? Yup. Dash past the cut for hints to help you get through Aion's highest-level solo instance quickly and efficiently.

  • Wings Over Atreia: Destination guide -- Taloc's Hollow

    by 
    MJ Guthrie
    MJ Guthrie
    11.08.2010

    Are you weary of group dynamic bickering, spittle-laced rants, or plowing through repeatable quests until your head is spinning and your hands have a death-grip on your weapon? Are the crowds around Atreia just getting to you? Why not spend some quality time alone... when you needn't answer to anyone else? That's right folks! Leave your friends, your legion-mates, and all reminders of real life behind and come visit beautiful Taloc's Hollow! Thinking of just kicking your heels up in Pandaemonium or Sanctum? Lounging around in an inner tube on dry land hardly a getaway makes, so hurry on down to the lush lands of Taloc's Forest (Inggison) or Krug Basin (Gelkmoros) for a little R&R -- rewards and, well, rewards. What does Taloc's have to offer? For the discerning level 51-55 adventurer, Taloc's offers the unique opportunity to gather treasure and soak up experience, all without having to share any of it with your compatriots. Need a random five-minute break to grab that leftover pizza? No problem! Find an awesome piece of fabled jewelry? Nope, you don't have to roll -- it's all yours. Choose Taloc's Hollow as your next Aion destination spot today! Ready for adventure? Cruise on past the cut for a guided tour, along with some helpful hints, special tips, and time-saving deals for your trip.

  • Breakfast Topic: To solo or not to solo?

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.23.2008

    Sure, getting together with 40 of your best friends and leading an epic raid on the alternate faction's capitol city can be fun, but I have to say that there's fun to be had doing things all by yourself, too. Some classes were soloing Onyxia at level 70 -- and it seems like just about everyone can solo her at or near level 80. (For those thinking of trying this yourself -- it's good fun and not a bad amount of gold for the effort.) Zul'Gurub and Ahn'Qiraj (the 20-man wing, at least) have both been cleared (mostly) by a lone player. Karazhan has been cleared with a group of 3 -- though in our post-Wrath world, I'd imagine that everything save Netherspite could be easily managed with less. (And at some point even Netherspite is bound to be overcome by brute force.) To solo or not to solo, that is the question. Whether 'tis nobler in the mind to suffer the slings and arrows of outrageous Hunters (who sometimes seem to think they have a monopoly on soloing content) or to take arms against a sea of dragons (dragons, elementals, demons -- we're not picky), and by opposing, earn epic (albeit under-level) loot. So, tell us, what have you soloed lately?

  • Instances are for groups, silly solo player

    by 
    Mike Schramm
    Mike Schramm
    06.16.2008

    We've mentioned solo instances before -- just like more midlevel content, Heroic versions of old world instances, and player housing, they seem to be the kind of content that players seem really interested in, but Blizzard isn't all that excited about implementing. And now they've come up again on the forums, and once again Bornakk has given a few good reasons why it just wouldn't work for the game Blizzard is making.Tremallyn of Shu'halo is actually asking for scalable instances -- he says that if 10 and 25man groups are going to be playing the same instances in Northrend, why not scale those down to five man and even solo versions, so all players can get a chance to see the content? Bornakk replies that the rest of the game already is solo content, and that they want the endgame dungeons to be more exclusive. We've heard other good reasons before -- to tune an instance for every class, with all of their varied strengths and weaknesses, would require Blizzard to water down the instance so much that it wouldn't be nearly as dynamic an experience as you can have with a minimum 10 people in the party.Not that it's impossible -- other games (I know of one in particular) have scalable instances, some of which are even tuned for one player. But at the same time, we play MMO games for a reason -- if you really just wanted to play a great single player experience, there are a wealth of single player games to choose from out there. And if you really want to do an instance solo, you could always just wait 10 levels and do it solo anyway.

  • MMO MMOnkey: Age of Conan reinvents the early game

    by 
    Kevin Murnane
    Kevin Murnane
    05.27.2008

    Like a damsel in distress, MMO players have been held captive by game openings that have relied heavily, much too heavily, on bounty quests of the "Kill twenty of these and then come back to me" variety. Trapped in chains of tedium, experienced players blitz through early levels to get to the point where something interesting starts to happen while gamers new to the genre often wonder why anyone bothers to play these games before they quit from boredom. At least that's the way it used to be. Lord of the Rings Online took a giant step toward freeing the damsel when they placed the player in a solo instance at the very beginning that gets the player immediately involved in the story that drives the game while also providing instruction in basic game play. It is a terrific way to begin an MMO and the people at Turbine did a great job with it. LotRO weakened the chains but did not quite free the damsel. Now Age of Conan has arrived and by incorporating LotRO's approach into an extended opening that is innovative, immersive and exceptionally well implemented Conan has rescued the damsel by reinventing the early game.

  • And now for this skill testing... instance?

    by 
    Eric Vice
    Eric Vice
    09.20.2007

    I was just sitting in Ironforge a minute ago trying to peddle my enchants. The members of the guild I'm in were sitting around shooting the breeze about Burning Crusade instances. Somebody remarked on BRK's article earlier today about hunters "once being in demand" in Blackrock Depths, and I chimed in that as a subtlety rogue I've felt a little left-out of some of the Burning Crusade content. It seems from my vantage point that hunters and mages own the vast majority of the Burning Crusade instances because those of us who have to be in physical contact with our targets who don't have the benefit of plate armour are getting the bejeezus beaten out of us in this series of instances.While I can see the progression that Blizzard has taken, and I can understand the necessity for encounters to increase in difficulty I'm having a really difficult time finding the willpower to flush my carefully crafted rogue build down the toilet that I spent so much time perfecting.So let's shift gears for a moment to solo instances. Yes, we've talked about them before. I think that with the right implementation though, that we could kill a number of birds with one stone.How many crappy rogues have you met in-game? Ok, put your hands down. We can substitute any class into that question. There are lots of players with no skills floating around. We've all seen warriors who don't sunder, mages who don't realize they can summon (food and water), and even shamans who don't know what a totem is. Yes, I'm serious, I've seen every one of those.So here's my idea - with apologies if somebody else already thought of it first. I know Dan brushed gently against it a few months ago. Why not make an Academy style instance where players could go solo, maybe every ten levels, and be taught in "live fire" situations how to use the skills they've acquired in the last ten levels. Loot would have the benefit of being class-specific (or at the very least class-appropriate), and lunchbox letdown would be next to non-existent. The only obvious problem to me, is that the gear would almost have to be Bind on Pickup, and they'd probably want to make it so once you beat the last boss that you couldn't come back until you graduated to the next bracket.Then everybody would have something to do, nobody would feel completely useless, and best of all it would have a positive impact on the skill level of the players on our realms and in our guilds. What do you think?