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  • Battle of the Immortals shows off new armor art

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.28.2010

    We spend our time stomping around in MMOs wearing (or coveting) armor that someone dreamed up, but sadly we don't often get a chance to hear about the time and effort that went into creating these interesting bits of art. That's why we are particularly intrigued by the new series called BoI Blueprints from the crew over at Perfect World Entertainment. This time we're treated to a quick Q&A with Liao "Fruit" Shuiguo, the Lead Art Designer on the Battle of the Immortals Development Team, who gives us a bit of an insight into how one of the sets -- the above pictured Soul Gear Prometheus set -- was made. For those who have always been curious about just what goes into making armor sets, then you'll want to pop by the Battle of the Immortals site and give this interview a read. While it's a small starting salvo, we're hopeful that the BoI team will dig in and bring us many more tasty developer interviews in the future. That said, more videos with sneak peeks like the one we've got after the break of the animated Soul Gear Prometheus set wouldn't hurt, either.

  • Gameplay on parade in newest Battle of the Immortals video diary

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.04.2010

    It's a big day for Battle of the Immortals, as the open beta has finally started on the most recent Perfect World Entertainment game. Closed beta was quite successful, with the development team rolling out requested features like improved access to the high-end Soul Gear and improved keybinding (complete with standard WASD movement schemes). To celebrate the occasion, and to give players who haven't been following the game too closely an idea of why they might want to start, the game has released its fourth video developer diary today, this time focusing on the content found within the game. Jon Belliss, Product Manager for the game, focuses on the game's dungeons, starting off with one dubbed Knight's Jail. Everything from gameplay to rewards gets covered, complete with a semi-snarky reference that "you can complete it in ten to fifteen minutes, as long as you have a group that isn't full of idiots." He goes on to discuss the later Dragon Emperor Catacombs, which can switch between a low-level "easy mode" and a more rewarding "normal mode," and Spectre Island even beyond that. Take a look past the cut for the full diary, and keep your eyes open for more news on the open beta for Battle of the Immortals.

  • Battle of the Immortals releases second video developer diary

    by 
    Rubi Bayer
    Rubi Bayer
    04.08.2010

    We've been hearing quite a bit from Perfect World Entertainment's upcoming free-to-play MMO Battle of the Immortals over the past few months. The developers originally planned for a closed beta in early February, and wound up delaying it until April 13th to ensure a well-produced game. This move bodes well for Battle of the Immortals, considering some of the ambitious features added to the game. Several of these features have been mentioned and described this year, such as Soul Gear, the intricate mount system, and a highly unusual pet system that allows you to potentially make a pet out of any enemy in the game. Perfect World Entertainment has released a new video developer diary featuring Product Manager Jonathan Belliss, and he's got some more details on all of these features. If you're anxiously waiting to see how all of this is going to pan out in beta, you'll enjoy the video for both the information and the gameplay footage. Follow along after the jump to see for yourself!

  • Perfect World Entertainment talks about delay on Battle of the Immortals

    by 
    Rubi Bayer
    Rubi Bayer
    02.21.2010

    We recently brought you the news that the closed beta for Battle of the Immortals has been delayed until mid-April. Several reasons were cited, including details such as Windows 7 support, revising the item shop and the AI behavior, and so on. The Perfect World Entertainment team took some time to expand on those reasons for us this week.