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  • Japanese spacecraft's 'black box' recorder survives flaming fall to earth

    by 
    Christopher Trout
    Christopher Trout
    04.02.2011

    When we reported on Japan's plans to track the re-entry process of its Kounotori 2 spacecraft with a black-box-style recorder, there were still some unanswered questions: specifically, would the REBR (Re-entry Breakup Recorder) sink or swim. Well, according to an announcement from the device's creator, the thing not only survived the fiery plunge to Earth, but it also stayed afloat after plunking down in the South Pacific Ocean on Tuesday. During free fall, the REBR did as it was expected, automatically monitoring, recording, and eventually transmitting data about the re-entry process, and while the thing was admittedly "not designed to survive impact with the water," it continued relaying information even after landing. The next scheduled REBR mission is planned for June -- here's hoping the new guy's as buoyant as its buddy. Full PR after the break.

  • Japan sends Kounotori 2 spacecraft on suicide mission to study re-entry process

    by 
    Christopher Trout
    Christopher Trout
    03.29.2011

    An unmanned cargo ship built by the Japan Aerospace Exploration Agency (JAXA) is set to go up in flames tomorrow in the name of interplanetary research. Along with a load of space station junk, the Kounotori 2 spacecraft is packing something akin to a black box, also known as a Re-entry Breakup Recorder (REBR), that will collect and transmit data about the ship's final moments. The space station's crew will activate the REBR before Kounotori 2 begins its final assignment. As soon as it starts showing signs of re-entry, the sensor will begin to collect data including temperature, acceleration, and rotation rate, and will then break away from the craft for a final free fall to Earth, at which point the REBR will dump its findings. Scientist hope the device will help answer questions about exactly what happens when things fall apart during re-entry. If all goes according to plan, the REBR will plunk down in the ocean sometime later, but its host will never be seen again... farewell, Kounotori 2.

  • The Daily Grind: What is your favorite internet spaceship?

    by 
    Larry Everett
    Larry Everett
    03.29.2011

    When we talk about intergalactic transportation, there is no end to the variety of shapes and sizes of starships. Even within specific genres of science fiction, the starships are consistently inconsistent. In Star Wars, the Imperial ships are very angular, whereas the Mon Calamari ships are kind of puffy. If you look at Star Trek, you see a multitude of cultural differences between the spacecraft. Federation ships are very pristine, clean, and diplomatic. On the other had, Klingon ships carry the mark of the aggressive species that created them. Many MMOs have introduced us to ships we can pilot in a virtual world. Star Wars Galaxies and Star Trek Online were mentioned above, but there is also EVE Online and Taikodom -- not to mention games still in development like Star Wars: The Old Republic and Jumpgate Evolution. So in the spirit of EVE fanfest, we are asking today: What is your favorite internet spaceship? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: Always in motion is the future

    by 
    Larry Everett
    Larry Everett
    01.04.2011

    Boot your navi-computer, angle your deflector shields, and prepare for the jump to lightspeed. This year will be the greatest year in the history of MMO gaming. I don't mean because Star Wars Galaxies is shutting down, because it's not, and that would be a sad year. I mean that the most anticipated game in the history of MMOs will be released this year. Star Wars: The Old Republic will make its way to our doors and our hearts this spring. (I cross my fingers, hoping for no delay, but I know it's probably inevitable.) As the release nears, we will certainly see a plethora of updates and secret reveals. We had our share of SWTOR news last year, and as with every game, the hype-machine presses on with a fevered fervor towards its zenith. There is so much we know about this game already, yet at the same time, we know very little. We are really like a Miraluka on a Vong ship. (You get 500 fanboy points if you understand that reference.) We keep bumping into walls, but we don't really see the whole picture. Honestly, I question whether I want to know the whole picture before the game is released. Let's tap into our Force foresight a bit today to see whether we can muster a few visions. Maybe we'll see a city in the clouds; maybe we'll see our friends being tortured. Maybe we'll find out we are really Revan! What will be revealed in 2011? Follow me after the break to find out!

  • X-37B spaceplane back on earth after 7 months of spying on us, shooting aliens

    by 
    Paul Miller
    Paul Miller
    12.05.2010

    Look, we don't know what the Air Force sent the unmanned X-37B into space for, or why they didn't offer us a ride, but we're pretty sure whatever it was it was awesome. The spaceplane is now back on solid ground, and apparently it completed all of its orbital objectives during its seven month trip, which were supposedly mostly diagnostic self-tests. According to The Man, anyway. Still, we could swear we spotted some laser blast holes and a self-satisfied, Tom Cruisian smirk on the X-37B when it thought nobody was looking, which confirms all of our worst suspicions: there is extraterrestrial life, and it's totally badass, and only highly trained space fighter jockeys can save us.

  • New androgynous International Docking System Standard Interface works both ways in space

    by 
    Tim Stevens
    Tim Stevens
    10.22.2010

    There's nothing more embarrassing than trying to dock with your cosmonaut compatriots only to find that his port was made in metric, yours was crafted with the finest in ye olde imperial units. Such faux pas can now be safely avoided in space thanks to the newly agreed upon International Docking System Standard, or IDSS. It's an androgynous system that allows for the same portal design to be used on both ships and docking stations, meaning craft can pair up with stations, ships with ships, and any other groovy coupling you can think of. The standard was finalized last month and just released to the world, but we've managed to find stunning footage of an early prototype from 1973. That's embedded below for your scientific edification.

  • Metroid Prime model gunship boasts 'unprecedented levels of realism and accuracy'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.29.2010

    For $300, you get a spaceship that benefits from the most attentive and accurate craftsmanship. It's not quite what intergalactic bounty hunter Samus Aran paid when she commissioned her gunship, but then ... this one is quite a bit smaller. And it's only a model (shh!). As part of only 750 units shipping in Q2 2011, this Metroid Prime ship model from First 4 Figures boasts a height of 12 inches, a swivel joint on its base, an elaborate sequence of LEDs and "unprecedented levels of realism and accuracy," thanks to its slavish recreation from the original game files and canon. Note: The rear-mounted plasma beam cannon is probably less functional in this instance. If you're in the position to order one of these (and you can opt for a three-month payment plan if need be), don't forget to leave space on the mantelpiece for future entries in the Metroid gunship line. First 4 Figures is probably working on a miniature of the Metroid: Other M gunship already, complete with Confession Time booth and compartments for Samus' cyber-diary and violin.

  • Newly "smuggled" information from Star Wars: The Old Republic

    by 
    Larry Everett
    Larry Everett
    09.24.2010

    Just when we think there isn't anything more that can be revealed about the smuggler class, BioWare proves us wrong. The Old Republic website just launched a slew of screenshots, advanced class data, and videos about Han Solo's favorite Republic class. Let's see if we can break this down into bite-sized pieces. First, we know the smuggler's duck-and-cover combat techniques are not new, but we now have an official breakdown of the advanced classes. The scoundrel advanced class is all about sneaking in, hitting hard, then getting out before anyone notices. The stealth belt, med pack, and single blaster are his equipment of choice. The gunslinger advanced class controls the enemies' movement as well as packing a nice DPS punch. All the gunslinger needs is two blasters and perfect aim -- if you bust an enemy's knees or blindshot him, he ain't gonna move. Secondly, we have one of the smuggler's companions: Bowdaar. This Wookiee is most likely picked up on the Smuggler's Moon, Nar Shaddaa, since he is a gladiator in the arenas there. Although he uses few -- if any -- weapons, this strong-armed companion has never been defeated in battle. This sets him up well to be the tank to the smuggler's healer or crowd control role. Plus, what's a smuggler without a Wookiee partner, right? Lastly, what would a smuggler be without a starship? The Corellian XS Stock Light Freighter serves at the smuggler's transportation of choice. As with most Corellian-designed vessels, the XS Stock Light is perfect for cargo transportation, crew accommodation, and pirate defense. Everything your smuggler will need to find consistent work throughout the galaxy, plus a few added features to hide not-so-legal items. Check out more information about this sneaky class on the official site, and don't forget to visit our gallery for some awesome screenshots. %Gallery-103218%

  • NASA's revolutionary launcher dreams could improve mass transit systems, boost astronaut applications

    by 
    Darren Murph
    Darren Murph
    09.15.2010

    If there's one thing we hate waiting for, it's getting to space. Those 18 hour jaunts from Newark to Singapore just seem so brisk compared to getting from ground zero to the stratosphere, you know? All jesting aside, a team of engineers at NASA are pursuing a revolutionary new launcher that would rely solely on existing technologies. The catch? Said technologies need to be pushed forward a good bit, but if it all pans out, the result could lead to more efficient commuter rail systems, better batteries for motorcars and roller coasters that force a waiver upon you prior to riding. The proposal details a "wedge-shaped aircraft with scramjets to be launched horizontally on an electrified track or gas-powered sled," and once launched, the craft would soar at Mach 10 in order to breach the atmosphere and allow a rocket's second stage to fire. It's pretty riveting stuff -- we'd recommend giving that source link a look for the full skinny, but not if you're hoping to see this materialize in the next decade score.

  • Hyperspace Beacon: Fires of Hope from E3 2010

    by 
    Larry Everett
    Larry Everett
    06.21.2010

    The Hyperspace Beacon is a weekly guide and discussion by Larry Everett about the yet-to-be-released game Star Wars: The Old Republic. No matter where you were this week, if you are a Star Wars fan, you saw the new SWTOR trailer: Hope. I'm sure you also read the Daily Grind asking, "Do cinematics make you want to play?" It's an honest question. Lots of times these over-the-top trailers mask some of the things producers aren't telling you about the game you are interested in playing. In fact, it may give you greater expectations than the game has to offer. There have been quite a few comments about Star Wars Galaxies' trailers which have caused some players of the seven-year-old MMO to ask rhetorically, "I want to play that game. Where is that game?" So let me tell you up front, Star Wars: The Old Republic does not look like either of the cinematic trailers, but that does not mean it is not a great game. I believe as a fan of this game and as a reporter for this website that I would be doing you, the reader, an injustice by totally giving into the (albeit mostly fan-created) hype that surrounds this game. So this week I want to take things back a notch and hopefully give you a realistic outlook on a couple of announced aspects of the game.

  • Rhythm Racer is big on fun, short on content

    by 
    Mike Schramm
    Mike Schramm
    01.21.2010

    Rhythm Racer [iTunes link] is an interesting take on the growing music/rhythm genre, and while it shows some interesting promise, it's currently a little too thin to become a full-fledged obsession. The basic idea is that you're controlling a ship down a track with different colored orbs on it, and as you hit the orbs in sequence, they play music -- basically, it's Guitar Hero where you're driving an accelerometer-controlled spaceship rather than playing a guitar. And that central mechanic of the game is fun -- you move faster the more orbs you hit, there are occasionally ramps to jump off of, and at its best, the game has that "just one more try" feeling that keeps you addicted. The problem? There's only one track to play. The game is free (and the track is good -- it's actually a song by former Nerf Herder Perry Gripp, who's been doing amazing things with his Song of the Week site), but one track? The idea is that, by paying a little more via in-app purchase, you can pick up more to play, but there's still only one other track to pay for right now in the game. It's too bad; while the game is definitely worth the free download, they don't even have in-app purchases for you to follow up with quite yet. Hopefully, that's easily fixed (and hopefully we'll get at least a few more tracks to play through soon). As it is, the game is more sort of a demo -- a demo for what seems like a fun game, but a demo nonetheless.

  • Virgin Galactic's WhiteKnightTwo caught mid-flight on video

    by 
    Ross Miller
    Ross Miller
    05.02.2009

    In case you were wondering if Virgin Galactic's efforts at space tourism are still going strong, the company's released new footage from a recent test flight of its WhiteKnightTwo near its Mojave headquarters. Much longer and higher res than the last bit of video we had, it also provides some new aerial shots of it mid-flight. The craft's public debut will be a fly over at the Virgin Galactic Spaceport America groundbreaking ceremony next month, so until then, navigate your browser to after the break for the feature presentation.

  • Spaceship "force field" could protect astronauts on trip to Mars

    by 
    Donald Melanson
    Donald Melanson
    11.04.2008

    While there's certainly no shortage of folks working on sending robots to Mars, there's also thankfully a few researchers focusing on making the trip a bit more bearable (and survivable) for us humans, and a group from a consortium of different institutions now say they've made some real progress on that front. Their idea is to use a portable "mini-magnetosphere," which would protect a spacecraft from harmful solar storms and cosmic rays in much the same way the Earth's magnetosphere naturally protects the planet. That is actually an idea that has been around for decades, and was shown last year to be at least theoretically possible, but it has only now been taken beyond the realm of computer simulations. That was apparently possible thanks to the use of an unspecified "apparatus originally built to work on fusion," which allowed researchers to recreate "a tiny piece of the Solar Wind" and confirm that a small "hole" in the wind would indeed be all that would d be necessary to keep astronauts safe. Of course, the leap from the lab to an actual spacecraft is another matter entirely, but the researchers seem to think that there's quite a bit of promise in the idea.[Via PhysOrg, image courtesy of NASA]

  • The Daily Grind: Getting there

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.19.2008

    We have to say, one of the things that we've enjoyed in games was watching the evolution of travel systems. Now, this isn't to poke too much fun at the old way -- after all, a lot of friendships were started while sitting in Butcherblock Mountains or Qeynos in EverQuest and waiting for the boats to show up. (You know, when they actually worked.) But there's something to be said for having your own personal way of getting around quickly -- be it a horse, a super travel-power, a spaceship, or a pirate ship! As games evolve, there are more and more options; Warhammer Online has some pretty cool-looking mounts coming up. On the other hand, games like Perfect World do utterly bizarre things with them like piling people on top of tigers on top of giant flying manta rays like the one in the picture above. Today we'd like to know what your #1 personal method of travel has been in your game? Are you addicted to Flying or Super Jump? Is the Skeletal Warhorse your pick of choice? Is there nothing better for you than a high-end spaceship or a nice heavy pirate ship? How do you get around?

  • Microsoft, NASA team up on 3D photo shoot of Endeavour

    by 
    Darren Murph
    Darren Murph
    08.07.2007

    As NASA awaits the newly rescheduled launch of its latest mission, Microsoft has been busy creating a "3D montage" of the space shuttle Endeavour. According to the team, this venture will enable individuals around the globe to "view 3D images of Endeavour and surrounding buildings at the Kennedy Space Center in Florida before it launches into space." The environments are being constructed using hundreds of snapshots and an imaging technology dubbed Photosynth, which stitches together 2D digital images to give a three-dimensional view "that can be navigated and explored in a highly intuitive manner." This go 'round, it seems that the goal was simply to provide a wow-factor to remote onlookers, but both entities are reportedly "looking into ways of using this new technology to support future missions." Check out the results here.[Via PCWorld]

  • 'Refrigerator-sized' device to be heaved into space

    by 
    Darren Murph
    Darren Murph
    07.20.2007

    If you thought hoisting a giant banana above Texas was outrageous, you may indeed chuckle to learn that a 1,400-pound refrigerator-sized container of ammonia will be jettisoned from the International Space Station next week. On July 23rd, to be precise, Expedition 15 crew member Clayton Anderson will have the, um, privilege of heading outside in order to toss "two large hunks of unneeded equipment towards Earth," and once ejected, they will be tracked by NASA for an entire year until they finally begin to enter the atmosphere. Notably, officials are still not sure where the debris will land just yet, but if you happen to find your fridge replaced with a partially disintegrated (albeit similarly sized) container of fetid material in the next year or two, you'll know exactly what went awry.[Image courtesy of MSNBC]

  • Ill-fated Mars Global Surveyor has human error to blame

    by 
    Darren Murph
    Darren Murph
    04.15.2007

    While we've no idea how much the Mars Global Surveyor actually cost to construct, launch, and manage whilst hovering around in space, it's entirely likely that a single human error wiped out even more than was initially lost by the Alaska Department of Revenue earlier this year. Sad to say, galaxy geeks everywhere now have a scapegoat to direct their wrath at, as a review board of the mishap found that "a single command (root@mars-surveyor: rm -rf /) that oriented the spacecraft's main communications antenna was sent to the wrong address," subsequently leading to a cataclysmic series of events that finally dismantled its communication system. Interestingly, the command caused the befuddled craft to think that one of its solar panels was "stuck," which eventually led to an autonomous decision to enter "safe mode," followed by a complete shutdown of the unit's onboard batteries. Intelligently, the LA Times report neglected to mention any specific culprit, and hey, living with the guilt of destroying the machine that showed us so much of the Red Planet is probably punishment enough.[Via Slashdot]

  • Bae Institute crafts magical photonic laser thruster

    by 
    Darren Murph
    Darren Murph
    02.24.2007

    Now that humans have shot themselves up into space, frolicked on the moon, and have their own space station just chillin' in the middle of the galaxy, what's really left to accomplish out there? How about cruising around at light speed? Apparently, a boastful group of scientists at the Bae Institute in Southern California feel that they're one step closer to achieving the impossible, as the "world's first photonic laser thruster" was purportedly demonstrated. Using a photonic laser and a sophisticated photon beam amplification system, Dr. Bae reportedly "demonstrated that photonic energy could generate amplified thrust between two spacecraft by bouncing photons many thousands of times between them." The Photonic Laser Thruster (PLT) was constructed with off-the-shelf parts and a bit of fairy dust, and it's said that this invention could eliminate the need for "other propellants" on a wide range of NASA spacecrafts, theoretically savings millions on energy costs and enabling longer missions. So while this may be an incredibly novel idea, the chances of this actually working outside of a laboratory seem relatively small, and make sure we're not the guinea pigs strapped into the first craft that utilizes this mystical method of launching, cool?[Via Wired]

  • Solid Alliance phones home with UFO detector, warns of imminent takeover

    by 
    Darren Murph
    Darren Murph
    11.18.2006

    We're not surprised that the slightly off kilter Solid Alliance is breaking out yet another questionably designed device, but you can certainly color us impressed if the company's newfangled UFO detector actually does everything it's supposed to. Marketed as a cellphone wrist strap (you know, so you always have this highly pertinent device with you), this unearthly "radar strap" is reportedly sensitive to intergalactic changes and cosmic forces surrounding us all, and it presumably goes berserk whenever it detects a UFO overhead. Sporting both UFO detection and "extraterrestrial heuristic" modes, it can even discern if the mysterious flying object is harmful to your health or simply a peaceful creature from another locale. While we hope this insult of human intelligence doesn't catch on, you can spend your hard-earned ¥2,222 ($19) to snag one now until it becomes the next standard inclusion on our favorite handsets.[Via The Raw Feed]