speed

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  • A supersonic land mount

    by 
    Mike Schramm
    Mike Schramm
    08.16.2007

    One of the most interesting (and most mysterious) things we heard at BlizzCon was that, when the next expansion comes around, Blizzard wants to do things to make the level 1-70 experience "faster." What that might mean is still anyone's guess right now (although my money's just on tweaks to XP numbers), but we know what it won't mean: literally making epic mounts faster.Bwah (nice name) of Undermine asks, since we've already heard that flying mounts in Azeroth is not a possibility, if epic mounts around, say, 300% speed are. If we were able to zoom that fast across the landscape, it'd be almost like flying, and it would definitely make the experience of leveling faster. But Neth says no-- Blizzard wants the world to "feel" big, and making travel even faster would reduce that epic size of the landscape.Unfortunately, that's a bit of a cheat-- slowing players down just to make the land "feel" bigger isn't as good as actually crafting a big land itself. Which Blizzard did, I think, and I doubt 300% mounts would "shrink" the land that much.Of course, saying 300% mounts would make leveling go faster is a cheat, too-- sure, they'd be fun, but do we really need them? A better solution would be to work on making the content so good that we don't want it to go by faster in the first place.

  • Car modder repurposes Wiimote as accelerometer

    by 
    Darren Murph
    Darren Murph
    07.31.2007

    Looking to collect a little acceleration / braking data on the cheap? Even if you're just scouting alternative uses for that oh-so-handy Wiimote, a recent project from klee just may suit your fancy. A proud owner of a 2000 Volkswagen Jetta managed to rig up a Wiimote-based tracking system that gathered information on g-forces, acceleration, turning, and overall speed, and thanks to a little Excel computation, the results are neatly graphed once the outing concludes. Of course, you may need a little help in the script writing department, by judging by the looks of things, most everything you need is awaiting you in the read link -- you know, except your own Wiimote and a Vee-Dub.[Thanks, Matt]

  • Kingston intros 266x CompactFlash Ultimate cards

    by 
    Darren Murph
    Darren Murph
    07.23.2007

    We've seen more capacious, more glitzy, and more valuable CompactFlash cards before, but Kingston's latest lineup of CF Ultimate cards are noticeably quick on their feet. The devices, which are available in 2GB, 4GB, and 8GB sizes, sport write speeds of up to 266x, which Kingston claims is "twice the minimum sustained write speed previously available in the Ultimate line." Additionally, users can look forward to the included MediaRECOVER software that comes bundled in, and the lifetime warranty should allow heavy clickers to rest a bit easier. Only catch? These bad boys will run you $83, $144, or $280 depending on size, so unless you're desperate for the speed, we'd suggest looking elsewhere for your CF needs.

  • 40Gbps internet connection installed in Swede's home

    by 
    Darren Murph
    Darren Murph
    07.13.2007

    While we've seen all sorts of blazing feats over fiber here lately, it's not often that such wide open bandwidth gets piped directly to a home, but a 75-year old Swede recently changed all that when she had a 40Gbps connection installed in her domicile. 'Course, this fine dame is the mum of Swedish internet legend Peter Löthberg, and she's hoping to somehow "persuade internet operators to invest in faster connections." The trick behind the setup is a "new modulation technique which allows data to be transferred directly between two routers up to 2,000-kilometers apart with no intermediary transponders," and just in case you're wondering, she can download a full high-definition DVD in a painstaking two seconds.[Via Slashdot, image courtesy of TheRedWoodMotel]

  • iPhoneTypingTest.com

    by 
    David Chartier
    David Chartier
    07.13.2007

    You probably know how fast you can blaze up a regular keyboard, and maybe you've even taken a typing test on a more traditional mobile keyboard found on Windows Mobile or BlackBerry handsets - but how fast are you on your iPhone's virtual keyboard? iPhoneTypingTest.com ought to help you answer that question, as it does just what its name suggests: the site (which recommends you use it in landscape mode for optimum visual layout) presents a text entry box that, once tapped on, will allow you to re-type the text that appears above the box in an effort to test your iPhone typing speed. It's a simple system that seems to work well; on my first try in portrait mode (I personally find the landscape keyboard too wide to work with) I scored 21 wpm with "some error(s)," and second try I nabbed 31. How good of an iPhone typist are you? Be honest - your web honor is at stake.Thanks Georgia

  • iPhone Second Impressions: On activation, UI, EDGE and answering questions

    by 
    David Chartier
    David Chartier
    06.30.2007

    Another quick round of first impression stuff that covers some user problems with activation, EDGE speeds, Google Maps and Mail. We're working on some more focused, in-depth posts that explore individual features in their entirety, such as Safari, the keyboard, Mail, etc. For now, let's get started with trying to solve some of these activation pains and go from there. Activation Readers at TUAW and across the web are reporting all sorts of activation problems, and I'm truly sorry to hear about it, but I might have some tips that could help get your iPhone on its feet. As I recall, iTunes gave me an error message during the activation process, but the iPhone still kicked me back out to the home screen once it was done, and I received the standard 'your phone is activated' email a couple minutes later. I immediately was able to receive a phone call, and SMS and make an outbound call. I was also an existing AT&T customer, so all I had to do was add the $20 iPhone Data Plan during the process. I'm not trying to brag here, just provide context; by my rough calculations, existing AT&T customers seem to be having less problems than those who are first signing up or porting over service, as those operations probably entail a bit more work in the back-end on AT&T's part. There are a couple tricks that might help here: First, some owners are reporting that simply soft resetting the iPhone (hold the power button at the top of the phone for a few seconds to receive the power off slider) and then booting it back up fixes the issue. Just for the heck of it, why not wait a few seconds or even up to a minute? It couldn't hurt, and it might work some network voodoo to wake AT&T up and get your iPhone rollin'. I honestly don't know about this one as it is simply an idea I had, but: if you have a second Mac or PC lying around with the latest iTunes 7.3 installed, you could try plugging it in to see if the activation process begins again. However, remember: this is just an idea I had, and I have no idea whether that will illicit any results or get your activation process even more borked up on AT&T's books. I honestly don't believe it could do any damage, but I certainly am no AT&T activations engineer either. This is another theory that I haven't seen tested or mentioned anywhere, so take this one with a grain of salt as well: If you're an existing AT&T customer with a SIM card in your current (or - hopefully - soon to be replaced) phone, you could try swapping out the iPhone's SIM card as outlined in the iPhone User Guide (not included with the phone itself). Simply open that in Preview and search for SIM; your first result should be a guide for removing the SIM card and inserting a new one. Then plug your iPhone back into iTunes to see if a new activation process can begin. Again: this is just a theory; I haven't tested or heard anyone try this as a solution for activation problems. Update: More readers are reporting that turning off your old phone before activating the iPhone might help with activation issues. While this tip won't do you any good if you're already caught in the limbo of AT&T's activation system, it might help if my idea of re-trying activation with a different computer is worth anything. EDGE It's surprisingly fast. The best speed test I've found so far for Safari on the iPhone is dslreports.com/mspeed, offering a really scaled down page with a few download size options and no-nonsense results. I'm getting, on average, about 150 kbit/sec downloads on my phone. In light of the drawbacks of EDGE's (traditional) speed, the only reason that makes sense as to why Apple and AT&T didn't make some massive announcement of a network upgrade is that they're getting hammered this weekend with iPhone activations and people tinkering around with surfing via EDGE. If they're going to announce this at all, waiting until maybe sometime next week makes sense as the iPhone storm might be dissipating to more manageable levels where most users will see this increased speed across the country. Of course, this is just speculation on my part, but the tests don't lie: users across the nation are reporting that EDGE has upgraded from its previous 20 kbits/sec speed to anywhere from 100k - 200 kbits/sec. This is great (unofficial) news. Call me crazy, but I think YouTube is serving up different movies based on whether you are viewing via Wi-Fi or EDGE. I've watched three separate videos via both wireless methods, one of them user generated with crummy equipment to start with, and I swear I see a higher quality version over Wi-Fi than when watching with EDGE. Whether this means there are literally two separate files encoded at different qualities or if YouTube is working some streaming + compression magic I have no idea, but I would love to hear other iPhone users chime in on this one. Google Maps usually impresses me with its speed when viewing satellite images over EDGE. Simply viewing the standard map and searching for a location is almost always snappy over EDGE (sometimes there seems to be a delay, but not often), and even downloading satellite imagery is usable. Google Maps This was probably demoed and I just don't remember, but I'm talking to enough iPhone owners who didn't know this that I felt it warranted a mention: you can pinch to zoom in and out of either Google Maps views. This is fantastic. Traffic reports are usually pretty snappy, again even over EDGE. The Bookmarks feature of Google Maps (accessible by the blue book in the address bar) is a great way to save frequently used routes and quickly get at the addresses of contacts. At first I was slightly disappointed that I can't hook the iPhone's Google Maps up to my actual Google Account, but after exploring that Bookmarks feature, I deem it a non-issue, at least for me. Mail, selecting and deleting items Some readers are asking about doing operations like deleting more than one Mail message at a time. While you can slide your finger across any single message to invoke that red delete button for just that message, hitting the Edit button at the top of any message list will invoke red buttons to the left of every message in the list. While this isn't exactly the same as holding the Command key on a Mac, selecting a bunch of messages and hitting the delete key once to trash them all, this is the quickest way I can find to perform large deleting operations. This seems to be the UI for any situation where you have a list of items that can be deleted; there's no way to select a few of them at random and hit one delete key - instead, you enable a 'delete mode' which makes it easier to delete more than one message, but still one at a time. I'm slightly disappointed at the lack of the 'One Inbox to Rule Them All' like Mail in Mac OS X has; if you have more than one account synched to the iPhone, you have to drill down into each account's inbox to view any new messages, drill back out to the accounts list and then drill back into a new account and inbox to view that account's new messages. It's clunky, but it's also becoming inspiration for me to consolidate email accounts. That's about it for now. Like I said, stay tuned for those more in-depth posts on individual features, but in the meantime, I hope everyone's activation problems can get solved soon.

  • Verizon's entire EV-DO network leaps to Rev. A

    by 
    Darren Murph
    Darren Murph
    06.29.2007

    In what's likely yet another futile attempt to steal some limelight from that other national carrier today, Verizon has finally enhanced "100-percent" of its EV-DO network to Revision A technology. Of course, some locales have been enjoying the Rev. A niceties since February, but now Verizon users coast-to-coast (those under an EV-DO umbrella, that is) can stop feeling envious and start enjoying the higher speeds. Interestingly enough, this news comes just days after the company lowered its BroadbandAccess rates and merely hours after throngs of AT&T users reported their EDGE speeds skyrocketing for no apparent reason. Verizon subscribers in EV-DO areas can now expect average download speeds of nearly 600kbps to 1.4Mbps, while uploads will top out somewhere between 500kbps and 800kbps.

  • 13 minute Ninja Gaiden speedrun: We are all inadequate

    by 
    JC Fletcher
    JC Fletcher
    05.28.2007

    Not all speedruns are worth covering on Wii Fanboy, but when the game is Ninja Gaiden, we think everybody should know about it. We were happy the one time we made a run of Ninja Gaiden, and that took like a week. But not only did Tommy Montgomery complete Ninja Gaiden, but he did so in a record-setting 13:49. That's it. We quit gaming. You guys can go watch the video after the break, then download Ninja Gaiden on the Virtual Console and try it yourselves.Check the link for videos of other Ninja Gaiden speedruns too. We're just going to sit for a minute, and reevaluate our lives.

  • IBM kicks out energy-efficient 4.7GHz POWER6 processor

    by 
    Darren Murph
    Darren Murph
    05.22.2007

    Nah, it's no BlueGene L supercomputer, but IBM's latest dual-core microprocessor runs at a cool 4.7GHz while sporting 8MB of total cache per chip. The device reportedly runs "twice as fast" and packs four times the cache as the POWER5, and boasts a processor bandwidth of 300Gbps. Interestingly, the massive power increase doesn't seem to come with a boost in energy requirements, as IBM claims that the 65-nanometer POWER6 somehow ups its game while "using nearly the same amount of electricity" as its predecessor. The company plans on shoving the new darling into the System p570 server, and preliminary testing showed that all four of the "most widely used performance benchmarks for Unix servers" were shattered by its CPU. Unfortunately, there's no word on pricing nor availability just yet, but we're anticipating a bit of sticker shock when it does finally land.[Via LinuxDevices]

  • Apple's $1099 2GHz MacBook gets benchmarked

    by 
    Darren Murph
    Darren Murph
    05.21.2007

    If you'd been pinching your pennies waiting for Apple to unleash an update to the MacBook side of things, your wait was ended last week, but if you've been wondering just how much difference the increase from 2MB to 4MB of L2 cache (and the 0.17GHz bump, too) made, here's your sign. MacLife was able to get its hands around a $1,099 base unit, and rather than carefully coaxing into the world, it broke out the whipping stick and put this bad boy to work. The new machine was pit against the old base MacBook (at 1.83GHz) and the previous 2GHz BlackBook, and while increases in efficiency weren't exactly considerable, reviewers found them at least noticeable. The latest machine shaved seconds off here and there from iMovie exporting and Photoshopping, and while most tests showed just single digit improvements, the iPhoto test did display a 22-percent gain compared to the previous 1.83GHz MacBook. Of course, these preliminary tests aren't anything out of the ordinary, but keep an eye on the read link for more fleshed out testing (including the refreshed BlackBook) in the coming days.[Via MacSlash]

  • Cheetah's GPSMirror detects red-light / speed cameras

    by 
    Darren Murph
    Darren Murph
    05.20.2007

    Giving you yet another venue to throw down your hard-earned dollars instead of just taking it easy and obeying traffic laws while motoring, Cheetah has introduced a GPSMirror that can detect just about anything you'd need to know about whilst cruising down the highway. Sporting a SiRF Star III GPS receiver, anti-glare coating, and the ability to divulge alerts via voice, visuals, or frighteningly loud sounds, this rear view mirror replacement purportedly keeps you informed of upcoming speed cameras of all varieties, radar / laser detectors, and accident zones. Additionally, the device can even display your speed from behind the mirrored glass in case the speedometer in your '72 Beetle has been pleasantly perched on zero for the past decade. The unit supposedly plays nice with your current radar / laser detector, and can relay data via its aural abilities to slow you down. Speedsters can pick up the GPSMirror now for £199.99 ($395), and thanks to the PC-based interface and internet database downloads, there are no monthly fees for its handy services.[Via NaviGadget]

  • To click or not to click?

    by 
    Amanda Rivera
    Amanda Rivera
    05.04.2007

    Flipping through the forums I came across a post by Taithleech where he was asking why everyone seems to think clicking is bad. It's only been recently that I knew about this debate, but I can't really call it a debate if it's one sided, can I? A lot of players seem to believe that using keybindings is the only way to play. When I started playing World of Warcraft I was actually taught by a friend to use the mouse to click on my spells as a way of improving my speed in the game. Since hearing about the keybinding argument I have recently tried using them more than my mouse in instances, and I do find that my speed has greatly improved. Now, being the frost mage I find I spend a lot of time spamming Frostbolt, so that's a situation where I don't think clicking the spell with my mouse hinders me in any way. There are even fights, such as Warlord Kalithresh, where I use a combination of keyboard and mouse to maximize my speed. Many of the posts on the forum thread made reference to something I hadn't considered. They say that in order to play WoW properly, you need to approach it like an FPS. I guess this argument is particularly valid if you spend a lot of time in the arenas. I personally have little FPS experience, and so this viewpoint makes me a bit uneasy. I see the advantage of working your keyboard to its full advantage, but I'm just not sure I've got the reflexes to play like that. In the end I will have to agree with one poster who said that clicking isn't wrong, it's just slower. Where do you side on the keybindings/clicking debate?

  • Super Mario Bros. in less time than it takes to warm up a Lean Cuisine

    by 
    JC Fletcher
    JC Fletcher
    04.24.2007

    Looking for a way to waste time with the Virtual Console? Well, if you do this right, you won't be wasting much time at all. This Super Mario Bros. speedrun performed by Andrew Gardikis takes only five minutes. In comparison, the Super Mario Brothers movie is 20.8 times longer. The coolest thing about this speedrun is that it makes use of Mario glitches inherent in the game, but seems to be done without save state assistance. That means that it's theoretically possible to replicate it on your Wii or your NES. Oh, but only if you're awesome. And just to rub it in a little, only Andrew Gardikis has proven to be this awesome. Sorry, everyone else, including ourselves! [Via Game|Life]

  • Five-minute Mario a world record? Yes and no

    by 
    Kyle Orland
    Kyle Orland
    04.23.2007

    Is a new video of a five-minute speed run through the original Super Mario Bros. a world record? Well, it depends on who you ask.The Speed Demos Archive, which posted the video, certainly thinks so. In a recent news post, they talk up the video as the game being "beaten more quickly than is allowed by the rules of a certain other site which amusingly considers itself to be the authority on speed records." That other site is long-time video game scorekeeper Twin Galaxies, which currently establishes the record as a slower but still blazing 5:08 run by Scott Kessler.That gap is the result of some rather stringent rules set forth by Twin Galaxies -- esoteric glitches like wall jumps, pipe redirects and walking through walls are not allowed by the scorekeepers. These glitches aren't cheating per se -- they're all possible in the official, unaltered version of the game -- but they do go against what Twin Galaxies calls "programmer intent," and the spirit of how the game is meant be playedWhat's the difference? Well, eight seconds, which is a lifetime in the world of competitive speed running. Which view is more valid? Decide for yourself. Below, we've posted three videos: one from Speed Demos Archive; one of a slightly slower "TG legal" run; and one of an emulator-enhanced (but still technically possible) run from TASvideos.com. Let the battle begin.Previously: Mario racing minus the karts

  • "Danger hiptop 2.0" burns rubber in speed tests

    by 
    Chris Ziegler
    Chris Ziegler
    04.18.2007

    Call it wild speculation -- because that's exactly what it is -- but when you see a bunch of "Danger hiptop 2.0"-class browsers hauling butt at speeds approaching 2.0Mbps (according to dslreports.com's speed test, anyway), it's bound to raise a few eyebrows. Said browsers are coming from the dngr.net domain; we suspect it's possible that the speeds are actually indicative of what's being seen between the dslreports.com server and Danger's proxy, but instead we'd like to dream of a WCDMA-enabled Sidekick being prepped for T-Mobile's 3G launch later this year. Seems plausible enough, right?[Thanks, teeratt]

  • RevFire system measures speed and spin, lets pitchers know when to throw in the glove

    by 
    Evan Blass
    Evan Blass
    04.12.2007

    Pitching a baseball or softball isn't only about how fast you can get the damn thing across the plate, but how effectively you can spin the ball and control its position and timing as well. Well speed is easy to measure -- radar guns have been around for years -- but it's been more difficult for pitchers and coaches to determine how spin changes over time, with visual analysis generally being the best tool available. Well now thanks to a company called RevFire, teams can use a device of the same name to measure both speed and spin for multiple pitchers simultaneously as well as track individual performance through a number of practices and possibly even seasons. The one downside here is that the RevFire system uses proprietary balls to go along with the handheld monitor: two balls come in the package, so a few out of the park homers is all it takes to sideline the unit until replacements arrive. Unfortunately for would-be backyard flame throwers, RevFire seems targeted more towards organized teams than the lone gunmen trying to red shirt his or her local Little League team, a notion only furthered by the lack of pricing info on the product page. Sounds like a handy addition to the modern coach's tool chest, but maybe not so great for that washed up player who's been hanging on by good looks and a string for the last two seasons.

  • USB mouse pedals away, gauges speed as you type

    by 
    Darren Murph
    Darren Murph
    04.12.2007

    C'mon, even you know it's time to give the ole hamster a break from his wheel-spinning duties, and the latest typing-powered time waster to come our way is a very suitable replacement. The USB Speed Typing Mouse plugs directly into your USB port to get warmed up, and as you bang out dissertations, IMs, e-mail, and erroneous office rumors, the oh-so-toned mouse gets his stationary bike a-movin'. Interestingly, the front-mounted LCD is also good for keeping track of just how many keystrokes you can crank out, and of course, the faster you type, the faster the poor critter's legs will go. This must-have office mainstay checks in at a somewhat steep £19.99 ($39.40), but unfortunately for those anxious to get one shipped over, you'll have to wait about a fortnight while the little buggers complete basic training and return to stock.[Via EverythingUSB]

  • Accelerated PS1 loading not unique to OE firmware

    by 
    Andrew Yoon
    Andrew Yoon
    04.10.2007

    Some homebrew users are getting excited at the possibility of running accelerated PS1 games on the upcoming 3.30 OE firmware. The option allows users to decrease the load times of their favorite PS1 classics. However, this is not a feature unique to custom firmware: it's available to all users of 3.30, official and otherwise. To enable it, start a PS1 game. Then, hit Home. Go to Settings, and you'll see "Disc-Load Speed."The results will vary greatly, with some games not taking advantage of the feature at all. According to the PSP, "Depending on the software in use, the effect of this feature may not be noticeable or the software may not support fast disc-load speed." For example, we tested the feature using the PLAYSTATION Store's latest offering, Wipeout. In Normal mode, it took 10.3 seconds to load the menu and 18.5 seconds to load a track. However, in Fast mode, it took 9.9 seconds to load the menu and 18.4 seconds to load a track. Perennial favorite Destruction Derby took 14.2 seconds to load the game in Normal mode and 14.1 seconds in Fast mode. There are probably other games that will utilize the feature more efficiently, but the negligible differences we've seen so far have proven this is not cause for great celebration.

  • Hybrid Technologies' all electric L1X-75 impresses off the line

    by 
    Darren Murph
    Darren Murph
    04.09.2007

    No doubt we've seen our fair share of electric speedsters that can actually oust the more exotic (albeit fuel-powered) counterparts in off the line speed, but Hybrid Technologies' L1X-75 can rocket you from zero to sixty in a mere 3.1 oh-so-silent seconds. The 600-horsepower machine is crafted from a carbon-fiber frame, sports no luxurious amenities such as sheep skin floor mats, umbrellas in the boot, or even an AM radio, and can purportedly hit a top speed of around 175 miles-per-hour. Additionally, the eye-catching ride sports a 10,000 rpm redline, and the Li-ion-powered induction motors get all the juice it needs from your AC outlet. Unfortunately, there was no mention of when we'd see these sneaking into dealerships, but if you'll hit the read link below, you'll encounter a test drive video that shows off its fuel-shunning pizazz.[Via Slashdot]

  • Mobile speed cameras to suprise chatty motorists with penalties

    by 
    Jeannie Choe
    Jeannie Choe
    02.28.2007

    Nowadays, we're lucky to be able to so much as breathe air while driving without getting penalized. As of late, motorists in South Yorkshire have quite the incentive to keep their phone conversations under wraps while in transit. Mobile speed cameras, traditionally used to catch speeders, will be used by police to catch unsuspecting chit-chatters in the act, who would later receive an unexpected notice showing 3 points on their license and a demand for £60, which was recently, and perhaps not-so-coincidentally, increased from £30. "If officers using mobile cameras see someone using a hand-held phone, whether with their own eyes or through the lens of their camera, then they are fair game." There's been no word on plans for similar implementation within the automated camera system, but "that is not to say that we can't change the policy," states Meredydd Hughes, the head of roads policing for the Association of Chief Constables. Drivers may soon feel compelled to throw down some cash for a headset, although there's even been speculation on the perils of hands-free yapping -- looks like a good tint-job's the last resort... and how about some spinners while you're at it?[Via Textually]