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  • The Mog Log: Final Fantasy and sexism

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2013

    Passive sexism is a big deal to me. If it isn't a big one for you, it should be, because at some point high heels and metal bikinis became something passively accepted in games as a whole and that's not all right. MMORPGs on a whole do better than single-player titles, but you still have games like TERA that stick every female character into gravity-defying heels and the legal minimum required for clothing, or Scarlet Blade and its outfits made entirely out of electrical tape and fishnet. Some games are better or worse about this than others. The Secret World allows you to dress up either gender to be as sexy or as casual as you like, and Guild Wars made a point of keeping skimpy armor as skimpy armor for both genders in most cases. (Although not hardly all.) But the question that's actually relevant to this column is how Final Fantasy XI and Final Fantasy XIV stack up, and the answer is that they acquit themselves remarkably well. So much so that they're among the most even-handed games I've seen, if not at the top of the list.

  • The Mog Log: A year of columns in review

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2013

    Three years is not a lot of time to do anything. I'm continually surprised by the fact that I've been writing about video games professionally for three years of my life, which is admittedly only 10% of my life to date but still seems astonishing. This also marks the start of the third year of The Mog Log, which means that I've been talking about moogles and cat-women professionally for a tenth of my life. I use thoughts like that to keep me warm at night. As always, the anniversary mark is about the time when I look back at the column thus far and see how well it's done as a whole. Last year I wanted to really switch up what I did with my coverage for Final Fantasy XIV and Final Fantasy XI, and I think that by and large it worked pretty well. So let's do the usual thing wherein I look back, you take a trip down memory lane with me, and we all walk away feeling smarter. Or, if that doesn't sound interesting, you could just go look at some cat pictures.

  • The Mog Log: Final Fantasy nostalgia

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2013

    There's nothing quite like Final Fantasy XI. Nor is there anything quite like Final Fantasy XIV. The two are similar enough that you can use one as a substitute for the other in a pinch, but both possess a certain feel that just isn't found in any other game. That's neither good nor bad; it just is. Watching the trailer for Seekers of Adoulin gave me a powerful blast of Final Fantasy XI nostalgia, and while I could wax poetic about how the game I remember isn't the game that exists any longer, that's not really the point. The point is that for all the frustrations of the games, there's a lot of joy in both. So today I just plucked my top five memories from both FFXI and Final Fantasy XIV to share with you, since I bet that some of you have the same sort of glowing nostalgia. Even if you don't want the good old days to come back (I sure don't), you can still remember them with a smile.

  • One Shots: To those left behind

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2013

    Good games may get cancelled, but as long as we have screenshots, they're never truly forgotten! Reader John sent us in this blast from the not-too-distant past that some of you may recognize. "While going through some old screenshots, I came across a few from Tabula Rasa," John shared. "It was taken in November of 2007 as Veracious Pearl was ready to do some fighting." Sadly, that soldier never made it out of the war. That doesn't mean we've given up fighting, however! Knock down a few mobs in the name of Veracious Pearl today, and when you're done, you should check out the rest of today's One Shots troops.

  • The Mog Log: (Over)analyzing the Final Fantasy XIV trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.12.2013

    Sadly, January 7th did not see the release of the new Final Fantasy XIV benchmark. It did, however, see the release of both the beta tester application and the full trailer for the new version, both of which are relevant to the interests of any Final Fantasy XIV fan. The trailer is likely of greater interest, seeing as how most current fans are likely already flagged as Legacy players and thus don't need to apply for testing, but the point is that both are out there. Of course, the new opening movie is the only piece of information we've had about the game for a little while, but it seems worth analyzing and examining even on its own merits. No, I'm not talking about speculating as to whether or not the guy on the horse who looks exactly like Odin is in fact Odin or not (spoiler, doy). I want to talk about what this means for the lore, what the overall effect is, and whether or not this monster of a trailer succeeds at what it's meant to do.

  • The Mog Log: 2013 for Final Fantasy XI and XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.05.2013

    I'd like to say that 2012 started out with a lot of promise, but it really didn't. Looking back at my predictions for Final Fantasy XI and Final Fantasy XIV a year ago, I see they weren't perfectly accurate, but they certainly fit well within the margin of error. Very little happened over in Final Fantasy XI's development, and Final Fantasy XIV managed to continue not wowing anyone, albeit partly because of the several delays to version 2.0 that now have it releasing around the middle of this year. If you haven't noticed a theme yet, here it is: I'm worried that by the time it does launch, no one will care any longer. But I'm getting ahead of myself. While I've split things up between recaps and forecasts in the past, in this case it's virtually impossible to do so. A lot of what has been done this year is banking entirely on the strength of what will be happening next, so Square was selling 2013 in the midst of 2012. So let's look at the past year for both games and the year to come, with an extra helping of hope and speculation for 2013.

  • The Mog Log: Parties and roles in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2012

    Final Fantasy XIV's party setup already makes a bold step away from normal conventions. Where most games these days top out with parties of four or five players, a full party in Eorzea is eight people with according benefits. It's definitely a game of numbers. This offers some unique drawbacks and advantages all at once. The drawbacks are implied just by the sheer size: It's harder to get three strangers to work with you as part of a team; it's harder still to gather up seven without one person dragging you down through a combination of cluelessness and hapless malice. But considering the pre-relaunch game offered a lot of content that could be done solo or in ad hoc groups of varying sides, perhaps this won't be such an issue in the long run. So let's talk about the potential advantages. I think the game is uniquely poised to deliver on this front simply because having more people in the party allows you to do things that more modern games don't have the space for -- things that Final Fantasy XI was quite good at doing in party composition, as it happens.

  • The Mog Log: Final Fantasy XIV's Armoury system, yesterday and tomorrow

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.22.2012

    Final Fantasy XIV has always sold its class system on the idea that you use it more as an a la carte buffet. Abilities you learn in one class are useful in another class, and as a result, your Gladiator is a mix of several different abilities in a single package. The idea at launch was that mixing abilities and inherent mechanics would produce very different characters based on the needs of circumstance and your personal playstyle. This is not what happened. Nor is it what happened following the large ability revamp, which actually wound up making cross-class skills less useful in many areas. When the game relaunches, odds are good that the current system will be largely intact, at least at a conceptual level. (You have your class abilities and then a selection of abilities from other classes that you've learned, in other words.) And it's my hope that on this third pass through the system, the development team gets things just right. But let's take a look at the first two versions first.

  • Square Enix confirms layoff rumors, denies any impact on MMO operation

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.16.2012

    It's an unfortunate reality that layoffs are somewhat common in the gaming industry, and more often than not that means that games get cancelled or shut down. This weekend, Massively has been inundated with rumors that Square Enix has become the latest studio to suffer that reality. Tipsters suggested the company had laid off several people from its office in LA, people whose termination might impact the game's online offerings such as Wakfu and the upcoming relaunch of Final Fantasy XIV. Only part of these rumors appears to be true. Senior Director of Public Relations Riley Brennan has told Massively that the layoffs did occur for restructuring purposes but that the workforce reduction will have no impact on the company's online titles, though we don't still don't know which titles or departments were affected. In order to ensure it is operating effectively, the Square Enix Los Angeles office has reduced its workforce. This was a difficult decision and we wish the best for those affected by these changes. The decision will not have any impact on the operations of MMO titles. Customers can expect those services to continue, including the upcoming launch of Final Fantasy XIV: A Realm Reborn. While we're certainly happy to hear that our games will continue to operate without incident, our best wishes go out to those affected by this round of layoffs. [Thanks as always to our anonymous tipsters!]

  • The Mog Log: Final Fantasy XI's future might just be bright

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2012

    We might not have another roadmap for Final Fantasy XI just yet, but we have the next best thing: a letter from producer Akihiko Matsui talking about what's at least being gingerly planned for the next year. More accurately, it's about delays in the existing roadmap, the state of the game, and what Matsui plans to do about it in the near future. While the letter itself is a little old at the moment, I'm going to be honest and say that I keep re-reading it amidst a mixture of disbelief and hope. I've been getting up on the same soapbox for almost three years regarding Final Fantasy XI's biggest problems, and Matsui's dispatch by and large seems to indicate that the team in charge of the game right now is aware of exactly these issues and actively wants to correct them. This is kind of staggering. It's the good sort of staggering, but it's the sort of thing you don't expect to see, especially not from a game with a lot invested in gleefully ignoring the rest of the world. But this could mean that despite FFXI's age, next year could be the best one for the game in a long while.

  • The Mog Log: Final Fantasy XIV's alpha footage so far

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.08.2012

    You never get a second chance to make a first impression. Final Fantasy XIV is doing its best to make a really positive second impression on the gaming community as a whole, but it's still not going to get as much popularity as it might have had without the original launch. The game has an uphill battle to fight, and it needs to really wow people. This is something I've discussed before. If you haven't read it before, go ahead and do so; I think it's a pretty good piece. Right now, the game needs to show something off that is really unique, something to make people sit up and say, "Oh, now that is neat." Obviously the game isn't testable yet for many of us. But we have seen the first several alpha test videos. And my reaction thus far has been... well, I haven't actually been sitting in front of my screen with my head in my hands while cursing, but I've considered it as a possible course of action.

  • The Mog Log: Ideas worth taking for A Realm Reborn

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.01.2012

    So what does the completely redone Final Fantasy XIV engine look like? I have no idea. I'm not in the alpha test. Considering I got into the beta last time only at the absolute tail end of everything, I am not really surprised. That isn't the point; the point that I'm meandering toward is that the game could play like the previous version with quests and a lick of paint or it could play like a completely different animal altogether. I have to wait and see, as most of you do. I will say this, though: I'm hoping Yoshida's awareness of the larger world of MMOs is coming through strongly. Unlike his predecessor, Yoshi-P seems very aware of the fact that there are games out there aside from Final Fantasy XI, and that's not even counting the existing love letters to longtime series fans. That having been said, there are at least a few things I hope he's swiping from the industry for the relaunched version when it finally comes out. As I've said before, it's not enough for the game to just be capable; it has to really stand out, and I think there are a few ideas to draw on in that regard.

  • Free for All: Justifying the subscriptions I maintain

    by 
    Beau Hindman
    Beau Hindman
    11.28.2012

    Subscriptions are a funny thing. For as long as I can remember, they've represented a level of quality to many gamers. To those players, only those funny Eastern MMOs didn't have a sub. Granted, I loved a lot of those funny Eastern games and didn't care how a game monetized itself. Watching Western players spin on a dime about subscriptions has been a pretty weird experience. The Western developers have changed as well, providing tiered services and other models that would have been seen as suspicious only years ago. I've been known as a free-to-play guy for a while. Heck, I was originally hired here at Massively to cover free-to-play games. Now that there are more free games than not, this column has spread out a bit, covering multiple topics. Payment models do still come up, as they did this week. I thought it'd be cool to examine the subs I do maintain and why -- not press accounts or accounts from long before I began working at Massively, but accounts that I choose to pay for with my own money.

  • The Mog Log: The story so far (and yet to come) in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2012

    I have several friends who don't play Final Fantasy XIV but still saw the trailer ending the first version. After all, it's been hard to miss. Almost every single person has said the same thing: "It was awesome. I have absolutely no idea what was going on with any of it, but it looked really cool." This isn't just because Final Fantasy XIV isn't in their rotations. Final Fantasy games are usually dense pieces of work, filled with references back and forth that make sense only if you know all of the players involved and have a solid understanding of the game's magical whoosits. If you've missed some steps along the way to the ending trailer, it's easy to watch and not understand what actually went down, and even if you did, there were some parts that could be really easily missed. So let's take a step back and look at the story so far. It's not the same as playing through the story for the past two years, but it should at least clarify what in the world happened.

  • The Mog Log: Stuff I'm going to miss from Final Fantasy XIV 1.0

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2012

    The end of Final Fantasy XIV as we know it provoked a lot of emotions from me, as did the trailer released concurrently. I felt a great deal of sorrow, both for the end of the world and the end of my character's story at the time (which is tied into a lot of roleplaying you don't need to hear about). I felt a stirring of hope for the changes coming to the game and the world. I felt inspiration at the sweep and movement of the events surrounding the conclusion and a sense of awe at what had been done. I also felt a great deal of frustration at the game's servers and the rather lackluster event itself, but that's kind of an irrelevant discussion. It's a lesson to learn for a next time that won't happen. Amidst all of these other feelings, I also felt a sense of sadness about certain parts of the game that are going away when it relaunches. There are aspects I'm going to miss about Final Fantasy XIV's first version, even if I know why those aspects need to be removed from a design standpoint. Today, I'm going to look back at those elements, things that we're going to be rid of that I'm still going to sort of miss in the long run.

  • The Mog Log: It's the end of Eorzea as we know it

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2012

    It's not really a Final Fantasy game without a good apocalypse, and Final Fantasy XIV is getting just that. We've been watching the slow roll of the end of the world for months now, and as the last few days tick down before the shutdown, it's becoming amply clear just how bad the world is going to get. Everything will burn, everything will fall, and it's down to the last few defenders to fight for the ashes of Eorzea. And, well, it'll all get put back a couple of days later. But that's not the point. While the game has been flirting with the apocalyptic prophecies circling around the Seventh Umbral Era since launch, the announcement of A Realm Reborn and subsequent changes set the stage, and since then the game has quite happily pushed the idea that the end is nigh. Speaking as someone who was quite disappointed when similar changes just skipped from "everything's fine" to "after the end" in other games, I was curious to see what Final Fantasy XIV's implementation would look like. And while it's not quite over, I've seen enough to call it -- not perfectly, but very close.

  • The Mog Log: Roleplaying (community) drama

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.03.2012

    Well, the show's over, everyone. Nothing you do in Final Fantasy XIV matters any longer, in both the cosmic sense and the more immediate one. I hope you got what you wanted to get finished all done! This does not mean that what we do as a community doesn't matter; it always matters. It matters whether the servers are on or off. And that segues nicely into the latest community brouhaha that I've been witnessing, which is essentially a roleplaying schism handled in the way that only roleplaying schisms can happen. Roleplayers are one of the only groups that can still be just as active regarding a game we're not currently playing, odd though it might seem. I've touched on the Final Fantasy XIV roleplaying community more than once in the past. For some of you, I'm sure this is more or less irrelevant. But seeing as how the game's last save has taken place and there are no more relevant discussions to be had regarding drop rates, quest difficulty, or anything else, would it really be so bad to take a step over and look at how the character-building half lives?

  • The Mog Log: When the lights go off in Eorzea

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.27.2012

    The current version of Final Fantasy XIV is redefining the term "lame duck." This is a duck that is so lame it can no longer move under its own power, relying instead on a specially trained squad of ducklings to occasionally move its head toward food. How it trained the ducklings, I don't know; that's not really the point. It's not a perfect analogy. We're very close to a final character copy and a server shutdown, at which point... the servers get turned back on again, I guess. Naoki Yoshida quite openly stated that if there is a large enough chunk of players who wanted the servers back on, he will make that happen, even though nothing more would get saved. This raises a variety of questions -- chiefly, why anyone would want to keep playing the game with the explicit understanding that the whole game is getting rolled back before too much longer, but I'm not one of the ones who voted for the reactivation. But as we enter the final phase -- which is basically just through early next week, if you're not keeping track -- it seems as if it's worth discussing the servers going down and then coming back on. Really, what else do we have to occupy our minds regarding Final Fantasy XIV right now?

  • The Mog Log: Consoles and the online Final Fantasy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.20.2012

    You could be forgiven for losing faith in the prospect of Final Fantasy XIV ever coming out for the PlayStation 3. Yes, it had been a promised platform, but it wouldn't be the first MMO to abandon console promises. Heck, the development team is still working on fulfilling some of the promises made by the original team; it could be forgiven for putting that one on the back burner. But it's a real thing. We've seen the screenshots, and we know that two years after the game's initial launch, we will finally get to play around in Eorzea on our televisions. (The "we" in this case refers to fellow PS3 owners.) This is sort of a mixed blessing. This isn't a column about console gaming compared to PC gaming; I really don't care which platform you prefer, and it's also not the point. This is a column about the fact that Final Fantasy XI and Final Fantasy XIV are both going to be console games as well as computer games, and that introduces some interesting wrinkles.

  • Wakfu rolls out the Foggernaut

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2012

    We can always count on Wakfu to come up with classes that are far beyond the tired norm of Warrior, Mage, Rogue, and Priest. Case in point, Square-Enix has just revealed the game's 14th playable class, the Foggernaut. The Foggernaut is a mechanical man who can unleash a number of gadgets and gizmos to save the day. It specializes in fire, earth, and statsis attacks, and can fight from both short- and long-range. This new class is now available for play, and all interested parties can check out the Foggernaut video reveal after the jump.