Star Trek

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  • Forbes writer ignores bigger story to make insult

    by 
    Akela Talamasca
    Akela Talamasca
    01.06.2008

    In an article titled 'Second Life Deathwatch: Star Trek Reenactments', a quote is pulled from a Technology Review story about the Ginko Financial debacle, the point of which seems merely to be to imply that enjoying Star Trek reenactments somehow confers loser status to the subject.First of all, your hobbies, the activities you enjoy, are entirely your own. It's not for anyone to stand at a distance and point a finger and laugh -- believe me, everyone does something someone else will find worth of ridicule, but so what? The things that make us happy, make us wise. Believe me, there's much more than just Star Trek in Second Life, too -- I was able to find Star Wars roleplay, Silent Hill roleplay, Final Fantasy 7 roleplay ... there aren't links for those, you just have to find them in-world by searching. But instead of celebrating 'IDIC', the writer goes for the obvious gag.Second, is this really what Forbes considers a substantial article these days? The article linked to is a much more important document, bearing import for more than just virtual worlds. The writer missed an opportunity to say something a bit more than 'Ha ha, look at the geeks!'Third, how is this an indicator of the 'eventual decline of Second Life'? There's one comment at the end of this post that sums it up well: 'Here's a hint, if you don't like SL then stay in RL, and leave those of us who enjoy it alone. There is nothing worse that critics who sit on the sidelines ridiculing everyone else who is having a good time.' Oh, and by the way, nothing says 'professional' better than a photo of yourself wearing a t-shirt, really. This article, if you can call it that, is nothing short of insulting, both to its subject and to its audience. You need to do better than this, Forbes.

  • Best of 2007: Games that remind me of your mother

    by 
    Eric Caoili
    Eric Caoili
    12.20.2007

    I have fond memories of your mother -- yes, all of your mothers. Up until now, I've kept those memories separate from Wii Fanboy, mostly out of professional courtesy. After seeing how most of you ignored Zack & Wiki: Quest for Barbaros' Treasure, however, I have thrown civility out the window. The gloves are off now, and good riddance, as it'd be difficult to type about the games that remind me of your mom while wearing those restrictive mittens.

  • World of Warcraft-themed comedian. Yes. You heard me.

    by 
    Akela Talamasca
    Akela Talamasca
    12.20.2007

    This is one of the bravest/loneliest men I've ever seen. Rosacrutian (Undead Warlock, Moonrunner Realm), drops a metric ton of WoW references on a very forgiving audience in the guise of comedy. While I can't fault his knowledge, watching this made me uncomfortable -- for him. I mean, sure, he knows what he's talking about, but there's more to comedy than 'Hey, I'm a gaming geek, and I'll prove it.' It's entirely possible to do themed humor, but you have to base it on the absurdities inherent in the show/game/genre. Just spouting a bunch of terms and hope your listeners laugh in recognition is not enough.However, picking your venue is also very important; I imagine this set would KILL at the Blizzard convention.[Thanks, NaOH!]

  • Former STO designer: Star Trek might be "hardest MMO IP ever"

    by 
    Samuel Axon
    Samuel Axon
    12.17.2007

    Star Trek Online is one of the most anticipated MMOs on the horizon, but it's no secret that Perpetual Entertainment has had a rough couple of months. There's an ever-present air of uncertainty around STO's future.Most of that uncertainty stems from Perpetual's legal and financial troubles, but one former STO team member has written up a blog post suggesting that making a Star Trek MMO might be a Kobyashi Maru scenario to begin with. "At first glance, Star Trek seems like the perfect setting for an MMO," said former systems designer Eric Heimburg, "but appearances can be deceiving. It's actually a huge landmine of problems."Heimburg wrote that it's an expensive and difficult task to produce both a space game and a land game, that making space interesting is challenging, and that it's impossible to please all Star Trek fans because everyone has a different opinion about what makes the franchise great. All good points; we'll see if Perpetual has what it takes to make it all come together ... if it can even survive its financial and legal woes.[Via TTH]

  • STO interview comes with first non-space screenshot

    by 
    Samuel Axon
    Samuel Axon
    12.13.2007

    WarCry interviewed Perpetual Entertainment's Daron Stinnett, the head honcho on the Star Trek Online project. The interview itself contains very little new information; it covers the reasoning behind the new art style, the interaction system described in the most recent devlog, and the balance between space and land combat. Stinnett also squashes (again) the rumor that STO is going casual and tries to alleviate concerns that STO's future might be in jeopardy. He doesn't convince us that Perpetual is totally out of the woods just yet, but there's no way to know for sure.Really, the best part about the interview is the new screenshot, and the best thing about the new screenshot is the revelation of how dead-on that old tongue-in-cheek fan video was.

  • Star Trek: Conquest boldly going for much cheaper than what it was going for before

    by 
    Eric Caoili
    Eric Caoili
    12.13.2007

    Star Trek: Conquest didn't fare too well in our last metareview, partly due to its lack of options, and partly because its retail price of $30 is double that of the near-identical PS2 version. There isn't anything short of a time-travel episode that can be done about that first complaint considering that the game is already out in the market, and, unfortunately, we used up our one time-travel episode for the season when we visited Nickelodeon's studios in 1996 to stop them from canceling the original Are You Afraid of the Dark? series. We regret to report that we weren't able to complete that important mission due to interference by the Romulans. Amazon has addressed that second criticism, though, cutting the strategy/shooter title's price by a third and selling it now for only $19.99! This deal ends today, so pick it up now if you're interested, but just keep in mind the 19th Rule of Acquisition: "Satisfaction is not guaranteed."[Via CAG]

  • Perpetual plot thickens: lawsuit filed

    by 
    Samuel Axon
    Samuel Axon
    12.12.2007

    For a minute there, we thought Perpetual Entertainment was clear of the post-Gods & Heroes-cancellation mess and that Star Trek Online would enjoy (relatively) smooth sailing from here on out. It turns out that drama isn't over yet. There's been a new development that raises new concerns and sheds light on what's been going on over the past two months.A few days ago, Kohnke, the PR firm that promoted Gods & Heroes, filed a lawsuit against Perpetual. Kohnke believes Perpetual owes it up to $280,000. Just prior to the cancellation of Gods & Heroes, the bigwigs at Perpetual sold Star Trek Online to another company they owned. So in other words, Perpetual sold STO to itself. Kohnke has accused Perpetual of doing this so as to avoid paying up -- which would be a violation of the law.We here at Massively are game journalists, not lawyers, so don't take this as an expert opinion, but it looks like the worst case scenario for Perpetual is that it'll have to sell STO in order to pay Kohnke. Alternatively, Kohnke could settle for a stake in STO as payment, or Perpetual could find another investor for STO to make paying Kohnke easier. All that assumes that Kohnke wins the case, though. If it doesn't, it'll be just another day for Star Trek Online.If only Perpetual existed in Star Trek's 24th century, in which there is no such thing as money -- except for Latinum, of course!

  • Metareview: Star Trek: Conquest

    by 
    Eric Caoili
    Eric Caoili
    12.06.2007

    We were excited when we heard that Bethesda was bringing Star Trek: Conquest to the Wii, even more so when the strategy/shooter's $30 budget pricing was revealed ($15 for the PS2 version). So, now that it's out, is it worth its weight in gold-pressed latinum? Well, no.IGN -- 68%: Though Star Trek: Conquest is technically sound, IGN doesn't think there's enough there to warrant pruchasing: "The game is obviously a quick cash-out strategy game that does little to innovate, and lacks the serious depth it takes to sit among the ranks of strategy greats ... For starters, there's no multiplayer at all in the game, so while it's a turn-based board game in nearly every respect, you'll be playing one-on-one with the computer only, rather than bringing friends into the action via local or online play. Even further, the game has no real story mode, as it only includes a user-defined 'Campaign' mode and skirmish extra mode."Gamespy -- 20%: GameSpy agrees, and takes issue with its combat portions and inaccuracies: "It's not a very good shooter, with trudging controls, no choice over which of your ships you control (you only get to control one), and bland graphics. And just to drive the license fully into the ground, you'll encounter fun things like Borg spheres as fast/light 'scout' vessels. Technically, Conquest could be worse, since it loads quickly and has no real technical issues. But there is simply no reason to play this game or spend the money on it."Remember how every other episode of The Next Generation climaxed with some sort of warp core breach that required a saucer separation? The red alert klaxon would sound off and the camera would cut to a shot of Geordi rolling dramatically under one of the descending emergency gates, just narrowly escaping death and ensuring he'd be around to host another episode of Reading Rainbow.We imagine that's just how your Christmas morning would play out if someone were to gift you Star Trek: Conquest, except instead of a saucer separation, you'll be running out of the house and jumping into your car, driving away as fast as possible, glancing at your rearview mirror just in time to see your house explode spectacularly behind you.

  • First STO in-game screenshot released

    by 
    Samuel Axon
    Samuel Axon
    12.04.2007

    In the past, Star Trek Online devlogs have been light on gameplay information. Perpetual's Mike Stemmle usually writes about the development team, concept art, and things of that nature. But this time it's different. Not only does Devlog #5 include juicy details about interacting with NPCs, but it also includes the very first in-game screenshot. Sweet!We can learn a couple of things from this screenshot. First of all, the graphics are neither cutting edge nor outdated; they're right in the middle. This is arguably a sweet spot for MMOs. Second, the LCARS influence can be seen on the UI, but it's not overt. In fact, it's barely there. We do find it a bit alarming that the game features a standard MMO "1 through =" action bar -- a tired convention that's begging for innovation.As far as the NPC interaction stuff goes, though, it all sounds good.

  • STO UI is modernized LCARS; "think iPhone"

    by 
    Samuel Axon
    Samuel Axon
    12.04.2007

    Now that the Star Trek Online nerf scare has passed, it's time to take a few deep breaths of anticipation and soak in STO-related news again. The first news-worthy bit to pop up post-scare is a post by Steve Mason (the lead UI designer) at the startrek-online.net forums.Mason is dedicated to preserving the LCARS look in Star Trek Online. For those who aren't total Star Trek nerds; LCARS is the graphical user interface used by Federation ships in the 24th Century-era Star Trek series (The Next Generation, Deep Space Nine, and Voyager). It was designed by a TNG-staff artist who was trying to theorize what a high-tech GUI interface would be like when GUIs were still in their infancy in the real world.So, there are some challenges in making LCARS useful to modern users. Mason says that STO will use an updated version of the LCARS interface (which won't hurt canon, since the game takes place quite a few years after Voyager left off) that will include all the bells and whistles of modern, cutting-edge UIs. " Think iPhone," he said. There are more details in his post, and he also opened up the thread to questions.[Via WarCry]

  • The Digital Continuum: Don't drink the casual koolaid

    by 
    Kyle Horner
    Kyle Horner
    11.29.2007

    The word casual gets thrown around a lot in gaming these days. In particular, Massively Multiplayer Online Games have become a steadily larger genre to pump full of squishy casual fluff. Just recently the development studio Perpetual Entertainment was sold off to a company looking to insert said casual goo. The apparent word on the inter-street is that the new ownership is supposedly a media company that wants to use Star Trek Online as an entry point for the video game market. I believe the words "retargeting" and "more casual" were used to describe the change. The last piece of information given to us was that subscription fees could be dropped in favor of paying for optional in-game items. The only way I can honestly see the more casual bent turning out well is if Star Trek Online follows the Guild Wars model. Said model being; create a polished game for fifty bucks, and in a year or so people can buy the optional expansion for another fifty bucks if they're so inclined. Since STO will be following the "Korean" model, this boat is already starting to sink.Putting aside the fact that apparently many members of Perpetual have left the company in response; let's get a few things straight. The lifeblood of any of these games is grind. It makes the world go 'round and the sun go up and down. You can't have STO without grind no matter what model it's developed under. So what they effectively mean by "casual" is that we suspect they don't really plan on putting the amount of effort or polish you would expect from any MMO with a subscription fee. Instead what we'll most likely see burst from the chest of whatever space beast has laid its vile eggs within Perpetual Entertainment's chest is a cross between Maple Story and Star Trek Enterprise. You'll still have plenty of grind, it'll just be even less fun!We're gonna get half-naked, green, super-deformed alien girls -- well, only if we're willing to spend ten bucks for ten thousand in-game "Perpetual Points."

  • Perpetual disbanding, STO in jeopardy [Updated]

    by 
    Samuel Axon
    Samuel Axon
    11.26.2007

    South Korean company Gravity was forced in a mandatory SEC report to spill the beans that Perpetual Entertainment is seeking liquidation of all its assets and will soon cease to exist as a company. Gravity had to disclose this information in compliance with US law to inform its shareholders that it stands to lose $9 million in investments in Perpetual Entertainment due to the company's failure. Perpetual Entertainment filed for liquidation on the 10th of October, just a day after it announced the cancellation of its Gods & Heroes project. While appearances are that Star Trek Online has remained in some kind of development (however limited) in the short term, Perpetual will soon be forced to sell all its assets to pay off its debts.That means that either Star Trek Online is due for cancellation, or the project will be sold to a new development studio. Perpetual's continued work on STO is evidence that it at least hopes to keep the project alive by handing it off to another company. We don't know if Perpetual already has a buyer lined up or which company that buyer would be.[EDIT: WarCry's Razor has suggested that the SEC report is misleading and that this was just a part of the process of ending development of Gods & Heroes. His suggestion might be worthy of consideration, but there is not yet enough evidence behind it for us to call this a false alarm. We've sent an e-mail to our press contacts at Perpetual Entertainment for clarification and when/if we get a statement, we'll let you know.]

  • Star Trek HD DVD phaser promo details uncloaked

    by 
    Steven Kim
    Steven Kim
    11.22.2007

    All you trekkies who picked up a new Toshiba HD DVD player and the Star Trek: The Original Series set to go along with your new toy, perk up your ears Vulcan style. You should already know the CBS-Toshiba Federation have a phaser-styled remote promotion just for you. A $70 value, the remote will operate any Toshiba HD DVD player (if you have a HD DVD player, chances are it's a Toshiba) with Trek-style lights (ooh) and sounds (ahh). It's the perfect way to stay "in character" as you plow through the 10 disc set. In a press release, Toshiba and CBS direct you to a website to claim your phaser; but get to it right away -- the promotion only runs until February 29, or until the limited supply of this Federation-issue sidearm run out.

  • Star Trek: The Original Series Season 1 HD DVD review roundup

    by 
    Richard Lawler
    Richard Lawler
    11.19.2007

    Paramount's Star Trek: The Original Series Season 1 HD DVD boxed set has finally hit shelves, and we've just got to know if it's worth the price. That price is a heft $194.99 MSRP for the ten disc DVD / HD DVD combo set -- currently selling for around $135 at various online retailers -- and judging by the reviews, that may be its only notable flaw. Every review we've seen gave consistent praise to the audio and video quality of the remastered and retouched high definition transfers. The special features are also praiseworthy with some HD DVD exclusives, although digitallyObsessed notes a few are only available on the SD side. We have to wonder if Paramount might follow 300's lead and release a DVD-less set, but any Trekkies that pick this up can expect the best looking and sounding Star Trek: TOS ever. Read - digitallyObsessed Read - IGN Read - The ManRoom Read - PS3 Center Read - High Def Disc News

  • STO devlog 4.0 reveals nothing except the dev team's geekiness

    by 
    Samuel Axon
    Samuel Axon
    11.13.2007

    Star Trek Online news is still sparse. We've heard nothing since we read the third devlog over a month ago. Now the fourth devlog is out, and it completely lacks new information about the game itself. However, it does eliminate any fears you might have had that the team at Perpetual Entertainment were not true Star Trek fans. We already assumed they were. After all, they're computer programmers and/or sci-fi artists. Plus, they're making a Star Trek MMO.The individual members of the development team answered questions like, "What's your fondest Star Trek-related memory" and "If you could bring one character from the Star Trek universe into Star Trek Online, who would it be?" The latter of those was the most amusing question. "We got a lot of requests for Q, Data, and Khan," the devlogger writes. "That explosion you just heard was the design team's brains trying to figure out how to integrate two dead guys and an omnipotent space god into the game."Indeed. As for the omnipotent space god, though, we think Richard Garriott might have a big enough ego to roleplay the part. Just a thought!

  • Make your own Blu-ray phaser

    by 
    Griffin McElroy
    Griffin McElroy
    11.11.2007

    For the cost of one replica Star Trek phaser and one PlayStation 3, you can have your own blue-beamed version of Captain Kirk's weapon of choice. It's a steep price, to be sure, but think of how impressed the ladies at the Sci-Fi Expo would be with this sexy piece of machinery in hand. What would Shatner do?Instructables has the full rundown on how to turn your gaming monolith into futuristic weaponry. Now we just have to wait for someone to create an HD-DVD phaser, and watch as millions of fanboys argue about which one is better.[Via GameSpot]

  • Promotional Consideration: On screen(s)!

    by 
    Eric Caoili
    Eric Caoili
    11.11.2007

    Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out. As we posted two weeks ago, Nintendo UK has commissioned Patrick Stewart for its latest round of commercials for casuals. The company's previous celebrity-starred ads, featuring Nicole Kidman and Chris Tarrant as spokespersons, propelled Brain Training sales in Europe to heights the US releases still haven't matched. We tracked down the Starfleet Captain's new Brain Training advertisement and put it up for your viewing pleasure. We haven't left it at just that, though. Plot a course past the post break, warp 9!

  • The Blu-ray Phaser defends dorks from the HD DVD borg

    by 
    Thomas Ricker
    Thomas Ricker
    11.08.2007

    If the intersection of 1st and 1st in the East Village is the nexus of the universe, then this Blu-ray Laser Phaser is easily the nerdom equivalent. Kipkay -- already Internet-famous for his phone line and remote control hacks -- crosses a toy Star Trek phaser with the PlayStation 3's laser assembly for a weapon of retina sizzling proportions. Check the video after the break for all the hot dremeling action. [Via Blogmond]

  • STO fan video depicts the way of the warrior

    by 
    Samuel Axon
    Samuel Axon
    11.05.2007

    We know almost nothing about Star Trek Online's ground combat. We haven't even seen any screenshots of it yet. However, we do know that Star Trek fans are a passionate bunch. In this case, they were passionate enough to make their very own concept video of what Star Trek Online's ground combat might look like.It's pretty amusing, and if you're a fan it will probably make you even more anxious to finally learn what the combat really looks like. It also ought to make you a bit nostalgic about how awesome Star Trek: Deep Space Nine's "The Way of the Warrior" episode was. Hardcore Trekkies (or Trekkers) will surely get a kick out of the fact that the combat text for Klingons is actually in Klingon. To the zealous fan(s) who made this video, we say "qapla'!"

  • Patrick Stewart to star in new DS ads? Make it so!

    by 
    Eric Caoili
    Eric Caoili
    11.01.2007

    Nintendo was wise to sign Nicole Kidman up last summer for its DS advertisements across the Atlantic, pushing Brain Age to the casual market with the international movie star's image. According to Nintendo UK's marketing director, Dawn Paine, the company will further broaden its target audience by recruiting Patrick Stewart, an intergalactic movie star, for its upcoming campaign.Several other British celebrities have also been called on for Nintendo's holiday season Touch Generations commercials -- Julie Walters (Molly Weasley in the Harry Potter films), Phillip Schofield, Fern Britton, Zoe Ball, and Johnny Ball -- but none of them can claim to match the starship captain's list of accolades. As Jean-Luc Picard, he facilitated first contact encounters with over a dozen alien races and saved humanity several times over during his Star Trek: The Next Generation tenure. Hopefully, Nintendo UK will be able to successfully leverage his skills as a diplomat to sell you its training games.