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  • Asura's Wrath beats Syndicate in first week sales (with all six fists, presumably)

    by 
    Ben Gilbert
    Ben Gilbert
    03.09.2012

    Asura's Wrath moved 36,000 copies in its first week of sales at the end of February, NPD tells Joystiq. Despite Syndicate's business-savvy nature, the big reboot came up approximately 2,000 copies short of matching the Capcom god destroyer, with 34,000 copies sold at retail in February. As NPD doesn't track digital sales, the launch sales gives us a comparison of each game's commercial performance on consoles (Syndicate also came out on PC).We're ascribing the disparity to our own reviews of each game, of course, with only a half star difference between the two (which apparently equates to roughly 2,000 units). The two games launched on February 21 in North America and NPD reports sales between January 29 and February 25, giving each game four days of February sales data.

  • Syndicate review: The business of aggressive expansion

    by 
    Xav de Matos
    Xav de Matos
    02.21.2012

    Fans were perturbed when they learned the classic Bullfrog-developed strategy series, Syndicate, would be rebooted in first-person form. The original was a beautiful and brutal affair, set in a cyberpunk world filled with corporate conspiracy. In its reboot, developer Starbreeze manages to hold onto some of those elements that made the original such an intriguing beast. Syndicate showcases its own beautiful brutality, shaking off the label of "just another shooter."It's 2069. Corporations have ascended beyond the reach of simple governments and battle one another for technological advancement. Civilians are inconsequential, seen merely as pawns in the midst of each company's boardroom brawl, and are often gunned down by characters throughout the campaign simply for "getting in the way." You take the role of the mostly faceless Miles Kilo, an agent at the industry giant EuroCorp, where you have been outfitted with a prototype version of a chip that gives you control over connected devices around you, as well as a number of other abilities. Like other agents, you must work to keep your corporation at peak profitability. %Gallery-138068%

  • Syndicate's launch trailer reminds us how messed up the violence is

    by 
    Ben Gilbert
    Ben Gilbert
    02.15.2012

    You remember that first time you saw the Syndicate dude make a security guard dude shoot himself in the head? Surprise, surprise, it doesn't get any less messed up when you see it performed in subsequent trailers, as evidenced above.

  • Syndicate employs Brian Cox, Rosario Dawson and Michael Wincott

    by 
    David Hinkle
    David Hinkle
    02.11.2012

    In the future, your brain will be infused with special technology to unlock the massive potential within you. Also, the company you work for will be headed by a surly Scot and a beautiful wherever Rosario Dawson is from.EA's announced both Brian Cox and Rosario Dawson will lend their voices to Syndicate, the Starbreeze reboot of the classic strategy game from the '90s. Joining them is Michael Wincott, who you may remember as the bad guy from The Crow. Gamers may better recognize his pipes as The Prophet of Truth in Halo 2, and as Death in the upcoming Darksiders 2. Dawson will play Lily Drawl, a "rising star" at EuroCorp; Cox plays Eurocorp board member Jack Denham and Wincott plays veteran agent Jules Merit.

  • Syndicate co-op demo, term life insurance available now

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.31.2012

    The co-op demo for Syndicate is ready to infiltrate Xbox 360s in North America and Europe right now. The PlayStation Network will likely gain access today at the close of business on the East Coast, which is when the PSN usually updates in North America. The PSN version for Europe will have open enrollment tomorrow.The demo covers the "Western Europe" co-op mission, as your team steals blueprints for Cayman Global (the TCBY of the future) and assassinates what may or may not be a bad guy. Hey, it's business, there's very little room for ethics. XBLM Syndicate Co-op Demo

  • Starbreeze self-funding original IP

    by 
    Jordan Mallory
    Jordan Mallory
    01.21.2012

    Starbreeze, the developer behind The Darkness, The Chronicles of Riddick: Escape from Butcher Bay and the upcoming series reboot Syndicate, is looking to expand its developmental output beyond the intellectual properties of other creative minds."We want to make our own IP; no doubt," Starbreeze CEO Mikael Nermark told Gamasutra. "We're actually self-funding one original IP right now. If we're going to take it to market ourself -- I haven't decided yet. It's always about how you maximize what you can do." Nermark's current strategy is to continue working on high-profile titles like Syndicate while simultaneously looking for opportunities to launch the developer's own original IP. As the old saying goes, "You can only milk another man's cow for so long." Or something.

  • Syndicates get by with a little help from their friends

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.03.2012

    When a solo trip over to the neighboring corporation's top secret vault is too big a job for one person, Syndicate offers four-player co-op to help. Securing that Big Mac secret sauce recipe should be a cinch. %Gallery-142811%

  • EA not releasing Syndicate in Australia, notes 'arcane censorship'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.20.2011

    Syndicate will not launch in Australia next year and EA will not alter the original game or seek an appeal. The publisher informed Joystiq this afternoon that it finds the Australian government's policy to deny adults the right to play Syndicate "regrettable." "The game will not be available in Australia despite its enthusiastic response from fans. We were encouraged by the government's recent agreement to adopt an 18+ age rating for games. However, delays continue to force an arcane censorship on games – cuts that would never be imposed on books or movies," EA Corporate Communications' Tiffany Steckler wrote Joystiq in a statement. "We urge policy makers to take swift action to implement an updated policy that reflects today's market and gives its millions of adult consumers the right to make their own content choices." Syndicate was recently refused classification in Australia, due to it being "unsuitable for a minor to see or play." Australian classification standards reject classification for video games only deemed suitable for citizens over the age of 15.

  • Syndicate refused classification in Australia, called 'unsuitable for a minor' [update]

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.20.2011

    Syndicate has been refused classification in Australia, due to being "unsuitable for a minor to see or play." The current Australian classification standards still reject classification (i.e. ban) for any game that is only suitable for citizens over the age of 15. "Combatants take locational damage and can be explicitly dismembered, decapitated or bisected by the force of the gunfire. The depictions are accompanied by copious bloodspray and injuries are shown realistically and with detail," reads the Classification report obtained by VG24/7. "Flesh and bone are often exposed while arterial sprays of blood continue to spurt from wounds at regular intervals," the report states, discussing an example mission." The most high-profile Aussie rejection in 2011 was Mortal Kombat, which tried to appeal the decision and lost. The Witcher 2 avoided the issue with a small edit to pass the board. We've contacted EA to find out if the publisher will appeal or resubmit the title with alterations. Update: EA not releasing Syndicate in Australia, notes "arcane censorship."

  • Syndicate displays agent tech, extracts more through stabbed eye socket

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.15.2011

    The future of business in Syndicate is violent. Everyone comes to work dressed up in armor, keeping arsenals under their desk like ladies in cubicles keep sneakers under theirs. A workman's comp case must be resolved in the classic and genteel style of dueling pistols.

  • Syndicate trailer goes to the gun show, plays with ballistic toys

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.01.2011

    Good day, agent. The latest trailer for corporate infiltration simulator Syndicate gives a taste of the available arsenal. It's the best that money can buy to obtain the recipe for Coke Classic.

  • Starbreeze has a PSN title in the works as well

    by 
    Griffin McElroy
    Griffin McElroy
    11.16.2011

    If you thought Starbreeze was running out of fingers or pies in which to stick them, think again; in a recent CVG interview, studio head Mikael Nermark revealed that the company was also working on a smaller-scale PSN title. Nermark said the "self-financed" project is currently running with a much smaller dev team than that of its Syndicate crew, but didn't expound on what the game would actually, you know, be. We've contacted Starbreeze to try and find some elucidation on the subject, though we wager it has something to do with the new IP it's developing with film director Josef Fares. Still, we've petitioned any and all powers that be that the response to our email will be "Oh, we're making a new Chronicles of Riddick, and it's going to be super good this time, and hey, you know what, here it is. You go ahead and just have it right now."

  • The art of the breach in Syndicate's four-player co-op mode

    by 
    David Hinkle
    David Hinkle
    11.16.2011

    In the future, machines will be the least of our worries -- it's the humans with advanced machines in their bodies we'll have to watch out for. Advanced chips, to be exact, will unlock seemingly limitless potential in human beings. This is the world of Syndicate. Governments of tomorrow will play second fiddle to massive corporations, and the game's four-player co-op mode focuses on exactly that. It's sort of a quasi-espionage affair: your team is sent in to various locales in order to steal advanced technology. It's just, uh, not very sneaky. %Gallery-138068%

  • Syndicate's protagonist isn't a good guy

    by 
    David Hinkle
    David Hinkle
    11.03.2011

    Syndicate's protagonist won't be helping Granny cross the street or rescuing any kittens stuck in trees -- well, okay, maybe there's some kind of holo-tree mission, we don't know. The point is that you won't be playing the classic hero in EA's reboot. He's a bad dude there to do bad things. "You're certainly not playing a good guy," producer Ben O'Donnell told Videogamer. "You follow him in the narrative, and that narrative will obviously unfold in different ways. When you first start you're playing as this agent working for EuroCorp, and you do their wet work for them. You have this really high-end chip in your head, and you can do things to people that they really wouldn't want to do -- like commit suicide or change allegiance. You're by no means a good guy, you're there to do the dirty work." However, if you're expecting the main character to have some great moral epiphany or change of heart, don't. This isn't a game about "good and evil," O'Donnell promises. Sounds fine to us, especially since we just got one of those.

  • Syndicate assembles four-player co-op trailer

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.01.2011

    The latest Syndicate trailer suggests your team will sport enough extraneous buckles on their clothes for a fluid Final Fantasy crossover. %Gallery-138068%

  • Syndicate trailer recalls the past

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.13.2011

    Syndicate's latest trailer does a little peep show of the past, which may be painful for some with fond memories of the original. But, with how the new game is shaping up, we look toward the future.

  • The bloody corporate future of Syndicate

    by 
    Arthur Gies
    Arthur Gies
    09.29.2011

    Starbreeze's Syndicate is everything a particular group of PC gamers fears it is. It's not isometric. It's not particularly focused on slow, methodical strategy. And you have direct control over your character, a departure from the CEO-using-mindless-drones-as-chess-pieces schtick of the original game. So for some of you, the fight's already lost. You can stop reading now. For everyone else, you'll definitely want to keep reading. Because the new Syndicate is pretty cool.%Gallery-135195%

  • Syndicate trailer shows off Starbreeze's vision

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.29.2011

    Starbreeze's slick, deadly and dour vision of the future is compiled with panache in this first trailer for Syndicate, the FPS reboot of Bullfrog's classic tactical game of the same name. Backed by a Syndicate remix from electro house producer Skrillex (download it here), the visuals cut between flashy combat, aerial takedowns and remote brain-hacking. The trailer concludes with a tease for "The Executive Package" pre-order bonus, likely another one of EA's "limited edition" bundles tied to first-run copies of the game. It's out on February 21, 2012 (or: 0221 2012). %Gallery-135195%

  • EA indicates Syndicate's release date: Feb. 21, 2012

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.28.2011

    EA has announced an early 2012 release date for Syndicate, an action-oriented reboot of Bullfrog's sci-fi classic. It's set to arrive on February 21 in North America, and February 24 in Europe. Barring any delays, that makes for two Q1 shooters that have divorced themselves from tactical, isometric origins. Developed by Chronicles of Riddick studio Starbreeze, the new Syndicate thrusts you into the year 2069 as a "prototype agent" for Eurocom, a large corporation with a nice armory. Starbreeze also says it will include a separate, four-player co-op mode. Can four organized individuals be classified as a syndicate?%Gallery-133251%

  • Starbreeze concocting new IP with film director

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.19.2011

    Starbreeze Studios, which has its hands full with the Syndicate reboot, announced today that it is working on a new intellectual property. In collaboration with film director Josef Fares (pictured, right, with Starbreeze CEO Mikael Nermark) and The Story Lab AB, Starbreeze is currently developing the concept after being won over by a prototype. No release window was provided for the game. Starbreeze is known for The Chronicles of Riddick games and The Darkness. Fares is known in Sweden for movies like Jalla! Jalla!, Kopps, Zozo and other stuff that isn't available on Netflix.