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  • Stardock introduces flexible DRM solution: Goo

    by 
    Andrew Yoon
    Andrew Yoon
    03.26.2009

    DRM is a sticky subject in the PC gaming scene. While most publishers see it as a necessary evil, many consumers complain about the unfair restrictions imposed by some DRM solutions. Stardock's new Goo program may clean things up.Game Object Obfuscation, or Goo for short, is a client-free DRM solution. Instead of a third-party verification program, the DRM is embedded into the program itself. Activation is done through a user's e-mail address: simply tie a serial number to your e-mail address and you'll be able to use your product on any machine you own. Once validated, an online connection is no longer required.Interestingly, this new DRM method will allow consumers to legitimately resell their PC games. By voluntarily disabling their game access, they can transfer their license ownership to someone else. Were Goo to take off, it could create a second-hand PC gaming market.Goo will be introduced on April 7th. Stardock plans to announce Goo support from "multiple major publishers" in April as well.[Via Big Download]

  • Demigod preview vid features Brad Wardell walkthrough

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.04.2009

    The latest video of Demigod is actually a four-minute walkthrough of the game with Executive Producer (and Stardock CEO) Brad Wardell. It's been hard to describe Gas Powered Games' Demigod because it's not a conventional RTS. Players mainly focus on leveling up and keeping alive their main deity character, so there are a lot of RPG elements in the game as well.The video does a solid job of describing what a typical multiplayer match is like. We've had some time with the beta, and the focus of the game is to keep the action going and avoid the micromanagement in normal RTS titles -- a match can be finished in about a half-hour. Although it's not shown in this video, the camera is completely free to set at whatever angle you'd like to experience the action, which is actually pretty cool once The Rook starts whaling on troops. This PC only title -- which once you play, you won't understand why that is -- will be available this April.

  • Riddick's Assault on Dark Athena demo up on XBLM, full of 'ulaks'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.04.2009

    Gravelly-voiced space crook news now, with a demo version of The Chronicles of Riddick: Assault on Dark Athena arriving on the Xbox Live Marketplace. In addition to piloting Vin Diesel through the presumably dark corridors of the titular Athena, you'll be able to pilot a "drone" through one of the demo's segments. We're not really sure how different those two really are, but the latter makes for an interesting bullet point in the press release.Those uninterested in bullets can also take a stab at wielding Riddick's "razor-sharp ulaks," though we'll remind you that bringing an ulak to a disintegrator fight is always a bad idea. Look for the demo on PSN later this March, and the full game on Xbox 360 and PlayStation 3 on April 7th (April 24th if you live in Europe).%Gallery-46677%

  • Demigod expects retail to pray for release April 14

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.26.2009

    Stardock let us know that Demigod is ready to take control of PCs April 14. The new-fangled RTS, developed by Gas Powered Games, is priced at $39.95 for the standard version and $49.99 for the collector's edition. The additional ten-spot will net deity wannabes a soundtrack CD, poster and a pewter figurine of The Rook.Demigod is also available to purchase on Stardock's Impulse digital distribution system. The game will utilize Impulse for its multiplayer functionality, too, but full details have yet to be revealed.%Gallery-19979%

  • Trailer of 'Entrenchment' for Sins of a Solar Empire shoots lasers, flies around

    by 
    Ben Gilbert
    Ben Gilbert
    02.21.2009

    We already told you about developer Stardock's upcoming expansion "Entrenchment" when it was announced last August. We told you about the delay that hit the expansion and pushed back its release window and then when it finally got dated (we were so proud!), only to get pushed back to February 25th (what a downer!). Well today, we've got no bad news for you. The brand new trailer you see above and the less than brand new screenshots you see below in the gallery are all we've got for you on the Impulse digital download service-exclusive expansion coming in a few weeks. We apologize for the squished format of the video but we get what we get and we don't get upset. %Gallery-34571%

  • Braid PC price rewound to $15

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.18.2009

    Jonathan Blow has cast his reign on your Braid: The PC version of his acclaimed puzzle slash poem game will now cost $14.95, a full five cents cheaper than the Xbox Live Arcade edition. Initially priced at $20 by Stardock's Impulse distribution platform, Braid PC is due for release on March 31st. All pre-orders will reflect the new price. Writing on his blog, Blow winds some of the controversy down, candidly explaining that the $20 tag seemed reasonable compared to similarly priced PC games, such as World of Goo and Crayon Physics Deluxe. Since the XBLA release was "nicely profitable," however, the designer has decided to shrug off the higher price -- which has proven to be "unpopular in certain areas of the Internets." We feel kind of bad about sending those death threats now.

  • XBLA darling Braid lands on PC March 31st [update]

    by 
    Ben Gilbert
    Ben Gilbert
    02.17.2009

    Earlier this afternoon, PC game publisher Stardock revealed plans for the March 31st release of the acclaimed puzzle-platformer, Braid, on its Impulse digital distribution platform. Pre-orders start today and come with a 33% price increase, bringing the game to a (not so) nice and round $20. Last summer, the 1200 XBLA release of Braid drew criticism from thrifty gamers the world over for its notably high price point at the time (how far we've come!). At the height of the criticism, developer Jonathan Blow explained the reasoning behind the controversial price as a means to assure that he broke even, writing on his blog, "I had to guard against the Space Giraffe problem," referring to Jeff Minter's critically acclaimed XBLA title that released for 400 and sold "only 19k copies." He further expounded on his point to 1UP last year, stating, "If those are the only people who like the game [a niche group], then I'd basically be bankrupt."However, considering the enormous success of Braid (both critically and commercially) on XBLA over the last eight months, we're left wondering why the price tag has been upped and if the game's outspoken creator has something to say about it. We've asked Mr. Blow for comment.Update: The price has now been lowered to $14.95.

  • Sins of a Solar Empire's Entrenchment DLC delayed until Feb. 25

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.10.2009

    We're "Vasari" to report that Sins of a Solar Empire's first "micro-expansion," Entrenchment, has fallen out of warp and suffered a delay until Feb. 25. Only available through Stardock's Impulse digital distribution service, the $10 add-on was recently given a Feb. 11 release date. Stardock's Brad Wardell stated the extra time will be used to incorporate more feedback from the open beta. The expansion was originally expected to release sometime late last year. Hopefully production of the next micro-expansion, featuring diplomacy upgrades, will go a lot smoother than Entrenchment's development. Gallery: Sins Of A Solar Empire: Entrenchment

  • Stardock talks staying afloat in The Great Lakes State

    by 
    Jason Dobson
    Jason Dobson
    02.05.2009

    News of PC game publisher and developer Stardock's plans to expand further into its home state of Michigan was a bright light in what has been an otherwise gloomy series of months, seeing numerous studios crippled by an ongoing tepid economic climate. We asked ourselves if it was something in the water, though to hear Stardock boss Brad Wardell talk, we wonder if more studios may someday begin to follow suit and swim to The Great Lakes State."I definitely see the state of Michigan moving in a direction to try to attract technology companies and consumer entertainment companies – movie studios, interactive digital entertainment, etc," noted the exec. "One of the reason I suspect is simple geography -- Michigan is located in a pretty good spot for this kind of thing. The other is that Michigan is a state in transition. The state knows that it needs to diversify and it is putting its efforts to focus on an area ripe for growth such as digital entertainment."Michigan is already home to a handful of developers, including Reactor Zero, which is handling the PC version of THQ's upcoming Red Faction: Guerrilla, and Realm Online dev Norseman Games. None, however, have left a footprint in the snow nearly as deep as Stardock.

  • Stardock expands, working on unannounced RPG

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.04.2009

    Michigan-based developer Stardock is hiring up to 50 people to work on an as-yet unannounced RPG that'll be developed in its new studio. Well, "new studio" is a bit of a stretch. We spoke with the publisher's always-candid CEO, Brad Wardell, who explained the new studio is just another floor in the building the company already occupies. He indicates they've just slowly been acquiring more of it over the years.Wardell tells us the team currently working on Elemental: War of Magic, expected to release in February of next year, will move on to develop Society, the company's long-in-development MMORTS. He explains that work on Society was on hold because the office simply didn't have the technological infrastructure at its Michigan studios to test an MMO. Stardock would have needed to open up a studio in Seattle or San Francisco to really get the ball rolling; however, Wardell expressed that the state and county really stepped up with tax incentives and access to a better communication infrastructure to now make Society possible. He was clear to point out that Society will not have a monthly subscription fee.Wardell half-jokingly expressed it's been hard to get folks to move to Michigan and that he usually resorts to lying about the weather and amount of snow. He says the company's location has actually made the cost of business higher and expressed that, due to the infrastructure around the office, it's had to depend on Comcast business internet, instead of having its own dedicated line. There we go, folks. A solid company that's actually expanding! That's news!

  • Sins of a Solar Empire: Entrenchment digs in Feb. 11

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.28.2009

    Sins of a Solar Empire's first "micro-expansion," Entrenchment, received an official release date today of February 11. The $10 add-on, which will add several powerful defensive structures to the grand 4X RTS, will only be available through Stardock's Impulse digital delivery service.Entrenchment is the first of three mini expansions expected to enhance tactics this year. The next addition will add diplomacy features and the last is still under wraps. With this much tactical choice, we fear having to put a week aside to actually finish a basic mid-sized match.[Via Big Download] Gallery: Sins Of A Solar Empire: Entrenchment

  • Telling stories: The next hurdle for story telling

    by 
    Jason Dobson
    Jason Dobson
    12.29.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.What's next for in-game story telling? In this, our final segment looking at video game narratives, our collective of industry professionals offer insight into what they believe is the next big challenge facing the evolution of story telling in the games we play.

  • Telling stories: The games that got it right

    by 
    Jason Dobson
    Jason Dobson
    12.26.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.It's rare that story tellers get all of the pieces of their narrative to fit together exactly right in any medium. But in this industry, where story shares a balance with gameplay and endings often get the short end of the development stick, weaving a complete and compelling tale must be a daunting task. Now, gifts unwrapped and bellies full, our panel of industry personalities sound off on those games that they feel were up to the challenge, delivering storytelling experiences above and beyond their peers.

  • Telling stories: How much is that ending in the window?

    by 
    Jason Dobson
    Jason Dobson
    12.24.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.Epic Games' Michael Capps recently caused quite an uproar among gamers with his suggestion to offer the conclusion to games as premium DLC rather than as part of the core experience. As the latest in our continuing week-long feature, we asked our panel of industry personalities what they thought of the proposal. Interestingly, much of the group was noticibly more tight-lipped in their responses than when answering other questions.

  • Telling stories: What's up with lame endings?

    by 
    Jason Dobson
    Jason Dobson
    12.23.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.While narrative has taken on a larger role, time and again we end up being left unsatisfied in the final moments with endings that fail to wrap up stories in interesting or compelling ways. In our continuing week-long feature, we asked our diverse collection of industry personalities why so many endings in the games we play leave us cold.

  • Telling stories: Balancing gameplay v. narrative

    by 
    Jason Dobson
    Jason Dobson
    12.22.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.How important are stories? How about endings? Over the next week this diverse group of personalities sounds off on these and other story-driven topics, starting today as we open up by asking whether or not narrative shares an equal burden as gameplay in carrying the video game experience.

  • Sins of a Solar Empire v1.1 available; features AI, graphic, trade upgrades

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.19.2008

    Stardock and Ironclad have put a capital (ship) amount of work into the free Sins of a Solar Empire v1.1 patch. The crisp Advent laundry list of fixes and upgrades is incredibly long, but many players will be happy with the simple fact that the buy/sell and pirate window is now on the main screen.Stardock also reiterated that those who pre-order the recently delayed $10 Entrenchment expansion will be included in the upcoming beta, which will have its details "announced soon." Now, in all seriousness, could Sins pretty please get a campaign mode to flesh out the lore?

  • Stardock looking at Master of Orion, Star Control rights

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.17.2008

    Stardock keeps 4X strategy gamers' hearts aflutter with word that it's trying to get the rights to Star Control or Master of Orion. Of course, if the publisher can't get them, like what happened with its recent attempt for the Master of Magic rights, Stardock can always just circumvent and make its own franchise -- thus, Elemental: War of Magic was born.Stardock CEO Brad Wardell tells Gamasutra that the company would base its SC or MoO sequel off the second games in the respective franchises and not the poorly received third iterations. Wardell also confirms that Stardock is currently building a second full internal development team. Given the company's release strategy, whatever game it decides to do, we won't see it until 2011 or beyond.

  • Sins of a Solar Empire expansion delayed [update]

    by 
    Jason Dobson
    Jason Dobson
    11.11.2008

    The quest for universal superiority may have hit a bump in the galactic highway as Voodoo Extreme reports that Entrenchment, the forthcoming expansion to Sins of a Solar Empire, has been pushed back from its expected release next week. Instead, VE3D reports that the game will available exclusively as a digital download for Impulse users in January.While disappointed, we can't say that we're all that surprised. After all, the construction of race-specific subspace inhibitors and defense platforms is no easy task, especially while trying to get a leg up on the hectic Vasari holiday shopping season. While we wait, a subspace transmission has been dispatched to Stardock representatives for an official word.Update: Stardock's Brian Clair, aka Yarlen, has confirmed the delay on the game's official forum, writing that Entrenchment "will first be put through a public beta test for pre-order customers" in order to "finely hone" the expansion before it is released. He also notes that a final release date has not been set, and that it will "largely depend on beta feedback."

  • Stardock sticking with Q1 release strategy for next half decade

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.10.2008

    Stardock just seems to "get it" when it comes to not putting any more burden on our time (or wallets) during the holiday season. The company's CEO, Brad Wardell, tells Gamasutra that the small publisher plans to release a title "every first quarter of every year" over the next five to six years. This way it can avoid the holiday glut, along with the marketing dollars required to stand out in the crowd.The Q1 release strategy, although not explicit up until now, seems to have worked well for the publisher. Galactic Civilizations II cut out a niche and Sins of a Solar Empire was a bona fide sleeper hit. We know that Gas Powered Games' Demigod is scheduled for February of next year and Stardock's internally developed Elemental is already slated for February of 2010. The publisher has its 2011 game already planned, but isn't announcing it yet.[Via Evil Avatar]