State-of-the-game

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  • Upbeat Age of Conan state of the game letter notes cut features

    by 
    Michael Zenke
    Michael Zenke
    02.12.2008

    Gaute Godager, the Producer and Director of Age of Conan, has come forward with a new State of the Game address talking directly to players about recent changes to the game in Beta. Godager spends some time reassuring players that the Beta is going well, the delay is getting them what they wanted, that they're iterating heavily on features already in the Beta build, and the reason why some features have been slow in arriving. That done, he reiterates that a few previously announced game features have been cut.As hinted at in our discussion with Jason Stone, they're scaling back the PvP experience by removing forced formations from the game. They'd actually demo'd it live, but players have consistently not enjoyed the experience of losing control of their avatar. As we've previously discussed, two more character classes have been removed from the game; elements of the Lich have been phased into the Necromancer and the Stormcaller and Scion of Set merged into the Tempest of Set. He also confirms what was previously just a possibility: prestige classes won't make it into the title at launch.Despite the scaling back the tone of the letter is very positive. He concludes by echoing comments from Mr. Stone indicating that the team still finds the game a lot of fun to play. "The great house of Hyboria has been erected, and we are now doing the final interior work. The red (blood stained;) carpet is ready to be rolled out . Soon! And I just know you will love most all of what we have ready for you. I know this now."

  • 'State of the Game' highlights GW balance changes

    by 
    Chris Chester
    Chris Chester
    11.26.2007

    In the latest of ArenaNet's "State of the Game" feature, player Harold J. Chow gives a rundown of the changes to the competitive Guild Wars landscape that have come about as a result of the recent skill changes . In particular, he takes an in-depth looking at what competitive teams are doing to compensate for the fact that the casting time for Light of Deliverance, once the go-to efficient party heal, has been raised to a comparatively lengthy two seconds. Some are taking second looks at previously overlooked healing skills, while others are seeing if they can't make LoD work despite the changes.He also looks at a couple of other changes that appear poised to change the way PvP works, especially in the way of a handful of nerds to Assassins that should make them more manageable 1v1 and less of a likely instant death if you are to engage with one in combat. For our part, we love these pieces, because they showcase for casual players and spectators what a given patch actually means for gameplay, rather than leaving curious parties to troll the forums looking for some sort of elusive consensus that never seems to exist.

  • Star Wars Galaxies post-chapter state of the game

    by 
    Michael Zenke
    Michael Zenke
    11.14.2007

    With Chapter 7 just released, and already patched, the developers and producers of Star Wars Galaxies are looking forward to Chapter 8 and beyond. To give us a sort of snapshot of what the game looks like right now, Producer Jake Neri and Lead Designer Thomas Blair passed along a State of the Game letter to the folks at WarCry. They recap the last half-year or so of content updates (like the Chapter 6 Beast Mastery system and the big bug fix that followed), and go into a good bit of detail on what was just released in Chapter 7. We just released our latest piece of content, Chapter 7: A Collection of Heroes and we're feeling very good about the release. We haven't delivered a piece of content this big since the Trials of Obi-Wan expansion pack, and it was no simple task pulling the Chapter together. The Chapter is focused around two new major systems, the Collections System and the Heroic Encounter System, which presented a great challenge, but the team definitely succeeded in pulling it off. Now that the players are engaged in the content we're hearing good things about the release and it's always nice to get that positive feedback.At the letter's conclusion the two men tease the core concept behind Chapter 8: space.Early in the year we polled players to see what they wanted in the game, and space-based content came in very high. Without giving too much detail right now, our broad goal is to provide content to SWG's space game, which really hasn't been touched much over the past two years. The Chapter gives us an opportunity to link the Collections and Heroic Systems to space content. We are already working on a new heroic encounter for Chapter 8, as well as additions to Aurilia to reflect the new heroic story.

  • Guild Wars balance discussed, changes hinted

    by 
    Louis McLaughlin
    Louis McLaughlin
    11.14.2007

    The latest Guild Wars State of the Game is Talking Skill Balance with Izzy and Ensign, and it's a good look at the the current metagame in PvP.For the uninitiated, it provides a snapshot for just how seriously PvP balance is considered in Guild Wars; and for existing players, it seems like ArenaNet are at least aware of the current stagnation.I don't envy the job of balancing GW PvP in the state it's currently in. When it's not so much a case of skill balance but how the game is played, it's a different issue altogether. Merely changing skills like Light of Deliverance probably won't be enough, because GvG teams run with such defensively stronger lineups at present -- and regardless of skill changes, that will continue until more guilds start experimenting with split builds and greater offense again, and find one that works enough to break things up.Any hardcore PvPers got thoughts on this?

  • Guild Wars: Remember when?

    by 
    Mark Crump
    Mark Crump
    11.04.2007

    NCsoft runs a regular feature on the Guild Wars page named "State of the Game." While the name seems to be a tad of a misnomer -- when I think of "State of ..." articles, I expect to hear about the current state and where it's going. The State of the Game articles on the official page are more features about the game. They've got a new one up titled "Remember When?" and is a fun look back at the game's early days. To be honest, my Guild Wars time really began when Factions came out, but it wasn't until Nightfall's release I really started digging the game. So, my answer to "Remember When?" is, "No, not really." But, it's a fun look at how Guild Wars has evolved. For instance, I didn't know that Balthazar faction was a late add and PvP players had to unlock skills in PvE.It should be an interesting trip down memory lane for veteran players. What fond memories of Guild Wars do you have that didn't make the list?

  • Waiting for Warhammer Online? Keep waiting

    by 
    William Dobson
    William Dobson
    11.01.2007

    Warhammer Alliance have gotten their hands on the October State of the Game for Warhammer Online, and it contains some news that you may have suspected, but didn't want to believe would come true. Yes, the game has been pushed back, and is now expected in the second quarter of 2008. Okay, so that's really not too bad if we're being honest. If EA Mythic want to take a little extra time to make sure that the game lives up to people's enormous expectations, then that's fine with us. Mark Jacobs, VP and general manager of EA Mythic, said that they could either release the game with fewer than planned features, or push back the release and complete development to their satisfaction.There's also confirmation in the State of the Game that the beta will be reinstated in December, with new content for testers to experience. They are hoping to introduce more people to the test too, so if you haven't signed up yet -- go now!

  • Guild Wars State of the Game: Splits chapter 4

    by 
    Amanda Rivera
    Amanda Rivera
    10.17.2007

    I like this concept, I do. Guild Wars has asked a player to sit down and give their impressions of the game. It's truly a player's perspective on what they like, and sometimes what they don't like about the game. Seeing the competitive gameplay and atmosphere of the world through the player's eyes is something you don't normally get unless you live on gaming blogs (but then again, you're on Massively reading about the games you love, so perhaps you do live on gaming blogs -- I know I do.) This project is endorsed by the development team, which I see as a different take on the blog. The content is certainly different.The most current State of the Game series for Guild Wars deals with split tactics, those maneuvers that divide your opponents attention on the map between two or more points. Divided resources means you receive half the firepower from the enemy at any given point, making domination of the map that much easier. Now rather than spoil the read for you, I will let you know that chapter four deals with splits on Frozen Isle, Isle of Jade, Isle of the Dead, and Nomad's Isle. Because each map is different, the split tactics will vary depending on which you end up in. I knew there was a lot of strategy in PvP, but this is ridiculous. Related Story