State-of-the-game

Latest

  • Builds, powerhouses and tiny pets in Champions Online's new State of the Game

    by 
    Kyle Horner
    Kyle Horner
    07.24.2009

    The big focus for this week's State of the Game for Champions Online is builds, which act as a way to switch your group role on the fly. The four flavors are: balanced, offense, defense and support -- or Guardian, Avenger, Sentinel and Protector, as they're known respectively in-game. Builds are part of a system that's designed to allow for more flexibility, and thus create characters who may be focused on defense for one mission and protection on another.Another point of interest are the addition of Powerhouses, which are the in-game training rooms where players can test out potential new powers before committing to them. They're also where retraining occurs as well, so consider them your one-stop shop for all power selection possibilities.As for the image you're seeing on our post, well, that's an action figure! Everyone loves chibi versions of characters and you can't have an MMO without tiny little personal pets following you around. So, who wants a mini-Foxbat? We know we do, because nothing's cuter than tiny super villains.

  • Cryptic Studios clarifies microtransactions in Star Trek Online

    by 
    James Egan
    James Egan
    07.20.2009

    We noticed quite a stir in our last post about microtransactions in an upcoming Cryptic Studios game. The post in question was about Champions Online, which explained how Cryptic plans to keep the microtransaction system balanced. Quite a number of commenters at Massively expressed the view that the game should either be subscription or microtransaction-based, one or the other, and not a hybrid of the two. That debate isn't confined to Cryptic's superhero MMO, however. The company's approach to microtransactions with Champions Online will be applied to Star Trek Online as well, according to a recent forum post by Jackalope (Jack Emmert) from the Cryptic Studios dev team.

  • Champions Online explains microtransactions, high level UNITY missions

    by 
    James Egan
    James Egan
    07.16.2009

    Cryptic Studios has released a Champions Online State of the Game for July 15. Although it highlights some of the beta happenings of late, it's likely this won't affect many of our readers. However, the info they've dropped about microtransactions and high level content is definitely worth a read for any fans of the game, whether you're a Champions Online beta tester or not. Cryptic Studios writes, "Champions Online will support micro-transactions, but contrary to the concerns of some people, the game is not 'based' on them." They explain the basic scope of what will be possible in Champions Online using microtransactions, such as aesthetic changes and account-level management tools (like renaming your character). However, in the name of balance, they state, "any micro-transaction that has a game effect can also be earned in the game through play."

  • Twitter added to Champions Online, social butterflies rejoice

    by 
    Kyle Horner
    Kyle Horner
    07.02.2009

    The first July 2009 State of the Game for Champions Online is out and it sure came with an interesting surprise. Namely, the addition of Twitter to the in-game feature set. Now we're sure some of you will scoff at this idea, but sit there for a moment while we paint you a mental picture.You're inside a rather challenging instance, only moments away from the big fight. Your party is getting ready, resting up, etc and so you take a moment to hammer out a short message to your friends on Twitter. "Oh man, about to take on my Nemesis, Big Bad Boss Man, wish us luck!" you say, netting you a few encouraging replies. Then you engage and the ensuing carnage is nigh legendary. The party just takes a serious beating and is torn limb from heroic limb by your Nemesis. You decide to share this with the world, only to see your buddies instantly share their empathetic thoughts on your embarrassing defeat.We think it's got some substantially fun possibilities. Plus, if Cryptic can work in Twitter support to their games, what else could they do? Facebook seems like the next step, but there's also Pandora and Last.FM support to consider, too.

  • Champions Online's official State of the Game makes its public debut

    by 
    Kyle Horner
    Kyle Horner
    06.18.2009

    It's always appreciable when a developer makes as much effort as it can to not only listen to their community, but respond in kind as well. The fairly regular Ask Cryptic features have gone great lengths to achieve a nice give and take, but we're really excited for the first public State of the Game for Champions Online.There's a lot to take in, but we've decided to focus on the first topic, which is about power selection. The current system has players visiting an UNTIL database whenever they level, but many players weren't happy about having to check in with "The Man" every time they grew stronger. Plus there's that time sink in having to go run back to a computer with every new level.Thankfully Cryptic has found a good middle-ground on the issue. They're keeping the UNTIL computers, but adding a "Hazard Vault" where new powers can be tried before they're purchased. In a game where the look of your character is of the utmost importance to a large portion of the player base -- including us here at Massively -- we're completely stoked to hear this news. Try before we buy? Oh yes, please.

  • Age of Conan's letter from the game director for May explains Update 1.05

    by 
    James Egan
    James Egan
    05.18.2009

    Craig "Silirrion" Morrison, game director for Age of Conan, has posted a May letter (on the European forums) to the playerbase that reflects on the year since the game's launch, a year full of ups and downs. Beyond explaining a bit about how he came to work on Age of Conan and his enthusiasm for the game moving forward, the Letter from the Game Director drops info about Update 1.05. Morrison briefly touches on some of the highlights of the update, namely the large outdoor playfield and its quests and storyline, a new RPG system, and updates for all classes in terms of abilities, spells, and feats. Morrison opts to steer away from these big changes in his letter, which are likely to get more attention in the long run, and looks at some of the smaller changes to Age of Conan that are on the way.

  • Massively re-arms for WAR: State of the opinion address

    by 
    Brooke Pilley
    Brooke Pilley
    03.12.2009

    Mark Jacobs just released his WAR State of the Game announcement. I think this is a pretty important one because next week marks WAR's 6-month anniversary. Here are my thoughts about it.I found the intro paragraphs to be pretty standard for this type of announcement. On the plus side he's admitting that WAR isn't where they'd like it to be but he balances that by patting his own back. I realize he needs to say these things for shareholders, but comments like this always make me roll my eyes: "Given the proximity of these two releases, I think it is pretty safe to say that these represent one of the largest (if not the largest) amount of new content, tweaks, adjustments, etc. to any MMO over the course of several months." I simply love how someone can spin nearly 1,000 bug and polish fixes into a good thing (especially at the six-month point in the game's life cycle). It is and it isn't, y'know?Anyway, on to the meat and potatoes of the SotG. Mark mentioned 11 key areas of focus for the next few months. Here are my impressions of these sections (find his original text in the official SotG letter).

  • Mark Jacobs on WAR 6-month state of the game

    by 
    Brooke Pilley
    Brooke Pilley
    03.11.2009

    Mythic VP/GM/CEO, Mark Jacobs just delivered his highly anticipated State of the Game announcement for Warhammer Online one week before the six-month anniversary of its release. Mythic is currently in the midst of Call to Arms, their first live expansion, and recently delivered a whopping patch that fixed over 500 bugs and introduced two new careers (the Slayer and Choppa). Mark states that the next iteration in this series of patches (1.21) will fix 400+ more bugs, attempt to balance the careers even further, and deliver more new content. The 1.21 patch will launch next month. Details on their 1.3 patch are a bit foggy, but they may deal with items from the following list, which Mark calls the "Eleven Enticing Enhancements" list for WAR: Client/Server performance in RvR Bug & Polish Open RvR in general Keeps in general Keep Defense Battlefield Objectives Zone Capture Zone Capture rewards City Raiding for fun and profit Career Balancing Scenarios Finally, Mark touches upon the progress being made with the new Tomb Kings themed dungeon. Fans of Dark Age of Camelot will not only find it reminiscent of Darkness Falls, they will also find some new and exhilarating experiences. If any of these things pique your interest, you could always give the game a try with WAR's 10-day free trial.

  • WoW Insider Show Episode 76: All the bests

    by 
    Mike Schramm
    Mike Schramm
    02.09.2009

    We had a really fun (and longer than usual) time on the WoW Insider Show this past week -- Turpster and Michael Sacco joined me to talk about all of the patch 3.1 class changes, from Druids to Death Knights, and we answered lots and lots of reader email, including what to do if your guild is too small to raid, whether to go PvP or PvE, and the lore and quests of the current endgame (or lack thereof, as the case may be).Lots of great chat in there about classes in general -- we were pretty one-topic-minded this week but we basically cover a state-of-the-game of class balance, and talk about what's up and what's down for each class in 3.1. And last but not least, we updated everyone on our big Facebook quest -- we've got over 3600 fans so far, and if we hit 4000, Turpster will premiere a new song on our show. And we had the winner of our Authenticator contest send us pictures of what Turpster sent to him -- find the full versions after the break below (and feel free to color/remix them as you see fit).Was a lot of fun -- hopefully you'll enjoy listening to it as much as we enjoyed making it. We'll see you next week.Get the podcast:[iTunes] Subscribe to the WoW Insider Show directly in iTunes.[Ustream] Listen to the unedited recording in Ustream.[RSS] Add the WoW Insider Show to your RSS aggregator.[MP3] Download the MP3 directly.Listen here on the page:

  • Fallen Earth state of the game details, well, everything

    by 
    Kyle Horner
    Kyle Horner
    01.14.2009

    Fallen Earth -- a post-apocalyptic MMO -- went through a lot of changes in 2008, but it seems as though it was all for the better. Now with the 'State of the Game' post for January 2009, the game is in the spit 'n shine stage and teams are going back over things that need to look as good as their more recent work. Here's what the game is touting as of right now: 75,000+ text strings Almost 5,500 missions 6,000+ items 14,000+ unique characters/creatures 143,000+ in game objects 70 towns 600+ hrs of content Wow, our eyes required bulging at the last item on that list. Granted, we're assuming that's an assertion of both questing, killing and various free-form styles of gameplay like PvP.But that's not all, Icarus Studios has also hired a PR firm to start getting the game's name out on both the web (hello!) and at gaming conventions as well. We're excited for the game to move from alpha and into beta in the coming months so we can finally get our perfectly sanitized hands on it. Yes, we promise -- lots of disinfectant.

  • A walking tour around the Roleplaying realms

    by 
    Mike Schramm
    Mike Schramm
    01.12.2009

    Someone named wowgossip on livejournal (though I think her character -- I'm assuming she's a woman, though that might be wrong -- is named Mary Sue, like the lead of so much bad fan fiction) is conducting a pretty exhaustive tour of roleplaying on the servers, both good and bad. As is clearly stated, this is not a review -- it's more of a "state of the game" of Warcraft roleplaying, so the good, the bad, and even the ugly are included. She's already stopped by Argent Dawn, Blackwater Raiders, Earthen Ring, and Moon Guard, and Sisters of Elune.The sights range from the disgusting (you get offered to cyber by just being a lowbie and hanging around Elwynn, apparently), to the boring (there is some really, really bad vampire RP), to the fascinating (some of the character descriptions are very well written, and use some commonplace ingame gear to portray a character's backstory very well). There's no judging involved -- it's basically a (pretty) objective survey of what RP players are doing on RP servers lately. Even if you're not an RPer, it's an interesting read (though some of the images and situations are NSFW, depending on where you work).There's more info in a Q&A on the journal, including a plan to possibly do some group RPing, but just the idea of surveying what's out there is cool. There is so much happening on the realms (in terms of RPing and grouping and PvPing), and even here at WoW insider we can only document so much of it. Definitely cool to get another look inside what players are coming up with (no matter how weird or boring or wild) on the realms.

  • State of the Game reveals Blazing Sun Knights, Black Guards coming to WAR

    by 
    Michael Zenke
    Michael Zenke
    10.17.2008

    It's been a full month since the launch of Warhammer Online: Age of Reckoning, and general manager for Mythic Entertainment Mark Jacobs has now offered up the 'first annual' State of the Game address to players. After opening with a heartfelt thank-you to the 750,000 players in the game and some cheering about the game's explosive growth, he quickly went on to talk about the major issues the team will be addressing in the near future. The Empire's Knights of the Blazing Sun and the Dark Elven Black Guards will be entering the game in December! Jacobs reiterates previous comments that the cut classes will not be introduced for a fee, and further states that their introduction will be accompanied by a unique in-game event. The team is hard at work on stability and crash-proofing for players. The upcoming 1.1 patch will address a bevy of issues, including the frustrating crash-to-desktop issue and stuttering. A molasses-like mail system still plagues the game, something the team is taking very seriously. RvR players will see retweaking to itemization and rewards across the game, with the 1.1 patch improving gear drops, drop rates, and even implementing a new RvR-based influence system to accompany the PQ influence system we've already seen. The Combat and Classes team has been hard at work since the game launched, and numerous professions are going to see their abilities and gameplay tweaked in the coming months. Other highlights include: massive improvements to the chat system (including item linking), target of target, and even free server transfers to further get people where they want to be as regards server balance. The Warhammer Herald has the full details of Jacobs' first State of the Game, an auspicious outlay of plans for a game that's already had a lot of early-term success. Check it out. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Anti-Aliased: WAR, huh, what is it good for?

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.27.2008

    Well, Warhammer Online, in the very least, let me get away with putting that song in the title.We're in the thick of it now -- WAR has launched and been installed on the machines of many. Some proclaim it to be the new timewaster, others find it to be a rip-off of World of Warcraft, and still others believe that it is, in fact, the digital messiah.Well I don't know about digital messiahs, I just work the game design angles. And when it comes to game design, WAR is filled with new ideas. I like new ideas as much as the next person, but new ideas aren't very good when they don't work. Does WAR go the distance? I'll be glad to tell you, and you know I'm not going to pull punches.

  • Anti-Aliased: WAR, huh, what is it good for? pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.27.2008

    With that said, let's get to the big gorilla -- the Realm vs. Realm combat. On the surface, it looks good. Letting people walk into clearly defined battlefields to fight over with incentives in the form of quests from the specific RvR warcamps and not to mention exp for killing other players as well as renown points, it looks like it's a winner. And, to be extremely honest, the system does win when you get a bunch of players in one place. "Player vs. player combat comes extremely naturally to WAR to the point where sometimes I forget I'm in PvP because I'm having so much fun." Player vs. player combat comes extremely naturally to WAR to the point where sometimes I forget I'm in PvP because I'm having so much fun. Yes, that line just came from the guy who'd rather do reputation grinds than visit Alterac Valley in World of Warcraft. I despise PvP, I despise battlegrounds, and grinding reputation is fun compared to getting killed every three seconds and then teabagged.WAR makes sure that each person can actualy survive in PvP, have a chance to get away, and they make it into a worthwhile endeavor. Even if you lose a scenario, you can still turn in the specific PvP quest and get experience because you completed the scenario. PvP is tactical, interesting, and just overflowing with rewards. That's a good system.The bad news comes in the form of World RvR battlegrounds. Once again, they're barren wastelands. No I mean that, they are barren wastelands. Haven't you seen the screenshots? (Insert rimshot here.) But, there's not enough people to really support the battlegrounds system. What we really have here is a "go in, take what you want before someone notices, and leave" system. Sure, there are quests that have owners of the landmarks "check up" on their property -- "Should that problem stop you from playing Warhammer Online? Absolutely not." quests that will bring the enemy back to their control points -- but even those aren't being taken advantage of by the players.So, what is WAR good for? WAR is good for a bloody fun time. The game's systems are all well done and are fun to play. The problem is that WAR is missing the fundamental oil in the machine, people to WAR with. The endgame is secure, as everyone is going to end up there, turning the endgame into a giant, vicious struggle (as it should be) but the first and second tiers are going to struggle no matter what. Even in overpopulated servers just a short while from the launch, we're already seeing signs of attrition in the design. Mythic simply thought they'd have more people constantly flowing in or making new characters.Should that problem stop you from playing Warhammer Online? Absolutely not. The state of the game is still strong, and it's still more fun than you can get in any other game. In fact, if you jump in, you're going to only going to help in curing the problems it has. So go ahead, WAR away. The game is good for it. Colin Brennan is the weekly writer of Anti-Aliased who finally is having fun with RvR. When he's not writing here for Massively, he's over running Epic Loot For All! with his insane roommates. If you want to message him, you can do so in Second Life (SL: Seraphina Reymont), or send him an e-mail at colin.brennan AT weblogsinc DOT com.

  • Massively's state of the game: Warhammer Online beta

    by 
    Michael Zenke
    Michael Zenke
    08.20.2008

    During Age of Conan's launch, we took a final look at the game as it existed in Beta, a 'state of the game' that took in everything we knew about the title at that point. Today this blogger has attempted to do the same for Warhammer Online: Age of Reckoning, the fantasy MMO slated for release by EA and Mythic Entertainment on the 18th of September. If anything, Warhammer Online is a title with a more tightly-wound, highly anticipatory audience than Conan was. The long history of the Warhammer IP, the evocative nature of the tabletop roleplaying game, and a legion of wargaming followers across the globe has made this a must-play game across numerous demographics. Adding on to that the game's lengthy development lifetime and very aggressive marketing campaign leads to a recipe for hype few MMO titles have seen before. Reading the blogosphere in the last few days might have lead you to the conclusion that Warhammer is the second coming. Or, alternatively, that it's an unfun grindfest that apes World of Warcraft poorly. As is so often the case, the truth falls somewhere in between. In actuality, I believe Warhammer Online offers a fundamentally fun experience. It's a tried and true variation on the core fantasy MMO trope, with a few substantial departures from the 'norm' ... possibly enough to change the direction of this genre for years to come. Read on for this blogger's view on where the game is today - regardless of problems, pitfalls, and promise. Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • State of the Game letter issued for Vanguard: Saga of Heroes

    by 
    Michael Zenke
    Michael Zenke
    07.04.2008

    The development team for Vanguard: Sage of Heroes has released a brand new Producer's Letter offering up a state of the game. Despite the long history of problems and pitfalls plaguing the game, the team seems optimistic about their near-future projects. They've opened up a new win-back program, allowing canceled and closed accounts to come back and check on the game's progress. They're working on a brand new Game Update, GU6, which will offer up another large swath of content. They're also making plans to finally introduce the free trial Vanguard players have long asked for. The Isle of Dawn will be a brand new starting zone for new players, a new hub city for existing players, and the central element of the trial. Finally, the already-impressive graphical presentation in the game is going to receive some modifications. You may recall that back in Update 4 some customization options were removed to make way for helmets and future improvements. Those improvements are apparently now on the way, and they plan to stagger the new character models as they come to the players. According to the letter, "Vanguard is a game about heroes. It's right there in the title even – Saga of Heroes. We're making it so players' character models look more heroic than they have in the past. This means that characters will have more definition and will just be able to look not only cooler but tougher in general."Head over to the site to see the future of this innovative, if marred, game.

  • State of the Tradeskills in EverQuest 2

    by 
    Michael Zenke
    Michael Zenke
    05.03.2008

    Earlier this week, EverQuest 2 crafting designer Domino laid out a fantastic 'state of the tradeskills' document on the official forums. The lengthy post delves into crafting changes going all the way back to Game Update 36, just after Neriak and the Arasai were added to the game. Some of those old notes will definitely bring back fond memories - and some interesting links as well! Domino linked to, for example, an interview with Gnobrin about Neriak house items, a Rise of Kunark faction guide for crafters, and of course her developer diaries from the days of Kunark's testing.Domino also offers up EQ2 players an advance look of what's coming for crafters in GU 45, and out into the future. We've already discussed crafting changes in the next patch, so what's out beyond that? The addition of imbues to lower level armor sets. Most lower level sets are currently not able to be imbued. The addition of 'missing' equipment to lower levels, filling holes in crafter's repetoires. Revisiting mastercrafted jewelry, and hex doll stats. Revisting cloth and leather crafted armor appearances. And, of course, more quests! From the maybe list: big changes to adornments - if time permits. Make sure to check out the full post to enjoy this great retrospective.

  • Massively's state of the game: Age of Conan beta

    by 
    Michael Zenke
    Michael Zenke
    05.01.2008

    How do you convey the beginning of a journey in words? Journeys are important in so many ways. Not only are they meaningful for the travelers, but for the people that they meet on the way. Age of Conan is just setting out on its own journey into the world of retail and public launch. Open Beta begins today, and within just a few weeks we'll be entering Hyborea en-masse, slaughtering picts and saving women. The question hangs in the air ... is it any good? Has the wait been worth it? Today along with some information on the game's tutorial elements, a bit of class knowledge, and a slew of screenshots and videos, Massively would like to offer you a view on the state of the game. These views are based a week's worth of play at low levels - enough to make a few observations, but nothing like a 'review'. At the very least we can prepare you for what you'll experience in the Open Beta, and likely in the first days of retail as well. Read on for our view on where the game is today, and how we think launch is going to go 'tomorrow'.

  • Frontline tactics and the midline shutdown in Guild Wars PvP

    by 
    Michael Zenke
    Michael Zenke
    03.12.2008

    Arena.net's Guild Wars has a rich and satisfying Player vs. Environment experience, but the Player vs. Player component of the game is really the title's core. The official game site regularly releases what they call 'State of the Game' articles; snapshots of the game's play experience at the time the article is written. Their most recent articles are all about thinking tactically in the game's PvP arenas.A post from early this year concerns frontline coordination, giving hints for ways in which Warriors and other melee classes can keep the pointy end of the sword pointed in the right direction. Their two more recent articles are about a subject they call 'the Midline shutdown'. If the frontline keeps the opponents occupied and the back row keeps the party alive, it's the job of the midline to keep the other party disrupted and ineffective. They have suggestions on how to accomplish this task with a Ranger (with skirmishing and condition spam). They also explore shutdown possibilities with a Mesmer, a possibility that I imagine most PvP teams find a bit disconcerting.

  • Tabula Rasa: State of the Game

    by 
    Eli Shayotovich
    Eli Shayotovich
    03.06.2008

    If you've been keeping track of the brouhaha surrounding Tabula Rasa over the last few weeks(i.e., fiscal reports, doomsday prophecies, etc.), you know it has been an interesting roller coaster ride. One that extended all the way from Korea to Austin, and back again. Apparently Starr Long, Producer for TR, thought it was time for a "state of the game" address to update everyone.Now some of you (and you know who you are) who actively cheer for the demise of a game (shame on you) might want to close your eyes. You'll undoubtedly consider this nothing more then damage control and PR spin. But for those of you who actually enjoy playing fun games, take heart.Obviously NCsoft has poured a lot of money, time and resources into continuing post-launch development of Tabula Rasa. They are in this to make money, not make you happy or you over there sad. So, regardless of the feeble cries from those who make it a hobby of proclaiming the sky is falling, and shouting on street corners that the end is near - this MMO isn't just going to burn up and fade away.