Story

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  • Fallen Earth's villainous troupe, the White Crow Battalion

    by 
    Kyle Horner
    Kyle Horner
    04.28.2009

    Without Darth Vader and the Emperor, Luke probably wouldn't have seemed so heroic to everyone. Why exactly is this kid from the desert blasting all these guys in white armor with his magical powers? What exactly did they ever do to him? Oh, they killed his foster parents and murdered his grandfather figure/teacher. Well that changes a few things, and this developer diary for Fallen Earth discusses many of these merits for their own story.For Fallen Earth, this seems to be the role that the White Crow Battalion fills for players. As a mercenary group, they don't appear to fall into a faction -- or at least we don't think they do. Considering the opening moments of your newly created character's life revolves around picking up a weapon to stop the merc group from blowing your brains out, we're sure most people won't want to make nice. This excludes the particularly masochistic players, of course.

  • EVE Evolved: A year of EVE Evolved - personal favourites

    by 
    Brendan Drain
    Brendan Drain
    04.27.2009

    Happy birthday to the EVE Evolved column! The column is one year old today. Last week, I launched a competition for one lucky reader to win a fully fitted battleship of their choice. All they had to do was leave a comment and say which previous article in the column was their favourite. 44 people entered the competition before the April 25th deadline and a winner was selected via random number generator. Congratulations to regular Massively reader Vundal! As he's a relatively new player, Vundal opted to receive a fully fitted, rigged Drake battlecruiser and a set of implants rather than a battleship of the same value. In today's column, I celebrate this anniversary occasion with a little self-indulgence as I take a look at a few of my personal favourite column posts.

  • Fall into the conspiracy of The Secret World, again

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.07.2009

    Last time The Secret World was announced, a conspiracy swept through the alternate reality gaming community. One telling of secrets and sanctuaries, of dark days and demons. The conspiracy was quelled after a period, and the puzzles fell into depths of time.But now, with the latest unveiling, the conspiracy returns. "A Friend" is back to stalking The Secret World forums, removing answers and doing his best to "protect" the community while odd videos and websites are beginning to come up.While the MMORPG may not be done, the viral marketing "conspiracy" is beginning to start up again for all of the new people intrigued by the story behind TSW. What lies as a reward for those who crack the puzzles and get to the depths of the sanctuary? Well, we're not at liberty to say. Too many eyes are on us already, and we already risk our lives getting you this information. We've embedded the video after the break, but that's all we can do! They're watching us!

  • GDC09: The veil lifts on The Secret World

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.07.2009

    var digg_url = 'http://digg.com/gaming_news/Funcom_reveals_The_Secret_World_a_new_horror_conspiracy_MMO'; If you've been waiting for a chance to see what lies beyond the curtain and fall into the elegantly dark setting of The Secret World, then get ready for your first glimpse of what lurks beyond. At the GDC we got the chance to sit down and discuss The Secret World with Funcom and lay our eyes on a few cinematics of the game.While we were unable to get our hands around a playable version of the title, we were treated to many of the game's basics and concepts. This may not be the tidal wave of information, but it is a start to the flow of The Secret World's river of fresh ideas.What lies after the break is an explanation of what the game is all about, followed by the first cinematic of The Secret World that we've been allowed to release. Later in the hour, we'll be posting our interview with Ragnar Tørnquist, the game's creator. So stick with us as we lead you through our peek of TSW.

  • EVE Evolved: Storytelling in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    04.05.2009

    Storytelling is a major part of most MMOs, with each game having its own unique back-story and fiction. Fantasy settings like Everquest's world of Norrath have even been made into novels and some original fantasy literature like Lord of the Rings has conversely made its way into the MMO scene. Quests and expansions in an MMO usually lead the character through an interactive story where the player assumes the role of a hero. Although space-borne MMO EVE Online doesn't share that pattern and the the game's storyline doesn't develop during play, storytelling may actually be more important to EVE than it is to its fantasy counterparts. In the same way that EVE lends itself spectacularly to making videos, the EVE community has created some awesome fiction and there are some incredible real stories of in-game events. Combined with the wealth of prime fiction and the regular release of official chronicles, it's clear that storytelling is a big deal in EVE.Read on as I delve into the EVE storyline and the various forms of storytelling that players can expect to take part in. If being part of epic events and telling the story sounds like your cup of tea, perhaps EVE is for you.

  • Star Trek prequel coming to the iPhone

    by 
    Mike Schramm
    Mike Schramm
    03.25.2009

    I have no idea how much of this is spoilers, but if you want to walk into this summer's Star Trek movie with a completely blank slate of expectations, you should probably move on to the next post. Spoilers ahead!Ok then. Apparently J.J. Abrams, who's directing the new Star Trek movie, has worked with some comic book creators to (get this) bring a prequel of the prequel to the small screen before it appears on the big one. Whew. They're releasing a series of iPhone apps, which are actually "mini-comics" telling the pre-story of the movie. And here's where it gets really confusing (and spoilerific): apparently, while the movie is a prequel featuring a young Kirk and Spock, the story's villian is actually a time-traveler from Star Trek: TNG times. Which means the iPhone comics actually star Picard and his TNG crew, and tell the story of the movie's villian, a Romulan named Nero. I originally though the film was a non-canon reboot of the series, but no -- apparently even though we've never seen this era on film before, it is still mean to fit right in the Federation's universe.Still with us and interested? You actually are a Star Trek fan! (I prefer Star Wars myself.) The comics are going for 99 cents each (you can apparently pick up the same comic in print for $3.99), and are available in the App Store right now.

  • GDC09: User generated stories in shardless worlds

    by 
    James Egan
    James Egan
    03.25.2009

    Massively checked out an interesting session at GDC 2009 titled "User Generated Story: The Promise of Unsharded Worlds" by James Portnow, CEO and Creative Director of Divide by Zero. His talk was part of the Worlds in Motion Summit, and focused on how single worlds and their shared space can also give rise to shared stories. Portnow discussed ways that game designers can encourage and enable players to tell their own stories within the virtual space. *** The storylines we've seen thus far in MMOs aren't yet tapping the potential of massively multiplayer online games, Portnow relates, largely because they're not capitalizing on an MMOs greatest asset -- its players. Portnow says, "We haven't achieved stories that really rely upon the core of our media, the playerbase that a MMO environment environment gives us. We haven't achieved player-driven stories really directed by players themselves. And lastly we haven't achieved meaningful stories."Why do people skip the quest text? It's because they have no stake in it. Unlike the experience they get from single player games, their actions don't affect the the world they play in. Story, then, doesn't add to immersion and thus players don't feel engaged by quests. The solution then is to unshard worlds and give agency back to the players, with real choices, real consequences, and less restrictions. %Gallery-48460%

  • Square Enix: Game stories can surpass films

    by 
    Jem Alexander
    Jem Alexander
    03.06.2009

    Square Enix producer Yoshinori Yamagishi (Star Ocean: The Last Hope) feels that game narratives have untapped potential. They're not quite there yet, but Yamagishi suggests that, in time, game stories will surpass those told in films. The problem is that "in TV, film and theatre, the creator has control over how he gives the story to the viewer - it's easier to control the emotions." The very thing that makes games a unique medium, its interactivity, is its biggest narrative hurdle."If we manage to get over this hurdle, then I regard video games as a greater medium to provide people with deep emotional and exciting experiences." Sadly, Yamagishi doesn't offer any ideas for doing so, but the industry has steadily improved its storytelling methods over the last several years. Heavy Rain looks to be a huge step forward, but maybe Square Enix has something of its own in the works, rather than just another generic fantasy tale.

  • Andy Serkis: Game narrative is lacking, but has much potential

    by 
    Jem Alexander
    Jem Alexander
    02.10.2009

    If Gollum says it, it must be true. Andy Serkis, who played the loathsome creature in Peter Jackson's Lord of the Rings movie adaptation, has said that he feels game stories are generally lacking. "There's no heart in them. We put so much into the writing of film scripts and plays, but not into games. And games are where the audience is going to be. I absolutely think that gaming is a massive storytelling arena in the making and now the technology has arrived to do that. It's a fascinating time." We absolutely agree with Serkis that this generation is the launchpad for real cinematic storytelling. Games like Uncharted and Metal Gear Solid 4 are paving the way, but with such a young medium there's still plenty of room for improvement. Serkis' background may be in Hollywood, but he did a lot of motion capture and dialogue work for the under-represented PS3 title Heavenly Sword, stating afterward that he'd love to work in games again. Perhaps if game stories keep improving at the rate they have over the last couple of years, it won't be long until we see him donning the skin-tight motion capture suit again.

  • Blizzcast episode 7 released

    by 
    Eliah Hecht
    Eliah Hecht
    01.29.2009

    Episode 7 of Blizzcast, Blizzard's official podcast, came out this afternoon; it's been a couple of months since the last episode. This time, they did a little bit of a "WotLK Wrap-Up" with J. Allen Brack and Jeff Kaplan, as well as some chatting with Chris Metzen, the creative head, about what's been going on in various aspects of the story. Here are the parts I found most interesting: When the development on the original WoW was getting wrapped up, Outland and Northrend were both in the running for the first expansion. They decided the timing was better to do Outland first. There were three front runners for the hero class to appear in LK: Necromancer, a ranged caster with corpse explode and such. Some of this ended up getting incorporated into Death Knight Rune master: "think rogue or monk type character" And, of course, Death Knight. JAB thinks "the first month has really validated that decision" to go with 10- and 25-man raiding.

  • Kaplan to speak at the Game Developers Conference

    by 
    Alex Ziebart
    Alex Ziebart
    01.26.2009

    Jeffrey Kaplan (also known as Tigole) is scheduled to speak at this years Game Developers Conference, which should prove to be really, really interesting for us WoW players. The conference is aimed at sharing knowledge among game developers, and Kaplan's panel is aimed at discussing World of Warcraft's questing system, as well as how gameplay has an effect on lore and story.As someone who regularly geeks out about the lore of Warcraft, it disappoints me that I can't be there to listen to it in person. Gameplay always has a really large effect on how the lore of a video game world is allowed to play out (especially in MMOs) but a lot of those constraints have been overcome with the advances made in Wrath of the Lich King. The things they've done to overcome those issues largely come from Tigole's team of developers.I very much hope that transcripts of GDC's panels find their way to the web shortly after the conference. One of my favorite parts of BlizzCon and BlizzCast is the somewhat behind the scenes look into the process, and the philosophy that goes into how and why Blizzard does what they do. This pretty much sounds right up my alley, and I know a lot of you have expressed the same sentiment each time a new BlizzCast has gone live. I'll definitely be watching for any transcripts that pop up.

  • Overkill tells us a story in latest trailer

    by 
    David Hinkle
    David Hinkle
    01.23.2009

    Sega of Europe has unleashed a new trailer for House of the Dead: Overkill focusing on the story behind the on-rails shooter. It has appropriate levels of zombie carnage, as well as G himself, doing what he does best. Who can turn down anything to do with G? Not us, that's for sure! Check out the video above, then head into our gallery to see those new screens you may have missed from earlier in the week. %Gallery-29952%

  • NCsoft NorCal and ArenaNet weigh in on storytelling's future in MMOs

    by 
    Kyle Horner
    Kyle Horner
    01.07.2009

    Our sister site Joystiq recently had the chance to speak with several developers about the future hurdles facing storytelling in games. Two members of the MMO industry were in the mix, and their views on how to tell a story in future MMOs are each a very focused snapshot at how City of Heroes and Guild Wars each approach story. With City of Heroes, it's not about the level of tech, but about how much the audience cares about the story. As for Guild Wars, the opposite seems to be the case: it's about learning how to tell interesting stories with new tools.We don't think either method is wrong, as both views are a product of their origin. Namely, of what the developer has learned and their audience has demanded. We're certain that both developers will continue produce story within games that evoke unexpected responses from us, for better or worse.

  • Know Your LotRO Lore: The Nazgul

    by 
    Shawn Schuster
    Shawn Schuster
    12.09.2008

    Welcome to Know Your LotRO Lore, a new weekly column here at Massively showcasing the lore of J.R.R. Tolkien's world as it intersects with Turbine's Lord of the Rings Online.Chasing the four Hobbits through The Shire, Bree-land and eventually confronted on Weathertop for the first time, the Black Riders are a source of impending fear for all. Why are they there? Who sent them? What are they?They are the Nazgûl, the Ringwraiths, the Úlairi, the Black Riders or the Nine. They are undead Kings of Man who have been transformed by the curses of the Rings of Power to serve under Sauron's command. They do his bidding, and they are his most terrible servants.As was discussed in last week's Know Your LotRO Lore, this week's installment will be a continuation of the Ring Lore study and focus on the Nazgûl. We will detail the origins of these wraiths and how they're depicted in Lord of the Rings Online. Follow along through the link below to begin the journey into the world of the Black Riders. Nazgul Origins >> %Gallery-39552%

  • New continent, old friends

    by 
    Alex Ziebart
    Alex Ziebart
    11.19.2008

    We're waist deep in the content of Wrath by now, and despite the newness of the strange land, it all feels so familiar, too. Not only have we gone back to the gothic (yet sparkly) style of Old Azeroth, but we've been followed to Northrend by a whole lot of old friends.I've been having a lot of fun bumping into 'old' NPCs and quest givers that I've helping out on my journey from 10 to 60, or 61 to 70. They add a real sense of progression and continuity to the world. I solved their problems years ago, and that's allowed them to move on in life, for better or for worse. It's also strangely heartwarming to see people I did quests for so long ago, like a little slice of nostalgia.I've heard a few people hating on how many old world NPCs you run into in Northrend, complaining that Blizzard is just recycling old content. I quite seriously disagree in this case. Seeing NPCs progress in the world alongside us gives a much greater feeling of the world being a story, and as we go up in level, the world moves forward. I like it a lot, and I hope it continues into the next expansion, too.We have an old gallery sitting around of some of the returning faces you'll see in Northrend, so you can check it out if you want. Be warned, there are some minor spoilers inside.%Gallery-29137%

  • Wii Warm Up: Tell us a story

    by 
    David Hinkle
    David Hinkle
    10.21.2008

    The Wii has been on shelves for close to two years now. That means there are plenty of games to experience on the console. What we want to know is what games do you think have the best story? Did you really enjoy the yarn that Okami spun? Think Super Mario Galaxy had a great story? Which Wii games have had the most memorable plots to you?

  • The Daily Grind: Sandbox or story?

    by 
    Adrian Bott
    Adrian Bott
    10.14.2008

    Jonathan Steinhauer over at WarCry.com has been working on a series of articles, 'The Death Of Story', and in the latest piece he explores variant methods of storytelling in MMOs. It's clear that there has to be a balance struck between, at the one extreme, story that is entirely handed down by the game in which the players participate (but which they don't direct) and at the other extreme, an open 'sandbox' where the important storylines are entirely created by players from the resources the game provides.There's an increasing trend towards giving players tools to create their own stories. The player-built cities in Age of Conan come to mind, as does Eve Online's open-ended approach and of course the eagerly anticipated City of Heroes mission architect feature. We're curious to know which end of the spectrum players prefer. Do you enjoy games where the story is predominant, expressed and played out through locations, quests and NPCs, adding to immersion but detracting from individual impact on the world? Or do you prefer a more sandbox-like approach, with the players' own interactions and creations providing the stories, and the campaign world in the background? What additional tools would you want to see, beyond city building, base building, mission creation, and the like?

  • Could there be such a thing as life without the Lich King?

    by 
    David Bowers
    David Bowers
    10.11.2008

    In response to one player's question, "After Arthas, what's left to kill?" Bornakk has revealed a surprising tidbit about the future of World of Warcraft. The answer is: Murlocs! That's right. After we kill Arthas, "instead of adding new creatures or new continents it will be just one area of endlessly spawning murlocs." Amazing fun! This is what I've been wishing for ever since I saw my first murlocs on the shores of Darkshore. Perhaps we'll be able to collect endless varieties of Murky pets, too! They could go by all sorts of cute names like Lurky, Quirky and Turky.Ah... to dream. Anyways, later in the same thread, Nethaera stops by too and adds her own meditation on the possible death of Arthas, reminding us of a most ancient question regarding trees falling in the woods without anyone to hear them: "If Arthas dies, does the Lich King also die?" This seems to be a pretty clear indication that the death of Arthas will not mean the death of the Lich King, and that the story of the Living versus the Dead will go even after the big bad prince bites the dust.Arthas and the Lich King has been a pretty huge part of the Warcraft story ever since before most of us were even familiar with it, and for some of us it feels strange that he might one day no longer be a part of it. In our interview with WoW's lead producer, he noted that both the Maelstrom and the Emerald Dream were once considered as possibilities for WoW's second expansion, but they chose Northrend and Arthas to come before them because it seemed like the strongest idea. But how strong is Arthas really? Could he ever compare to murlocs?No, but seriously, do you think the Lich King is just way too cool not to perpetuate indefinitely as the ultimate villain? Would you like to see Arthas get killed in one patch, while the Lich King returned in another, kind of like Kael'thas showed up twice in The Burning Crusade? Or do you think we're going to get our fill of Lich Kinginess -- so much so that once Arthas is dead, the Lich King and all the Scourge should just die for good along with him?

  • A BlizzCon-ticket winning piece of fan fiction

    by 
    Mike Schramm
    Mike Schramm
    09.23.2008

    A couple of weeks ago we wrote about Pixelated Executioner's little fanfic contest, in which he was giving away a BlizzCon ticket (sans goodie bag) to someone who sent in the best piece of WotLK fan fiction, and here's the payoff: he's now posted the winning piece on his website. I have to say that I'm not usually a huge fan of fan fiction (mostly because it's not usually any good -- PE does mention that there were plenty of Mary and Gary Sues in the mix, and technically the winning piece features another one), but any story that adds a little personality to the spider-people of Azjol-Nerub, not to mention throws in an appearance by the Explorers' League, is a winner in my book.Plus, it worked out well for everyone -- PE decided that he would give away the goodie bag to the winner, and apparently she submitted the story for her brother, so they could go to BlizzCon together. Very nice. Of course they (and everyone else at BlizzCon) are formally invited to come say hi to us at the to-be-announced WoW Insider reader meetup. Very nice story, Anujaresh, glad to see the BlizzCon ticket found its way into some worthy hands.

  • MMOGology: Why bother with story?

    by 
    Marc Nottke
    Marc Nottke
    09.15.2008

    I recently went through a burn-out period on MMOGs. In addition to a job change and lots of personal commitments that limited my time, I'd simply grown bored with the genre. I think we all go through those periods. Times when we're just done with the grind and we need to recharge our gaming batteries on something different. This seems especially true once we've reached end-game and we're grinding the same old dungeons and flailing away in the same old PvP battles. It seemed like the only thing I had to look forward to was an eight year old telling me how bad I got pwned or watching yet another piece of gear drop that I couldn't use.My burnout period also coincided with the purchase of a brand new gaming rig. I think the last machine I purchased was back in 2004, and I finally decided to bite the bullet and buy a new rig. If you're like me (and I know I am), the first thing you do when you get a new gaming computer is test it on the most graphically advanced game you have available; that special game that brought your old machine to its knees. For me, that game was The Elder Scrolls IV: Oblivion. Although my old machine could run it with the settings on low, now I can finally play it at high resolution with all the bells and whistles turned on. I'm proud to say my new rig cuts through Oblivion like a hot knife through butter. I played Oblivion a lot when it originally came out, but because my old rig struggled with it, I never played more than about a quarter of the way through the game. I decided to start over from scratch and as I progressed I remembered why I love single player RPGs: the story. A great story provides a level of immersion that's only possible to achieve when playing alone. It was really refreshing. And it made me wonder, why do MMOGs even bother with the pretense of a story at all?