Story

Latest

  • BioWare delays Shadow Realms' alpha

    by 
    Bree Royce
    Bree Royce
    10.31.2014

    The planned closed alpha test for Shadow Realms, the not-so-massive BioWare OARPG announced back in August, is being delayed, says a new producer letter on the official site. Senior Producer Dallas Dickinson says the devs just "need a bit more time" to gather and process player feedback: One of the most important things to us on Shadow Realms is listening to – and making changes based on – that player feedback. Having fans play the game at Gamescom and PAX Prime gave us incredible insight. [...] The thing is, feedback was so good it made us want to do more, to get a bit further down the road, before opening Shadow Realms up again. We got so many excellent questions about what the game will be, beyond just the multiplayer piece that we've revealed, and we'd like to be able to show you some answers rather than just telling you what the answers will one day be. But we need a bit more time. We've taken a deep look at the state of the game – what it is now, what we intend it to be, and most importantly what it could be – and realized this is an opportunity to take a great game and make it even better before bringing it back for more feedback from you. Dickinson promises regular producer letters in the coming months. Interested gamers can still sign up for alpha on the official site.

  • The Daily Grind: What's the best SWTOR class story?

    by 
    Jef Reahard
    Jef Reahard
    10.23.2014

    Star Wars: The Old Republic's class story leveling promotion is currently underway, and it seems like a good time to focus on the so-called fourth pillar of MMOs for this morning's Daily Grind. Assuming you've completed all eight arcs, which story is your favorite? If you haven't completed all eight, there will probably be spoilers in the comments, so steer clear if you like to be surprised. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively Interview: Spinning Neverwinter's tall tales

    by 
    Justin Olivetti
    Justin Olivetti
    10.20.2014

    Massively: Today we're joined by Neverwinter Senior Content Designer Randy Mosiondz to talk about the game's story. So Randy, how does the story of Neverwinter run parallel to the pen-and-paper campaign and how does it differ? In the cases of its divergeance, why did the team take those paths? Randy Mosiondz: In Neverwinter we usually try to parallel a lot of the Forgotten Realms story development that Wizards of the Coast has been doing over the last few years. At launch, the majority of our adventure zones were based on stories were being told in the Realms, primarily focusing on Valindra, the Crown of Neverwinter, Gauntlgrym, and the aftermath of the Spellplague. One of our main sources of inspiration was the D&D 4th edition Neverwinter Campaign Guide, which had a number of great story seeds. We did add a number of new zones that were not directly connected to that book but were still drawn from Realms lore. In a lot of these cases we simply wanted to make sure there was enough variety in storylines, environments, and monsters you encountered to ensure we covered all of the high points of the D&D adventuring experience. Whenever we do this, we consult with Wizards of the Coast on a weekly basis to ensure these storylines match up to their expectations of what fits in the Forgotten Realms.

  • The Borderlands timeline unfurled

    by 
    Mike Suszek
    Mike Suszek
    10.20.2014

    With the recent release of Borderlands: The Pre-Sequel, Gearbox knows it may have some fans with questions on how the series' timeline is organized. That's understandable when your latest game is sub-titled "The Pre-Sequel." To bring order to the chaos, the series developer offered an "ultimate Borderlands timeline" on its blog late last week. The comic-style timeline divulges major plot points from before the original Borderlands through its direct sequel, Borderlands 2. Viewers beware: Gearbox didn't shy away from spoiling those major events in the timeline, including that of The Pre-Sequel. Our review of the latest game noted that the game is "missing just a bit of soul," but still "has the makings of a pretty great Borderlands game." The series' overarching story will continue with The Walking Dead developer Telltale's adventure game, Tales From the Borderlands, which is expected to launch this year. [Image: Gearbox Software]

  • Final Fantasy XIV shows off patch 2.4's story and Shiva

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.10.2014

    The next major Final Fantasy XIV patch will bring more story content. Every major patch does, after all. A new preview on the official site makes it clear that players will continue working with the Crystal Braves, delving further into the conflict that's brewing deep within Ishgard the threatens all of Eorzea. It also makes it very clear that players will be facing off against fan favorite Ultros in the next installment of the ongoing Gentleman Inspector Hildibrand storyline, which should delight Final Fantasy VI fans even more than their magitek armor mounts. You can also take a peek at a preview of the coming battle against Shiva; the Hard version is part of the storyline, while the Extreme battle requires players to first clear The Striking Tree (Extreme). It promises to be a pretty cool fight. Take a look at the previews, and keep your eyes peeled for when the patch is going live.

  • Captain's Log Supplemental: Exploring the story of Star Trek Online: Delta Rising

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2014

    If you think about it, Star Trek: Voyager is basically a remake of Gilligan's Island. Ship goes out for a routine trip and gets stranded, and for the next several years the crew of that ship tries to get back home and repeatedly fails. I bring this up because I recently had a chance to to on a tour of Star Trek Online: Delta Rising, and I kept thinking that "going on a tour" was just the first step before being stranded in the quadrant myself. Well, maybe not, but it's as good a segue as anything. Lead Designer Al Rivera and Senior Producer Stephen Ricossa took me on a trip through all of the various systems of Delta Rising and several of the upcoming story elements. If you don't want to be spoiled on the expansion before it goes live, you might want to steer clear, but there are some fascinating developments awaiting otherwise. When players finally warp into the Delta Quadrant, they're going to be seeing familiar faces and facing some old problems -- very old, in one case.

  • Blizzard presents Behind the Scenes on Lords of War

    by 
    Matthew Rossi
    Matthew Rossi
    10.02.2014

    If you were wondering how they came up with the idea to do the Lords of War series, Blizzard has a pretty awesome video for you to watch, up on IGN now. This behind the scenes look into the development process of the Lords of War series is interesting for what you find out you didn't get as much as for what you did. I also loved finding out that Maraad is voiced by Crispin Freeman, aka Red Arrow from Young Justice. It's very cool to get to see him explaining what he's up to in the story, and in general I liked getting to see what went into the making of this video series. You should definitely check it out. It's up on IGN right now.

  • Age of Wushu features Lingxiao City and a new game event

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2014

    Trying to take a vacation in Age of Wushu must be a daunting prospect. So you think you've finally found a nice place to just take a load off and relax up in the mountains? A quaint city surrounded by snow? Nope, turns out that Lingxiao City is controlled by a power-hungry elder and there are a bunch of groups trying to overthrow him, like the people of Snow Valley, a group of hermit mages, and an eccentric band of monks... groups with which players will need to ally once they arrive, naturally. And you came up to this mountain to get away from all of that work, too. Even more relevant, there's a new event taking place in the area with the Path of the Departed. Players take a side with one of the four factions fighting for control of Lingxiao City and fight it out among themselves, but they can also take the role of the spy, secretly sabotaging one groups efforts. All of this makes the city a hotspot of activity, and probably a very weak vacation destination.

  • World of Warcraft drops spoiler-filled cinematics

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.22.2014

    Some World of Warcraft players want to know the whole story of an expansion before they've even started playing. Some others would prefer to know nothing about the game until it's time to play, experiencing everything completely fresh. If you belong to the latter group, you won't want to click on the latest update from Blizzard Entertainment because it's full of spoilers. It is, in fact, the spoiler-filled cinematics from all through Warlords of Draenor, conveniently collected in a single place. Why? Essentially, the development team would rather give players a clear picture of the story than force them to rely upon datamined reveals and guesses. If you'd like to be spoiled on the storyline before you can even play it, you can click on over and watch through all of the in-game cinematics in quick succession, painting a broad if not detailed picture of the game as a whole. If you'd rather not be spoiled... well, avoid that link. And the comments. And the forums. Basically, just shut off your discussion venues for a couple of months.

  • Star Wars: The Old Republic launches the Legacy of the Rakata

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.10.2014

    The Rakata are kind of a big deal in Star Wars: The Old Republic. Their influence is everywhere in both the leveling game and in the overall lore, and finding out what their deal is kind of trumps other priorities of the week. So the new Legacy of the Rakata flashpoint that's just been added to the game should be of particular interest to lore hounds, as well as anyone looking to the completion of the game's Forged Alliances storyline. The flashpoint sees players exploring the ruins of Rakata Prime, learning more about the Star Forge with Agent Theron Shan and Lord Lana Beniko, and exploring the ruins with smuggler Jakarro. It's a tactical flashpoint, as well, which makes it that much easier for players to explore and discover more of the story while leading into the next major expansion storyline. If you're interested in seeing what the Rakata left behind, you can log in now and try the flashpoint out.

  • Text adventure 'game' offers a taste of what clinical depression is like

    by 
    Chris Velazco
    Chris Velazco
    08.22.2014

    Unless you're deep in the throes of it yourself, actual, clinical depression can be incredibly hard to wrap your head around. Sure, you can scroll through the Wikipedia article all you like, but intellectually knowing about and feeling depression are two completely different beasts. Zoe Quinn's Depression Quest (which recently hit Steam after a year floating around on the web) is an experience that sort of straddles the line between the two, and -- in spite of a related mess that's still unfolding -- is still worth checking out.

  • Final Fantasy XI's August update is live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.12.2014

    At long last, players in Final Fantasy XI won't need to use macros to handle gear-swapping; the game's August update adds an equipment set manager to let you swap sets easily and painlessly. Oh, and it adds new Seekers of Adoulin missions as well as a variety of other content, so that's nice. But really, no equipment-swapping macros any more -- that alone should change people's lives. The update also adds Alluvion Skirmishes, new alter egos, and new NPCs to direct players toward quests, tutorials, and maps. Players will also benefit from a variety of job balance improvements and new ways to spend job points, not to mention the addition of new items as both craftable items and battle rewards. Whether you've been playing the game for a long time or just started jumping into it recently, there's plenty to enjoy within the update, and it can be downloaded now.

  • EverQuest Next unveils a new lore eBook

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.01.2014

    While Landmark has been the star of the show lately (being in very open and active testing), EverQuest Next is still humming along behind the scenes. A new eBook has just been released for players looking to get a headstart on lore for the game. "From Ash Comes Fire" focuses on twins dealing with the events following the Dragon War, a major conflict detailed in previous eBooks for the game. If you're not a dedicated fan the overall importance of the sweep of events might be lost on you, but you can still enjoy the story. It also offers a peek at the formation of the Ashen Order, which will have great importance in the main game's storylines. You can grab the novella now if you're interested.

  • Bravely Second promotes Bravely Default heroine to pope

    by 
    S. Prell
    S. Prell
    07.29.2014

    Square Enix is ready to shed more light on the story of Bravely Second, the upcoming sequel to last year's (excellent) Bravely Default. New details regarding the characters and setting of the game have popped up on SE's official website, while Gematsu has translations. First, there's the character of Agnes. In Bravely Default, Agnes bore the title of Vestal as she traveled to awaken the four crystals. In Bravely Second, it seems Agnes has received something of a promotion, as she's now being referred to as pope of the Crystal Orthodoxy. We imagine being pope has its advantages - like being freaking pope - but on the downside, it also makes you prime kidnapping material, which is exactly what happens to dear Agnes. The Crystal Orthodoxy headquarters are located in Guatelatio, a city that will be introduced in Bravely Second. According to Gematsu, Guatelatio guards the highway that leads to the Temple of Earth and the Holy Land. Within its walls, Guatelatio also holds the Gate of Faith, a military institution that trains Orthodox Knights. So we've got the savior of the world, a military organization, and a lot of religious undertones. What could go wrong? Guess we'll find out when - and if - Bravely Second is released outside of Japan. But then, even Japan isn't sure when they'll get their hands on the game, as Bravely Second has yet to be given an official release date. [Image: Square Enix]

  • Call of Duty: Advanced Warfare's story includes some very hostile takeovers

    by 
    Earnest Cavalli
    Earnest Cavalli
    07.29.2014

    Between the bang-bangs and the pew-pew-pews, developer Sledgehammer Games is using Call of Duty: Advanced Warfare to tell a story. The game's latest trailer proves as much. It seems terrorists have attacked nuclear power plants all over the globe in a show of unlikely coordination that causes the world's governments to topple. In the wake of this collapse, a private military corporation rises to restore order to humanity. Unfortunately, that corporation is lead by Kevin Spacey in full megalomaniac mode, and after cleaning up the streets he uses his company's military might to assume de facto control over the planet. Are you a bad enough dude to rescue the planet from one of America's finest living actors? If you do, will any scenery remain unchewed? Find out on November 4 when Call of Duty: Advanced Warfare makes its official debut. [Image: Activision]

  • Know Your Lore: Quests, story, and you in Warlords of Draenor

    by 
    Anne Stickney
    Anne Stickney
    07.27.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. A new expansion is certainly about delivering new content, but it's also a vehicle for story progression -- and the end of Mists of Pandaria left behind plenty of questions waiting to be answered. Unfortunately, any questions having to do with Pandaria or Azeroth will have to wait, as we have other, more pressing matters to think about. In Warlords of Draenor, the Iron Horde looms just over the horizon, a threat eerily reminiscent of the old Horde that began the First War so many years ago. Except the Iron Horde is stronger, more organized, and bolstered by the knowledge of just what's on the other side of that Dark Portal they are constructing, thanks to Garrosh Hellscream. That story, the story of Warlords of Draenor, is taking us in a different kind of direction, the likes of which we haven't seen before. While Mists may have pushed the button on innovation as far as max-level content was concerned, its seemingly never-ending cycle of daily quests upon daily quests quickly grew from entertainment to frustration as players quickly grew tired of the cycle of daily gated content and rewards. Warlords has none of that -- but it does have a whole host of new ways to make the story feel important, without overpowering how the player approaches the game. Please note: The following Know Your Lore contains small spoilers for Warlords of Draenor.

  • Battlefield Hardline's story makes good cops bad cops

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    07.27.2014

    We can't uphold or defy the law in Battlefield: Hardline until 2015, but thanks to San Diego Comic-Con, we can get a sense of what will unfold in its single-player content right now. According to Polygon's report, Hardline's story follows a pair of straight-shooting cops as they're set up by another group. As a result of being framed, they land in prison, faced with fighting their way out before settling the score with the people who put them there. Polygon notes a video shown to panel attendees depicted urban environments, as well as a scene following Hardline's lead cops as they storm a cocaine warehouse in a desert-like area. A crime lord named Roark owns the facility, and given his profession and choice of locale, we can't imagine he's receptive of any stop-ins from local law enforcement. Eugene Byrd (Bones), Kelly Hu (Arrow) and Benito Martinez (The Shield) will have significant roles in Hardline's story, with Mark Rolston (The Departed) playing Roark. Wendy Calhoun, co-producer of Justified, is serving as a narrative consultant, with The West Wing editor Bill Johnson working as Hardline's performance director. [Image: EA]

  • SWTOR's lead writer teases future story updates

    by 
    Jef Reahard
    Jef Reahard
    07.23.2014

    BioWare writer Charles Boyd has posted a blurb on the Star Wars: The Old Republic website that talks about the game's story and how it will move forward. Boyd says that the first chapter of the next major storyline is currently available via the Assault on Tython and Korriban Incursion flashpoints. This three-part Forged Alliances arc will lead "directly into our next major story expansion, our largest since Rise of the Hutt Cartel," Boyd teases. He says more info will be coming soon.

  • WoW's Warlords of Draenor beta: Questing, mechanics, and concerns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.23.2014

    Tell me if this sounds familiar if you've played World of Warcraft: Your faction's forces are unexpectedly trapped in a strange new world with some familiar elements but a large number of unfamiliar ones. You are facing both the other faction and a new almost unknown foe, forcing you to seek allies immediately. Unfortunately for you, the local inhabitants have their own customs and lives, and you're going to need to start forging alliances to deal with this largely alien region. Yes, that's the Warlords of Draenor starting experience as well as the Mists of Pandaria starting experience. What sets the two apart, aside from MoP's clever use of mini-hubs moving out in a sort of spiderweb fashion, is that MoP approached its story by easing up on the pressure early in the plot. You start settling into a rhythm, putting down the conflict with the enemy a little more, dealing with the inhabitants on their terms. The overarching conflict was there, but it had time to fade into the background. Not so here; the conflict with the Iron Horde squats on your shoulder and screams at you, crow-like, preventing you from thinking even for a second that you might want to explore this strange fantasy world.

  • Camelot Unchained emphasizes horizontal progression, won't rule out story

    by 
    Bree Royce
    Bree Royce
    07.17.2014

    Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, on the last and final day of BSC, let's tackle character power and progression. Massively: We're curious about how, exactly, the vertical progression will keep new players competitive. After the initial rush, new players will spend a long time being less powerful than their player enemies. What exactly is the benefit to creating the equivalent of a long level grind in a PvP game that lacks PvE? Isn't the team worried that power discrepancy might cause newcomers to wash out the same way raid gear or levels might in a game with both PvE and PvP? CSE's Mark Jacobs: Not at all. First, the horizontal nature of this game means that while the veteran player will have some scaling in his stats and abilities, the difference will be a lot less than in any MMORPG I've played. Please keep in mind one of the things I said during our Kickstarter, which is that I want a new player to be able to meet a veteran (just for example, say a six-month one) on the field in a 1:1 match. The new player needs to know he has a chance of either winning or at least putting up a good fight. Now, compare that to any other MMORPG that has meaningful PvP or RvR, and can you say the same thing? I know it wouldn't be true in any I have played.