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  • Why I Play: Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.21.2012

    Star Wars: Knights of the Old Republic was one of the best games of all time that I very nearly didn't play. But I'm glad I did because it changed the entire way I look at games. I don't need to extoll the virtues of that game, as people have been doing so pretty much since its release. BioWare had certainly released games in a similar vein before, but KOTOR was the one that finally compelled me to try something. My gaming world would be a far darker place without the Mass Effect and Dragon Age series. So what does this have to do with Star Wars: The Old Republic? I never would have tried any of that and never would have become a fan of BioWare were it not for KOTOR. And both Star Wars: The Old Republic and its antecedent had to overcome a very big impediment: my profound antipathy toward the Star Wars franchise.

  • Drink, dice, and debauch with new Wakfu gameplay videos

    by 
    Matt Daniel
    Matt Daniel
    03.21.2012

    Drinking and gambling go together like peanut butter and jelly, so it's only appropriate that today's new Wakfu gameplay videos set the focus on the Pandawa's Pint and Ecaflip's Coin classes. The Pandawa class, as its name would imply, is a class consisting entirely of anthropomorphic pandas with an affinity for bamboo milk and bar-room brawls. The Pandawa's Pint class "will lift both allies and enemies off their feet," but the distinction lies in how they go about putting them down. Meanwhile, members of the Ecaflip's Coin class take a page out of Harvey Dent's book and live life by the flip of a coin. Luck is the name of the game for these devoted gamblers, and they're more than willing to let their lives ride on the roll of the dice as long as a chance at victory is still in the cards, and when you make your own luck, it always is. To see these two classes in the heat of action, just grab a drink, take a seat at the table, and let the dice roll. Or, you know, just click past the cut. [Source: Ankama Games press release]

  • BioWare: There is another (free TOR weekend trial)

    by 
    Jef Reahard
    Jef Reahard
    03.20.2012

    Just when you thought last weekend's Star Wars: The Old Republic quickie was your only hope for a free MMO story fix, along comes BioWare to tempt you once again. The next Weekend Pass Free Trial period begins this Thursday, March 22nd, at 1:01 a.m EDT and ends on Monday, March 26th at 3:00 a.m. EDT. The company says its first open house was a smashing success, and just as they did last time, players will get to explore each class's origin world and faction capital. Pre-existing accounts are ineligible (as are accounts created during the first trial), and you can read all the details at the official SWTOR website.

  • BioWare talks SWTOR's 1.2 crew skill changes

    by 
    Jef Reahard
    Jef Reahard
    03.20.2012

    BioWare has laid its cards on the table with regard to the crafting changes coming in Star Wars: The Old Republic's 1.2 update. The tweaks are extensive, and designer Georg Zoeller has posted a lengthy summary on the game's official website. Among the highlights are a large number of artifice schematics included with the patch. BioWare is keen on allowing players to choose their weapon color crystals without regard to the stats, and artificers will also be "the first profession to gain some dedicated PvP crafting." Other highlights include various changes to gathering and reverse engineering mechanics as well as the ability for cybertech practitioners to sell any of their created vehicles on the auction house (the devs are removing the current bind restrictions). Get the full scoop at the official SWTOR website.

  • Blizzard acknowledges TOR's impact on WoW

    by 
    Jef Reahard
    Jef Reahard
    03.20.2012

    Is Star Wars: The Old Republic affecting World of Warcraft's subscriber numbers? Well duh, according to Blizzard producer John Lagrave. "Of course people are trying Star Wars -- our development team are trying Star Wars! I'm one of the few people who's still playing it actually, but yeah we've seen a dip in subs. It certainly has to at least be attributable to The Old Republic, but it's also attributable to people who want to wait and get Mists of Pandaria, so it's not surprising," Lagrave tells Eurogamer. He goes on to say that Blizzard is exploring its options when it comes to extending WoW's trial (which currently tops out at level 20), and he also reiterates the fact that free-to-play isn't in the cards for Azeroth.

  • Star Wars: The Old Republic answers questions on 1.2 and priorities

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.17.2012

    With patch 1.2 on the horizon, most Star Wars: The Old Republic players have questions, which makes it a good thing that the game is still hosting a weekly community question-and-answer session to give players answers to those questions. This week, we've been granted a confirmation that more character slots are being planned, an assertion that new crafted items will still use existing high-end materials, and the promise that a "barber shop"-style feature is in the planning stages (even if it's not in 1.2). That last answer leads into a discussion of how the development team prioritizes updates, the pace of those updates, and what players can expect as each update goes live. As outlined in the answer, the big question is how much work any given feature is expected to take, which has to be juggled so that big features are coming out regularly without forcing development to stagnate. That means that some features have to wait for future updates -- but it seems like the team is still well aware of these issues just the same.

  • BioWare announces free SWTOR weekend pass

    by 
    Jef Reahard
    Jef Reahard
    03.13.2012

    BioWare has invited the masses in to try its Star Wars: The Old Republic MMO free of charge this weekend. Beginning on Thursday, March 15th, TOR's first Weekend Pass Free Trial will allow newbies who lack a previously active account to jump into the story-heavy online title, and the best part is that there's no payment method required. The trial includes all eight classes, their starter planets and faction capitals, and PvP warzones and low-level flashpoints. The event kicks off at 1:01 a.m. EDT on Thursday, and it wraps up at 3:00 a.m. EDT on Monday, March 19th. [Source: BioWare press release]

  • Massively Exclusive: Make your nation proud with Wakfu's newest dev diary

    by 
    Matt Daniel
    Matt Daniel
    03.12.2012

    Now that Ankama Games' tactical MMORPG Wakfu is live and operational, it's probably about time for players to start getting familiar with the World of Twelve. Thankfully, the fine folks over at Ankama have provided us with a brand-new dev diary to help players to wrap their heads around the nations and territories of Wakfu. For the uninitiated, the World of Twelve is the shared universe of Wakfu and its predecessor, Dofus. Lots has happened in the World of Twelve since the time of Dofus, however. Most importantly, a daft ogre by the name of Ogrest (presumably the older brother of Ogre and Ogrer) gathered the six primordial Dofus and used their overwhelming power to devastate the world, drowning all but seven major island nations beneath the sea. It's up to players to run these remaining nations and restore the World of Twelve to its former power. Of course, it can't all be sunshine and butterflies between the seven nations; we need a reason to kill each other! Aside from the seven main islands, there are also a number of smaller islands that contain valuable -- and sometimes exclusive -- resources. The seven nations, of course, all want to claim these precious goods for their own. Players will have to represent their nations in the battle for these minor, resource-rich islands in order to bring prosperity and bragging rights to their respective homelands. So there you have it, Wakfuians (that's totally a word, we promise). Now click past the cut for the full dev diary video, then get out there and make your countries proud!

  • Star Wars: The Old Republic subscription numbers stabilize at 1.7 million

    by 
    Matt Daniel
    Matt Daniel
    03.09.2012

    It's shaping up to be one hell of a good month for BioWare. If you consider the amount of money made by the launch of Mass Effect 3 and by the continued success of Star Wars: The Old Republic, the entire studio must be swimming in pools of gold coins a la Scrooge McDuck by now. At any rate, it would appear that Star Wars: The Old Republic's subscriber numbers have stabilized at about 1.7 million active subscribers. It's also worth noting that, according to EA's John Riccitello, the "vast majority" of these active subscribers have already used their 30-day trials, which means most of those 1.7 million subscribers are shelling out $15 per month to play the game. It'll be interesting to see how these numbers change (or don't) in the coming months, but for the time being The Old Republic seems to be doing BioWare proud.

  • GDC 2012: A peek behind SWTOR's project management curtain

    by 
    Jef Reahard
    Jef Reahard
    03.08.2012

    GDC is often described as the most cerebral of the various gaming conventions. E3 has its big reveals and booth babes, PAX has its fan-friendly hands-on sessions and general geekery. GDC, though, is mainly by developers and for developers, and last night's BioWare panel was a good case in point. The session ran for well over an hour (not counting a brief Q&A at the end), and it focused largely on the daunting management tasks inherent in a project like Star Wars: The Old Republic.

  • Have a bloody good time with Wakfu's Sacrier and Xelor classes

    by 
    Matt Daniel
    Matt Daniel
    03.07.2012

    Ankama Games' quirky tactical MMORPG Wakfu went live about a week ago, but the studio is continuing its steady drip of promotional material. Today Ankama is giving players not one but two new videos highlighting a couple of the game's classes. In the red corner, we have the Sacrier class. These bloodthirsty berserkers channel pain into power and will stop at nothing to ensure that their enemy doesn't make it out alive. Meanwhile, in the blue corner, we have the Xelor class, which brings the power of chronomancy to the table. Thanks to their ability to expertly manipulate the flow of time, the disciples of Xelor are a force to be reckoned with on the battlefield. To see the Sacrier and Xelor classes in action, check out both new videos after the cut.

  • Peek into the future of Star Wars: The Old Republic's Legacy system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.06.2012

    Yesterday, the Star Wars: The Old Republic guild summit gave players a good idea of what to expect from patch 1.2. But just hearing about things like the new Legacy features and upcoming Operations isn't enough for everyone, which is no doubt part of the reason the development team has put together a trailer for all of the new features. And while the new Operation, Flashpoint, and Warzone might be the most immediately interesting, there's a lot more on display in the trailer. In fact, the trailer shows off more of the cross-race options for new characters that can be unlocked via the Legacy system as well as the upcoming appearance modification and UI customization that the patch will add. There's also a preview of new minipets, the promise of new daily missions on Corellia, and several other tweaks to improve the game. But why take our word for it when you can jump on down and watch the video for yourself? [Source: BioWare press release]

  • Guild Summit for Star Wars: The Old Republic fielding a plethora of revelations

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.05.2012

    Would you like to be able to Force Choke people on your Bounty Hunter? Do you want your orange modifiable gear to be viable in the endgame? Are you looking for a little more variety in your Warzones? The first Guild Summit for Star Wars: The Old Republic is promising all of these things, with new information coming in a mile a minute. And if you're missing the livestreams due to work or other obligations, there's thankfully a summary available on Darth Hater covering the big points being hit. The developers are heavily discussing the upcoming patch 1.2 and all that it brings as well as fielding several player questions regarding the design philosophy. Operations are being more finely tuned and polished starting with 1.2, with future Operations meant for two tanks and potentially splitting the group into two teams for two objectives. PvP players will be getting a new set of gear to bridge the gap between fresh 50s and veteran players; there will also be gear with more pure PvP stats to minimize crossover. And if you're more the sort to roll alts, the Legacy system promises more options and combinations than you might have imagined possible. There's a great deal to digest and a lot for Star Wars: The Old Republic players to anticipate, and the event isn't nearly over yet.

  • SWTOR's Guild Summit kicks off -- and lurkers are welcome [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2012

    BioWare has assembled guilds from all across the world this week for a Star Wars: The Old Republic Guild Summit, and proceedings have already begun. Over 160 guilds have assembled in Austin, Texas, from places as far away from Norway, Brazil, and France. The good news is that even if you're not reading this post from a spot on the summit floor, you can still tune into the panels and discussions via livestream. Today's events include a patch 1.2 presentation (which is coming "soon"), discussions about operations and flashpoints, and panels covering PvP, the Legacy system, the economy, roleplaying, guild features, and the user interface. BioWare also announced its Friends of Star Wars program, which will give all current players the ability to give three one-week trials to others to check out the game. Finally, BioWare teased a new world events system. Check out all of the action on SWTOR's Guild Summit livestream right now! [Update: TORWars managed to record a shaky-cam version of the GU 1.2 Legacy video. It's now tucked behind the cut!]

  • Rise and Shiny: A bit of Wakfu, a smidge of Spiral Knights, and some Lime Odyssey

    by 
    Beau Hindman
    Beau Hindman
    03.04.2012

    This week in Rise and Shiny, things did not go as planned. This sort of thing actually happens often enough to almost be a problem: I pick out a title or am tasked with taking a look at a certain game, but communication lines are crossed and the game I was supposed to give a first impressions-style look at closes down its beta in the middle of the week. Like I said, it does happen, enough to force me to plan out my articles on a month-long calendar. Even then, things can change. So instead of talking about the game I said I was going to be this week, Seven Souls Online, I decided to go over the three games that I gleefully jumped into over the last few days. This will not be a typical first impression-style piece but instead will hint at the specific adventures I had while playing these games. These wonderful, wonderful games.

  • SWTOR putting a mailbox on the Millennium Falcon (and other Q&A tidbits)

    by 
    Justin Olivetti
    Justin Olivetti
    03.03.2012

    With the upcoming Guild Summit for Star Wars: The Old Republic, BioWare had less time than usual to answer the weekly barrage of questions sent in by players, but an honest attempt was made to address some of them. The biggest news to come out of this new Q&A is that BioWare will be improving ship functionality through the Legacy system. We know that this system will allow players to unlock beneficial and cosmetic features inside the game, and Principal Leads System Designer Damion Schubert confirms that two of those unlocks will be the addition of mailboxes and Galactic Trade Network access to player ships. Schubert also said that BioWare is on the verge of revealing all about Legacies: "Watch for more information about Legacy unlocks coming in Game Update 1.2 -- we should be dropping that Real Soon Now." Other topics covered in the Q&A include endgame crafting gear, grey alignment rewards, why BioWare is sticking to a global maintenance window, the ability to turn off the smart camera in 1.2, and the mystery of the Accuracy stat. [Thanks to Drakkonus for the tip!]

  • Star Wars: The Old Republic announces economic adjustments

    by 
    Matt Daniel
    Matt Daniel
    03.01.2012

    Economic upheaval is coming to the galaxy in Star Wars: The Old Republic's patch 1.1.5. A series of rumors and announcements from major organizations across the galaxy have been published on the official site in order to give players some insight into the upcoming changes. From all of the delicious lore tidbits, we find out that the speeder manufacturer Korrealis is retiring its Sovereign, Prince, Baron, and Commander speeders, while the Tirsa Industrial Consortium has quietly removed its Prime model speeders from the market. As a result of this decision, all of the aforementioned models are now steeply discounted, so grab them while they last. Meanwhile, the Republic Senate's Committee on Transportation and Public Safety has decided to lower the cost of speeder licenses. Speeder purchase taxes, however, are being raised in response to this move. The Imperial Transportation Authority recently passed a similar law. To top it off, the Republic has recently come into possession of some previously Empire-owned purple color crystals, and both Republic and Empire merchants have some into possession of some very rare -- and very expensive -- white color crystals. Market speculators, start your engines; there's money to be made!

  • EVE Evolved: The benefits of a subscription

    by 
    Brendan Drain
    Brendan Drain
    02.05.2012

    In last week's EVE Evolved opinion piece, I tackled the question of whether it would be possible to make EVE Online free-to-play and then devised a viable hybrid freemium business model based on other apparently successful free-to-play conversions. While this was largely a thought experiment exploring the viability of a conversion, the fact that other subscription games have made the change recently makes it more than just theoretical. The possibility that executives at CCP Games have investigated the same options makes this debate an important one to hash out in a public forum. We've established that a free-to-play EVE could potentially be viable, but this week I'd like to take the debate one step further and ask whether EVE is actually doing the right thing with its current subscription model. Subscriptions may no longer appear to be the dominant business model in the MMO landscape, but they have some major advantages that are rapidly becoming apparent as more and more games drop their monthly fees. The sale of cosmetic enhancements will only net so much money, and if a game expands into selling convenience items that circumvent grind, there's a strong financial incentive to develop grindy gameplay and then sell shortcuts. This produces a conflict of interest between developing fun games and making money that isn't present with the subscription model. In this week's EVE Evolved, I look at the benefits of the subscription model, the unique position CCP is in with its PLEX system, and the hidden dangers of convenience-based microtransactions.

  • WAKFU puts out a call for (paying) pioneers

    by 
    Justin Olivetti
    Justin Olivetti
    02.03.2012

    With WAKFU's launch rapidly approaching later this month, the information is pouring forth fast and furious from this free-to-play title. One of the biggest questions that players have at this stage is just how a game is going to make its money, and in the case of WAKFU, Ankama is certainly hoping that the experience is fun enough to warrant a regular subscription. If you're already on board with the WAKFU philosophy and wish to subscribe for a premium membership, then Ankama has a few great pre-launch offers for you. By signing up for three, six, or 12-month plans, you can net yourself plenty of in-game items as well as the esteemed title of "WAKFU Pioneer." Ankama has also published a helpful chart illustrating the differences between the F2P and subscription plans -- such as whether or not you can become an eco-terrorist (we kid you not). Other differences include the ability to own a home vs. set up an in-game shop, how many professions you can master (six vs. 16), and whether or not you can run for office. [Thanks to Derek for the tip!]

  • Gods & Heroes crucifies subs and slashes box prices

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2012

    Two business models entered Gods & Heroes' colosseum, but only one walked out alive. The crowds cheered their approval, and for a moment their bloodlust was sated. Subscriptions in the game would be no more. Today, Heatwave Interactive announced that the subscription model wasn't working out for the underperforming Gods & Heroes: Rome Rising (perhaps it did not sell enough fancy helmets) and as of today subs are a thing of the past. Instead, players can enjoy the game without a fee while the team works on creating a true free-to-play plan. In addition to making gameplay completely free, Heatwave has cleaved the price of the client in twain, reducing the cost to $9.99 for those who have yet to get it. If you've previously purchased the game, whether you were currently subbed to it or not, your account is now flagged for unlimited free play.