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  • inFamous 2 seemingly teased in Portuguese PlayStation mag

    by 
    Griffin McElroy
    Griffin McElroy
    06.01.2010

    The last page in the most recent issue of Portugal's PlayStation: The Official Magazine features a pair of eyes you might be familiar with, depending on how frequently you stare into the baby blues of your video game protagonists. Scrawl captured the image of the teasing brow, which appears to belong to one Cole McGrath, hero (or anti-hero) of inFamous. That observation is supported by the text following the image, which translates to "the announcement of a great PlayStation 3 exclusive sequel in the next ROPS." (ROPS is the acronym for the magazine's Portuguese edition.) Now that the pile of evidence indicating a sequel to last year's charged action game is teetering into the clouds, we think it's safe to expect some form of announcement at E3. In fact, we'd be shocked if ... no? We can't use that one anymore? Fair enough. [Via CVG]

  • Sony secures inFamous 2 web domain

    by 
    Griffin McElroy
    Griffin McElroy
    04.30.2010

    Sony recently made yet another addition to the growing mound of evidence for a sequel to last year's electrifying action title, inFamous. Superannuation has discovered that SCEA has registered the domain: infamous2thegame.com. You can try visiting it now, if you'd like. You're going to get a "Server Not Found" error, though. And then you're going to feel really silly. As with all web domain registrations, this could just be a case of Sony locking down the name for potential future use and preventing the uncomfortable situation of having to seize it from a third-party registerer. Still, with E3 just over a month away, the timing of the inFamous 2 domain registration could indicate that an official announcement is coming soon. Especially if, before then, Sony registers: infamous2isrealanditwillbeannouncedate3.com.

  • Sly Cooper makes glorious return ... in ModNation Racers

    by 
    Andrew Yoon
    Andrew Yoon
    04.26.2010

    Sorry if we got your hopes up, but we couldn't help but highlight Sucker Punch's recent addition to the ModNation Racers universe. Using the character creator, the team was able to whip up a Mod recreation of its PS2 mascot, Sly Cooper. While he may not be thieving on PS3 quite yet, we're glad to see Sucker Punch hasn't completely forgotten about the anthropomorphic, rascally raccoon. Of course, Sucker Punch couldn't forget to also pay homage to its PS3 hit, inFamous. A new "Artist's Spotlight" video for ModNation features a Mod version of Cole MacGrath and his lightning-themed kart. However, more impressive is Sucker Punch's track creation inspired by Empire City, complete with blast crater. With play-testing and careful attention to detail, this addition could undoubtedly be one of the most polished tracks you'll be able to play in the ModNation online community. Check out the video after the break.

  • 10 games added to PS3 Greatest Hits lineup, Sony confirms

    by 
    Griffin McElroy
    Griffin McElroy
    04.01.2010

    Looks like the Walmart ad we posted yesterday actually undersold the number of PS3 games that Sony will soon add to the $30 Greatest Hits collection. The following 10 titles will be decked in red and reduced in price in the U.S. and Canada within the next few weeks: inFAMOUS (Sony Computer Entertainment) God of War Collection (Sony Computer Entertainment) Killzone 2 (Sony Computer Entertainment) LittleBigPlanet Game of the Year (Sony Computer Entertainment) Resistance 2 (Sony Computer Entertainment) Dead Space (Electronic Arts) Fight Night Round 4 (EA Sports) Resident Evil 5 (Capcom) Soulcalibur IV (Namco Bandai Games) UFC 2009 Undisputed (THQ) That's a pretty good assortment of quality titles -- assuming, of course, that this isn't some kind of horribly distasteful April Fools' Day joke.

  • Rumor: inFAMOUS, LBP GOTY and others joining Greatest Hits

    by 
    Griffin McElroy
    Griffin McElroy
    03.31.2010

    According to a recent Walmart ad dug up by NeoGAF user ghostmind, a whole slew of new PS3 titles will soon be added to the $29.99 Greatest Hits collection. Featured on the ad are five games which will apparently get the red box treatment: LittleBigPlanet: Game of the Year Edition, Killzone 2, inFAMOUS, Resistance 2 and UFC 2009 Undisputed. Actually, according to the flyer, the games are being offered for $29.83. That, dear readers, is the Walmart difference. We've contacted Sony America to find out if the Walmart ad is authentic, but we have no reason to believe it's a mock-up. We mean, all those games are "hits," and they're all pretty "great," right? [Via 1UP]

  • GDC: How Sucker Punch built inFamous' big city with a small team

    by 
    Griffin McElroy
    Griffin McElroy
    03.11.2010

    Last year's shockingly awesome superhero title inFamous boasted a massive sandbox world known as Empire City -- a playground full of climbable, grindable, shootable objects. It was an impressive environment, made all the more impressive by a startling piece of information revealed by Sucker Punch's Nate Fox during a recent GDC panel: The whole city was created by a team of just 12 artists. Fox explained that this feat was accomplished with the liberal reusing of the game's catalog of environmental assets. For example, there were only two types of cars in the game, differentiated by hue shifts and decals. The map was partitioned into a hexagonal grid -- the inspiration for which came from the popular board game Carcassonne, Fox explained. Edges of each hex were designed to effortlessly fit together, allowing designers to make minor changes to each compartment, and paste the location into another chunk of the city. This might sound like a cheap tactic for a developer to employ, but Fox explained that a developer's time and resources are limited. By swiftly executing the creation of a game's setting, the developers are given more of an opportunity to focus on designing "evil lairs" and other memorable landmarks. Oh, and according to Fox, the industry term for these outstanding structures is "Weenies." Yes, for that reason. Yes, that is wonderful. %Gallery-26262%

  • inFamous is temporarily inExpensive, $27 on Amazon

    by 
    Griffin McElroy
    Griffin McElroy
    03.02.2010

    Did you miss out on Sucker Punch's shockingly awesome superhero simulator, inFamous? Today's the perfect day to rectify your oversight -- Amazon's offering the title for just $26.99 until the end of the day. If you're wondering whether or not it's worth this price, we'd remind you that this is a game where you can electrocute large groups of innocent civilians with a single, errant bolt, provided they're standing in a large enough puddle. Of course it's worth it.

  • PTOM rumor: inFamous 2 coming in 2010

    by 
    Andrew Yoon
    Andrew Yoon
    02.10.2010

    The latest issue of PlayStation: The Official Magazine (detailing Crysis 2) has a seemingly innocent feature called "Second to None" in its news section. Promising "the scoop on three hugely anticipated sequels slated for 2010," the magazine details Batman: Arkham Asylum 2, Star Wars: The Force Unleashed 2, and inFamous 2. Wait, what? If you didn't notice, one of these three games hasn't been officially announced. The magazine speculates that inFamous 2 will "[pick] up a significant time after the first game, offering a reshaped metropolis." A Sony representative shot down the magazine's report though, stating, "we do not comment on rumor or speculation." While Sony remains hush about an inFamous sequel, it seems reasonable to assume that it's only a matter of time before the game comes to fruition. However, the 2010 date pegged by the magazine is likely speculation: The sequel to Batman: Arkham Asylum, while announced, hasn't been dated for a release this year. Would both Rocksteady and Sucker Punch be able to turn over sequels to their summer blockbusters just one year after they release? And most importantly, would gamers even want that?

  • Joystiq's Top 10 of 2009: inFamous

    by 
    Randy Nelson
    Randy Nelson
    01.01.2010

    The likelihood that any of us will walk outside one day and -- BAM! -- suddenly have superpowers bestowed upon us is -- let's face it -- pretty much nil. (We say "pretty much," since, well, you never know.) Thankfully, in the realm of video games, such a scenario is commonplace. For the most part, we only ever get to watch as a game's lead character becomes a superhero in a cutscene, or, most commonly, the game is based on a long-established character from another medium, mainly comic books. There are a lot of reasons behind our enjoyment of InFamous, but the fact that the game let us play as an everyman while he gradually became a superhero (or supervilain) gave us a rare chance to fulfill that "what if?" fantasy in the role of a total unknown, much as we'd be. Of course, if the game only let us experience what it would be like to be a guy who could only, oh, levitate paperclips and small rocks, what'd be the point? So InFamous gradually doles out power after power, all based around electricity (with a clever mechanic for recharging oneself), the most basic of which is firing lighting from your hands. The powers not only increase in oomph -- they significantly change how the fictional open-world Empire City, with its distinct districts and demilitarized zone atmosphere, is navigated by players. Cole McGrath boasts parkour and climbing skills that put Assassin Creed II's protagonist Ezio to shame ... and that's before he can electro-grind around the city's railways or, oh, fly. While the game is great at conveying how considerable having such powers in the real world would be -- use too much force and you'll send cars flying into a crowd of innocent bystanders -- it also changes to reflect whether you're choosing to use the powers for good or evil. (Maybe you meant to toss that four-door into the crosswalk.) This introduces some twists in the fairly uneven plot, but, more importantly, changes the powers you command and the way the city's inhabitants react to you. Travel too far down one path and there's no going back. Superhero games that aren't based on comics, movies or TV shows are rare, and we can't imagine another topping this electrifying experience anytime soon. %Gallery-26262% << Back(6) | Comment | 4. Here, there be excellent games >>

  • inFamous becomes almost-Greatest Hits game, drops to $40

    by 
    Andrew Yoon
    Andrew Yoon
    12.03.2009

    Click to read the inFamous comic. Sucker Punch's superpower game has sold 1.2 million copies, according to a recent update by the PlayStation.Blog. According to Sony's rules, that's enough to make the game a certifiable "Greatest Hits" title. However, a game can't don the ugly budget box art until ten months after the game's original ship date. Until then, inFamous will get an almost-Greatest Hits price for its almost-Greatest Hits status: $39.99, effective immediately. Also, the former GameStop-exclusive power-up Gigawatt Blades will be available for all as a free PSN download, starting December 10 -- a nice freebie for latecomers to the game. Considering Black Friday has already passed, it seems like Sony may have missed the best opportunity to announce a price drop on inFamous. Of course, there might be another motive behind this move: to keep this game on the mind of video game editors (and fans) readying their GOTY lists.

  • Sucker Punch hiring network programmer, adding online support to next game

    by 
    Griffin McElroy
    Griffin McElroy
    11.17.2009

    Normally, we wouldn't write a story simply stating that a developer's next, unannounced title will include some form of online multiplayer support -- however, based on the cliffhanger ending from InFamous (and the apparent re-casting of Cole MacGrath's voice actor) it would be completely logical to assume that Sucker Punch is working on a sequel to its electrified superhero sim. Therefore, one might also assume that the company's recently posted job listing, which requests the services of a network programmer who has "experience building on-line components of video games," means InFamous 2 will have some form of online mode. We know, we know -- that's a whole lot of assumptions. Still, we're sticking to the old adage of "when you assume, you make an ass of you and me, but sometimes, you can totally predict things before they happen by simply making an educated guess." We'll contact someone over at Sucker Punch to try and help our chances. [Via CVG]

  • Actor's Twitter hints at inFamous lead recasting

    by 
    Justin McElroy
    Justin McElroy
    10.13.2009

    Before a game is really, totally announced, you've got to keep an eye out for little hints that it may be on the way. Take, for instance, the sequel to inFamous that may or may not exist. We already knew developer Sucker Punch was looking to add an artist familiar with the "urban style" that figured prominently in the first inFamous game. Now, actor David Sullivan has tweeted (as spotted by G4) that he's being considered for the role of Cole, which he says is being recast for a sequel. You may know Sullivan from the indie hit Primer, or as the subject of actor Jason Cottle's forthcoming book, Job Stealers I Totally Hate.

  • What's in a Name: Sucker Punch

    by 
    Justin McElroy
    Justin McElroy
    09.08.2009

    We loved inFamous despite its unfortunate capitalization decisions, but since it's considered rude to ask about that sort of thing, we instead grilled the folks at Sucker Punch on how they came up with their studio's name: "The other company founders and I had worked at Microsoft for a decade or so before starting our new company. Having chafed under corporate policies about what constituted an acceptable project code name, we were looking forward to giving the company a name we'd never ever get away with at Microsoft. "We came up with a list of ten or so names, and eventually my lovely and talented wife saw the list. She said (and I quote), 'I don't care what you call the company -- as long as it isn't Sucker Punch.' We figured that the best way to choose a name a 14-year-old boy would think was cool was to choose a name that a lovely and talented 38-year-old woman thought was unacceptable ... so 'Sucker Punch' it was! "After twelve years, I believe I've been forgiven." - Chris Zimmerman, Sucker Punch co-founder and development director Liked this story? Be sure to check out the What's In A Name archives.

  • Sucker Punch looking for an artist hip to 'urban style'

    by 
    Justin McElroy
    Justin McElroy
    08.31.2009

    When we read on superannuation that Sucker Punch was looking for a lead character artist -- one that "should be aware of current urban style and street fashion" -- we, like you, thought, "Oh, that's nice, Sucker Punch is making another inFamous game." But, since we're professionals, we went beyond our first instinct to see what else we could come up with. We then decided that we were pretty sure about the inFamous thing after all. So remember, if Sucker Punch is making a sequel to Marc Ecko's Getting Up (which has got to be called Marc Ecko's Going Back to Bed) or a new Jet Grind Radio, you saw the possibility roundly dismissed on Joystiq first.

  • inFamous to sizzle on the big screen

    by 
    David Hinkle
    David Hinkle
    07.29.2009

    Sony Pictures wants to bring Cole MacGrath to the big screen, with THR.com reporting that inFamous has already been drafted into a screenplay by Sheldon Turner. Best known for his work on The Longest Yard remake and The Texas Chainsaw Massacre: The Beginning, Turner managed to pique the interest of Hollywood hotshots Avi and Ari Arad, who will both produce the new film. It's not exactly a stretch, considering the two are also working on the Uncharted movie. InFamous makes for good film fodder, if we may say so. There's plenty of super badassery to watch, a love story (which all movies have to have nowadays, we guess) and – with the right lead (we're thinking Samuel L. Jackson, or maybe Gene Hackman) – this could make for one entertaining flick. Of course, being a video-game-turned-movie, the odds are certainly stacked heavily against it. [Via VG247]

  • inFamous costume hitting LittleBigPlanet on August 6

    by 
    Jem Alexander
    Jem Alexander
    07.27.2009

    inFamous may be two months old at this point, but it's never too late to reignite the flame with some LittleBigPlanet downloadable content. That's exactly what you'll be seeing next week, August 6, when two new costumes will be made available on the PSN store. Both of the costumes allow you to recreate the likeness of inFamous' Cole MacGrath though, just like in the game, you'll be able to decide whether your Sackboy will be good or evil. You can check out the good costume after the break. With this DLC already having been pushed back, it doesn't look like we'll be getting any new LBP content this week. There's also no pricing info for this inFamous costume, but we're expecting it to cost as much as other similar packs.

  • inFamous Home space encourages vandalism, electrocution

    by 
    Randy Nelson
    Randy Nelson
    07.01.2009

    PlayStation Home is becoming, well, home to a number of new game-specific spaces, the latest of which -- devoted to inFamous -- has been revealed by Sony. Set to be added to the virtual world on Thursday, July 2 (hey, that's tomorrow!), the themed location ("The Abandoned Docks of Empire City") will feature a couple of interactive goodies, including the ability for users to create graffiti designs using Sony's tool set (to prevent any naughtiness, we suppose) which can be seen -- and voted on -- by other Homers. Much more exciting, though, is a shooting gallery minigame where (after waiting in line for, like, forever, spamming the X button) Cole-esque electric bolts are used to knock down targets fashioned after Reapers, Dustmen and the like. We were hoping for a corresponding announcement of a new "Zeke's Rooftop" private space, but, alas, it's seemingly not to be, at least for now. Check out a video tour of the new inFamous space after the break, along with high-res screens below. %Gallery-67194%

  • inFamous space coming to PlayStation Home

    by 
    Andrew Yoon
    Andrew Yoon
    06.26.2009

    In a recent post on the PlayStation.Blog, SCEA's Katie Reid revealed a few random inFamous facts. According to the post, the inFamous demo is the fastest demo ever to reach 1,000,000 downloads. Will those demo downloads all turn into purchases? The biggest news hidden in the post must be the revelation of an inFamous space for Home. No other details (or images) were revealed, but we're sure it will let you walk around in a small section of Empire City. Odds are low that you'll get magical electricity superpowers when entering.

  • The inFamous comic comes to an end

    by 
    Andrew Yoon
    Andrew Yoon
    06.22.2009

    Chances are you've already beaten inFamous by now -- and boy, what an ending! (No spoilers in the comments, please.) We're proud to present you the last half of the inFamous comic, which chronicles events that occur before the game's main adventure. Get insight into John's investigation of the Cole and the Reapers. You'll even find out why there are so many manikins on Zeke's roof. Start from the beginning, or jump to the new content: Issue One Issue Two Issue Three Issue Four

  • Canadian Best Buy offers $30 inFamous, $10 Patapon 2

    by 
    Andrew Yoon
    Andrew Yoon
    06.17.2009

    According to Best Buy's "Summer of Savings" flier, Canadian gamers are getting some seriously discounted games. PSP owners can pick up Resistance Retribution ($15) and Patapon 2 ($10), while PS3 owners will be able to get this summer's big PS3 blockbuster, inFamous, for only $30. Once again, these deals are Canada only -- our American readers can finally be jealous of our mounty-lovin' friends up north. [Thanks, Bryan!]