Sundance2015

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  • Catch up on all the virtual reality news from Sundance

    by 
    Edgar Alvarez
    Edgar Alvarez
    01.27.2015

    Right now is an exciting time for VR, and this year's Sundance Film Festival is full proof of that. Over the past few days, we've experienced new virtual reality horizons and got to know some of the visionaries who have jump-started the technology. VR, arguably in its second life, has opened up a novel medium for storytelling and a way to create deeply immersive experiences for most any audience -- be it with films, video games or, why not, a full-body flight simulator. Here's the best part: This is only the beginning.

  • Oculus Story Studio is the Pixar of virtual reality

    by 
    Joseph Volpe
    Joseph Volpe
    01.27.2015

    Moments before Oculus Story Studio's new virtual reality short Lost reached its satisfying climax, I found myself in a compromised position. Sequestered in a private demo booth, I was involuntarily crouched down, covering my head in a defensive position and, I should add, squealing with delight. Lost, the first computer-animated work to come from Oculus VR's new film-innovation lab, is unlike any form of interactive entertainment I've ever experienced. And it succeeds in one very crucial respect: It's endearing. "I want to create emotions that are very appealing," says Story Studio's Supervising Technical Director Max Planck. "I want you to come out of virtual reality and have a smile. Or [experience] something very touching emotionally, just like Pixar films do."

  • Here are the first films from Oculus Story Studio

    by 
    Edgar Alvarez
    Edgar Alvarez
    01.26.2015

    Look out, Hollywood, because Oculus VR is coming for you. Earlier today, the Facebook-owned company introduced its new film division Story Studio, as it looks to broaden its horizons and experiment with narrative through virtual reality. The first short film to come out of Oculus VR's in-house movie lab is Lost, which is making its debut at Sundance. In addition to that, Story Studio has revealed that it's already working on more shorts with a VR twist to them, all expected to appeal to different audiences. Along with Lost, there's also going to be Dear Angelica, Bullfighter and Henry, plus two other films that haven't been announced yet.

  • With Story Studio, Oculus VR embarks on its Hollywood takeover

    by 
    Joseph Volpe
    Joseph Volpe
    01.26.2015

    Around the time Oculus VR began experimenting internally with the creation of tech demos, investor Marc Andreessen, impressed with what he'd seen, urged Brendan Iribe, Oculus VR's CEO, to show them off to Hollywood. Andreessen believed the medium was a perfect fit for that industry. Iribe, in turn, showed his company's prototype Rift technology to an unnamed, major Hollywood director. That director, responding the way most do when they first encounter modern-day virtual reality, enthusiastically implored Iribe to join forces and create a feature film with it. Iribe immediately balked and shot down the offer. "I don't know the first thing about movies," he says of that initial conversation. That was then. Today, Oculus VR plans to figure out the entertainment industry in a big way. With Story Studio, an in-house innovation lab focused on exploring and sharing tools and techniques to craft entertainment experiences within VR, the Facebook-owned company is embarking on a different path. Outside "guest directors" will be brought in to work with the studio and lead Creative Director Saschka Unseld, a former Pixar director, in what is essentially a VR workshop. And along the way, Oculus hopes to refine what it means to inhabit VR on a cinematic level, beginning with its first animated short, Lost, which will debut at Sundance.

  • How a former Rockstar developer is leading a revolution in gaming

    by 
    Joseph Volpe
    Joseph Volpe
    01.26.2015

    When Navid Khonsari left Rockstar Games after working as the cinematic director on several Grand Theft Auto titles, he was sure he wouldn't make another video game. Instead, he returned to his first love, documentary filmmaking and, in the process, stumbled upon the creation of 1979 Revolution. "A culmination of doing games, falling in love with narrative storytelling and now this new fascination with documentary really became the seed for 1979," he says. "That combined with my personal experience of growing up in Iran and experiencing the revolution firsthand."

  • 'Kaiju Fury!' sets the stage for 'snackable' virtual reality

    by 
    Edgar Alvarez
    Edgar Alvarez
    01.25.2015

    The 2015 Sundance Film Festival has been taken over by virtual reality, but not every project being showcased here tells a story in a different way. Some filmmakers choose to make experiences based on computer-generated imagery; others prefer a live-action feel for their work. Kaiju Fury!, a 360-degree, 3D cinematic virtual reality film, goes with the latter approach. The project is a collaboration among New Deal Studios, Jaunt VR and the Stan Winston School of Character Arts, which combined forces last year to take more of a traditional narrative approach to VR. The result is a 5-minute short that instantly reminds you of classic franchises such as Godzilla, Jurassic Park and even Gremlins. What I saw at Sundance was a 3-minute version of Kaiju Fury!, which was being screened on a Google Cardboard headset paired with a Samsung Galaxy S5. According to Ian Hunter, who wrote and directed the short, the final cut is expected to be released in roughly two months.

  • VRSE readies a production farm for experimental VR works

    by 
    Edgar Alvarez
    Edgar Alvarez
    01.24.2015

    Virtual reality is in the midst of an ongoing renaissance, sparking incredible interest from all along the spectrum, including tech giants like Facebook, young startups, big movie studios and independent filmmakers. With that in mind, VRSE, a new production company in the VR space, has taken to Sundance 2015 to reveal its big ambitions for this immersive technology. And it all starts with Evolution of Verse, a 3.5-minute short film featuring a computer-generated landscape setting and other visual effects that are designed to push the envelope of virtual reality. Over the past couple of days in Utah, I've been asked several times: "What does virtual reality have to do with Sundance?" Granted, that was brought up by people who don't necessarily keep up with the technology and film industries. Still, the question isn't without merit. To a certain degree though, this year's New Frontier event, an exhibit for creators to feature unordinary storytelling during the festival, is where you'll find the answer to that inquiry. It was there that platforms like the Oculus Rift were born, while more recently, works like Birdly, a virtual reality flight simulator, look to reach new audiences and showcase how science can interact with technology. With its VR experiments, VRSE hopes to make a big impact in the burgeoning space.

  • The Godmother of Virtual Reality: Nonny de la Peña

    by 
    Joseph Volpe
    Joseph Volpe
    01.24.2015

    "Print stuff didn't scratch the itch. Documentary didn't scratch the itch. TV drama didn't scratch the itch. It wasn't until I started building this stuff. There was no way I could do anything else. I just couldn't do anything else. I don't know even how to explain that. And I think sometimes I wanna shoot myself in the head that I can't do anything else because it just motivates me. [VR] drives me. This is such a visceral empathy generator. It can make people feel in a way that nothing, no other platform I've ever worked in can successfully do in this way." Let that stand as your introduction to Nonny de la Peña, the woman pioneering a new form of journalism that aims to place viewers within news stories via virtual reality. That vision has culminated in Emblematic Group, her content- and VR hardware-focused company that she runs along with her brother in Los Angeles.

  • Oculus gives Sundance attendees a literal bird's-eye view

    by 
    Edgar Alvarez
    Edgar Alvarez
    01.23.2015

    "People dream about flying." That's what Max Rheiner, creator of Birdly, a virtual reality experience that lets you feel what it's like to fly as a bird from a first-person perspective, said about the inspiration for his project. Rheiner, who's head of the masters program in interaction at the Zurich University of the Arts, is showcasing Birdly at Sundance 2015, as part of the festival's New Frontier exhibit, which brings creators utilizing unusual mediums to express their narratives under one roof, each with a different story to tell. In Birdly's case, that medium would be an Oculus Rift headset paired alongside a plastic surface (think of it as an inverted dentist chair) and a fan for the wind effect, creating an embodiment that's meant to spawn a full-body VR experience.

  • How a queer black filmmaker made virtual reality a reality at Sundance

    by 
    Joseph Volpe
    Joseph Volpe
    01.23.2015

    When Shari Frilot first kicked off New Frontier, an exhibit that pushes the boundaries of traditional storytelling through art and technology, at the Sundance Film Festival back in 2007, the attending press didn't quite know what to make of it or the works on display. "People came and they had no idea what we were doing, but they thought it was really cool," says Frilot of that inaugural exhibit. "And people were calling it 'art at Sundance.' So we had to fight that in the press. We're decidedly not doing an art show."