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  • Warhammer Online: Wrath of Heroes goes down swinging today

    by 
    Justin Olivetti
    Justin Olivetti
    03.29.2013

    Warhammer Online: Wrath of Heroes' final month is up and the game is scheduled to be closed at 5:00 p.m. EDT today. That doesn't mean the title will be going down without one heckuva fight! According to Wrath of Heroes' Facebook page, the developers are spending the last few hours in battle with the players. The team has also added a chance for killers to transform into vampire chickens or bloodthirsters. If you're just now finding out about the sunset and want more information, check out EA's FAQ on the closure. [Thanks to Adam for the tip!]

  • Gpotato's Sevencore meets an early demise

    by 
    Beau Hindman
    Beau Hindman
    03.19.2013

    Despite recently seeing the first of what players hoped would be a string of new content, gPotato's new title Sevencore announced today that it will be closing its doors. A forum post says that the game "has proved to be less attractive to players than anticipated and thus [it's] become unprofitable for the developer to be continued as a game." The developers hope to transition active players by undertaking the following: Reimbursing all gPotatoes spent between the 1st of February and today as well as between 30% and 75% of purchases prior to this date, Closing the in-game shop with immediate effect while considering making all shop items available for free, Keeping the game open until the end of April, Boosting experience gain and running events during the final period of the game, and Encouraging players to migrate to other gPotato games with special enticement packages. This bad news comes on the heels of the news that Webzen recently purchased gPotato and Gala-Net. Perhaps the purchase will breath new life into the developer after it showed a dip in quarterly sales when compared to the last year.

  • Warhammer Online: Wrath of Heroes is shutting down next month

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2013

    Mythic's experiment in turning Warhammer Online into a microtransaction-flush MOBA has failed. The studio announced that Wrath of Heroes will be closing on March 29th. Wrath of Heroes went into open beta in late 2011 and never officially released. Producer James Casey wraps things up with a few bittersweet memories: "I think we created something special and I would not trade the time creating it or playing it (on all those Friday Fight Fests and anonymously almost every day) for anything." While players' gems will not be refunded, Mythic is planning to release "work in progress" heroes at a quick pace and discounted rate up to the game's shutdown. Additionally, players who purchased and had gems between the first of the year and today will be treated to a free month subscription and a chest of goodies in WAR. [Thanks to Etaew for the tip!]

  • Bullet Run shutting down on March 8th

    by 
    Matt Daniel
    Matt Daniel
    02.02.2013

    Sony Online Entertainment has announced the imminent closing of its short-lived multiplayer FPS, Bullet Run. In a post on the game's official forums, the studio announced that "after much review and consideration, Acony Games and Sony Online Entertainment have mutually made the decision to discontinue development on the free-to-play FPS game, Bullet Run." SOE will be officially sunsetting the game on March 8th, 2013. Until that time, however, the servers will remain up-and-running for any players who want to have one last hoorah before the game takes its final bow. Membership billing, however, ended yesterday, February 1st. Any players who still had time on their Platinum Memberships as of that time will receive a "pro rata refund for any time remaining on [their] Bullet Run subscription[s]" from SOE. The full details can be found on the game's official forums, and we wish the best of luck to the game's dev team in its members' future endeavors. [Thanks to Jack Pipsam for the tip!]

  • Glitch preserves game memories via encyclopedia

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2013

    It's slightly unusual to get a "post-game update" from a closed MMO, but then again, Glitch always was unusual. Tiny Speck wrote a post to thank players for the support and encouragement received following last month's sunset and also to let everyone know that the team is preserving Glitch's art assets and memories through the website's encyclopedia under a Creative Commons license. "When we shut off the servers on December 9th, players left thousands of notes scattered throughout the world. They were wonderful -- sometimes sad, sometimes funny, occasionally weird, and always heartfelt," the team wrote. To honor the players, the staff has included these notes in Glitch's encyclopedia on the location pages. Tiny Speck says that the encyclopedia and other assets will remain up and running even as the rest of the website spins down in upcoming months.

  • City of Heroes fan videos pay tribute to the game's legacy

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2012

    The game may be cold and gone at this point, but City of Heroes still lives in the warm, beating hearts of its fans. Two players endeavored to create tributes to the game that would endure long past its expiration date, and Massively thinks they should be shared with the larger community. The first video, City of Heroes Remains, sees Paragon City being pummeled into the ground by a fiery meteor shower, only to be rebuilt by its heroes after the event. It's a movie-quality production full of special effects and stunning views of the city, set to a couple of perfect songs. The second video, Memories, is a longer, quieter look at the end. In it, a costumed crusader pays a final visit to City Hall where he hangs up his tights for good -- but refuses to let go of a backpack full of memories. We've got both videos for you after the jump, but be warned: You may need hankies.

  • Family Guy Online to shut down next month

    by 
    Justin Olivetti
    Justin Olivetti
    12.22.2012

    Get your Quahog gaming fix soon because Family Guy Online is not long for this world. The game announced that it will be shutting down next month on January 18th. Family Guy Online is currently in open beta, which means that it will have never officially launched before spinning down. The game will refund any cash purchases made during the last two months (from October 22nd through December 21st). If you're curious how this interactive version of the TV animated series performed, you can check out Beau's Rise and Shiny expedition. [Thanks to Matthew for the tip!]

  • The Think Tank: What's your solution to save closing MMOs?

    by 
    Shawn Schuster
    Shawn Schuster
    12.13.2012

    In the spectrum of entertainment, MMOs are still relatively young. When the original MMOs were created in the late '90s, I don't imagine the innovators thought much about what would happen if millions of people got hooked on these games, built solid relationships, put thousands of hours into their characters... and then it all went away. The consequence of that unique situation is a lot more painful than most early developers could have imagined, yet it's happening more frequently. With the closure of popular MMOs like Star Wars Galaxies, City of Heroes and more, some players are a bit irritated at the genre as a whole. Not too many other time-investment hobbies can completely go away as quickly as an MMO. So what does the Massively staff think is the solution? Do we turn to F2P publishers to throw some cash shop Band-Aids on the game and nudge it back into the wild? Do we bypass legal avenues and look at emulators? Is there even such thing as a solution?

  • Glitch's creator on the game's failure: 'Too foreign of a concept'

    by 
    Justin Olivetti
    Justin Olivetti
    11.30.2012

    If you're looking for just one reason why Glitch is sunsetting, you're out of luck. If you're looking for many, many reasons why Glitch failed, then all you have to do is pull up a chair in front of Tiny Speck's Stewart Butterfield and listen to him talk. Butterfield spoke with Gamasutra about the myriad of reasons why Glitch didn't take and ultimately had to be shuttered. "Ultimately if I have to identify one thing as the problem -- I don't think there is just one -- but if I had to choose just one," Butterfield said, "I think the game was too foreign of a concept for most people." He pointed out that while there was a devoted fan base who "got it," marketing the title presented severe problems throughout most of the game's lifespan: "There haven't ever been other non-combat MMOs that are based on absurdity, humor, and whimsy. I'm not sure anyone has the specific expertise in making this thing work." Other failures that Butterfield identified was a lack of fun gameplay until recently, the decision to do the game in Flash instead of for mobile platforms, large expenditures of money, and Tiny Speck's big team drawing salaries.

  • Join Massively tonight as we stream City of Heroes' final hour [Updated]

    by 
    Bree Royce
    Bree Royce
    11.30.2012

    November 30th is a dark day for City of Heroes fans. Three months ago, NCsoft announced that it would be pulling the plug on the popular superhero MMO and shuttering Paragon Studios, the team behind the magic. The game's date of execution has now arrived; the MMO will draw its final breath tonight -- or tomorrow, depending on your time zone. The servers will shut down at 3:00 a.m. EST Saturday morning (midnight tonight on the West Coast). Never the type to go quietly, the Titan Network crew has organized a final Unity Rally; it will begin at 2:00 a.m. EST tomorrow morning (11:00 p.m. PST tonight) and take place at Atlas Park's City Hall on every server. Join Massively tonight as we livestream a final farewell to the game and record the event for posterity (or just people who fell asleep). And while you wait, you can go join the latest #SaveCoH campaign, this one a Hail Mary pitch to Disney. Farewell, Paragon City. Your innovation and creativity will be missed. [Update: It's gone, heroes. We've uploaded the stream after the cut for those who couldn't be there in person.]

  • A Mild-Mannered Reporter: The end of the city of heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.28.2012

    "Name?" "Mr. Swift." The small man on the other end of the table sighed as if he'd heard the punchline too many times already. "Sir, I understand that you're unhappy about recent events, but this is a necessity. I don't want to keep you here longer than necessary, but I can throw you in jail for a night for obstructing this audit. I'm not asking for your moniker; I'm asking for your name, and it's only out of politeness." He tapped the side of his laptop for emphasis. "Now before I have to look it up -- your name." It was a little thing, really. But it felt huge. "Orson Herschel Siegal," Swift replied, purposely looking away from the auditor and searching for something in the stark white room to pull his attention away.

  • Jukebox Heroes: City of Heroes' soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    11.27.2012

    Really, how could it be anything else this week? By the first of December, a major MMO influence on my life will be gone for good. We will talk about it in the past tense with wistful tones, remembering the superheroic escapades and villainous schemes. It will be given a place of honor in many of our memories, and I truly believe that City of Heroes will echo throughout the industry and community for years to come. One of those echoes is the game's score, which will endure, as does every MMO's soundtrack. When I first started playing City of Heroes in 2004, the music made a big impression on me. It painted a picture of the game's locale and atmosphere perhaps better than anything else. Heck, you could play the game with your eyes closed and know which zone you were in by the music cues. That's how integral the score was to the game. So this is my final send-off to City of Heroes: a look at the highlight from its soundtrack from the launch through Freedom. Goodbye, City of Heroes... I'm going to really miss you. I won't miss the whine from the force field bubble, but I'll miss almost everything else.

  • MMObility: Why the closing of Glitch matters

    by 
    Beau Hindman
    Beau Hindman
    11.23.2012

    When it was announced that Glitch was closing, I felt a blend of shock and sadness. Glitch is one of my favorite MMOs, but it's special for a number of reasons. The game achieved a lot in a crowded market that is filled with the same gameplay, same lore, and same stock characters that we have seen for years, and it achieved all of this within a Flash-based browser environment. The official announcement gave us a lot of clues as to what happened, but it looks like the money was just not enough to keep the game afloat. It's also very possible that the money was enough, but just barely. Running a business is hard, and running an MMO that is so unique and unusual can be the same as living paycheck to paycheck. It's stressful and scary when the future is never certain... sometimes it's easier to call it quits.

  • Glitch closing down, cites limited audience

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2012

    The word is out and it is sad: "Glitch is over." Tiny Speck delivered the shocking news today, saying that the 2-D browser title will be closing forever on December 9th. The team said that it is "heartbroken" to have to announce this, and apologized for letting its fans down. Apparently, the game simply could not find a critical mass large enough to be financially viable. The developers explained it simply: "Unfortunately, Glitch has not attracted an audience large enough to sustain itself and based on a long period of experimentation and our best estimates, it seems unlikely that it ever would." While Tiny Speck will continue with a smaller team working on other projects, many of Glitch's developers are now looking for work elsewhere. The studio posted a closure FAQ that included reasoning behind the shutdown and information on how to obtain refunds for money spent on the game. [Thanks to everyone who sent this in!]

  • The Soapbox: No game lives forever

    by 
    Justin Olivetti
    Justin Olivetti
    10.16.2012

    The lifespan of a video game is a funny thing. There are some games that have a definite end, yet you'd wish they'd last forever. These games measure life in replayability, run-through length, or multiplayer matches, but they lack permanence and persistence. Still, you can usually dust them off years from now and still have fun with them. MMOs are a different breed, aren't they? They promise the inverse of the solo game, with a world that goes on, content that keeps flooding in, and the illusion that it will last forever. Yet when the switch is turned off, there's no going back. You can't pick it up 10 years from now and give it another go. It's why the news that an MMO is closing up shop comes as such a devastating blow to many of us. As MMOs attempt to emulate the persistence of life, so too do they illustrate the finality of death.

  • Ten things to do in City of Heroes before it's gone

    by 
    Bree Royce
    Bree Royce
    10.05.2012

    A year ago to the day, I grudgingly, sorrowfully published Ten things to do in Star Wars Galaxies before it's gone. SWG was my favorite MMO of all time, and I was devastated to see it canned for licensing reasons, but I wanted to do it justice, and hey, at least I had my second-favorite MMO to fall back on, right? City of Heroes -- now that was a game that had staying power! Welp, so much for that. As we've been covering for the last month and change, NCsoft is pulling the plug on City of Heroes come the end of November, and the genre is faced with the loss of yet another pioneering and ostensibly profitable MMO long before its time. While there are still soldiers fighting for that slim chance NCsoft might sell the game to a willing investor, the likelihood is that it's game over for Paragon City, at least in its current incarnation. Fight on, I say; don't give up. But make sure you enjoy the game that exists right now, too. Log in. Play. You may never get the chance again. Today, I'll tell you 10 things you should do in City of Heroes... before it's too late.

  • Phantasy Star Universe is gone for good

    by 
    Elisabeth
    Elisabeth
    09.27.2012

    Saying goodbye to a game you love is sad. Phantasy Star Universe has been in the process of bidding its players adieu for quite some time, beginning by departing from the PS2 and PC platforms two years ago. Since then, players have been clinging to the XBox 360 servers and dreaming of a happy future. Today, with the closure of the Japanese PSU servers, players had to bid the game a final farewell. Fans got together on the PSO World forums to share memories and final screenshots. [Thanks to savvy reader Kassandra for the tip.]

  • City of Heroes issues sunset FAQ, event schedule

    by 
    Bree Royce
    Bree Royce
    09.26.2012

    Paragon Studios -- or what's left of it -- has just released an FAQ aiming to clarify the sunset process for its doomed superhero MMO City of Heroes. Like last week's status update, the FAQ reminds players that the game will formally close down on November 30th, and though you can spend existing cash shop points, you cannot create new F2P accounts or upgrade your existing account to VIP. The FAQ outlines the refund process in detail; NCsoft will be refunding outstanding subscription and gametime card balances. In happier news, Assistant Community Manager Jessie "Hitstreak" Lawrence took to the forums this afternoon to post the schedule of sunset events, which appear to be existing holiday and themed events from seasons past: Summer Blockbuster: October 5 - October 8 Double XP: October 18 - October 22 Halloween Event: October 26 - October 29 Winter Event: November 9 - November 12 Rikti Invasion: November 23 - November 30.

  • City of Heroes reveals pre-sunset billing and refund plans

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.18.2012

    NCsoft has been silent regarding the impending shutdown of City of Heroes past the initial announcement. An update has finally been posted, one that promises sunset events hosted in-game in the lead-up to the shutdown, although exact times and dates are not yet included. What is detailed is the policy for VIP status and the refund policy for players who had recently purchased Paragon Points. Anyone who had an active subscription for VIP status as of September 1st will be granted VIP status for the remainder of the game's operation. Players whose subscriptions had lapsed will be unable to renew those subscriptions, unfortunately. Any subscription fees paid as of September 1st and the value of any Paragon Points purchased on or after August 24th can also be fully refunded to you. Players with game time cards will need to contact support to receive a refund. It's certainly not the update that players have been hoping for, but it's at least a step toward knowing what will happen next with the game.

  • The Daily Grind: Would you still play if you had to start over?

    by 
    Bree Royce
    Bree Royce
    09.10.2012

    In their struggle to save their game from sunset in November, City of Heroes fans are faced with a dilemma: What if their heroic measures work but only halfway? What if they manage to save the game but not the team and the game stays on life support? Or what if they save the game and the team but not the servers and everything on them -- would people still play? That exact situation has already hit Ryzom players, whose servers are set to be wiped and consolidated in an effort to keep the game online. So suppose your favorite game lost all of its data for some reason. Your characters are gone, with no hope of retrieval. No levels. No currency. No twinking gear. No achievements. No vet rewards. No guilds. No resources. All of it, gone. Would you start over? If not, would you take it as a sign to play another game? And if so, what would you do differently the second time around? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!