Super-Street-Fighter-IV

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  • Super Street Fighter IV Team Battles and Endless modes detailed

    by 
    David Hinkle
    David Hinkle
    11.16.2009

    Capcom recently fired off a fact sheet in our direction for Super Street Fighter IV and while most of it talks about the stuff we already knew -- additional fighters, online lobbies, car punching -- it did inform us of two new online modes for the expansion to this year's excellent brawler and hook us up with some screens of the updated lobby system. Teams of two, three and four will be able to see who's the best Hadoukener around in the new Team Battles mode, which is a "round-robin elimination" mode where "one man stays until beaten, next team member rotates in," Capcom's Chris Kramer told Joystiq. So players will be able to either control a team themselves or assign slots to other players in the room. Just don't go expecting any tagging in and out -- that only happens in other Capcom games. The other new mode is Endless mode, a one-on-one elimination mode where two players duke it out and the winner stays in the hot seat and fights the next individual queued up. If you've had any experience with DOA 4, then Endless mode is kinda like that game ... sans the ability to be a chicken in a sombrero running around a martial arts dojo. Capcom was also kind enough to include some new videos, strictly for training purposes. You can check out newcomer Juri fight T. Hawk above and, if you want some MAXIMUM gameplay footage, head past the break to see her fight Deejay. %Gallery-78315%

  • Super Street Fighter IV getting 8-person lobbies for online multiplayer

    by 
    Ben Gilbert
    Ben Gilbert
    11.10.2009

    Much to the chagrin of many Street Fighter fans trying to get their online multiplayer on, matchmaking issues and lack of a multiplayer lobby system really stood out as glaring missteps in Street Fighter IV. Thankfully, it appears that Capcom has taken the hint and will be including an eight-person multiplayer lobby for groups to observe other matches and virtually "quarter up," as it were. SSFIV's Masahiro Taguchi let the cat out of the bag on the official Japanese blog for the game (translated by Andriasang), saying that the regular ol' Street Fighter IV did not properly convey "the feeling of players gathering together for fights." He says that the ability to create multiplayer lobbies was on the table before creating SFIV, but was scrapped in favor of the one-on-one model currently in place. As frame rate can be a particularly important issue with fighting games relative to other genres, Taguchi makes a point to dispel any worries of online stuttering while observers look on to games in progress, though admitting that the process of making this lag free was a bit of a "technical feat." We're looking forward to putting Taguchi's claims to the test in 2010 when Super Street Fighter IV lands on our consoles. [Via Andriasang]

  • Super Street Fighter IV trailer unlocks bonus stages

    by 
    JC Fletcher
    JC Fletcher
    11.06.2009

    This latest trailer for Super Street Fighter IV shows off the new online modes, including the "Endless Battle" mode that allows up to eight players to play multiple matches, with the loser of each match going to the end of the virtual line; the "Replay Channel," which allows players to record and view replays together with voice chat; and a bunch of new tournament options. It's all great stuff, but we know what you came here to see: If you skip to about the 2:30 mark, you can watch Ryu car bashing and barrel bashing! Check out how excited the kilted barrel-dropping machine operator is -- he loves watching his barrels get smashed! [Thanks, Vince]

  • Confirmed: Car-bashing bonus stage returns in Super Street Fighter IV

    by 
    Ben Gilbert
    Ben Gilbert
    11.05.2009

    After scans from Famitsu all but confirmed it, Capcom today revealed that the crescendo of humanity vs. his own creations – car bashing – will return in Super Street Fighter IV. Though the image of Juri above is all we're offered by Capcom-Unity for now, various Capcom staff Twitter accounts lead us to believe we'll be hearing more about this bonus stage next week. In the meantime, we've dropped an excellent video of John Cleese beating up a car with a stick for you just after the break. You're welcome.

  • Rumor: Car punching returns in Super Street Fighter IV

    by 
    Justin McElroy
    Justin McElroy
    11.04.2009

    While Street Fighter may be the perfect symbol of man's inhumanity to man, we always considered SFII's bonus stage (which used the punching of a car as a John Henry-esque metaphor for the struggle to maintain humanity in the face of an industrial age) as the more poignant symbolism. Capcom appears to agree, as some new Famitsu scans seem to indicate that the car-punching bonus stage will return in Super Street Fighter IV. Also depicted is the barrel smashing mini-game, though that doesn't represent anything ... except that it's fun to smash barrels.

  • We get beaten up at Capcom's NYC Fight Club so you don't have to

    by 
    Ben Gilbert
    Ben Gilbert
    10.23.2009

    So what if you weren't able to make it out to Capcom's second annual NYC Fight Club last night? Don't worry, we went -- and got trounced by the competition -- in your stead. Though Super Street Fighter IV was only there for Capcom to demo (and give a small handful of community members time with), we snapped pictures of everything. We also played a mess of Tatsunoko vs Capcom in a next to final build (yes, we put the two recently revealed characters through their paces), and even shot some video of legendary Street Fighter player turned Capcom employee Seth Killian demoing new SSFIV characters in front of a roaring crowd (550 or so people over the course of the night, a rep approximated for us -- more than double last year's attendance numbers). As we weren't able to get our hands on the three new fighters being showcased (Juri, Deejay, and T. Hawk), we talked to Jamal Brewster, a gentleman who exchanged kindness for some time with Deejay during one of the night's four live demos. "He doesn't feel cheap or overpowered .. he does feel good though, like he belongs in the game -- a lot of his moves have been retained from previous games," Brewster told us, echoing sentiments from Seth Killian earlier in the night. But how did you get chosen to play the game, you lucky dog? "One of the representatives here, she was almost passing out in the corner over there, and a friend of mine and I noticed this, so we did our best to try to help her out. We sat her down, gave her some water, and the people here were so grateful that they offered me a chance to play Super Street Fighter IV and they gave me an autographed hoodie of Tatsunoko vs Capcom." In case it wasn't already clear: Yes, Capcom Fight Club is most certainly for the fans. Hit the break for a video of the new characters in action (sorry about the quality -- it was really dark) and be sure to peep the gallery below -- it's just like you were there! We'll have a hands-on of Tatsunoko vs Capcom's final two characters later on. Promise.%Gallery-76410%

  • Super Street Fighter IV's final boss being made even tougher to beat

    by 
    Ben Gilbert
    Ben Gilbert
    10.20.2009

    We're not sure how to break this to you, so we're just going to say it straight up: Super Street Fighter IV is going to have an even tougher (read: cheaper) Seth than Street Fighter IV. But we've got good news alongside that: You won't be forced to fight him over and over until you unlock that last playable character, as they'll all be unlocked right from the get go! After Capcom's Seth Killian spoke with Kotaku earlier today regarding the unbelievably cheap final boss (can you tell we're bitter?), we shot an email to him to make sure he hadn't misspoke when he said, "Seth will be even cheaper and more irritating." Killian clarified his statement for us, saying, "[SSFIV producer Yoshinori] Ono himself promised that Seth would be even more challenging ... 'cheaper' and 'more irritating' are premature since the AI isn't finished but he isn't going to be a pushover." When we wrote back, terrified that we'd never get to play the game's entire cast of characters, he reassured us that, "All characters are unlocked to start." We'll be getting our hands on SSFIV later this week and hopefully we'll get to find out just how much more difficult Seth is becoming.

  • GameStop suggests $40 price for Super Street Fighter IV

    by 
    David Hinkle
    David Hinkle
    10.16.2009

    With Super Street Fighter IV proposing to add eight new fighters to the already content-rich SFIV experience, we could easily envision Capcom charging top dollar for the title -- despite Capcom's comments to the contrary -- but that doesn't appear to be the case. According to a GameStop listing, the retailer pegs the release down to March 23, 2010, which certainly falls in line with Capcom's quoted "Spring 2010" placeholder, and suggests the game will have a $40 price tag. Look, Capcom, all we're going to say is this: the price isn't an issue, but in all of your tinkerin' with this and that, you better not mess with our favorite character, Dan -- or we will find you ... and likely grovel at your feet, asking you to change him back. [Via Destructoid]

  • Super Street Fighter IV producer wants to expand online mode, add more original characters

    by 
    JC Fletcher
    JC Fletcher
    10.08.2009

    In an interview with Famitsu, Super Street Fighter IV producer Yoshinori Ono did a lot of hinting, but didn't really offer any specifics about the new Street Fighter IV update. For example, he declined to explain what's going on with the changed Ultra Combo gauge, though Famitsu speculates the mark in the middle is a Roman numeral I, to denote the first of multiple meters filling. However, there's still enough information to be interesting in Andriasang's translated synopsis. Ono said he wanted to expand online play, to more closely approximate the excitement of being at a tournament. Online match viewing is something Ono hopes to add to the game, making Street Fighter more of a spectator sport. He also said he wanted to augment the Replay Viewer feature in some way. As for the most noticeable new addition to Super -- the new characters -- don't expect Juri to be the only original character among a bunch of old Street Fighter series also-rans. Ono said he wanted to add more original characters who, like C. Viper, are at "the borderline of what fans might accept" using unusual fighting styles.

  • Super Street Fighter IV introduces Dee Jay, Capcom not ruling out arcade release

    by 
    David Hinkle
    David Hinkle
    10.01.2009

    T. Hawk and Juri managed to bogart most of the spotlight of Super Street Fighter IV's reveal, but there's a third character crashing the party now: Dee Jay. The Jamaican with a taste for tunes (and kicking you in the face!) returns and takes up a healthy amount of real estate in the new trailer above. The video isn't the only update on the Super Street Fighter IV front, as the game's official blog (translation) mentions Capcom is considering an arcade update. Producer Natsuki Aizawa says while Capcom is looking at the PS3 and Xbox 360 as the main platforms for the expansion, there's still "a chance" it'll come to arcades. "One thing I absolutely want to get across is, we most definitely haven't given up on the arcade Street Fighter IV," she says. We're sure that matters to most Japanese gamers. As for America, we all know arcades are more elusive than the Great Sasquatch. Source - New trailer Source - Capcom says arcade release of SSFIV a possibility [Via Andriasang]

  • Super Street Fighter IV confirmed, eight fighters added

    by 
    Griffin McElroy
    Griffin McElroy
    09.28.2009

    Looks like the rumors and speculation were spot-on -- Gamespot just revealed the first details on Super Street Fighter IV, a new version of the brawler released earlier this year in the U.S., which will rebalance the game's existing characters and add eight new fighters to the roster. For now, the only confirmed fighters we know are series regulars T. Hawk and Dee Jay, and a brand new female pugilist named Juri. Due to the minor scope of the changes, Capcom won't be charging full price for the title -- however, the character balancing is drastic enough to prevent cross-game matches between SFIV and its Super iteration. The game is due out in Spring 2010 for the PS3 and Xbox 360. For more details about the updated Hadoken simulator, check out Gamespot's initial impressions. To see the complete version of the A-ha-esque trailer which was teased earlier today, watch the video after the jump.

  • Rumor: Super Street Fighter IV unveiling tomorrow

    by 
    Griffin McElroy
    Griffin McElroy
    09.28.2009

    Capcom recently launched one of the most nebulous video game teaser sites in recent history, hinting at an update for Street Fighter IV. All said site displays is a short video clip of what we believe is the music video for A-ha's "Take On Me" spliced together with footage of some sort of fluorescent fluid swirling lazily down a toilet drain. Also, a date and time: "2009.09.29. 17:00 JST." Whoa. Capcom's on Joystiq Standard Time, too? Fortunately, French site JV247 has received a few purported, light-shedding screenshots from an anonymous source at Capcom. If legit, these screens reveal the existence of the oft-rumored Super Street Fighter IV -- a retail game (or perhaps just a DLC expansion) that will add at least two Street Fighter regulars to the game: Juri and T. Hawk (seen above). These screens look like the real deal, but details from the source are scant. Stay tuned -- an official announcement is expected within the next 24 hours.