swtor-class-guide

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  • SWTOR: So you want to play an Imperial Agent

    by 
    Matt Daniel
    Matt Daniel
    12.12.2011

    Espionage! Subterfuge! Classy accents! Such is the life of Star Wars: The Old Republic's Imperial Agent. If a career full of clandestine operations and lots of assassination sounds like a good time to you, then the Agent is your class. Agents can fill one of two roles: ranged DPS and healing/melee DPS hybrid. Whether you prefer to keep your friends alive, shank an unsuspecting opponent, or put a blaster round in someone's head from a mile away, the Agent's got something for you. Did I mention the sexy accent? Mmm.

  • SWTOR: Advance your classes

    by 
    Larry Everett
    Larry Everett
    12.12.2011

    Although the idea of advanced classes in MMOs is not new, the developers at BioWare have combined the holy-trinity combat roles into something unique as you level up your Star Wars: The Old Republic character. Traditionally, you choose your group combat role right at the beginning of the game. If you play a Monk, you're a healer; if you play a Warrior, you're a tank; and if you play a Mage, you're DPS. In SWTOR, your class primarily determines your story. Your combat role is only a minor consideration. For instance, when a Bounty Hunter picks an advanced class at level 10, he may choose to be a Powertech, which grants him either tanking or DPS abilities, or he may choose to play a Mercenary, which grants him DPS or healing abilities. Every class works this way: After you finish the starter world quests you are shipped off to the Imperial or Republic fleet. If you are level 10 (and most people should be), you will automatically be granted a quest to speak to a special trainer who asks you which of two advanced classes you'd like to take. Choose wisely; currently, you cannot unchoose or change course. To help you in this all-important decision, I tried out each advanced class. None of them is terrible, but there are unique nuances to each.

  • SWTOR: So you want to play a Jedi Knight

    by 
    Bree Royce
    Bree Royce
    12.12.2011

    If it's true that gamers would rather play Luke Skywalker than Uncle Owen, then the Jedi Knight is the class to put that claim to the test in Star Wars: The Old Republic. The Knight is the Republic side's melee specialist and classic tank-mage, who supplements her melee attacks with taunts, buffs, and Force powers. She operates on the front lines of the war against the Sith, protecting her allies and representing the Jedi Order across the galaxy. Also, lightsabers. Two of them.

  • SWTOR: So you want to play a Trooper

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2011

    Whether you're attracted to Star Wars: The Old Republic's Trooper class because of the iconic Stormtrooper/Clone Wars trooper look, the ability to dish out massive damage without any pamby-namby "Force" crutches, or the chance to hop on board a sci-fi military saga, you're in for a treat. While it may lack the grace of the Jedi, the sophistication of the Imperial Agent, and the swagger of the Smuggler, the Trooper gets it done with heavy armor, heavy firepower, and heavy quips. The Trooper a strong contender for just about any role in the game except for melee combat (and even there it has a few moves). It can heal, deal ranged damage, and tank alike, so I'm not surprised to hear that there are all-Trooper guilds forming up for the game. If you like having wide-open possibilities for your character's future roles, the Trooper is the way to go. The Trooper begins his journey on the war-torn world of Ord Mantell (alongside the Smugglers), where he's been recently recruited by the elite Havoc squad to tackle the toughest missions out there. You may not feel elite at the beginning, with light armor, an aged blaster rifle, and only a small handful of skills backing you up, but trust me -- by the end of your journey on Ord Mantell, you'll be ready to rock with the big boys.

  • SWTOR: So you want to play a Bounty Hunter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    So you're thinking of being a Star Wars: The Old Republic Bounty Hunter, are you? It's a fine choice of profession. Challenging work, definitely. Requires a lot of travel, a quick draw, and a willingness to take on impossible odds. Some Hunters might see themselves as the avenging hand of the law, some just want to get paid, and some of them genuinely care about the Sith cause. But at the end of the day, every Bounty Hunter lives according to the same code: Find the mark and get paid for the job. Of course, the in-game Bounty Hunter has all the tools needed to make that happen. With a plethora of tricks in his suit of armor, Hunters can do everything -- provide field medical support, keep targets occupied long enough for others to take them down, or even just waste everything with a plethora of missiles. There are a lot of options available to players who go down the route of the Bounty Hunter, and it doesn't hurt that the entire class oozes with style and intrigue from the start.

  • SWTOR: So you want to play a Sith Inquisitor

    by 
    Matt Daniel
    Matt Daniel
    12.12.2011

    OK, enough of these goody-goody Jedi, all right? It's time to come to the Dark Side of Star Wars: The Old Republic, where the Sith Inquisitor reigns supreme. The Inquisitor fills a variety of roles within the ranks of the Empire, from healing to ranged DPS to melee DPS to tanking. There's an option for any playstyle, which makes the Inquisitor a great character for the indecisive among us. Also, you get Force Lightning, so that's pretty cool. On your journey as a Sith Inquisitor, you begin as a slave who has recently discovered his (or her) Force-sensitivity. As you arrive at the Sith Academy on the red planet of Korriban, you're faced with a simple choice: Become Sith -- or die.

  • SWTOR: So you want to play a Smuggler

    by 
    Larry Everett
    Larry Everett
    12.12.2011

    If someone were to ask Star Wars fans which of the characters had the most personality, most likely they would answer Han Solo. In the Expanded Universe, and most notably in the Star Wars video games, smugglers always mirror this dashing rogue of a character archetype established by none other than Harrison Ford. If that's why you're wanting to play the Smuggler class in Star Wars: The Old Republic, then you're in luck because you'll get exactly what you're hoping for. The SWTOR Smuggler starts out on the world of Ord Mantell, a fringe planet on the brink of civil war. Of course, being a Smuggler, he breaks through the planetary blockade to deliver his shipment of weapons to gangsters on the ground. After that, things get really interesting...

  • SWTOR: So you want to play a Jedi Consular

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    Peace. Serenity. Harmony. These are some of the touchstones of the Jedi order, and they are the values that the Consular embodies. Where the Jedi Knight is meant to be the military and defensive might of the Jedi Order, the Consular is instead a teacher, a defender, and a scholar of the mysteries of the Force. If a Knight can be seen as a paladin, then the Consular is the gentle monk, teaching others and seeking out new mysteries for spiritual purposes. Of course, the war against the Sith Empire means that there is no opportunity for these scholars to remain passive, but the Jedi Consular does not act with rash and overt motion. Instead, Consulars remain subtle, either slipping through the shadows or calling upon the raw might of the Force. In battle, they may specialize in a variety of roles, but all Consulars take a more cerebral approach. For them, the war is not their truest focus -- what matters is learning and understanding. This war will end, and afterwards, the Consular will teach those who remain what has been forgotten in the ravages of battle.

  • SWTOR: So you want to play a Sith Warrior

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    No class embodies the Sith philosophy so completely as the Sith Warrior. Inquisitors hide and scheme, but Warriors let their passion run rampant. It's not that they lack in subtlety, merely that they are capable of channeling their passion into destructive force so effortlessly that careful manipulation is often unnecessary. In the army of the Sith Empire, they are the lords and the commanders, the highest aspirations of those with Force sensitivity, and the natural-born masters of nearly everyone else. Sith Warriors are correspondingly limited in their options on the field. They can tear apart armies or hold said armies off single-handed, but they certainly can't help patch the wounds of their comrades. But the whole class philosophy is built around the best defense being a strong offense, and the plethora of Force abilities and agile lightsaber strikes in the Warrior's arsenal give you several options while you're breaking everything that stands before you. It's a talent that comes in handy as you progress through the class questline, a story of expectations, betrayal, and the survival instincts necessary for someone to be a true Sith.