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  • WRUP: In like a lamb edition

    by 
    Mike Schramm
    Mike Schramm
    03.07.2008

    Is it just me or has March been pretty slow so far? Guess that means things will get a little crazier in the second half of the month -- with SXSW and Connect08 on the way, that's probably not too far off from the truth.But in the meantime, What aRe yoU Playing this weekend? Me, I've been in Guild Wars more than anything else lately, but I've also been jonesing for Age of Conan more than ever -- May seems like it's a long way away. I've been on an extended break from EVE Online as well, but I may get back in the mining barge this weekend if the urge hits me.What's your game in the world of MMOs this weekend?Previously on WRUP...

  • WoW Moviewatch: Second Skin Trailer and SXSW

    by 
    Moo Money
    Moo Money
    03.04.2008

    With my move to Austin complete, all that's left is to dominate South by Southwest (SXSW) this weekend. Pure West will be premiering their MMO documentary, Second Skin, on Friday, March 7th. Yours truly will be there to get the goods on all the WoW action.Tune in this weekend for SXSW tips on video editing, sound formatting, and a slew of other fascinating topics. In the meantime, check out the high resolution version of the trailer.Previously on Moviewatch ...

  • WoW Moviewatch: Black Angel

    by 
    Dan O'Halloran
    Dan O'Halloran
    03.02.2008

    Moo Money is off to Austin to cover the South by Southwest Music and Media Conference. Until she is done schmoozing the latest in Machinima talent, I'll be covering WoW Moviewatch for the next day or two. One of the first things I've found is this music video using "Cry Little Sister" from "The Lost Boys" soundtrack.Black Angel tells the story of a dark angel summoned to wreak havoc, but is imprisoned. Now he seeks the help of his sister, an angel of light. Creative use of the WoW Model Viewer, an evocative song and a strong narrative make for a compelling vid.[via WarcraftMovies]Previously on WoW Moviewatch...

  • Tracking Second Life Twitterers with Tweet Scan

    by 
    Moo Money
    Moo Money
    11.11.2007

    I first heard of Twitter, a site where you can post mini-entries of 140 characters or less, right before SXSW. In Austin, using it was practically mandatory, or you wouldn't know where anyone was. After that, it tapered off, but then suddenly everyone in Second Life was using it. However, because there's not really a search function, it's been difficult to tell who from SL actually uses Twitter.Sure, you could always use Twitter Tracking, but if you value your text messages, or have trouble with the IM client, it's hard to follow. There was once a way to find people through your Gmail contacts, but that's been disabled. Enter Tweet Scan, which allows you to search for up to five keywords and have their results delivered by email.A quick scan of Second Life turns up many people I don't have on my list. I was also able to sift through tweets about Massively, to see what our readers think. While it's not perfect, and some results will be erroneous, it can certainly make it easier to find your friends. Don't forget to sign up for inbox delivery![Via VTOR]

  • SXSW: Getting Girls Into The Game: Designing and Marketing Games for Female Players

    by 
    Kevin Kelly
    Kevin Kelly
    03.21.2007

    Boyfriends aren't the only ones facing dilemmas. Publishers and developers have been struggling to develop games that appeal to women, because they represent a huge demographic who haven't traditionally been associated with the video game market, and that translates to lost dollars. But how do you begin to approach making a game for girls, or is it even a mistake to set out to do that from the beginning, rather than just making a game that's fun?The panel first asked the question, "What constitutes a female gamer?" Jame Pinckard said, "Women aren't just this monolithic block of 'gamers', they all want different types of games. Just because a Barbie video is made for a 12 year old girl, doesn't mean a 26 year woman has to play it." Sheri Graner Ray took it a step further, adding "There is no definition of a female gamer, and trying to tack a label to them does a disservice. The female gamer is simply a female who plays games. She's just a diverse as any other market out there."

  • SXSW: Virtual Worlds and Virtual Humans: NPCs and Avatars

    by 
    Kevin Kelly
    Kevin Kelly
    03.20.2007

    This panel discussed the rise of virtual worlds, the NPCs that frequently populate them and how games like World of Warcraft are much more populated with human players and their avatars. Although it devolved into a sort of "he said/she said" argument over user-created content and in-game behaviors, it did introduce us to a particular nasty bout of griefing in a WoW realm.Apparently a player who died in real life had a funeral procession on the server she played on, and tons of her guild members and other players turned out to honor her. Of course, it wasn't long until some funeral crashers showed up and pretty much slaughtered the entire funeral party. In a way, it's sort of fitting, don't you think? Check out the video after the jump. Yes, it's been around for eons, but it sort of brilliantly explains, in a visual sense, what this panel devolved into.After this, things sort of went awry and off-course. There was a lot of verbal jabbing, both good-natured and not, throughout the rest of the panel without it really going in a particular direction. We were too busy trying to find a good spot to grief from.

  • SXSW: Digital Distribution: The Way of the Future for Gaming

    by 
    Kevin Kelly
    Kevin Kelly
    03.20.2007

    Almost everyone who has gone online with the computer or a game console has probably downloaded something at one time or another, whether it's been a song, a photo, a game, or a set of horse armor for their equine friend. But are digital downloads the wave of the future for full-on distribution? Developers are hoping so, because it will cut down tremendously on competing for shelf space at the local Mega-Lo-Mart, not to mention all those costs for printing games, manuals, boxes, shipping, and the like. The panel consisted of Craig Allen, CEO of Spark Unlimted one of the big "shelf" retailers, especially with their newly announced mega-game Turning Point: Fall of Liberty due this coming November. From the other end of things was Dan Conners, CEO of Telltale productions who is in the middle of releasing Sam & Max as an episodic game, before packaging everything up into a retail edition. In the middle (and sadly, without much to offer) was David Burks, the marketing manager for Seagate Technology. You gotta store the downloads somewhere, right? In all fairness, Seagate was one of the SXSW sponsors, and he probably felt a bit shoehorned into this panel.

  • SXSW: Serious Games: Can Learning Be Hard Fun?

    by 
    Kevin Kelly
    Kevin Kelly
    03.19.2007

    When you combine the words "serious" "learning" and "hard" in the same sentence, chances are you're going to end up with something that gamers won't like. But that's what the Serious Games Initiative is all about, developing games for "non-entertainment" purposes. Of course, the problem is games for non-entertainment tend to scare people away faster than the phrase "edutainment."That's the main problem facing Serious Games, how do they make it seem like they aren't hiding the broccoli under the meatloaf? All of the games shown off were educational in one form or another, having to do with zapping cancer cells inside the human body, or how to interact with people in the workplace. Seriously, there is a game about the proper way to run a meeting, collaborate with coworkers, and generally function in an office. Too bad it's not running on the Unreal Engine. Zing!

  • Zune viral marketer arrested at SXSW

    by 
    Ryan Block
    Ryan Block
    03.14.2007

    Now that South By Southwest Interactive is coming to a close, the SXSW music festival is getting underway -- a perfect time and place for Microsoft to get the word out about its floundering Zune. Except when a viral marketer charged with putting up those distinctive magenta Zune logo posters around town is instead became charged with, oh, what, vandalism of public property? Microsoft's primary PR firm on Zune, Edelman, had no comment on this matter at the time of press, but we hear the viral marketer in question will get either three days in jail, or three appearances in front of a judge (whichever comes first).Update: Microsoft gave us a ring with the following: "We can confirm that an employee of a marketing agency engaged by Zune was cited for hanging promotional posters at SXSW. We've launched an internal investigation and will cooperate with local authorities and festival organizers in all regards. Zune is committed to lawfully and respectfully promoting its products and services." Ok, so who's the moran / evil genius behind this thing?[Thanks to everyone who sent this in]

  • SXSW: Joystiq live at the Will Wright keynote [Update 1]

    by 
    Kevin Kelly
    Kevin Kelly
    03.13.2007

    We're live in Austin, front and center for the Will Wright keynote speech, where the attendees seem a lot more excited for this one than they did for the Dan Rather speech yesterday. I guess that might change if Dan Rather was actually working on a groundbreaking new game that has almost as much buzz around it as the Apple iPhone.Will Wright is wandering around visiting with peeps, and he his arm in a sling for some reason. As we find out, we'll let you know. Maybe he's been spending too much time Spore-ing.1:56pm: They've started playing celestial new-agey Yanni-type music and showing slides of the solar system. Maybe Will Wright has decided to become the new Carl Sagan. Now the music sounds like a twangy version of the Firefly theme song. Browncoats, FTW! The slides keep pulling farther back and showing beelyuns and beelyuns of galaxies and stars.2:06pm: Will Wright is sitting right in front of us and talking with a Tucker Carlson lookalike, complete with floppy hair and bow-tie. Wright is wearing a sort of muscle-shirt combo with the sling. It's very steampunk and aggro. We snuck a look at his XPS laptop on the stage .... no screensaver.%Gallery-2103%

  • SXSW: Game Perverts

    by 
    Kevin Kelly
    Kevin Kelly
    03.12.2007

    At first glance that panel title sounds like a very special episode of Dateline NBC's "To Catch a Predator," but the subtitle makes it a bit clearer ... for some: "A Robot, a DS, and a dot-matrix printer menage a trois." This panel was all about hacking and homebrewing, and we saw some pretty cool stuff. Bob Sabiston's Nintendo DS animation project -- this is a homebrew kit that Bob began developing after sending Nintendo a letter explaining that he was a fairly decent programmer and engineer (he is - he wrote the rotoscoping software used for the animation in Richard Linklater's A Scanner Darkly) and they sent him a software development kit for the DS. His animation and painting program is one of the best apps we've ever seen on the DS, and even the artwork he's produced on it is very impressive. Rich LeGrand got into game robotics with the Game Boy Advance, because there is a fairly limitless supply of hardware available on eBay at around $20 a pop. He reverse-engineered a robotics tool for the GBA called the Xport, which he sells through his company Charmed Labs, that lets you program and build a robot around your handheld (most people use Lego for the robot exoskeleton). He has also very successfully not been sued by Nintendo. Paul Slocum took an old Epson LQ500 dot-matrix printer and reversed engineered a box that lets him program and play music through it by changing the speeds and strengths that the pins strike the paper. It really has to be heard to be believed (it's part of the song - former dot-matrix users will hear it right away). He also uses an Atari 2600 with a modified cartridge to generate drums and "bleep" sounds. Pretty impressive stuff. We lovingly retitled this panel "How to hack up your precious hardware," but now we're thinking about cracking something open and giving it a whirl. We just wish we'd kept those old dot-matrix printers.

  • SXSW: Games + Entertainment Brands: Five Top Trends In 2007

    by 
    Kevin Kelly
    Kevin Kelly
    03.12.2007

    This panel brought together Robert Nashak, GM of Yahoo Games, Chris Charla, director of business development for Foundation 9, Charles Merrin from Real Networks, and Brian Ring, the GM of Interactive Content for Scope Seven. The purpose was to discuss the top five trends in 2007 in the realm of gaming and entertainment. When games meet entertainment brands, it's traditionally meant a game based on a movie that comes out a few weeks (or months) after the film has hit theaters. However, for the past few years games have started to be released concurrently with the films, or even before the movies come out. Hollywood studios now include video game development in the earliest stages of pre-production, and even involve game companies in the writing process.Games + Entertainment Brands also encompasses traditional board games, like Scrabble and Monopoly, being licensed for video games, and toys like Bratz and Barbie as well. We break down the top five trends that will be hitting games + entertainment brands in 2007 after the jump.

  • SXSW: The Inside Scoop - how to get a job in the game industry

    by 
    Kevin Kelly
    Kevin Kelly
    03.11.2007

    For the most part, the "Inside Scoop" about getting a job in the gaming industry sounded like getting a job in pretty much any industry, except maybe trading decommissioned nuclear weapons on the black market. They hit the main points several times, which were as follows: Have a professional looking resume. Wear clean, washed (!) clothes to any meeting or interview. Be on time. Network. Network. Network. Like any industry you hope to break into, it's often not what you know, but who you know. Although panelist Bryan Stratton did add that he had a friend who he helped get a job in the field, and he ended up making a lot less money than he should have because of his lack of a higher education. So put down the controllers from time to time and read a book, ftw ... er, paycheck.Of particular note, one panelist mentioned that the two most important applications you can learn to help get a job in the industry are ... Microsoft Excel and email. Most of the time you are going to be coordinating assets and communicating with other people, so it's highly important that you know your way around a spreadsheet, and can organize your inbox and send/receive files and then know where they are.So if you can pwn in Excel as well as you do in Gears of War, then you're well on your way.

  • SXSW: ARG! The Attack of the Alternate Reality Games

    by 
    Kevin Kelly
    Kevin Kelly
    03.11.2007

    Ever since the success of The Beast, the alternate reality game created to help pimp Spielberg's A.I. back in 2001, alternate reality games (ARGs) have been popping up left and right, most notably the I Love Bees ARG that was used to launch Halo 2. Based on what the panelists were telling us, there are a lot more coming down the pipeline.However, one of the problems was that the panel promised to help define the term "alternate reality game," but that never happened. Wikipedia calls it "an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions." Which is quite a mouthful. But that makes us wonder, does it have to use the web as a medium to be an ARG? When people used to play T.A.G. or Killer on college campuses, that was definitely an ARG ... but where did those games go?

  • SXSW: Joystiq is here!

    by 
    Kevin Kelly
    Kevin Kelly
    03.10.2007

    We've arrived here in Austin, Texas where we'll be bringing you news from the enormous South by Southwest conference. SXSW started as a music festival, grew to include film, and now has an very substantial interactive portion. This year they've beefed interactive up with tons of video game related panels, speakers, and exhibitors. Oh, and nothing huge ... just Will Wright giving the keynote. Zing!We'll be bringing you coverage from the panels, photos from the show floor, visits to the ScreenBurn Arcade, stopping by to chat with PMS Clan / Frag Dolls, stories from Austin, and of course we'll be liveblogging Will Wright's keynote. With any luck, we'll also follow him to his car and demand a demo copy of Spore. So look for a report on that here, or a photo of us on TheSmokingGun.