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  • The Daily Grind: What features would you like to see combined?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.22.2009

    Some things don't go well together. Like peanut butter and soap, or open PvP in a neutral quest hub, or melee attacks for a spellcaster. On the other hand, there are some things that seem as if they'd go together so perfectly that it's a wonder it hasn't already been put into place. Final Fantasy XI's multiple jobs paired with the unique nature of Warhammer Online's classes, for instance. Or the skill-based approach of Guild Wars in a classless game such as Fallen Earth. Or Sword of the New World's multi-character system combined with, well, more or less anything. When you've played enough games, you start seeing how systems could be stapled together to produce something very different in the end, and possibly even something better than either system individually. What systems would you like to see combined? Would you want them to be in a current game, a new game, or in a sadly-deceased game that would have been uncommonly excellent with the two things put together? Or would you not even look at systems, and just like to port the engine of one game (such as the gameplay of City of Heroes) into a totally different setting?

  • Justifying the tiered badge system

    by 
    Mike Schramm
    Mike Schramm
    11.19.2009

    Wrath is almost all wrapped up, and while we didn't know much about it before the expansion, we've all certainly experienced the token system that Blizzard implemented as they went along, where early instances drop one kind of badge/token, and then the newer instances offer up new tokens, which can then be exchanged back for the older ones and their rewards. Now that we see the big picture at the end of the expansion, it's pretty ingenious, actually, and it even allows Blizzard to beef up other parts of the game, as they did with the rewards in the new Dungeon system. Not that he needs to, but Bornakk steps up on the forums to justify exactly this kind of tiered system. Players complain that Ulduar is "useless" now that you can obtain its badges from lots of different places, but Bornakk says this system is definitely preferable to what Blizzard did in vanilla and BC, which was requiring new raiders to run through all of the old content before seeing the new and shiny stuff. They don't want the old content to sit useless (and it's not -- lots of guilds are still running Ulduar and even Naxx for the hard modes and achievements), but after the high-end raiders have their fun, it's important to get everyone else up to speed as well.

  • OnLive claims to run gaming service on iPhone

    by 
    Mike Schramm
    Mike Schramm
    11.18.2009

    OnLive is a company that has been claiming to do the seemingly impossible -- they plan to set up a sort of "cloud gaming" console, where instead of hardware in individual houses (like we have now; you buy a console for your home), they'll have hardware over the Internet, and stream your game to you like watching television. All of the processing and coding will be done on a remote server, but with signals flowing from your controller, it'll seem like you're just playing Xbox at home. It all works in theory, but in practice, Internet connections aren't solid or stable enough to send commands and full HD video back and forth without enough lag to make things unplayable. Still, without actually releasing a product so far, OnLive claims they can do it, and now they're claiming to do it on the iPhone as well. AppleInsider reports that at a recent event in New York, OnLive showed off the same game service running on "2 iPhones, a tv, and a computer" simultaneously, with gamers on all the devices able to communicate and watch each others' gameplay. CEO Steve Perlman admits it's a "tech demo," but doesn't go into detail on what that means (it could simply be a demo running separately on the devices, to show what it would be like, or I've heard of OnLive events where the server is sitting in the room next door). And of course, there's no date or information on an actual release yet. OnLive's service definitely sounds possible someday -- as Internet connections get faster and hardware gets even cheaper, it's not a stretch to think we'll eventually move the heavy processor lifting to another location, leaving much tinier consoles and PCs taking up space on our desks and TV stands at home. But so far all it seems they've got is an idea (and the money that excited financiers have put into the project). We'll have to believe it works when we see it.

  • Advancing the battlegrounds

    by 
    Mike Schramm
    Mike Schramm
    11.17.2009

    With all of the hubbub around the new LFG interface coming in patch 3.3, we haven't done much thinking lately about that other form of group play in the game, battleground PvP. But Cassandri at HoTs and DoTs has, and she has some interesting insight about what players are doing in the battlegrounds and why. She notes that some people dive off on their own, like Lone Rangers. And she hints that maybe, if these people were so persuaded, things would go better if they fought together, rather than on their own. An interesting thought, for sure, and probably true -- while there are situations where I aim to be by myself in the battlegrounds (if I'm on my rogue and just want to hunt down some clothies), things almost always go better in there when you work as a team. So here's an idea: why not take the rewards implemented in the LFG system and apply them to better behavior in the battlegrounds?

  • Secrets preference panel updated for Snow Leopard

    by 
    TJ Luoma
    TJ Luoma
    11.05.2009

    From time to time we have shared hidden settings in applications which can be used to "tweak" an app's behavior, such as forcing Snow Leopard's dictionary to reuse the same window or make the print dialog expanded by default. These settings are normally changed using the Terminal.app which can be daunting to some. Secrets is a (free!) preference panel which has collected a bunch of these settings and made changing them as simple as checking a box or choosing from a drop-down panel of possible choices. It includes settings for about 40 different applications, from Apple applications such as Mail, iCal, iChat, Finder, Front Row, Keynote, DVD Player (and more) to third-party applications including Adium, Audio Hijack Pro, BBedit, EyeTV, VMware Fusion, and TextMate (just to name a few). Some applications have a lot of hidden settings, and some have only one or two. If you see a setting but don't know what it does, click it and Secrets will show a brief explanation (these are also available on the Secrets website, but they are easier to read in the preference panel). If you change a setting which requires you to restart the application, Secrets will tell you, and even give you a "Quit This" button. (It's usually best to make these changes when the app isn't running.) Unfortunately at least one of the secret settings from 10.5 doesn't seem to work in 10.6. That is, the setting to turn HelpViewer into a regular (instead of floating) window. There may be others. I'm off to explore and see what new goodies Alcor (the developer of Secrets, who you may also know as the creator of Quicksilver) has uncovered. Thanks to the recently-revived Hawk Wings site for bringing this to my attention. If you use Apple's Mail.app, Hawk Wings is a great site for tips and information. Update: We seem to have taken down the Secrets website (oops!) but you can download the preference panel from a mirror (zip) (166kb).

  • Breakfast Topic: Crafting pride

    by 
    Mike Schramm
    Mike Schramm
    10.23.2009

    For some reason, crafting has always been a big part of massively multiplayer games. Maybe it's their quality as loot-collecting simulators, but from the very early graphical MMOs, players have almost always been able to create and modify and trade and sell items of their own. Though we don't talk about it as a mechanic much (you press a button and get what you crafted, what's the big deal), it's certainly one of the main reasons people play World of Warcraft, and the crafting system has come to not only fuel the economy, but has ended up becoming one of the best ways to show off and present your customized character. So our question today is: what's your favorite or most important crafting item? I'm in the middle of leveling my paladin, and he's just now reaching the highest reaches of Engineering, which is a skill I've never leveled up before, but have always wanted to. I haven't gotten together the gold for epic flying yet (well on my way at level 73), but I did make normal flying machine as soon as I could. And my big goal with this character, other than getting him raiding ASAP, is to make the Mekgineer's Chopper -- ever since we first saw it in the early days of Wrath, I've planned to get a character up high enough to make it. I know, I know, I can buy it, but for me it's a crafting thing -- I want to go out, find what I need to find, and craft it with my own virtual hands. Any other crafted items that have you wanting to make something for yourself?

  • WoW Rookie: A computer to love WoW with

    by 
    Lisa Poisso
    Lisa Poisso
    09.29.2009

    New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.WoW Rookie has already answered the first question asked by so many new players when they realize "You know, I think I'd like to have my own characters and my own account -- but will my computer run WoW?" This week, we'll burrow into the next level: "We've been engaged for months now. I'm in love, I'm committed, I'm of legal age (level 80, baby!) and I'm ready to drop some cash. What should I be looking for in a computer system to settle down in?" If you're not into PvP, you may have missed PvP specialist Zach Yonzon's excellent series this summer on gearing up for PvP. But wait -- this is no in-game gear guide. Surprise! It's a look at the best hardware for running World of Warcraft. Whether you enjoy PvP or PvE content, here's a look at the gear that'll deliver the eye-popping, mind-blowing, mouse-clicking madness you crave for endgame WoW performance.

  • Night Elf in Guitar Hero 5

    by 
    Mike Schramm
    Mike Schramm
    09.10.2009

    This is one of the many reasons why I really enjoy this job: one day, you're talking turkey with a psychologist who's dealing with serious addiction issues, and the next, you're writing about Night Elves in Guitar Hero 5. Personally, I prefer Harmonix's new Beatles game, but there's no denying that the character customization system in our very own Activision-Blizzard's Guitar Hero 5 is extremely complex. So much so that Artair on Doomhammer was actually able to make a pretty respectable-looking Night Elf male with the system.Which really just makes it much more ridiculous that this thing could be playing onstage with none other than Kurt Cobain. But we'll let that one go -- if you've found a way to get any other Warcraft characters jamming in Guitar Hero (or any other game with an in-depth character creator), be sure to send us a tip and some pics.

  • The best of WoW.com: June 16-23, 2009

    by 
    Mike Schramm
    Mike Schramm
    06.25.2009

    Things are heating up both outside and in the World of Warcraft lately, as we're gearing up for a big time content release. Joystiq's sister site WoW.com has all the news you need about patch 3.2, from the latest changes and updates to when we'll actually see it out on the live realms. Read on for more about the biggest and best MMO around. News Patch 3.2 PTR patch notesHere's the breakdown on what'll be in the Public Test Realm very soon. Crusaders' Coliseum details releasedBlizzard gives out deets on what we'll see in the next big instance added to the game. Patch 3.2 changes to the tiered Emblem system3.2 will bring both new sets of gear tokens to collect, as well as some tweaks and updates to old ones. New Shaman totem interface revealedShamans will have new ways to both watch and lay down their totems. Class Q&A: MageBlizzard answers questions on "the iconic caster" class. Features WoW.com's Guide to Patch 3.2Everything you need to know about the upcoming content patch, and then some. The OverAchiever: Guide to Midsummer Fire Festival AchievementsThe Fire Festival is back, and so's our guide to get the most out of it. Insider Trader: Patch 3.2 profession change analysisWhat's new with professions? Read this column and find out. The Queue: Patch 3.2 and beyond the infiniteOur readers ask questions every day, and we offer up answers just as often. Guildwatch: We're not even in his guildAnother week brings another look at all of the guild drama, downed, and recruiting news from around the realms.

  • Feitan offers up even more WoW icons for your enjoyment

    by 
    Mike Schramm
    Mike Schramm
    06.23.2009

    Feitan has posted another terrific set of WoW-related icons over on WoW LJ. Combine all of those with the first set, and throw in all of the other ones we've collected for you in the past, and you've got a really nice set of perfectly-sized choices from World of Warcraft to use as your icon on whatever service needs an avatar.Like, for example, our own comments. While the cartoon Ogre we've got as the default is quite cute, you might want to make yours a little more personal -- all you've got to do is click your name after commenting, and you'll be taken to a page where you can log in and edit your profile, see your comments so far, and yes, update a new profile picture. If you're still using the default commenter icon with our brand new commenting system, now is definitely the time to make the upgrade.

  • Forum post of the day: Sorting out the BADS

    by 
    Amanda Dean
    Amanda Dean
    05.09.2009

    Hi everyone, after a short hiatus for guild building and soul searching I'm back to writing on the WoW Insider team. Despite growth in my guild I still find myself picking up folks for heroics and some raids. I've had some good experiences and some terrible ones. Abberforth of Shadow Council offered up a "Basic Assumption and Discernment System. this handy, though tongue-in-cheek guide to selecting members for a PUG. He uses simple assumptions in a players initial presentation of self to determine if a player is a good candidate for invitation. These guidlines warn players to be cautious of Elves, Death Knights, and folks with untypable or unintelligible names. Remember that this guide is for amusement only. There are several other factors that go into good PUG players- like do they run into Nexus when you invite them for Occulus?

  • In praise of fishing dailies

    by 
    Mike Schramm
    Mike Schramm
    04.22.2009

    I have to say: I am so happy that we have fishing dailies back in the game. Leafshine has found a new addiction to fishing, and I have, too: though I'm a little underwhelmed with the actual rewards (while I was a little taken aback by the cooking daily awards system when it first came out, now I really like it, and wish they'd come up with a version of that for fishing), I like the quests, and I like taking my hard-earned Mastercraft Kalua'k Fishing Pole and going out into the world to find some fish. Leafshine is exactly right: it's a terrific way to kill a few minutes that really doesn't feel like a grind at all. And while you're out fishing, there's no better time to keep an eye out for pools, too -- you never know when that Turtle mount might drop.You might say that fishing is boring, and it is -- though they've made some really generous changes to how it levels up, you're still going to be clicking a bobber for a long, long time. But it's never been so rewarding in terms of what you can get, and it is probably the most fleshed-out minigame in Azeroth. If you, like me, sometimes prefer a little break from the usual combat (the war, if you will, of Warcraft), I can't recommend Fishing highly enough.

  • Zarkmark tries to help you rate PuG players

    by 
    Mike Schramm
    Mike Schramm
    04.16.2009

    There have been a number of sites lately, especially with the recent rise in endgame pickup groups, designed to help you find and examine potential PuGgers quickly. But none of them have made it quite as easy as Zarkmark, a site that allows you to quickly rate anybody you come across ingame by "zarking" (rating them up) or "marking" (rating them down) them. Then, they offer a quick search, which will not only give you a one-click link to the Armory, but an easy-to-read screen of how many people have rated the player you're looking at. Theoretically, ninjas will never find a group again.Of course, theory is theory, and right now, the Zarkmark directory is pretty empty, so odds are that for any given player you look up, you won't really get much feedback. But you never know -- if players jump in and populate the site (and it wouldn't help to have a little help from them -- instead of just an Armory link, it would be nice to see a player's gear and achievements right there on the page), we might eventually get a pretty accurate picture of what someone's reputation looks like.In fact, I'm a little surprised that Blizzard hasn't ever considered a reputation system in-game. Xbox Live carries one off pretty well -- even though I've never actually used it to consider who I do and don't play against, I have rated players and I know it's very easy to see scores if I wanted to. Given the rising numbers of VoA ninjas and PuGing in general, it might be worth it for them to give each player a socially-created rating in the LFG interface.

  • The best of WoW Insider: Special patch 3.1 edition

    by 
    Mike Schramm
    Mike Schramm
    04.16.2009

    The day World of Warcraft fans have been waiting for has finally come: Patch 3.1 is out today. There's new content, a new raid, a brand new dual spec system (for the first time, we'll be able to switch between character specs on a whim, with minimal costs), and tons of class changes, UI updates, and secrets to find. It's a whole new game! Wondering what's new in the patch? Check the links below for everything you need to know. WoW Insider's Guide to Patch 3.1Want to drink straight from the firehose? This is everything we've ever posted about patch 3.1, from the earliest hints and rumors to the final patch notes and galleries from the PTR. If it's in the patch, it's on this page. World of Warcraft Patch 3.1 Official patch notesAll of Blizzard's changes... that they want to tell you about. Patch 3.1: Secrets of Ulduar in picturesDon't like reading? View everything new about the patch in pictoral form. WoW Patch 3.1: Class changes roundupFrom Mages to Death Knights, here's all of the class changes you'll be dealing with when the patch is live. Patch 3.1 Secrets of Ulduar roundupEverything we've unearthed about the new Titan-related raid. Dual speccing in three easy stepsUnsure how to get your two specs going? Here's a quick and easy guide, backed up with everything we know about the system at release. The awesome weapons of the Argent TournamentBecause despite all of the fun features and new environments, we're really in it for the loot, right? Official Ulduar cinematic revealedThrall! Jaina! Wrynn! All of our heroes (except Saurfang, unfortunately) show up in this video prequel to the new content.

  • The drama of DKP

    by 
    Mike Schramm
    Mike Schramm
    03.18.2009

    Donnyman is going through an issue with his guild that many a guild has faced before: the drama of going to DKP. Especially lately, it seems like lots of guilds are aiming to make the jump to DKP: because the endgame is relatively easier lately, lots of folks are getting into raiding seriously, and unless your guild is the closest of friends, you can really only go so long without people starting to wonder why the other guy got that roll when he's only been to two raids in the last month when they've been to five. At that point, the guild either breaks up due to loot drama -- or you decide to settle on a system like DKP.The good news is that lots of guilds have been through this before, and there's a lot of great guidance out there about how to switch to DKP and what kinds of systems you might use if you do. I've only been in one guild that decided to go from a free-for-all roll to a loot system -- they chose Suicide Kings, everyone agreed it was fair, and they've never looked back. Donnyman's having an issue with his guild leadership's decision to put a little erosion on the DKP, and it's true -- if the whole guild isn't behind a disagreement like that, there could be some breakup. There's lots of great discussion in the LJ thread about how decay actually affects people who can't raid from time to time, and Donny ends up with two choices: be OK with it, or find another guild (there's plenty of them around).It's not impossible to pull off a switch to DKP from a free-for-all system, but you need to a) make it clear that it's in everyone's best interest (if loot drama is starting to sneak up, it probably is), and b) make sure it's as fair as can be. Consider what your guildies want (more loot, just to have a good time raiding, or to reward people who do well or people who need the gear), and then go with a system that meets those needs.

  • Aurora Feint devs share their social code in OpenFeint

    by 
    Mike Schramm
    Mike Schramm
    02.18.2009

    The folks behind the popular Aurora Feint series of iPhone games have decided to share their work creating a "social MMO" system on the iPhone with other developers. They've just announced a system called "OpenFeint," which other devs will be able to license and use in their own games. OpenFeint will supposedly allow a developer to put together a multiplayer community in an iPhone app, complete with profiles, news boards and chat, in under an hour. They're also providing a server for developers to use, so devs won't have to host their own server software -- they'll just have to make their client work with the existing system. Wild. It sounds like they're just making the systems they've already developed in their own games available to anyone who wants to use them. Right now, they're looking at a private beta (interested devs can sign up on their site), and eventually the service will be free for a limited number of users, with certain costs as the userbase grows. The cynical side of us wonders if there's a catch in there somewhere -- presumably, all of the users in OpenFeint will keep their information on the Aurora Feint-owned server, so we'd guess there's a chance that at some point in the future, they could use that list for less-than-honorable actions (Steve Demeter's Onyx Online plan is another service that aims to be platform-wide, which seems to have similar risks). But that's just us being paranoid -- taken at face value, this just seems like one team of indie developers opening up what they've already done to help other devs. Very cool.

  • In search of Push

    by 
    Mike Schramm
    Mike Schramm
    02.03.2009

    Wherefore art thou, Push? Macworld has gone in search of the much-awaited iPhone feature that would let applications get their own notifications even while not necessarily active (so apps like Twitterific could have a little red number on them showing the number of unread tweets, and so on). But the Push system was "pulled" (still makes me laugh) from the 2.1 firmware during the beta phase, and as you probably know by now, it's still not on your iPhone. Unfortunately, there's no official news on the subject (Apple hasn't canceled the service completely, as far as we know, but would they really tell anybody if they did), but Macworld has a few ideas: it could be that Apple has abandoned the system, thinking that it didn't really help as much as they thought it would, or Apple is still working on it, or Apple is working on something even better. Which one of those you decide is true probably depends on what you think about Apple in general, so we'll let you make your own guesses on that. But we will say this: we're near the end of the known roadmap for the iPhone, and people are already talking about a new version of the hardware. If we don't see an update on Push in the next refresh, it's probably likely that the only thing the notification system will be pushing is daises.

  • DKP pitfalls and how to jump them

    by 
    Mike Schramm
    Mike Schramm
    01.22.2009

    Kree's got a nice set of posts about some of the more advanced problems with a DKP system in his guild (he calls them pitfalls, which works very well as a metaphor). I've never been part of a really serious DKP system, but just like with any other economy, DKP can lead itself to imbalances if you aren't careful with how people are getting and spending points.Inflation is definitely a problem I've seen in other guilds -- usually, with DKP, you have a few very consistent raiders, and everyone else can fall behind. And eventually you get a few folks with tons of DKP, so much so that they can outspend everyone else and basically dictate how gear drops. Kree's solutions are good, though -- he offers up "point rot" (points devalue over time, so you can't save up tons of them at once), and a point cap (though even that can cause problems, as people are forced to spend DKP on gear they don't need rather than losing them). The other issues, collusion and upbidding, don't happen quite so often (both of those require players to be rather malicious, and in guilds where everyone knows which gear they should and shouldn't use, you don't usually have an issue), but he's got some good solutions there as well.DKP was designed to make sure passing out drops is fair, and Blizzard has put all sorts of rules and restrictions in the game to try and get raiders the gear they need without a lot of fighting. As long as your guild remembers that there's always more gear to go around and that no one piece is worth stealing or causing trouble over, a good, balanced DKP system can help you avoid these alligator-filled pitfalls pretty easily.

  • Steamwheedle Cartel holding a "Black Market" crafting event

    by 
    Mike Schramm
    Mike Schramm
    01.05.2009

    I love this idea a whole lot. A group of folks on Steamwheedle are holding an RP even (which they've done before), but it's a different kind of event than the usual party or dueling tournament. Instead, it's going to be completely peaceful -- they're having a Saturday morning crafting bazaar. Down in the empty vendor stalls of Undercity, they'll have crafters of all types and levels, some with their mats, some where you'll have to bring your own mats, making items aplenty for players. On January 24th, they're holding a "Black Market", where you'll be able to get almost anything crafted that you want (providing you've got the goods). They're also having a raffle, and they'll be serving food and drink as well. What a great idea.In fact, I'd love to see something like this come to the game at large -- maybe Blizzard could provide a bonus to crafting when it's done at a certain time in a certain place, like create a "crafter's market" weekly on Saturday mornings (scheduled just like the Sunday fishing tournament), where crafters can make sure to be in a certain area ready to craft for any players who might need it, and can get bonus items or currency or mats for their trouble.For such a social game, combat seems to always end up being the only way for players to connect regularly (not that there's anything wrong with that, but the only way to bond in game seems to be killing things). It would be nice to see more of this type of connection encouraged by Blizzard, with players using the skills they've earned to help each other and both sides getting a nice reward for it.

  • Apple releases Security Update 2008-007

    by 
    Cory Bohon
    Cory Bohon
    10.09.2008

    Apple released Security Update 2008-007 for Mac OS X Leopard and Tiger users today. The update addresses many specific areas of the Mac OS, including: Apache, ClamAV, CUPS, Finder, and more. A full list of the areas affected by the update can be found on the Apple support website. The update is available for the following systems: Client systems running Leopard Server systems running Leopard Client systems running Mac OS X 10.4.11 (Intel) Client systems running Mac OS X 10.4.11 (PPC) Server systems running Mac OS X 10.4.11 (PPC) Server systems running Mac OS X 10.4.11 (Universal) You can get the update by downloading the installer package from the Apple support website, or by opening Software Update (Apple menu > Software Update). Continue reading for a change log for this update.