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  • The Care and Feeding of Warriors: Unleashing fury in the Dragon Soul

    by 
    Matthew Rossi
    Matthew Rossi
    01.21.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. I love fury. I raided in vanilla WoW with a two-handed fury DPS spec and also tanked, because everyone who played a warrior tanked back then. I tanked with a fury spec that worked very well for threat generation, but I eventually switched to an arms/prot spec for the Mortal Strike debuff. When Titan's Grip was announced for Wrath of the Lich King, everyone who knew me knew what my reaction would be. TG fury became my DPS spec of choice until I became a main tank for my Wrath guild, and it has stayed my favorite spec throughout the talent's existence. Even now that I raid as arms DPS, fury is technically my main spec and arms my secondary. I even applauded when Single-Minded Fury was announced for Cata because I knew a lot of fury warriors missed the one-handed weapon playstyle.

  • The Light and How to Swing It: We should never have had a block chance mastery

    by 
    Matt Walsh
    Matt Walsh
    01.20.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. While we're on a tear talking about what's been going wrong with tanking in Cataclysm, perhaps we should talking about the mother of all design mistakes foisted upon paladins in this expansion pack. I talk of the block cap in general and the idea of having the protection paladin mastery revolve around block chance in particular. While achieving the cap and working around it is in many ways fun, it was also a terrible move on the part of the class designers to allow such a possibility, for multiple reasons. The mechanics of block chance A huge part of the what makes buffing block chance a bad design flows from how WoW operates the combat table. To briefly explain: Whenever a boss attempts to hit you, a 1-to-100 die roll is made, and the outcome lands on a scale that is constantly shifting based on your stats. At the lower range are outcomes like avoidance and block, and at the higher range are outcomes like normal hit and critical hit. As your avoidance and block chances increase, because they're at the lower end, they eventually crowd out the stuff at the higher end. With enough avoidance and block, normal and critical hits fall off the table. The roll is restricted to within that 1-to-100 range, and you just can't roll anything but what you've stacked the deck with anymore.

  • Scattered Shots: Everything you need to know to top the charts in Dragon Soul

    by 
    Brian Wood
    Brian Wood
    01.19.2012

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim. There are a lot of reasons hunters want to top the DPS charts: because the view is better from up there, because we're a DPS class and it's our job, because it makes killing bosses easier, or just because it makes your man parts appear larger. We talk a lot here on Scattered Shots about optimizing your hunter and keeping track of the little changes that happen with every patch and hotfix, but after a while all those little changes add up into a very different optimization picture. Today, we're going to do a quick review of exactly what is the optimal way spec and play your hunter right now. We're getting a handful of minor buffs and changes in 4.3.2, and this optimization review will take those into account. These 10 tips are the quick and dirty answers to the current state of hunter optimization. Bookmark this page and pass it along to that guy with a hunter alt as a one-stop shop for what he should be doing right now. As always, things change with gear and group composition, and there are often choices that are almost as good, but this rundown will get you where you need to go: the top of the charts.

  • Spiritual Guidance: The 10 best weapons for shadow priests in patch 4.3

    by 
    Fox Van Allen
    Fox Van Allen
    01.18.2012

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration. All jokes removed to achieve SOPA compliance. When we met here last, I spent a great deal of time calculating the power of trinkets, partially because it's an important subject and one that's not easy for a shadow priest to unravel without performing their own research (or reading someone else's). The real reason: WoW Insider data shows you guys absolutely love reading about trinkets. And why wouldn't you? Trinkets are the most compelling gear slot to fill. Instead of relying on boring, flat stats, they offer compelling procs. But trinkets aren't the only pieces of gear that offer compelling procs -- not anymore. Game designers at Blizzard are finally living up to a promise they made way back in February 2010 to "make more proc weapons in the future." The future is now, but that presents a new challenge to shadow priest. What exactly are those neat new procs worth? And what's our best-in-slot weapon?

  • The Light and How to Swing It: The Fall of Deathwing, ret edition part 1

    by 
    Dan Desmond
    Dan Desmond
    01.18.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Well, here we are, the first two of the final four bosses of the expansion. That is, we think Deathwing is the final boss of the expansion -- it is still unclear whether Blizzard will pull another We're not done with the next expansion yet! raid on us like it did in Wrath with Ruby Sanctum. Regardless, we have a raid that needs a conclusion and a guide to go along with it, so let's get started! Please note that this guide, like many others I have written, is for the normal version of each encounter. Some mechanics, like Fading Light and Twilight Sappers, either work differently or have been removed on the Raid Finder difficulty. Ultraxion I really wish I had more to say about this fight, but Blizzard isn't having it. Simply put, Ultraxion is this raid's Patchwerk with the addition of a button. Yes, you really do just stand in one place, run your rotation train on him, and hit a button when the situation calls for it. I honestly wish there were more to this fight, but there it is.

  • Encrypted Text: How fast can you get Fangs of the Father?

    by 
    Chase Christian
    Chase Christian
    01.18.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Last week, a rogue obtained the very first pair of legendary daggers, Fangs of the Father. The spelling of the rogue's name is Имбос, and I can only imagine it sounds like the words "borscht" and "gulag" combined, because those are the only two Russian words that I know. You might recognize Имбос's guild, Exorsus, as the guild that achieved the world-first Glory of the Dragon Soul Raider. Thankfully, I can actually pronounce Exorsus. How could one guild win both the Glory achievement and legendary dagger races? In fact, how could any rogue have obtained the Fangs of the Father when they take eight weeks to acquire, at the very least? If you're keeping track, there have been seven raid lockout periods since patch 4.3 and Dragon Soul were released. If you examine Имбос's armory, you'll notice that there are a combined nine kills of Yor'sahj listed (three normal, six heroic). Lockout resetting is a known issue for progression raiders, but since it hasn't been declared an exploit by Blizzard, there's nothing stopping players from spending some cash to get ahead. I'll be waiting to congratulate the first rogue to acquire Fangs of the Father in a mathematically possible timetable.

  • Shifting Perspectives: Probing healer balance in Dragon Soul

    by 
    Allison Robert
    Allison Robert
    01.17.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, some numbers frighten us more than others. Frostheim's work to compare DPS specs in raid content has always interested me, and for a while, I've been toying with the idea of doing a healers' version. However, healing's always been a lot tougher to analyze from meters than DPS. The whole point of DPS is to do as much as you can, but healing is more about doing as much as you can as efficiently and intelligently as you can. There's no point to topping the meters one minute into the fight if you're running OOM doing so. And then there's the minor point that it takes a lot of experience to parse healing meters accurately. I imagine most discipline priests have at least one horror story about a PUG raid leader trying to kick them for "low healing." Nevertheless, we shall do the best we can. Frostheim uses Raidbots, which in turn pulls its data from World of Logs. World of Logs I was already familiar with, as my guild has used it to upload data after its raid nights, but I'm still new to Raidbots. For both that reason and my comparative inexperience trying to use these tools to generalize about a huge player population, I'll be blunt: This is going to be a much more tentative outing than you'd get from Frostheim. While acknowledging these limitations, I wanted to take at least a quick peek at how healers are faring in Dragon Soul less than two months into patch 4.3, with the promise that we'll revisit this topic in a few months with a much more in-depth look. Fortunately for me, some trends are so obvious that even I can't screw them up. (I think.)

  • Totem Talk: How much do resto shaman set bonuses and mastery matter?

    by 
    Joe Perez
    Joe Perez
    01.17.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and co-host of the For the Lore and Raid Warning podcasts), shows you how. For as long as we've been healing, there's always been a pretty solid debate on what the best stats were. Was haste the king of the castle? Was it better to stack spirit and crit? The inclusion of mastery did nothing to help this particular debate and honestly just complicated it a little bit further. Set bonuses from our tier pieces are also something that has been debated. Are they worth it compared to off-set gear? How important is it that I reach my four-piece? The debate continues on throughout Dragon Soul, and as Cataclysm winds down to a close, those choices will have an impact long into the next expansion. In the eternal debate and questions, there are some very simple answers to be had.

  • Lichborne: The top death knight DPS gear of patch 4.3

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.17.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. I will be honest: I am still not impressed with our tier 13 set. The whole bone motif just isn't working for me. The set bonuses are also a little iffy for me, what with half of them being sort of OK and half sort of lackluster. It all leaves a bit of a lukewarm feeling. That said, I'm not too disappointed with the final tier of Cataclysm, because we have definitely received some pretty nice surprises from the itemization team. Every tier should have those one or two items that make you stop and look again, items that, more than their superior stats, have a look or feel that just makes you feel warm and fuzzy and makes you want to get it no matter what the cost. We'll look at some of those items from the Dragon Soul raid today, starting with everyone's favorite sword that summons horrible visions from the depths of the earth, Gurthalak, Voice of the Deeps.

  • Blood Pact: How Mists of Pandaria will fix warlock PvP

    by 
    Tyler Caraway
    Tyler Caraway
    01.16.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. For those who disdain the watered-down arts that other cling to like a safety blanket ... for those willing to test their wills against the nether and claim the power that is their right ... Blood Pact welcomes you. Send questions, comments, or requests to tyler@wowinsider.com or via Twitter to @murmursofadruid. Greetings, warlocks. I know that I have generally focused heavily on PvE instead of PvP, but this is more so due to the fact that PvP is a difficult subject to generalize. Strategies are specific to the composition that you run and what you're up against, and they are exceptionally difficult to define in rote patterns. That's the draw that PvP has over PvE -- it's always changing, always different, always unpredictable, at least in the good cases. Yet there is one thing I can say about PvP: Affliction is the spec of choice. Then again, when are the few times where that hasn't been true? There might be small pockets here and there when demonology or destruction has some meager viability in the PvP world, but they've normally been rather short-lived. Affliction has generally been our default PvP spec, much as mages have relied on frost. No more! I know people are tied of hearing it, but Mists of Pandaria will fix it.

  • Shifting Perspectives: A feral druid guide to the Siege of Wyrmrest Temple

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    01.15.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin! I was tired. I'd traveled to the End of Time, participated in one of the biggest moments in the history of Azeroth, and helped the spiritual leader of the Horde kill the spiritual leader of the Alliance (who, admittedly, had tried to kill us first). I'd never felt much of a calling to the Dream, but a few hundred years of meditation sounded great right about now. Peering over the scales of my drake (I'd have flown myself, but they insisted), I gestured to the large dragon in flight beside me. "You know, you dragons are always causing trouble," I shouted as the frigid wind of Northrend whipped by. "Can't you just drop me off at the nearest forest and call it a day?" Nethestrasz chuckled. Through some queer trick of the dragons' magic, they were fully understandable, even in dragon form. "If a forest existed that would be spared from Deathwing's flames, I might join you," he replied. Unfortunately, any further reply was drowned out by a sudden, loud cracking noise as the earth split asunder before us, revealing a gigantic earth elemental. "Well, looks like it's time to be troublesome," I thought. Wordlessly, I nodded to Nethestrasz, and our army turned as one and dove for the surface. This week and next, I'll be covering everything you need to know to DPS your way through the new Dragon Soul raid encounter. I'll provide a quick capsule strategy for those attempting the fight in the Raid Finder, then describe the changes to the fight for normal and heroic modes.

  • The Light and How to Swing It: How to compare intellect and spirit in Mists of Pandaria

    by 
    Chase Christian
    Chase Christian
    01.15.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. With Mists of Pandaria coming up on the horizon, many holy paladins are looking ahead to the changes that the expansion will bring. Most of the talent and ability info is still very malleable at this point, and as such, I haven't begun to worry or get excited just yet. One thing that we do know is that in Mists, intellect will finish the transformation that it started in Cataclysm. Intellect is going to become a throughput-only stat, as it will stop increasing our maximum mana. Today, intellect and longevity are nearly synonymous. Replenishment and Divine Plea are two of our largest mana sources, and they both scale off of our intellect. Most paladins are sporting intellect gems and trinkets, and intellect flasks and food fill up our bags. Holy paladins have been leaning on intellect for a long time due to its versatility, and it seemed like the decision to roll spell power into intellect would permanently ensure intellect's role as our best stat. By decoupling intellect and mana, the developers are changing everything we know about gearing a healer.

  • Arcane Brilliance: 5 ways to increase your mage's DPS right now

    by 
    Christian Belt
    Christian Belt
    01.14.2012

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we try to help you accomplish the most important thing any mage can ever do: kill something just a little bit faster. You're a mage, so right away we know two things about you: You're awesome. You're in the business of damaging things. We hear jokes about mages being portal-merchants/sheep-bots/cake-vendors, but our real purpose -- the only role we play that really matters -- is that of DPS. We destroy things, and we do it as quickly and efficiently as possible. And if we can't provide that service, our raid will replace us with someone who can. So if damaging things is our business, it follows that we should always be striving to make sure business is good. We're in competition for DPS slots with literally every single other class in this game. It's in the interests of all mages that we work to improve ourselves at every opportunity. If we don't, it's entirely possible that our raid might take a warlock along instead. And with God as my witness, I will not allow that to happen.

  • Totem Talk: Choosing an elemental shaman weapon in Dragon Soul

    by 
    Josh Myers
    Josh Myers
    01.14.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.) One of my favorite things about Dragon Soul are the weapons off Deathwing, as proc weapons have a long but tenuous history with WoW players. Some fondly remember the Fireball proc from Sulfuras, Hand of Ragnaros, while enhancement shaman look back on Onyxia's Empowered Deathbringer and wonder what Blizzard was thinking. Seriously, the lower-ilevel Calamity's Grasp off the end boss from two patches prior was a better choice. Losing stats in favor of a weapon's proc effect is always a gamble, especially given how incredibly loaded weapons are with stats. Going from a Lightning Rod to a Ti'tahk, the Steps of Time involves giving up a tremendous 300 hit rating and even more haste rating with the hope of the haste proc's paying off in times of great need. Because of this, I was curious about how the weapons in Dragon Soul would stand up when compared to one another, especially since there are multiple non-proc weapons in the instance to compete with the proc ones. So, I took to every elemental shaman's best friend -- Simulation Craft -- and did some simulations with a variety of weapon combinations. The shocking results: Dragonwrath, Tarecgosa's Rest is still the best weapon in the game. Surprise?

  • The Light and How to Swing It: What happened to encounters that were interesting to tank?

    by 
    Matt Walsh
    Matt Walsh
    01.13.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. Cataclysm has been a fairly, er, cataclysmic expansion when it comes to the status quo of tanking. For starters, threat was decimated with the introduction of Vengeance and nigh removed from the game with the recent buffs to threat generation. Likewise, variability in the number of tanks a fight required seemingly died along with Halfus Wyrmbreaker. And, perhaps most troubling of all, the profession of tanking has generally been made less and less interesting as far as encounter design is concerned. What makes a fight "interesting"? If you think back to some of the fights in previous tiers, the most interesting ones were always the most demanding ones -- the ones that required you to juggle multiple balls over the course of the encounter. These balls could be one of many mechanics. To name just a few: Picking up adds that are dynamically joining the fight Shepherding adds to a specific location Hitting cooldowns to counter a near-death attack Moving out of hazards constantly Taunt swapping boss on a debuff Combating the threat output of buffed DPS And countless other tropes that I've neglected to list. Reading any of these, you can think of a number of mechanics that Blizzard has constantly repeated that encompass them. It's a fairly limited bag of tricks, and Blizzard has done a bang-up job mixing and matching a handful of them and compiling the resulting smorgasbord into some of the fights we have known and loved.

  • Scattered Shots: Awesome patch 4.3.2 hunter changes and the bottom line

    by 
    Brian Wood
    Brian Wood
    01.12.2012

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim. Patch 4.3.2 is sitting on the PTR, and like fine wine, weapons, and women, it just gets better over time. This patch doesn't have any huge changes going on, instead holding a collection of small changes that are all little gleaming gems of awesomeness. And that's not even counting the fire mage damage nerfs. From the hunter perspective, patch 4.3.2 gives a small survivability boost to all hunters, a small DPS boost to all hunters, a further smaller DPS boost to SV hunters, and a nice quality-of-life (and arguably wee DPS) bonus to SV as well. Today we're going to dig into these changes and what they're going to mean for us. The short version is this: Hunter DPS will improve. SV benefits the most, followed by BM, meaning SV will remain the top DPS spec. Skilled players with legendaries will still be about to out-DPS us, but we'll now be competing far better with people without legendaries. How much better? Well, let's take a look.

  • Encrypted Text: The economics of energy capping

    by 
    Chase Christian
    Chase Christian
    01.11.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. I'm not an economics expert, and in fact, I never even studied it in college. World of Warcraft is what drove me to stay up late at night reading articles on Wikipedia about game theory and the invisible hand of the market. A plethora of interesting mathematical models are at play in WoW, spanning everything from zero-sum DKP systems to diminishing returns on tanking secondary stats. Energy capping is a big deal for combat rogues right now, as our shiny Dragon Soul epics have us swimming in more haste than ever before. Both of our current tier set bonuses further exacerbate the issue by reducing our energy expenditure and extending our energy regeneration cooldown. There's an economic solution for the problem that we're facing, and understanding what an opportunity cost is will help us make the right decisions.

  • Spiritual Guidance: The 7 best shadow priest trinkets in patch 4.3

    by 
    Fox Van Allen
    Fox Van Allen
    01.11.2012

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration. He loves Lisa Simpson, and when he grows up, he's going to marry her! I've said it before, and I'll say it again: Gearing in Cataclysm is a no-brainer. Blizzard finally gets the needs of different classes and seems to be making gear that we actually want. Spirit plus haste gear is all over the place. So is mastery plus haste gear. And since almost everything worth getting has red sockets, we don't even need to do the math on what gem to use. And even with the "wrong" gear, reforging can make it almost as good as a best in slot. There's one place where gearing up is still somewhat of a challenge, and that's the trinket slot. Instead of flat secondary stats, trinkets typically rely on procs with unspoken internal cooldowns and hard-to-theorycraft bonus damage.

  • Spiritual Guidance: Top healing trinkets for priests

    by 
    Dawn Moore
    Dawn Moore
    01.10.2012

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast. There were five potential healer trinkets added in patch 4.3, some of which have their pluses and their minuses. If you're a holy or a disc priest and you're not quite sure what trinket you should be taking this tier, let me help you narrow it down. I'll give you a hint, though -- they're the trinkets that everyone else will try to kill you for. Watch your back! Windward Heart As far as healing throughput goes, this is currently the best trinket in the game. Many healers are reporting its doing up to 5% of their healing in a fight, and since the heal is a smart heal that will target the most injured member of your party, you know it's never going to overheal anyone. The internal cooldown is 20 seconds, meaning you'll see the proc going off constantly as long as you keep healing. There is some debate on whether holy or disc will benefit from this trinket more, since holy priests are typically healing more targets and thus more likely to get a critical heal, while disc priests are known to have more crit because of talents like Renewed Hope. First off, it doesn't really matter who benefits from the trinket more, because it's best in slot for both specs. Second, who it benefits more has to do with your raid role, not your spec. It's true that a holy priest is more than likely going to be acting as a raid healer, but disc priests will occasionally fill that role too, just like holy priests may occasionally tank heal. Because raid roles change from fight to fight, I would encourage you to not be that jerk who tries to make a case for it by waving his spec around.

  • Lichborne: Fall of Deathwing Raid Finder tips for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.10.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. I will be frank: Every death knight should have a solid goal to defeat Deathwing this expansion. It's not for the experience, it's not the glory, it's not even for the achievements. No, it's for one thing: It's for the tentacle sword. This baby is everything that one can aspire for in a WoW weapon. It's a sword. It can be transmogrified into our signature runeblade. It has an awesome creepy pet proc. What's not to love? Of course, to get to the sword, you'll first have to take down four bosses, hope the sword drops, and then hope you win the roll against who knows how many other plate DPSers in the raid -- but hey, you have to start somewhere, right? Let's dive into the Fall of Deathwing. To be frank, the most annoying part of the fight with Ultraxion, the first boss, is his trash. Dragons will fly in slowly from the skies above and must be pulled down where you can DPS and/or tank them. If you can get past that, Ultraxion himself should be a breeze.