talent

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  • Mage changes in next patch

    by 
    John Himes
    John Himes
    11.21.2007

    A few weeks ago, Eliah reported that buffs to the Mage class were slated for an upcoming patch and more details were released today. A few hours ago, Eyonix posted a listing of the changes that will be included in the next patch, 2.3.2. It sounds like the frost tree will be getting some nice buffs, but magi of all types will have reason to rejoice. Read the entirety of his post below.

  • Shifting Perspectives: That special versatility

    by 
    David Bowers
    David Bowers
    10.30.2007

    It's often been said that druids are the three-in-one class: we can mimic warriors, priests, rogues (and even mages), but can't fulfill their respective roles as well as they themselves can. While in recent times druids have been able to gear up and perform as well as their parent classes in many respects, we are far from "warriors with stealth" or "rogues that can heal" or "priests that can off-tank in a pinch."Our problem as druids is that we cannot but neglect the full breadth of our abilities when we must specialize in only one aspect of our class. Of course, any class works best in situations where most or all their abilities might be needed to succeed, sometimes even in the course of a single fight -- it's just that for druids these abilities include tanking, damage, and healing all together. If you're playing with an experienced group, each player is likely specialized to one of these three roles, and his or her whole purpose is to minimize the chance that backup tanks, healers, and damage-dealers will be needed. That leaves druids trying to compete with warriors, rogues and priests (and mages), trying to do just as well at the same task, but with fewer abilities to call upon in the fight. Locked into these smaller roles, we must gear up and spend our talents in such a way that even if we were to shift out of our main role into another when the need arose, we wouldn't be able to do very well at it at all. This brings me to the adventure at hand: Today we will go on an journey of the imagination together, exploring the potential future of druids, considering how this problem of specialization versus versatility might be approached. Indeed, as I gaze into my crystal-ball-shaped paper-weight, I see two possible futures: one, called "The Path of the Pandering Pedant," seeks nit-picky perfection in a class designed for breadth and scope, while the other, "the Way of the Multitudinous Master" brings the full manifest of all our abilities into harmonious use with one another.

  • Priests are lacking in discipline

    by 
    David Bowers
    David Bowers
    10.16.2007

    It's official: even Blizzard rep Eyonix says that Priests are somewhat vague on the whole discipline thing -- not the virtue, that is, but the talent tree. Responding to a forum question asking "What is the purpose of Discipline?" Eyonix said:Though some priests have found a use for the discipline tree, right now, it doesn't quite have a solid purpose/goal, but rather seems to act as a supporting tree. This is something we plan on addressing with Wrath of the Lich King. Originally, the goal of the tree was primarily intended to provide staying power, vs. the holy tree which provides throughput. Also, so you're aware, the 41-point discipline talent, pain suppression, is being changed to be usable on others for patch 2.3. I'll admit that my own priest is sadly a mere level 8, but I'm aware that this has been one of the big priest issues for a long time. One of my friends strives to be one of those special priests who have "found a use for the discipline tree" and he seems to do pretty well at it, though he admitted that he recently changed some of his talents around, leaving behind lesser-used talents in discipline in exchange for some holy talents. He refuses to give in and become yet another shadow priest, since he revels in succeeding at something few other priests try.I would be quite interested to see how Blizzard changes the discipline talents in the next expansion. Will they stick with the original "staying power" idea, or will they go for something new? What do you think needs to be done?

  • Breakfast Topic: What one buff would you give your class?

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.19.2007

    Dolarhyde of the Boulderfist server posed a simple, but interesting question on the official forums today: what one buff would you give your class? The reason I almost always choose druids in the multitude of MMORPGs I play has less to do with RP and more to do with versatility. I love hybrid classes, especially the more offensive ones that can still heal (hello shammie alt!) So when it comes to what's missing from my class, it's hard for me to put my finger on it. Hybrids tend to do so well, but to give them another major ability could water down other classes. Many fellow druids believe this class is missing some serious crowd control ability, though we have it in limited forms through Cyclone, Entangling Roots, Force of Nature (aka treant pets), Hibernate (beast and dragonkin only) and off tanking in bear form. I'm not sure we need a Priest level AE fear or a Rogue sap. Other players have called for more aggro tools for druids, especially Balance druids. But the class is built to survive a beating and isn't as squishy as those with better aggro management abilities.I'm stumped on what buff I would give druids, but I'm interested to see what our readers would give their own class. Let's hear it.

  • What about respec costs?

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.16.2007

    I've heard a lot of arguments in favor of making it easier to respec your character. After all, a particular talent build may let you get into raids but not solo effectively -- and that's never fun. Or perhaps it lets you grind effectively but gives you no viability in your favorite PvP battleground. The ability to respec lets you switch from one speciality to another and allows you to do many things viably -- but at an increasing cost of gold each time you do so. Currently, the cost for a respec maxxes out at 50 gold, which seems like a high enough amount that it's not a completely trivial choice. However, on the forums, poster Murlourin suggests respecs need to more expensive and difficult to obtain. The argument? With the daily quests available in Outland, the gold to respec every day can be easily obtained, making talent differences essentially meaningless, since an interested player can flip back and forth quickly. And while Blizzard has said that they want careful thought to be put into your talent selections, currently they're telling us that they believe respec costs are still fine. Well, here's the chance to voice your opinion -- is gold so easily obtained in Outland that the respec cost has become meaningless? And if so, is that a bad thing for the game as a whole, or does it just allow hybrid classes more versatility?

  • 2h Axes and Maces might be free for Shamans

    by 
    Mike Schramm
    Mike Schramm
    08.08.2007

    While we were at BlizzCon, Eliah did a great job of catching something even I missed (and I played-- and respecced-- my Shaman on the event server, although I don't have any points in Enhancement, so that's probably why I missed it). Shaman are very likely picking up some serious buffs in an upcoming patch. And now, Drysc has confirmed that if one of those buffs, Shamanistic Focus, goes through, then Shaman will get 2h Axes and Maces as a baseline ability, no talent points needed.Pretty darn sweet-- now, I can use my healing mace to heal, my spell damage dagger to DPS, and my 2h mace (haven't found one yet, but I will) to melee. And think of the itemization in the future-- a 2h mace with uber spell damage and Windfury on it? Hawt!The original thread that brought about Drysc's comment was asking for Shaman swords, and I do agree that even if 2h talent doesn't get made free, Shaman should be able to pick up 1h swords-- we're already at enough of a disadvantage with our low mana efficiency to have to pass on those swords to Mages and Warlocks (sure, the lore doesn't really fit, but this is Shamans we're talking about!). But I'm more than willing to trade those away for free 2h Axes and Maces (and the promise of itemization for us in WotLK). Because what I really want to wield as a Shaman is one of those gigantic 2h totems, and Maces are just a step away from that.

  • Breakfast Topic: Spec for yourself, or for the guild?

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.17.2007

    This question actually came from Guild Chat in <It came from the Blog>. A few evenings ago, there was some question about the best spec to level a Druid with, and while many people returned Feral, just for ease of soloing, it actually brought up another point. You see, our little Insider guild on Zangarmarsh is very much focused on being completely laid back. This means we have no intent of running endgame raids, or anything of that nature. Obviously, this means you can level as hybrid or off-spec as you like -- points in all three, or points in none if you're out to try something completely off the wall! But this got me to thinking about a guild I had been in. Once upon a time my main was a Mage, who I took to endgame on a combination Arcane/Fire spec that I had an absolute blast playing. Once I got to endgame, I specced her Frost as all Mages at endgame were then expected to spec for raiding. After raiding for a while, I got incredibly bored with her. I wound up switching full-time to my Rogue when the chance came. Now that Burning Crusade is out (and my Rogue is comfortably at 70 with my Druid catching up) I've finally taken my Mage off the mothballs. After speccing her back to Arcane/Fire, I'm having a lot of fun tearing around and burninating the countryside with her again. For those of you who have ever switched a spec for a guild/group/battleground, how did you feel about it later on down the road? Did you miss being able to tinker with your build? Did you resent having to do it? Did you get bored with it? And for those of you who say that you would never spec for a guild's progression, would anything ever induce you to reconsider? Have you ever switched back, progression be damned -- or even left a guild over being required to keep a certain spec?

  • Build Shop: Shaman 40/0/21

    by 
    Eliah Hecht
    Eliah Hecht
    05.16.2007

    Late again, dear readers, and without a good explanation this time. To compensate, I'll look at a build from the class everyone's been clamoring for: Shaman. Now Shaman is, without question, the class I know the least about in the game. I did some research before writing this, but it's still going to be a bit shaky, so you'll just have to excuse that. It'll also probably be shorter than your average Build Shop, simply because I won't be able to segue into extended discussions of individual talents or skills as often.I didn't get very many Shaman builds, despite the class's vociferousness in the comments. To be specific, I got three: two elemental, one enhancement. I know enhancement is undergoing some shakeups right now, what with the dual-Windfury nerf and all, so I'm going to avoid that and just do an elemental build. Without further ado, I give you: 40/0/21. Shaggyg on Destromath thinks this build, taking points in both Ele and Resto, should "increase crits and improve casting performance" once his up-and-coming shaman hits endgame. (Aside: props on the <My Little Pwnies> guild name; I've seen it on a few realms now and it always makes me chuckle.)

  • Build Shop: Paladin 21/31/0

    by 
    Eliah Hecht
    Eliah Hecht
    05.08.2007

    Hello, talent-loving faithful! Ready for some more build dissection? This evening we turn to a hybrid class that's getting a bit of a nerf for one of its roles in the upcoming patch, but some buffs to its other major role. Yep, it's time to poke and prod Paladin talents. The Holy talent Illumination, as I'm sure all Paladins reading this know, is receiving probably the single biggest nerf anything is getting in patch 2.1 (aside from Alchemy). On the other hand, the Protection tree is getting a few buffs, including a new Improved Holy Shield talent, elimination of the deadzone on Captain America's Avenger's Shield, and a buff to Ardent Defender.The arithmetically astute among you may note that the build above, 21/31/0, is incomplete. It only has 52 points in it, out of the 61 points available at level 70. This is because the submitter of this build, Mithral of Kael'Thas, isn't quite sure how exactly he wants to finish it off. The reason I picked this build is because, like Mithral, I "actually like the idea of a Hybrid class." His goal is to somehow make a Pally build that is decent at both of the class's primary roles, healing and tanking. This, he says, could also take advantage of Pally itemization, since "most Pally gear comes with +Spell damage AND +healing in one piece." I have my doubts about this point -- I definitely maintain very separate healing and DPS gear on my Priest. Just because it says "damage and healing" doesn't mean it's going to hold a candle to a dedicated healing piece.

  • Build Shop: Warrior 17/41/3

    by 
    Eliah Hecht
    Eliah Hecht
    04.24.2007

    Since Build Shop debuted, I've probably gotten more Fury Warrior builds than any other specific tree. So let's look at one. Thirx, of Eldre'Thalas, wearies of his current "hohum MS/ot build," and tossed me this gem, along with a MS/Flurry build that I won't be posting, since I only have space for one build, and I like Fury better. This build is for PvE damage, according to the author's description. Let's see what we can find.Due to Blizzard's decision to put the remnants of Tactical Mastery in the Protection tree, this particular distribution of talents -- 17 in Arms, 41 in Fury, and 3 in Prot -- is pretty much a given for any deep-Fury build. A point or two may move from Arms to Fury, but in general, Rampage is too good to pass up, TM is still a necessity (even though it's partially trainable), and that just leaves 17 for Arms.

  • Blue Notes: No free respecs, Polymorph bug is a bug

    by 
    Eliah Hecht
    Eliah Hecht
    04.19.2007

    Several classes are having talents changed in 2.1, but apparently no-one's going to be getting free respecs. From Drysc to you:Free respecs are only given in cases where talent positions actually move and would break a build, and not in cases where talents are simply altered as far as the benefit they provide.So if I read this right, it means you will only ever get a free respec if they move a talent, not if they change it, no matter how radically. Yes, Improved Sap Dirty Tricks, I'm looking at you -- I'm sure there are a lot of Rogues, myself included, who had seven points in subtlety that will no longer be there post-patch. Don't get me wrong, I'm very happy about the change, but this seems like the kind of situation where a respec is merited, at least for players who had points in the affected talents. On the other hand, even the maximum respec cost of 50g is fairly painless to make these days, so perhaps it's a non-issue.And in case there were any doubts, Polymorph is still meant to restore health; the version on the PTR right now is bugged:This is a bug on the PTR at current, yes.

  • Breakfast topic: What have you learned from the Armory?

    by 
    Mike Schramm
    Mike Schramm
    03.15.2007

    We've got some great tools for guilds. We've got generated signatures, lots of Legolasses (and Legolads), some liars revealed, and even the worst players (that last one is from an official Mike Schramm Troll Post (TM)(C)).So in the two weeks since it was introduced, what have you learned from the Armory? Have you figured out something new by checking out someone else's spec, or learned something about your guild from theirs? Have you gotten a good tip on an item you can't live without, or found one that you later asked a guildie about? Have you checked out a "famous" WoW player, or checked how many players have the same name that you do?Blizzard has put one of the most comprehensive tools online for any MMORPG. It's only been around for a few weeks, and it's only in Beta, so we're apt to see more functionality arise for it yet. But here in the beginning, just what are you using it for?

  • Leveling build for a Retribution Paladin

    by 
    Adam Holisky
    Adam Holisky
    02.14.2007

    NOTE: Current Paladin leveling guide can be found on our Leveling Guide Page. As with the Enhancement Shaman build I previously wrote, this guide is meant to be a resource to new paladins who'd like some advice on a single build to go from 1 to 70, focusing on leveling quickly. To level quickly, I'm a big fan of doing the most damage possible in the least amount of time. Retribution Paladins (aka Retnoobs) are not the most mana efficient of paladins, nor are they excellent healers or tanks. They do great damage, actually staying a bit ahead of the curve until level 40. Paladins are HIGHLY gear dependent. Keep this in mind. Eventually, you'll want to focus on Int and Stamina, as paladins make perfect tin-can healbots. For leveling, I focus on Str/Sta/Agi/Int, in that order. Strength gives extra attack power, stamina is your hit points, agility is for crits, and int is for your mana pool and spell crits. Your typical combat is a bit dull, and will go like this: Seal of the Crusader, Judge, Seal of Command, Hammer of Justice, Judge, Seal of Command, Judge, Seal of Command, Hammer of Justice, Judge.. *yawn* Toss in some self-heals and you'll be fine. Paladins are incredibly resilient in combat. If you're low on health, judge Seal of Light; if you're low on mana, judge Seal of Wisdom. When running zones, I almost always have Blessing of Might on myself, for extra attack power. Full list of talents is after the break!

  • Respeccing for 2.0

    by 
    Mike Schramm
    Mike Schramm
    12.04.2006

    Tomorrow's the big day -- WoW is getting patched and rolling over to 2.0. Bye-bye honor rankings, bye-bye DHKs, hello new LFG system, and new spells and talents for all. Oh, and every character in the game will log in after the patch is applied with a completely free respec.So things will likely look very different in terms of specs on Wednesday (my guild has an MC run planned, and I can't wait to see what happens). Personally, I like my rogue's combat daggers spec, so I'll probably keep it (he's only 50 now, so I'm not real worried about it). My warrior is currently specced protection, but hasn't been getting much play (or DPS) as a tank, so I may flip him fury or half prot-half fury. My priest is staying shadow, but my shaman -- for the expansion, I'm planning to switch him to elemental instead of restoration, so by Wednesday he may be much more deadly with lightning bolts than healing waves (not sure how that will go over in my guild raids, however).If you're thinking about respeccing, Mystic Worlds has posted a nice little commentary on how specs work -- while you should really spec for the talents and abilities you play with, for each class there's usually three or four different ways to set things up, either for soloing (or leveling), PVP, or PVE play. Of course, you don't have to respec on Wednesday -- you could just choose the same talents you have in place now. But since everything is changing so much (even your regular spec will have a few new shines to it), this might be your chance to be something a little bit different than you're used to.

  • Forum Post of the Day: Cheap respecs make the game more fun

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.16.2006

    Well, I tend to agree with the sentiment expressed by this thread on the beta forums, which praises the 1 copper respecs currently available to beta players. Of course, not everyone agrees -- there are also those who side with Blizzard's standing opinion on the matter, which states that your talent spec shouldn't be a casual decision, and ought to mean something. And perhaps poster Warrenders hits the nail on the head when he explains that: It would invalidate talent choices and specs as everyone can be any spec they want any time they wanted. Why not just make all talents baseline skills and be done with it then? But regardless of your opinion on the issue, there is some excellent discussion -- from both sides of the fence -- here.

  • BC beta paladin changes

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.05.2006

    More interesting beta changes popping up this weekend -- Paladinsucks has brought to my attention some interesting paladin changes. Good news first -- Protection buffs! In addition to increasing the thread provided by Righteous Fury, Improved Righteous Fury now also reduces damage taken by 2/4/6% while active. And in addition to reducing the cooldown of Divine Shield, Sacred Duty also increases overall stamina by 3/6%. Nice!However, one can't live on buffs alone... and these changes come with nerfs to the Retribution tree (previously reported, but just now going live in the beta). Crusader Strike's cooldown is once again 10 seconds and Vengeance once again provides only a 10% bonus to your physical and holy damage.Paladins who want to be tanks are thrilled, while paladins who want to do damage or PvP are discouraged. (Well, that's putting it mildly, isn't it?)Update: Clarified that the Retribution tree changes/nerfs had been announced, but were only now implemented.[Thanks, Lavis!]

  • BC beta changes for rogues

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.05.2006

    The 41-point talent for rogues in the subtlety tree, Cloak of Shadows, never really impressed me. However, while I can't see myself spending that many talent points for it, I can certainly see its uses, and I know I'll be using it frequently if the change in the Burning Crusade beta -- making it a trainable skill -- makes it to the live realms. And before you think it's too good to be true and start pointing out that Cloak of Shadows is still listed as the 41-point talent in the official talent calculator, you should know that Tseric seems to have confirmed the change -- or at least, in his posted response to the thread about the change, he doesn't deny it -- only talks about reasons for making trainable high level talents. Of course, if the 41-point talent is trainable, that leaves the question of what the new talent might be -- and I believe the above screenshot is legitimate. The Shadowstep ability is getting too much discussion on the beta forums for it to have been a fabrication by a single person.

  • Burning Crusade Talent Updates

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.25.2006

    They just keep coming. Today's changes focus on the shaman, with several tweaks for their elemental and enhancement trees. I don't find these changes awe-inspiring, but they aren't bad news, either. Parry - Renamed Spirit Weapons. Now "Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 15%." Mental Quickness - Moved to Unleashed Rage position. Unleashed Rage - Moved to Dual Wield Specialization position. Dual Wield Specialization - Moved to Mental Quickness position, reduced to 3 ranks for 2/4/6% hit chance. Still requires Dual Wield. Totem of Wrath - Now "...increases the chance to hit and critically hit with spells by 3% to all..." Elemental Precision - Now "Increases your chance to hit with Fire, Frost and Nature spells by 1/2/3% and reduces the threat caused by Fire, Frost and Nature spells by 4/7/10%."

  • More BC talent updates

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.20.2006

    I'm not sure how I missed out on these recent talent changes when they were posted, but here they are nevertheless. Blizzard is really twisting my arm here to try to get me back to playing a warlock again, but we also have a paladin and priest change.Warlock Demonic Sacrifice - Felguard effect now restores 2% mana every 6 sec. (changed from 2% every 4 sec.) in addition to the 10% damage increase. Master Demonologist - Felguard effect tooltip corrected to increase damage by 1/2/3/4/5% and resistances by .1/.2/.3/.4/.5 per level. Unholy Power - Now also "...increases all Shadow and Fire damage you cause by 1/2/3/4/5%." Paladin Seal of Blood - Additional weapon damage increased to 40%, from 30%. Priest Vampiric Touch - Rank 3 now costs 425 mana.

  • Burning Crusade priest talent review

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.18.2006

    When I saw the first-released Burning Crusade talents, I was very impressed. Looking from a healer's perspective, I envied the paladin's new holy tree (and determined to roll a Horde paladin when the expansion arrived). And the warlock changes (I have a retired level 60 warlock) made me want to dust off my warlock and start raiding with it again. So I had high expectations -- and the initial talent release disappointed me. However, Blizzard has more recently released some revisions to the priest talent trees which are somewhat more interesting, and at least make me stop to think before deciding I should immediately reroll. (I have already reserved the character name "Rerolled" on my realm for my paladin-to-be, just in case.) Read on for talent-by-talent impressions...