telltale games

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  • Telltale secures $6 million for multi-platform episodic content

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.12.2007

    Displaying a respectable level of business acumen, Telltale Games has announced that the $6 million in funding it recently secured will not go towards the procurement of the world's largest ball of twine, but rather the expansion of its episodic endeavors. Provided by San Francisco-based venture firms, Granite Ventures and IDG Ventures SF, the funding will allow Telltale to continue building upon their current franchises, such as Bone and Sam & Max, and pave the way for new episodic projects. "This funding will allow us to stay on the cutting edge of innovation by building out our team and our tools, and by taking on new licenses for the episodic treatment," says Telltale CEO and co-founder, Dan Connors. The Telltale team also plans to develop for multiple hardware platforms, a goal that seems right in line with its previous job listings and the success digital distribution has enjoyed on all current consoles. It's about time proper episodic content moved beyond the PC, wouldn't you say?

  • Sam & Max season finale released on Telltale's website

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.10.2007

    For the last seven months, the edges of our lives have been softened by the knowledge that a turn of the calendar page would bring with it a new episode of Sam & Max. With the sixth and final chapter becoming available for download on the Telltale Games website, however, the only thing left on the next page is a shocking reminder of just how boring calendars are. On the topic of the final episode, Sam & Max creator, Steve Purcell, has this to say: "With huge dollops of creative frenzy tossed into episode 6, the Telltale crew nicely tops off a great season. I'm really pleased." Telltale's design director, Dave Grossman adds, "Bright Side of the Moon is the snuggly-fitting cap on the Serious toothpaste of Season 1. I feel clean."Feel pleased and clean by grabbing the season finale from Telltale's Website for $8.95, or the full season for $34.95. The latter option will also net you a disc containing the episodes and a whole host of extras. Finally, if you flip your calendar to August, you'll see the series getting its retail release. %Gallery-2534%[Via Telltale Games press release]

  • First screens of Sam & Max season finale, 'Bright Side of the Moon'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.12.2007

    Telltale Games has unveiled the first images and trailer of the inevitably ludicrous finale to its episodic Sam & Max series, Bright Side of the Moon. In their continued mission to save civilization from hypnotic enslavement, the highly untrained duo embarks on a mission to the Earth's only natural satellite (sans paper bags) and attempts to foil an unspeakably nefarious mastermind (what other kind is there?). The action, the adventure and the depravity will become available on Gametap April 26th, and will hit Telltale's website shortly afterwards on May 10th. The penultimate episode, Reality 2.0, is already available on the official site. %Gallery-2534%

  • Digital distribution panel: Retail and downloads work together

    by 
    Zack Stern
    Zack Stern
    03.08.2007

    Newsweek's N'Gai Croal hosted a GDC discussion about digital distribution, featuring panelists from Bioware, Valve, Microsoft, Telltale Games, and GameTap. The session interested us most for its comments on how retail and digital distribution work together and thoughts on the media's lack of digital-only games coverage.Valve's Jason Holtman said, "The myth of digital distribution cannibalizing retail sales isn't true. ... The first couple times we ran [free weekends for games], we found out they increased retail sales as well [as digital sales.]"Holtman later said, "We love selling our boxed products. We like selling our digital products, too. ... Retail is going to be here to stay. It's a great channel for games. Digital is also a great channel for games."Ray Muzka of Bioware said, "They're incredibly complimentary. ... You can get research, you can get data from your digital distribution to make better games."Dan Connors of Telltale Games described how his company's games benefit from initial digital distribution. He said, "By the time it gets to retail, it's a known quantity. ... It was thought of from the ground up that we're going to launch online and [move to retail.] ... I think we've managed to take revenues from a range of places."Near the end of the session, Croal asked if he and other journalists had covered digital distribution enough. Rick Sanchez of GameTap vehemently said that the press hadn't and that they don't know how to treat his game-download service. The other panelists thought their projects were getting enough coverage, although they echoed the slow recognition of their digital projects.Other than Microsoft's Xbox Live games, GameTap represented the only company with a digital-only distribution method. Could that affect GameTap's recognition, because the public -- and journalists -- still need a boxed copy to take notice?

  • Joystiq interviews Sam & Max designer, Dave Grossman

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.06.2007

    Apparently, the streets of San Francisco are simply bustling with adventure game designers wandering about in search of inspiration and that one inventory item they callously overlooked. We were in possession of one microphone and one unbelievable obnoxious blogger, both vital items for an upcoming, uh, life puzzle. Look, we just needed an intro paragraph, alright?Above you'll see Telltale's game designer and dedicated poet, Dave Grossman, being interrogated about things like episodic content, the hiring of console programmers and, of course, Sam & Max Season 2. (SPOILER: It's is in the planning stages.)

  • Joystiq interviews Sam & Max creator, Steve Purcell

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.06.2007

    var digg_url = 'http://digg.com/gaming_news/Joystiq_interviews_Sam_Max_creator_Steve_Purcell'; Following the careful application of alcohol and a sufficient number of thinly-veiled threats, Joystiq managed to maneuver Sam & Max creator, Steve Purcell, in front of a camera to discuss his role in the deeply disturbed duo's episodic endeavors. As you might expect, ancient mysteries are unearthed, the very nature of humor is dissected and generally, hilarity ensues. Take heed: this will undoubtedly be the greatest Steve Purcell interview that deeply involves the Power Rangers you'll ever see.

  • Telltale talks: Sam & Max on Live Arcade?

    by 
    Richard Mitchell
    Richard Mitchell
    02.27.2007

    Last week, we reported that Telltale Games was looking for an Xbox 360 programmer with a love of adventure games. Speculation ran rampant (rampant, we say!) that Sam & Max was bound for Xbox Live Arcade. Eurogamer caught up with Telltale to see if they could round up any more info. Telltale didn't outright admit that a Sam & Max game is headed to the 360, but a spokesperson did note that Telltale is a proponent of digital distribution and that the company would "look closely" at a service like Xbox Live Arcade.So, Telltale is definitely looking to produce something for the Xbox 360, and if they do make something, they would seriously consider releasing it via Xbox Live Arcade. Do with that what you will (not something gross, please).[Via Joystiq]

  • Bone: DS adventure renaissance continues [update 1]

    by 
    JC Fletcher
    JC Fletcher
    02.27.2007

    [Update 1: The announcement was about Bone for the PC and not for the DS. It mentions that the publisher is "focusing on the PC and Nintendo DS markets", not the game. We apologize for the misunderstanding. Thanks to eric c for the correction!]Before the episodic Sam & Max games, Telltale Games were known among adventure game holdouts for their adaptations of Jeff Smith's Bone comic series. They followed a similar business model: periodic, bite-sized chunks of delicious puzzle solving, set in cult comic book trappings.Now publisher Xider is bringing the Bone games to the DS PC and unidentified games to the DS in Europe in 2007. We hope that they decide to bring them stateside as well, and that they don't decide to shoehorn weird touch screen/microphone puzzles into what is supposed to be a pretty good adventure series. It's still possible, but the identities of the DS games have yet to be announced.We're so proud of our little DS, bringing back two of our favorite long-lost game genres: the graphical text adventure and the 3D adventure game.

  • Telltale Games talks Xbox Live Arcade and Sam & Max

    by 
    Jared Rea
    Jared Rea
    02.27.2007

    A week ago, we brought word that Telltale Games, the folks behind Sam & Max, were looking for a Xbox 360 programmer for an unnamed project. Well, the position is still up in the air and what's more, they're talking about it.Eurogamer caught up with Telltale to ask about the ominous job listing and while they don't come right out and spill the beans (naturally), they do point out that it has to do with episodic content and Xbox Live Arcade.Aside from us clawing at our keyboards and screaming like cheerleaders when it comes to Sam & Max, this raises a few questions concerning Xbox Live Arcade. The main one being, Is episodic content even possible in its current state? If Microsoft is just getting by with the skin of their teeth every release, could ongoing content really be delivered in a timely manner?

  • Joystiq review: Sam & Max - Abe Lincoln Must Die!

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.23.2007

    By now, you should be quite accustomed to seeing clumps of random and completely senseless phrases appearing on Joystiq. However, the one pictured above might be unfamiliar to you, especially if you haven't been following our coverage of Telltale's episodic Sam & Max series. In my review of Episode 3: The Mole, the Mob and the Meatball, I mentioned my highly sophisticated Sam & Max laugh log. You're looking at the one I kept for the latest episode, Abe Lincoln Must Die! In order to gauge and compare each episode's humor in an unquestionably scientific way, I wrote down a shortened version of every line of dialogue in the game that made me guffaw unmistakably. Worth noting is that this process is entirely separate from jokes that made me giggle, snicker, smirk, snort, smile and titter. As you can see for yourself, my chosen scrap of paper (identical in size to the one I used previously) eventually became a riotous mess of words infringing on personal space and using broken bottles to threaten each other.The writing in Abe Lincoln Must Die! is by far the sharpest in the series, which automatically makes it the best episode released thus far. My silly scrap of paper is testament to that and it helped me realize that every time I wrote down a hilarious phrase, I was actually writing down one more reason to play the game.

  • Telltale interested in 360 development

    by 
    Richard Mitchell
    Richard Mitchell
    02.22.2007

    Let's keep it simple. There's a job posting over at the Telltale Games website. Said job posting is looking for a bright-eyed, bushy-tailed Xbox 360 programmer. Said programmer is desired to move an existing engine and art assets to the Xbox 360. Finally, said programmer must have a "love of adventure games." Put it all together and you get Sam & Max on the Xbox 360. We'll note (as did Joystiq's lovable Ludwig Kietzmann) that Telltale's current Sam & Max adventures are episodic, making them a good fit for Xbox Live Arcade.Granted, it's all speculation at this point -- many things are these days -- but it seems like good speculation so far. If nothing else, at least this points to some adventure games coming to the Xbox 360, an idea with which we are thrilled.[Via Joystiq]

  • Telltale Games looking to develop for Xbox 360

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.21.2007

    In this week's installment of our ongoing series, "Is Sam & Max coming to [platform here]?" we examine a job posting for an Xbox 360 programmer that went up last week on Telltale Games' official website. The systems programmer position entails the implementation of Telltale's "core 3D graphics and audio systems on the Xbox 360," as well as the modification and support of existing art and production assets. Furthermore, it's preferred that any applicants have a "love of adventure games."Now, there's no need to leap to any conclusions here. Indeed, the most desirable conclusion lies at the end of a simple game of hopscotch -- minimal effort is required to reach it. Given their recent success, episodic nature and small file sizes, Telltale's Sam & Max episodes seem like an ideal fit for Xbox Live Arcade. Unfortunately, we live in a world that's far from ideal and with no official announcement, there's no telling what tale Telltale is working on next. We've always been rubbish at the whole waiting and seeing thing.

  • Joystiq review: Sam & Max - The Mole, the Mob, and the Meatball (PC)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.21.2007

    The number three, being quite unimpressive on its own, is generally not associated with the concepts of success or industry progress. Coming third place in a race will net you a thoroughly unspectacular bronze medal. Off the track, we're constantly reminded that three's a crowd and that death comes in threes. The latter often follows the ill-advised consumption of a three-bean salad. With the release of Sam & Max's latest 66 megabyte-sized adventure, however, the time has come to toss all those clichés and phrases. Telltale's episodic endeavor is the first to even reach its third episode, easily exceeding Valve's trickling of Half-Life 2 games and similar efforts by Ritual Entertainment, just recently absolved from SiN. It would be an empty victory if the three episodes were trivial wastes of time, but thankfully, the opposite holds true. This victory is filled to the brim with sharp writing, engaging gameplay and a level of charm that is quite simply, inescapable. Those three qualities absolutely permeate The Mole, the Mob and the Meatball, though they're occasionally joined by some minor issues. Having now reached the halfway mark of this season, we're given some perspective as to what exactly those are.

  • Joystiq interviews Dan Connors and Emily Morganti of Telltale

    by 
    Zack Stern
    Zack Stern
    09.24.2006

    We recently spoke with Dan Connors, CEO of Telltale Games, and Emily Morganti, Web Marketing Coordinator for the company. Both were excited about the October 17 release of Sam & Max: Culture Shock, the first episode of the multi-part series. Sam & Max will be part of GameTap's $10 monthly subscription service on its launch, and it will be available as a stand-alone game from Telltale in November.Connors -- who got his start at LucasArts during its adventure game heyday -- and Morganti spoke about what the episodic trend means to creators, how Sam & Max will entice gamers and non-gamers, and how characters' thong size matters less with digital distribution. (We'll guess that Max is a 3.)

  • Sam and Max scope out the DS

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.20.2006

    It seems like just yesterday (or last week) that Telltale Games was begging for help in getting Nintendo to notice them, and now IGN is interviewing CEO Dan Connors about the possibility of bringing versions of their point-and-click adventure, Sam & Max, to both the DS and the Wii. How time flies!For those unfamiliar with the dynamic duo, Sam and Max, an anthropomorphic dog and his "hyperactive rabbit thing" partner, first debuted in a comic book by Steve Purcell back in 1987. The pair are self-styled "freelance police" (see: private dicks) and have made cameo appearances in several LucasArts games while their creator was working there. They've also starred in their own games and television shows, as well as other comics. Recently, Telltale Games has been panting for notice by Nintendo, but did they bite off more than they can chew?In discussing the possibility of a DS title, Connors expressed some apprehension. They love the DS at Telltale, he says (and we commend their impeccable taste), but for a small company, a project of that scope is somewhat daunting. The Wii would be easier to adapt for their style, Connors said, if only because it needs only one screen and DS games work best when they take full advantage of the handheld's capabilities. While we admire the sentiment, we hope they can grow with new support from Nintendo and manage to bring a new title to the DS.

  • Sam & Max to debut this fall on GameTap [update 1]

    by 
    Ross Miller
    Ross Miller
    05.09.2006

    After more than a decade of absence, Sam & Max will be returning in an all-new episodic adventure game this fall. The catch? According to this press release, Turner's gaming service that provides a library of games for a monthly fee. GameTap coproduced the title with TellTale Games.An official website has launched for the title, and an official video will debut on the site Thursday. This is big news for GameTap, but we don't know of any plans to distribute the game via conventional means -- will only GameTap players be able to get their Sam & Max fix? Say it ain't so![update 1: not exclusive to GameTap]

  • Bone: The Great Cow Race drops in April

    by 
    Christopher Grant
    Christopher Grant
    03.14.2006

    Telltale's first foray into episodic distribution was last year's Bone: Out from Boneville, based on Jeff Smith's epic comic of the same name. While nostalgic gamers were ecstatic that classic point-and-click adventure gaming lived on (in the capable hands of the ex-LucasArts crew at Telltale no less), they were disappointed with the title's short length and beginner's difficulty. Luckily, the whole idea of episodic gaming allows for this sort of thing: in their press release CEO Dan Connors says, "We identified a number of things we wanted to improve upon–such as the length of the experience, the nature of the mini-games and nuances in a number of areas–and the team is doing an outstanding job exceeding our expectations."We're watching to see how the second installment of the first major episodic series goes, if episodic content lives up to the promise of adapting to user's demands. More importantly perhaps, this is what we can expect with their their handling of the Sam & Max franchise... don't let us down Telltale!