territorial-warfare

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  • EVE Evolved: Force projection and jump bridges

    by 
    Brendan Drain
    Brendan Drain
    05.22.2011

    When EVE Online's Dominion expansion launched, we expected to see large empires contract into smaller areas of space and smaller entities move in to fill in the gaps. High sovereignty maintenance fees were meant to keep alliances from claiming systems they didn't intend to fully use, and smaller territories were meant to localise wars to only an alliance's immediate neighbours. Unfortunately, almost the exact opposite happened. Large alliances continued to group together into massive mega-coalitions, collectively owning huge regions of space and preventing smaller organisations from staking a claim on their own. Dominion failed to achieve its stated goals, and in the years since its release CCP has been reluctant or unable to revisit the sovereignty mechanics Dominion overhauled. In that time, the face of EVE's nullsec warfare has changed drastically, with most large alliances now flaunting dozens of once-rare supercarriers and titans. Starbase jump bridge networks, titan jump portals and jump-drive enabled ships allow alliances to project force over immense distances, letting them support a war on the other side of the map. With the recent announcement of changes coming to jump bridges, the force projection debate has once again taken center stage in forums and blogs. In this week's EVE Evolved, I look at the problems associated with force projection, examine the jump bridge changes and weigh in on the debate.

  • Huge Earthrise patch brings major combat tweaks, bug fixes

    by 
    Jef Reahard
    Jef Reahard
    05.12.2011

    There are patches and then there are patches, and the most recent Earthrise update was definitely the latter. Masthead Studios has dropped approximately one gigabyte worth of changes on the world of Enterra thanks to the 18143 patch, and if the preliminary discussion thread is any indication, players seem to be happy with the tweaks. Many of the changes are found in the game's combat engine, with adjustments to core and special weapon damage as well as weapon ranges and substantial updates for assault rifles, precision rifles, flamers, melee weapons, and shotguns. AI line-of-sight issues have also been fixed, and several UI and party-related bugs have been squashed. There's also an interesting blurb in the patch notes regarding territorial warfare. Specifically, the notes say that "all bases and the environment around them are complete and standing by." While Masthead hasn't publicly confirmed that Earthrise's warfare system is complete and ready for prime time, it's encouraging to see some official progress.