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  • Tamriel Infinium: The Elder Scrolls Online's stress test, Daedra, and Coldharbour

    by 
    Larry Everett
    Larry Everett
    09.06.2013

    Beginning this article, I'm giving a huge shout-out to everyone who read the last two Tamriel Infiniums. I know not everyone agreed with my assessment of The Elder Scrolls Online's payment model, and I appreciate that immensely. If I didn't have respectful discord and constructive disagreement, my articles -- and my writing of said articles -- would be far less interesting, and I thank all my readers who commented whether in agreement or disagreement with what I said. You help me propel and perpetuate the topics that I discuss in this column. So keep up the good work in the comments, and I will do my best to keep writing columns that interest you. This, of course, leads me to today's article. Several of you mentioned that you will have to wait to see what the game is like before making a comment on the payment model. And some of you (and many other ESO fans on Twitter) announced how excited they were to receive a beta test invite. First, congratulations! Second, read the rest of this column; I have some words for you regarding your experience in the stress test starting in just a couple of hours.

  • The Elder Scrolls Online's Paul Sage talks about dungeons and player experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2013

    How closely have you been following The Elder Scrolls Online? Are you eagerly devouring every new piece of information that's trickled out following PAX Prime? Because there's a new video interview out with creative director Paul Sage that should provide you plenty to devour. Sage comments on some of the major changes made to the game for its PAX appearance (such as the implementation of the new compass and a more "weighty" feel to the combat) as well as the game's launch dungeons. He also mentions the Veteran Point system currently in development, a form of alternate advancement after your character hits the level cap. Of course, anyone eager for information has no doubt signed up for beta, which means you'll want to check your mail religiously today as a new round of testing invitations has gone out. Would-be players can also take part in an emote contest to win beta access as a grand prize. Or you can just check out the full interview video after the break. [Thanks to Jeff for the tip!]

  • The Daily Grind: Do you look down on players who game for free?

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2013

    For some reason that escapes my attention, it seems like a lot of people have been talking about the pros and cons of subscription-only MMOs as of late. Maybe it's a passing fad, I don't know. But in reading the always-entertaining comments section of some random article, I noticed a distressing tendency for some pro-sub players to be slinging derogatory terms at others who don't like to pay for games, calling them "welfare gamers" and the like. I guess that means today I need to ask if these are the words of a few folks looking to discredit the opposition or if there's an actual undercurrent of dislike for F2P players who never spend a dime. Do you look down on players who game for free, and if so, why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Tamriel Infinium: Four alternative payment models for The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    08.30.2013

    I don't blame fans for the backlash against the Elder Scrolls Online's proposed business model. But I still believe there is a place in the MMO industry for subscriptions. Traditional MMOs and even games like WildStar, which has less-than-traditional MMO mechanics but sports a more traditional MMO theme, can certainly support a monthly subscription. So why does a subscription feel so wrong for ESO? First, players are tired of subscriptions, and for most people, a sub means they can play only one or maybe two games in any given month. Many players prefer variety instead. Second, ESO developers have already suggested that the game is less an MMO and more a multiplayer Elder Scrolls game. This in and of itself suggests that the game will not fall under the traditional constraints of an MMORPG and will operate more like a single-player game even though the model feels like an MMORPG model to my wallet. In last week's Tamriel Inifinium, I talked a lot about why I thought the subscription model was completely wrong for this Elder Scrolls game, so I don't want to rehash that discussion this week. Instead, let's dream about alternative payment models that might have worked instead.

  • Leaderboard: What's your platform of choice for ESO?

    by 
    Jef Reahard
    Jef Reahard
    08.28.2013

    The Elder Scrolls Online is coming. It's coming to your PC, and somewhat surprisingly -- to me at least -- it's also coming to your Xbone and your PlayStation 4. I've been a fan of the IP since I played through Morrowind in 2002, but aside from an impulse bargain bin buy of Oblivion for the 360 -- which I'd already beaten on a PC -- I've never really experienced Tamriel on a console. It just seemed like a waste, you know? Some of the most epic moments in my personal Elder Scrolls scrapbook were possible only thanks to community mods, and those are of course impossible sans a PC. Clearly there's a big audience for consolized Elder Scrolls titles, though. And I'm curious if any Massively commenters will be picking up the Elder Scrolls MMO for something other than a PC. Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Bethesda pushing for Elder Scrolls Online without Xbox Live Gold fees

    by 
    Mike Foster
    Mike Foster
    08.27.2013

    If you want to play online games on Microsoft's Xbox One console, you'll need to pony up the cash required for an Xbox Live Gold subscription. This small sticking point means that free-to-play games aren't necessarily free-to-play (a point lamented by Wargaming.net CEO Victor Kislyi) and that subscription-based games like The Elder Scrolls Online will have their sub cost increased by the monthly cost of Gold. Bethesda's Pete Hines is aware that Xbox One players may not necessarily want to eat a $14.99 per-month subscription fee in addition to the fees associated with Xbox Live Gold, revealing that work is going on behind the scenes to make TESO exempt from the Gold requirement. We have been in talks with Microsoft about that very thing, and seeing whether or not there's any room to change their minds about that for folks who are only playing The Elder Scrolls Online and don't want to pay for an Xbox Live Gold subscription just to play The Elder Scrolls Online. The answer right now is that's the way it works, but it's something that we're aware of and we keep pushing on to see if there's something that can be done. Though we've seen no explicit information on whether a PS Plus subscription will be required for PS4 Elder Scrolls Online players, Sony has previously mentioned that Plus requirements will be "the publisher's decision."

  • Elder Scrolls AMA talks stealth mechanics and more

    by 
    Jef Reahard
    Jef Reahard
    08.26.2013

    Now that the furor of The Elder Scrolls Online's business model announcement has died down, ZeniMax can get back to its regularly scheduled content drip. Wait, who are we kidding? Fans are still frothing at the mouth over TESO's launch subscription, but fortunately none of that discourse makes its way into this week's Ask Us Anything post. Instead, the devs focus on topics like character roles, magic, the UI, and stealth mechanics. This last one is particularly interesting given ZeniMax's description of how the tactic will function in PvP. "If you are in stealth, you will be invisible to enemy players unless they detect you. It will take more than just a casual look in a stealthed player's direction to uncover them," the post explains. "During a recent playtest, one of our developers was ambushed by a hidden enemy. It was a very effective tactic; the ambusher took advantage of the fact that his target wasn't being cautious and using the Magelight ability, which would have thwarted the ambush."

  • Gamescom 2013: Destiny, ESO take top honors

    by 
    Mike Foster
    Mike Foster
    08.26.2013

    Over 340,000 attendees descended on Cologne to see what the biggest in the business had to offer at Gamescom 2013, with the upcoming battle between Microsoft and Sony's next-gen consoles taking center stage. So what came out on top? According to this year's Gamescom Awards, pretty much the games you'd expect. Bungie's MMO-shooter hybrid Destiny took home the award for Best PlayStation game, along with Best Action Game, Best Online Multiplayer Game, and Best of Gamescom. Meanwhile, ZeniMax Online and Bethesda's The Elder Scrolls Online walked with Best Role-Playing Game and Best Social/Casual/Online Game. Gaijin Entertainment's War Thunder was named Best Simulation Game. Other awards were meted out to non-MMO contenders; Titanfall, Forza 5, Mario Kart 8, FIFA 14, The Legend of Zelda: A Link Between Worlds, and Battlefield 4 all ended up with some sort of official recognition.

  • Tamriel Infinium: The one where we talk about the Elder Scrolls Online's payment model

    by 
    Larry Everett
    Larry Everett
    08.23.2013

    It's difficult to watch another beloved game developer make the same mistakes a previous beloved game developer did. I cannot express the depth of my sincere disappointment in the subscription payment model announcement coming from ZeniMax this week. I'm interested in seeing games succeed, but I'm especially interested in seeing The Elder Scrolls Online succeed, not just because I'm doing a column on the game but because the franchise is wonderful and the fans deserve an amazing online experience in the world of Tamriel. But I was floored when the ESO team announced it will be a subscription-based game.

  • Gamescom 2013: Firor says ESO's sub will ensure players get '100% of the game' (except for the parts in the cash shop) [Updated]

    by 
    Mike Foster
    Mike Foster
    08.22.2013

    ZeniMax Online's (or Bethesda's) decision to make The Elder Scrolls Online a subscription-based game certainly drew the ire of a few Elder Scrolls and MMO fans, but game director Matt Firor believes a sub-based payment model ensures the best possible experience for all players. Speaking with Eurogamer, Firor walked through ZeniMax's reasoning in choosing subscriptions as TESO's primary method of generating revenue. He listed two primary motivators: one, to ensure monetization did not interfere with the traditional Elder Scrolls experience, and two, to keep money flowing for future content. When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetization fees when they're in the world. It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience. Instead, Firor believes charging a monthly subscription ensures players have "100% of the game" and never run into payment walls. He also explained that the forecastable revenue stream created by subs helps the team better plan for content updates. ZeniMax is aiming for new content releases "every month or six weeks, for as long as people want to play the game." Firor mentioned the addition of the Thieves Guild and Dark Brotherhood quest lines as examples of content players can expect, saying, "And those are 15 hours of content a piece. We're talking major new stuff, which is going to be coming out constantly." Make of that what you will. In the meantime, check out new screenshots from Gamescom in our TESO gallery: %Gallery-168863% [Update: Reader Pavel points out a German-language interview from Gamescom that claims Firor indicated there will be a cash shop selling at least "fun items and character services like character renames" in the game. Here's the exact sentence untranslated: "Laut Matt Firor wird es in The Elder Scrolls Online einen Itemshop geben, wo ihr Spaß-Items und Charakterservices wie eine Umbenennung des Charakters kaufen könnt."]

  • World of Warcraft could 'end up being free-to-play'

    by 
    Mike Foster
    Mike Foster
    08.22.2013

    Despite the caterwauling of a few internet trolls, World of Warcraft has yet to go free-to-play and remains the dominant subscription-based MMO in the world of gaming. But current success doesn't guarantee future success, and game director Tom Chilton is well aware of the shifting tides when it comes to new and existing MMOs. In an interview with NowGamer, Chilton talked a bit about whether the subscription model is dead (it isn't) and whether or not World of Warcraft will go free-to-play (it might). I definitely think that free-to-play MMOs will be around for a very long time. At some point it's possible that World of Warcraft could end up being free-to-play, but I do think there's always room for there to be subscription games. Chilton continued by expressing that he believes subscription MMOs can still work as long as devs keep content coming to players on a regular basis and make it worth that monthly credit card charge. I do think that as time goes on subscription MMOs might evolve toward becoming a little bit more dynamic and making sure that within a month time span it feels like new events and new episodes happen to keep it fresh. Quite a few new-ish MMOs have launched with subscriptions only to turn free-to-play within a few months; we'll get a chance to see how the sub model fares again when The Elder Scrolls Online hits the market in 2014.

  • The Elder Scrolls Online will be subscription-based [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    08.21.2013

    WildStar isn't the only upcoming MMO that's dipping back into the subscription well, as The Elder Scrolls Online has announced that it will be subscription-only when it launches. ZeniMax General Manager Matt Firor confirmed TESO's subscription model in an interview with GameStar. "Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play," Firor said. "Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make." Firor was adamant that this was the right move for the game. "The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support -- and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way." TESO will offer 30 days of play with the purchase of the client. The subscription price will be $14.99/€12.99/£8.99 a month, and Firor said that the studio will announce pricing discounts in the future. [Update: Fixed quotation.]

  • New Elder Scrolls dev blog profiles the flame atronach

    by 
    Jef Reahard
    Jef Reahard
    08.19.2013

    There's a new Elder Scrolls Online dev blog floating around the game's official website. It's all about flame atronachs and how the dev team at ZeniMax is going about creating them. "Comfortable in both melee and at range, the flame atronach can lob deadly balls of fire, and it radiates a continuous burning aura, making it quite dangerous at any distance," the dev blog explains. There's a bit more verbiage about the creature's sound design as well some screenshots, concept art, and a quick in-game video. You can see this last bit after the cut.

  • Tamriel Infinium: Why I will play Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    08.16.2013

    With all the new kinds of MMOs hitting the market, and with the splintering directions that MMO communities seem to take, I wanted to take a cathartic moment and really explore the reasons why I want to play the Elder Scrolls Online. The MMORPG market is growing astronomically. If we look at the games that are already out there, we see a wide variety of thematic differences between MMO games. The mechanics and the target audiences are vastly different from what they were even a few years ago. When I started playing MMOs, the number of existing MMOs could be counted on one hand, but now the number of MMOs being released in a year dwarfs that number. Why would I chose to play ESO when there are so many other choices out there?

  • The Elder Scrolls Online plans to update early and often

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.13.2013

    Players will be waiting until next year for The Elder Scrolls Online, but the development team is already looking to the post-launch environment. Creative director Paul Sage has stated that the team wants to have new content coming out for the game on a frequent basis. Sage emphasizes that players should always feel that something new and exciting is just around the corner, considering that many players will be chewing through launch content with lightning speed. The game's story will also be expanded post-release. A conclusion for the main story will be present in the game on release, but Sage states that it's simply a springboard into something bigger and better for the future. When asked about launch dates, Sage stated that the team cannot promise simultaneous release on all platforms, although the current target date for all incarnations of the game is spring of 2014.

  • The Elder Scrolls Online answers questions about its livestream

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.12.2013

    If you're a fan of The Elder Scrolls Online, you were probably glued to the livestream earlier this month. But a single stream doesn't give you nearly as many answers as you'd like to have. So the development team took the opportunity to answer questions that potential players had about the stream, from game mechanics to elements as innocuous as UI components. And even if you were watching the stream with rapt attention, there are probably details that you missed. For example, the answers reveal that the game no longer includes a minimap, using a compass instead to encourage more player exploration. The party seen in the dungeon was also roughly level-appropriate, meaning that the healing and damage on display was roughly indicative of what players can expect from actual combat. Several of the animations shown were more or less finalized, but other elements (such as first-person mode) are still being tweaked. You can catch a few more tidbits from the full set of answers on the official site.

  • Tamriel Infinium: Audience expectations, Elder Scrolls Online, and EverQuest Next

    by 
    Larry Everett
    Larry Everett
    08.09.2013

    Last week was a huge week for MMO fans. We were expecting some cool news from Sony Online Entertainment about EverQuest Next from SOE Live. Despite not being a huge EQ follower, I was enormously interested in what SOE (one of my personal favorite game developers and publishers) planned on doing with its staple franchise. Then Bethesda announced that for the first time ever the ZeniMax team would show in-game footage of the Elder Scrolls Online on Twitch TV. Specifically, players wanted to see the first-person view not seen at previous conventions. ZeniMax delivered, and the crowd went wild. I believe both presentations were wonderful, and I would be lying if I said that both presentations didn't pique my interest. I would also be lying if I said that I had no concerns about how each of the games will be received. I talked about it with my guild, Nefarious Intent. We have some hardcore Elder Scrolls fans and some MMOers who have been playing EQ games since the '90s. During the course of the debate, we came to the conclusion that the audience of each game expects something completely different and that pitting these two titles together is completely unfair. So of course that's why I have to do just that in today's column. Why are there different expectations between ESO and EQN? How is it going to be completely possible for both games to be highly successful?

  • The Elder Scrolls Online's gameplay at QuakeCon [Updated]

    by 
    Larry Everett
    Larry Everett
    08.02.2013

    QuakeCon, hailed as the largest LAN party in North America, kicked off yesterday, and since MMO fans have been clamoring for some uninterrupted Elder Scrolls Online gameplay, ZeniMax chose QuakeCon as the venue to show off its latest addition to the Elder Scrolls franchise. Starting right now (at 1:30 p.m. EDT), Creative Director Paul Sage and other lead designers are livestreaming direct from Dallas, Texas. Our intrepid reporters are watching along, providing a periodic liveblog in this post as well as frequent chatter in our comments. Watch the stream and join the conversation right now! [Update: The stream is over now, but we've collected the important bits beyond the cut, and Larry's liveblog in the comments is still viewable!]

  • Tamriel Infinium: The Elder Scrolls Online's rationale for roleplay

    by 
    Larry Everett
    Larry Everett
    08.02.2013

    After reading the roleplay-oriented AMA that released Monday on the official Elder Scrolls Online website, I resigned myself to the fact that I'm never again going to get to play an MMO with chat bubbles. I will miss you, my lovely communicative vesicle. I shall remember fondly the times you allowed me to easily distinguish between those who spoke right next to me and those who sat halfway across a tavern. Apparently, you are now a dated device that no longer holds importance to designers looking to make a game that revolves around player-to-player communication... I know that chat bubbles are not the only important device in the roleplayer arsenal of storytelling tools, but that doesn't mean that I don't find the irony humorous. And I am extraordinarily happy that developers took the time to answer some very important roleplay-related questions. As someone who happens to be very interested in the ability to roleplay effectively, I'd like to take a few moments to discuss the answers the developers gave. And surprisingly the discussion we had last week about the ESO community-building tools fits in quite well with the theme on the whole.

  • The Elder Scrolls Online gets analyzed on a minute-by-minute basis

    by 
    Justin Olivetti
    Justin Olivetti
    08.01.2013

    They say you need to see it to believe it, so cozy on up to the following gameplay video of The Elder Scrolls Online to judge whether or not this upcoming MMO belongs in the same league as Skyrim. The video's commentators believe it does, and they spend over 20 minutes analyzing the game's NPCs, lighting, dungeons, and voice-overs. There's also significant discussion (but no related visuals) about TESO's character creation, which the commentators say is not in the same league as most MMO systems. Check it out after the break!