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  • Gamescom 2014: Destiny's first expansion, The Dark Below, arrives in December

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2014

    Bungie Director of Production Jonty Barnes just announced at Gamescom that Destiny's first expansion, The Dark Below, will arrive in December, just a few months after the game officially launches. Bungie also released a new competitive multiplayer trailer. Aliens are threatening our way of life and our very existence, but that doesn't mean that we can't take a break from combating this common threat and squabble amongst ourselves, right? Destiny will allow just that with its competitive multiplayer mode, also known as "PvP" if you're new to MMOs. This game mode will take place in the Crucible, a skirmish arena full of good hidey-holes and a ton of objectives for teams to accomplish. There will be special gear that can be attained by duking it out, so at least you have that justification when your commanding officer asks why you're not out there fighting the invaders. The video is below.

  • An early look at Heroes of the Storm's alpha

    by 
    Andrew Ross
    Andrew Ross
    08.10.2014

    Heroes of the Storm: Just another MOBA, right? Well, maybe. I have to admit two things before we jump into this article. First, I like MOBAs, but I'm an MMO player first and foremost. I keep trying MOBAs as they come out, and I've sunk some serious hours into the genre, so I do have a decent working knowledge of the bare basics, especially starting experiences. Second, I'm neither a fan nor a hater of Blizzard. Blizzard often sticks to safe rather than unique features, but it also makes games for the masses, which is great because I love to drag my friends into my games. But a game that attracts everyone also attracts the kind of people I don't want to play with. So why should I -- or you -- play Heroes of the Storm?

  • Chaos Heroes Online video shows hero roster

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2014

    There's not going to be any of that gradual "drip, drip, drip" of character reveals for Chaos Heroes Online. Nay, Aeria Games has released a trailer that opens up the faucet to pour out the game's first 10 heroes all at once. According to the beta sign-up page, the free-to-play MOBA will have a cast that well exceeds that number; there are 50 "coming soon" slots on the chart begging for a future reveal. As for now, you can get a feel for this first batch of characters and their abilities, although apart from their names and visuals, deeper details will have to wait for a later date. We've got the full video after the jump, so check it out!

  • Elite: Dangerous prepares for beta 2, official app release

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2014

    With Elite: Dangerous' first beta test now a thing of the past, it's time for the team to reflect and prepare for the next round of hot plasma space action. In today's newsletter, the team reports that it saw players from 122 countries in beta 1, with 4.2 million light years travelled collectively. The devs are working hard on beta 2, saying, "The key areas of focus for development now is extending the online mission system to deliver a compelling experience, the accessibility of the game for those that haven't been intimately involved in its evolution like our alpha and premium beta backers, and of course vast quantities of new content, polish, and optimizations." In other news, the official app for Elite: Dangerous will be available soon on the iTunes Store with an Android release to follow. Also, players excited for the game can get together at FantastiCon in the UK on August 16th, where Elite will be shown on the Oculus Rift and the team will be there to hobnob with fans.

  • ArcheAge will host another closed beta event next weekend

    by 
    Bree Royce
    Bree Royce
    08.06.2014

    Trion Worlds has announced that the third ArcheAge closed beta event, dubbed Blood & Bounty, will run from 7 a.m. EDT on August 14th to the same time on the following Monday. The studio noted in a producer letter today that the last beta event was focused on sorting out the billing interface, adjusting the marketplace, and catching bots and scammers, the last of which was, according to the team, "a little overzealous" in that systems apparently flagged legitimate accounts in addition to problem players. Trion is also continuing to tweak the complicated labor system. If you're not already in the beta, your chance to receive an invite will improve this round; Trion promised that it will be more than doubling invites to those who signed up via the official site.

  • Check out 93 minutes of Skyforge's gameplay

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2014

    Seeing is believing, da? Oh, that "da" is "yes" in Russian, which is a language that you'll need to be intimately familiar with if you desire to understand all of the commentary that comes with the following Skyforge gameplay video. Even if your Russian Rosetta Stone hasn't come in the mail yet, you can probably get the gist of this video even so. Most of it is a guy running around fighting, although you can see various menus and get a feel for how the game handles movement and world interaction. Check it out after the break and let us know what you think! [Thanks to Dystopiq for the tip!]

  • Albion Online founder's packs available for purchase

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2014

    Let's cut to the chase: You want to know how much it'll cost you to get into Albion Online alpha program in September? Fifty bucks. Thirty dollars if you're willing to wait for next year's beta. Now that your curiosity is sated, let's talk about the trio of founder's packs that Albion Online has just made available to buy. The least expensive tier is the veteran pack at $29.95, which comes with beta access in Q1 2015, in-game currency, and 30 days of premium access. The epic and legendary packs are $49.95 and $99.95 respectively, and include (among other goodies) access to the summer and winter alpha program, special nametags, cosmetic outfits, and even (in the case of the lgendary pack) mounts. Various questions about the founder's packs have been answered on a separate FAQ page. [Thanks to Laurence for the tip!]

  • Black Desert's Korean version is almost 80% finished

    by 
    Bree Royce
    Bree Royce
    08.05.2014

    If you've got your eye on Black Desert now that it's definitely making the trek to the West, then Brian Oh is a name you'll want to know. He's Pearl Abyss' director of overseas business, and 2P chatted him up at this past weekend's ChinaJoy about class balance, sea battles, costumes, dyeing, swimming, the non-existent level cap, and why Daum was selected to publish Black Desert in the West. Of note, Oh and Chinese Community Manager Cheng Ying said that Pearl Abyss has "almost completed about 80% of the game." The English version is not yet half translated; the Korean version, at least, will be free-to-play and will block foreign IPs during open beta. According to the interview, PA remains "very interested " in porting the game to consoles but could not speculate on timing of the NA beta launch. [Thanks, Dystopiq!]

  • Gloria Victis paves the way for territory capture and sea travel

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2014

    A new pre-alpha patch has not only squashed several nasty bugs in Gloria Victis but added a pair of promising systems: territory capture and sea travel. Territory capture is exactly what you are thinking right now. Player nations can conquer territory for both bragging rights and (more importantly) resource control. The devs said that these territory squabbles have the potential to blow up into large-scale PvP conflicts. The game also added "about 50%" more size in the latest patch, with some of that being shoreline and sea. As such, players can now board and use ships to travel the ocean. We've got a look at both territory control battles and a couple of the new ships in the gallery below.

  • Star Citizen's latest ship is ready for the races

    by 
    Justin Olivetti
    Justin Olivetti
    08.02.2014

    Not every spaceship is slated for combat or trade; some ships exist to go as fast as possible. The Origin M50, Star Citizen's newest offering, is a racing ship that can do double duty as a courier or interceptor. The craft is dominated by a pair of engines that provide an incredible amount of thrust and maneuverability. Players who cough up $90 can put one of these sleek machines in their collection right now. The devs promise that the M50 is "hanger-ready," meaning that you can admire it in person via the hanger module. Taking it out for a spin? That may be a while yet. [Thanks to James for the tip!]

  • Albion Online's houses are more than eye candy

    by 
    Justin Olivetti
    Justin Olivetti
    08.01.2014

    Looking for a house in the Albion Online neighborhood? There isn't a lot there at the moment, just empty lots and plenty of potential, but the devs are promising that players will find housing indespensible when the game arrives. In a new blog post, the team talks about how players will be able to claim a slice of open world land on which to build a lovely villa (or to use for various crafting needs). While housing will fulfill the need of interior decorators, a great deal of thought has been given to make them functional. Houses will store wardrobes and chests for extra inventory, provide a respawn point, buff your character via trophies, and give a temporary boost to your hit points and energy. Players may choose from one of three permission levels when it comes to allowing others to visit and even modify the place.

  • New Twitter feature labels #hashtags you may not recognize

    by 
    Zach Honig
    Zach Honig
    08.01.2014

    My feed is currently littered with hashtags I've never seen before. Iberia (the Spanish airline) tweeted with #ttot (Travel Talk on Twitter), Al Gore used #CRinBrazil (Climate Reality in Brazil) and Verizon posted something with #MobileBKsweeps (no clue). Things can get even more confusing during evening hours on the East Coast, when tags like #TWD (The Walking Dead), #AHSFX (American Horror Story) and #HIMYM (How I Met Your Mother) might appear. A quick trip to Google typically clears things up, but most of the time it's simply not worth the hassle. According to #WSJ, Twitter's now testing a tool that would help bring some clarity to those cryptic tags, in an attempt to make the service more user-friendly. The Wall Street Journal noticed expanded hashtags in Twitter's iOS app, and while reps declined to comment, it appears that the new feature is beginning to roll out. #itsabouttime.

  • Oort Online strives to create a 'universe-sized' sandbox

    by 
    Justin Olivetti
    Justin Olivetti
    07.30.2014

    Why should your sandbox MMO be confined to one measly world? That's the premise of Oort Online, an upcoming sandbox title that involves several worlds that can be explored, conquered, and molded by players. In this voxel-based game, players will exist on the same server and can choose to fight a nasty galaxy-spanning race called the Protectors or carve out a slice of land on which to build a masterpiece. "We think fans of procedural games are going to love Oort Online! We're making a universe-sized sandbox and giving players control over what happens," developer Wonderstruck said. Oort Online has been in development for six months and is available right now as an early access prototype for funders who spend $95 or more. The crowdfunded project also has cheaper tiers for alpha and beta access and promises a package of goodies (including a chance to win instant access) for those who send out a tweet promoting the game. Get a sneak peek of Oort Online in a dev video after the break!

  • Destiny hedges on raid info, character names, and chat channels

    by 
    Justin Olivetti
    Justin Olivetti
    07.29.2014

    A Destiny community Q&A posted today on IGN is quite illuminating as to Bungie's approach to this upcoming online shooter. The studio is "very cagey" on releasing any details about its raiding system pre-launch, is struggling to figure out whether the game will have a chat system, and is against letting players give their avatars unique names. "The team thought a lot about how best to have players identify themselves in the world," Bungie said in regard to the last topic. "Ultimately, we've landed on PSN ID and Xbox LIVE Gamertag, so other people don't have to manage a third list of identities (real name, platform tag, Destiny character name)." Bungie was non-commital following beta feedback that players wanted a chat system: "We've seen the feedback, and there's quite a bit of ongoing discussion happening around this right now." The studio promised that it was hearing out players on this issue, however.

  • First Impressions: LEGO Minifigures Online

    by 
    Larry Everett
    Larry Everett
    07.28.2014

    Besides being an avid gamer myself, I am raising three children who are also avid gamers. You might have seen past livestreams that I've done with my youngest son and my daughter. In fact, my son and I are going to stream with the Super Hero Squad Online crew here in the next few days. As a gaming dad, I keep my eyes out for games that lend themselves to being kid friendly and fun for adults, too. When Free Realms shut down, my youngest, now 9 years old, was heartbroken. Although he didn't really do much questing, he loved the other activities in the game like kart racing and exploring the housing system. I have attempted to get him to jump into games like Wizard101 and Pirate101, whose combat systems were more complex than his liking. But he's a fan of combat in SHSO. He also plays Minecraft daily and has really adhered to the whole culture that surrounds it. So when LEGO Minifigures Online opened its beta, I thought it would be an excellent combination of both SHSO combat and the building systems of Minecraft. I was wrong on one count but right on the other. My son loved the combat system, at least.

  • Get a good (and hilarious) overview of Trove with this video

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2014

    Have you ever caught yourself wondering what Trove is, exactly? Is it a sandbox? Is it a Minecraft clone? Is it a bizzaro pixelated version of Second Life? It's certainly hard to adequately describe what this quirky Trion Worlds title is going for, which is why it's simply better to see it. TheHiveLeader created a four-and-a-half-minute video in which he touches on Trove's selling points, from its existing classes to what players can do with cornerstones. It's also pretty funny and moves along at a brisk pace, which is why it's earned today's Massively Seal of Community Approval. Check it out after the break!

  • WoW's Warlords of Draenor beta: The disappointment of garrisons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2014

    Once a player finishes the introductory quests for Warlords of Draenor, the Horde and Alliance gangs go in separate directions, and I had slightly higher hopes for the rest of my beta experience. The introduction was kind of a wash, a climactic third act delivered we'd been left out of the first two acts unless we'd read novels and participated in an event that's not yet live. But Shadowmoon Valley was where I could start seeing the pure promise of this expansion realized, the beautiful idea of a Draenor still filled with Draenei before the corruption and assault of the Horde, an alien landscape far from what was familiar on Azeroth. Not too far, of course, but just far enough to feel like we'd really come to a strange new place. And, of course, the first thing you do is unlock your Garrison. If my first impression of the WoD beta, which I posted last week, was negative, then this is where it took a sharp nosedive into something resembling rage. But let me start off with a statement that might seem to make no sense, in this context: I've always been fine with housing never being a part of World of Warcraft.

  • Trove: 'Let everything in the game be made by the community'

    by 
    Justin Olivetti
    Justin Olivetti
    07.18.2014

    User-generated content isn't just a pipe dream of the Trove team; it's the central tenet of its design philosophy. In a new video, the devs talk about why allowing players to design the world, both inside the game and outside of it, is vital to drawing the community into it. One of the results of listening to player feedback is the creation of a new biome called Dragonfire Peaks, which is full of canyons, lava, and most likely heartburn. "We've taken the development cycle and pried it open for everyone to see," says Art Lead Brian Clarke. The team goes on to show off several player-made dungeons and talk about how the community has made better content than the dev team thought possible. We've got the video after the break, so check it out and see if you've got the Trove stuff! [Source: Trion Worlds press release]

  • Heroes of the Storm's Garden of Terror swaps between night and day

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2014

    It's the gimmick, the hook that makes a well-designed MOBA battleground truly memorable, and Heroes of the Storm's Garden of Terror thinks it has its hook: a night-and-day sequence. Unlike the mostly cosmetic lighting filters in MMO day/night cycles, Garden of Terror's transition between the two will change the fundamental rules of the match. While during the daytime players can check out mercenary camps, the nighttime is a whole different story. The camps go away when the sun goes down, and out pops nighttime horrors as players' visibility decreases. The daytime only comes back when all of the horrors are killed, giving players control over how long the dark lasts. One of the Garden of Terror's objectives is gathering up seeds to plant so that a huge player-controlled mob can be summoned. Learning when and how to use the summon will be a key to dominating the match.

  • Firefall reintroduces its open-world PvP

    by 
    Bree Royce
    Bree Royce
    07.15.2014

    In the lead up to Firefall's official launch on July 29th, Red 5 Studios has released a new video outlining the game's open-world PvP. Formal PvP takes place in a separate zone called Broken Peninsula, where players are divided into corporate teams to beat the crap out of each other over resources, territorial bases, and a series of outposts and watchtowers that grant their holders special bonuses. NPCs called the Chosen do their best to interfere with players along the way. How soon can a newcomer participate? "Firefall's open world PvP is primarily intended to be end-game content," says the studio, but skilled lowbies can "make an impact" at their own peril. Check out the video after the cut. [Source: Red 5 press release]