The-Behemoth

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  • Castle Crashers Animal Orb poll results

    by 
    Terrence Stasse
    Terrence Stasse
    06.11.2008

    The Castle Crashers dev blog recently had up a poll on the readers' favorite Animal Orbs, and the results are in! While we would have liked to have seen the Giraffe do better, he made it into the top three so we're sort of happy, as for the ultimate purpose of the poll, the official position is that we can't know about it just yet. However the rumblings say that the project is going to be some sort of plush toy, which would make sense considering the shape of the things. And sadly, if we saw a Bitey Bat plush toy for something like $5.99, we'd probably get it.

  • The Behemoth wants your animal orb opinion

    by 
    Dustin Burg
    Dustin Burg
    06.03.2008

    It is no secret that we've fallen in love with Castle Crashers' overly adorable animal orbs, including the recently revealed Frogglet, Troll and Monkeyface. And all our animal orb fawning is being put to good use, because (as part of The Behemoth Secret Project #34.567-899) they want to know which of the already revealed animal orbs is your favorite. We aren't sure how The Behemoth will use the poll results, but we don't think that matters. What matters is that the Frogglet or Giraffey MUST WIN the popular vote. A frog with antlers and an overly tonguey giraffe are just too cool. Now head to the Castle Crashers dev blog and cast your ballot on the right hand column.

  • Adorable! Castle Crashers' Bitey Bat and Giraffey

    by 
    Dustin Burg
    Dustin Burg
    05.28.2008

    Just as they've done for the past month or so, The Behemoth just took the (100% Egyptian cotton) shroud of mystery off of two more of Castle Crashers' Animal Orbs and this time the adorable-meter is off the charts. Meet Bitey Bat and Giraffey. They're Animal Orbs. During battle, Bitey Bat promises to gnaw on your foes' heads and Giraffey will use his magically limp tongue to aid in leveling up your character quicker. You'll probably come across each floating orb of helpfulness alongside Seahorse, Scratchpaw and a bunch of other zoo'licious Animal Orbs when Castle Crashers releases later this year . Admit it, they're freakin' adorable!Read - Bitey Bat animal orbRead - Giraffey animal orb

  • Castle Crashers is so done, you don't know how done it is

    by 
    Xav de Matos
    Xav de Matos
    05.17.2008

    Remember that upcoming XBLA title from The Behemoth called Castle Crashers that everyone and their mother can't wait for? We know you do! According to artist Dan Paladin's on the official Behemoth blog, the anticipated XBLA game is finished. But, before you start marking your calendars keep in mind the game is still far from ready."It has to go through all the required hoops of certification/final testing & all that jazz before it will actually become available on the service [XBLA]," wrote Paladin. While Paladin also mentioned the team is excited the game is hitting "the world," he notes it still may be a number of months before we're hacking-and-slashing our way through the world.Now we play the waiting game... aw, the waiting game sucks. Let's play Hungry Hungry Hippos.[Thanks to everyone who sent this in]

  • The Behemoth says Castle Crashers is finally complete

    by 
    Jason Dobson
    Jason Dobson
    05.16.2008

    It seems like just yesterday that Alien Hominid creator The Behemoth first announced its upcoming XBLA release Castle Crashers. Well, that's an outright lie. It's been a near unbearable wait, but according to a post by artist extraordinaire Dan Paladin on the studio's blog that game is. finally. complete.But don't take up your swords and shields just yet, as it appears that it could be a little while before the decidedly old school, not to mention stylish brawler is available for download. Writes Paladin, "It has to go through all the required hoops of certification/final testing & all that jazz before it will actually become available on the service." He adds that "it's a good feeling know that the crashers are working their way into the world," though with the company noting that it could be a "couple months" before we're finally able to play the game the only feeling we're left with is impatience.[Thanks Obvious]

  • Castle Crashers bronze and a seahorse too

    by 
    Dustin Burg
    Dustin Burg
    05.08.2008

    It has been far too long since we've talked Castle Crashers (eight days to be exact), so we figured we'd jump over to the Castle Crashers dev blog to see what's new. Upon arriving, we found out that our The Behemoth friends have attempted a first pour cast of the promised Castle Crashers bronze trophies. So far, they have a few kinks to work out, but nobody ever said bronze casting was an easy process. The other piece of newsy news is the reveal of the Seahorse animal orb! Not only will this little guy make you move quicker in water, but it'll also melt your enemy's hearts with its stone-faced smile.Okay, we're good. That should be enough Castle Crashers news for at least twelve hours.Read - First Bronze Trophy PourRead - It's a Seahorse!

  • The Behemoth will be awarding bronze Castle Crashers trophies

    by 
    Dustin Burg
    Dustin Burg
    04.30.2008

    Alien Hominid HD players will no doubt remember the trophies developer The Behemoth awarded to players for completing various alien tasks, etc. And good news fanboys, they'll be doing the whole trophy thing with Castle Crashers too, but this time in bronze! That means that when Castle Crashers makes its way to the XBLA later this year (it is this year, right?) we'll be trying our darnedest to earn a coveted trophy ... no matter the task. Let's just hope The Behemoth's crew learns how to cast bronze statues by release day. Because, per the photographic evidence above, their attempts thus far haven't been successful.

  • Video: Castle Crashers drawing fun times three

    by 
    Dustin Burg
    Dustin Burg
    04.24.2008

    Don't hate us because we love Castle Crashers and their dev blog's entertainingly mesmerizing animation videos. Hate us because we force them down your throat. We say this because we're bringing you three (count 'em) three new Castle Crashers animation videos done by Mr. Dan Paladin himself. Watch in awe as he draws, paints and colors a Tall Grass Field or make your way towards the break to view the King's Boat get completed in an epic two part saga! It's Castle Crashers. It's video. It's awesome. Read - Tall Grass Field videoRead - King's Boat 1 videoRead - King's Boat 2 video

  • Video: Jaw-dropping Castle Crashers 3D render

    by 
    Dustin Burg
    Dustin Burg
    04.16.2008

    Just look at him, he's ... beautiful. Behold the 3D rendering artwork of Andre Mercier who, after suffering from a serious case of boredom, decided to create the traditionally 2D Castle Crashers red knight into a fully rotatable 3D model. The thirteen minute video showcases the two and a half hours that were spent creating the 3D knight and well, just watch and be amazed. If The Behemoth ever wants to take the Castle Crashers crew into the third dimension, we recommend Mercier for the job.[Via The Behemoth]

  • Castle Crashers: Bears & Cats & Fish, Oh My!

    by 
    Terrence Stasse
    Terrence Stasse
    04.10.2008

    Dev blogs are becoming more and more popular these days, as devs are learning that community managers have much more diverse tools at their fingertips to hold consumer attention and interest, while at the same time informing them about the upcoming game's inner workings and mechanics. The Castle Crashers dev blog has done a great job at this, giving the community a consistent flow of news. The blog has been updated several times since we last updated on its contents and now includes a few new weapons (as well as the names of all those so far revealed), a new animal orb (the cat, who will add to your agility and strength) and a new playable character (the bear, who wields the deadly fish).

  • New Castle Crashers video and news

    by 
    Terrence Stasse
    Terrence Stasse
    04.04.2008

    We've seen Dan Paladin of The Behemoth create levels before, and here he is back again. The Castle Crasher's dev blog was recently updated with a video of Dan building the Industrial Castle level, as well as a few scans of OXM's pages on the game in their most recent issue. As with any demonstration of this sort its amazing to watch the artist at work, and we're just glad that this has been sped up to a decent speed. Our only complaint is that there is no music to this one! Other than the video, there were the scans, which revealed a few interesting, previously unknown things. First, there's the Arena Multiplayer mode with it's four different competitive modes: Free for All, Arrow Challenge, Beefy Beat-Up and Treasure Battle. Second are some smaller things, like the fact that there is an unlockable fish for a weapon, and that you can get a shovel that will yet you dig for treasure. We can't wait for this game, and the more info that gets released, the more our anticipation grows!

  • New Castle Crashers feature: Animal Orbs

    by 
    Terrence Stasse
    Terrence Stasse
    04.01.2008

    The Castle Crashers dev blog has had some fun and interesting things, keeping the media flowing and the interest high. Their latest reveal is a feature they're calling Animal Orbs. During the game you'll find these animal-limbed orbs and they will imbue you with an enhancement, or help you in combat, or aid you in some manner not unlike a power-up. As with the Periwinke Knight, there was a reveal of a single orb, along with it's unique power, visible above. Though it was explained that there is currently a total of 23 different orbs with a variety of powers, there has only been one official reveal, and the dev blog suggests that not all of them will be unveiled there. However, the top banner of the blog has been changed to include some animal orbs, and from the looks of things there's going to be a cardinal, a dog or wolf, and cat or small tiger tagging along with you as well.

  • Watch Castle Crashers levels made in real-time

    by 
    Terrence Stasse
    Terrence Stasse
    03.26.2008

    Given the recent launch of their dev blog, the guys over at The Behemoth are interested in getting news about Castle Crashers out there. Recently updated, the blog now contains a video of the game artist Dan Paladin painting pieces of the game in real-time. The video is well worth the watch for any artistic types, or even those who just like the game's art style. We watch about 30-40 minutes of work fly by in 9 minutes as Dan paints rocks, walls, tombstones and more, as well as place them right into the game environment. It's a fascinating view into the creation process of the game as it seems to be unique to The Behemoth, though of course there may be other companies that use the same process. Either way, if you liked this video, there's another one embedded after the break, this time showcasing Dan creating the Castle Crashers world map.

  • Castle Crashers: 40 weapon unlocks and a periwinkle knight

    by 
    Dustin Burg
    Dustin Burg
    03.22.2008

    The Castle Crashers news keeps on flowing from The Behemoth's recently launched dev blog with news of weapon count and another playable character getting the "big reveal" treatment.Today, we learn that Castle Crashers will feature 40 (count 'em), 40 different unlockable weapons to dish out the pwnage and can be discovered via a shop purchase, in hidden treasure chests, buried underground and bosses will even give up their weaponry. Not only will Castle Crashers be overflowing with weapons galore, we also get a first glimpse at another playable character (seen above) and even though it doesn't have an official name (The Behemoth admits they hate naming things) we're going with "periwinkle knight". And yes, he is holding a blue lightsaber. Read - Weapons listRead - It's the periwinkle knight.

  • Castle Crashing "The Beard"

    by 
    Xav de Matos
    Xav de Matos
    03.21.2008

    We thought gamers got excited for upcoming releases, but it seems that designers go crazy waiting for their game to go gold as well. Tom Fulp, lead designer at The Behemoth, has refused to shave his beard until his team's upcoming XBLA title, Castle Crashers, is released. That's the old news, the new news (well, it's been around for a bit) is the Newgrounds (where Tom Fulp is the founder and CEO, by the way) flash game dedicated to both Castle Crashers and Tom Fulp's playoff release beard. Castle Crashing "The Beard" is an independently created flash game that pits players against the floating head of Tom Fulp who attacks you using a variety of beard based attacks and eye lasers, of course. As you level up throughout the epic battle players assume the role of a different Castle Crashers hero. The best, and funniest, part of the game is Tom Fulp voice-acted his role in the game and proceeds to mock you throughout the fight. Anyone looking to pass the time while they wait for the arrival of Castle Crashers should check this one out. [Thanks, Kevin]

  • 22 unlockable characters confirmed for Castle Crashers

    by 
    Jason Dobson
    Jason Dobson
    03.19.2008

    You'll need more than your fingers and toes when counting up the number of playable characters in The Behemoth's upcoming (and long awaited) XBLA opus Castle Crashers, as the devs have confirmed that the game's roster will pack in "about" twenty-two unlockable slots. How exactly characters will be unlocked remains, much like the game's eventual release date, a mystery, with Behemoth blogger Emil teasing only that characters will be added "by various different means." However, given that since it was first announced some two years ago the heavily-stylized side scroller has remained near the top of a short list of titles we cannot wait to sink our thumbs into, it's just shy of hyperbole to say that we'd do anything Castle Crashers asked of us anyway. [Via Xbox 360 Fanboy]

  • Castle Crashers will have 22 unlockable characters

    by 
    Dustin Burg
    Dustin Burg
    03.18.2008

    Putting their newly launched Castle Crashers dev blog to good use, The Behemoth posted news that our little XBLA game will allow players to unlock a handful of new characters. Twenty-two new characters to fight alongside our four colorful knights, all unlocked through various means and all completely playable. The new characters are still shrouded in mystery, but we've been promised that a few unlockables will be revealed in the future and, of course ... we just can't wait! This is exactly why we have the Castle Crashers dev blog added to our bookmark list, because edible bits of info like this just need to be consumed.

  • Super new Castle Crashers dev blog goes live

    by 
    Dustin Burg
    Dustin Burg
    03.17.2008

    We've just been sent word that our buddies over at The Behemoth have launched a super new and super informative Castle Crashers development blog over on their official site. A blog aimed at giving fans and insider's look into the development process and the crazy minds behind one of the most highly anticipated XBLA games this year.Currently, the Castle Crashers dev blog is a little bare bones (it did just launch, so be understanding), but already they've posted a brief introduction and an intriguing video where we get to watch artist extraordinaire Dan Paladin create the game's world map in super fast motion. Man does that guy have talent. The Behemoth promises regular weekly updates and a behind the scenes look at the game, so be sure to place a bookmark and refresh often. We know we will, because, truth be told, we have a Castle Crashers addiction that needs to be fed. Feed us The Behemoth, feed us until our tummy hurts with painful joy.

  • Video: It's a Castle Crashers playthrough

    by 
    Dustin Burg
    Dustin Burg
    02.26.2008

    Coming straight from the GDC floor and onto your computer screen is actual gameplay video of The Behemoth's little XBLA game that could, Castle Crashers. And it's an informative video at that. In the vid, The Behemoth briefly shows off some of the game's hack and slash combat as they string together a few combos, kill some baddies and explain how the magic system works. We also get to see the game's level map that encompasses twenty levels and get to preview what the character stats screen looks like. But most interesting of all is the fact that Castle Crashers will incorporate some mild RPG elements that'll allow you to level up your character, gain experience points and unlock new abilities. Enough talk though, just start viewing. It's Castle Crashers ... 'nuff said.

  • GDC08: Castle Crashers crash lands this Summer

    by 
    Dustin Burg
    Dustin Burg
    02.20.2008

    Coming straight from the digital pages of today's GDC press release, we learn that The Behemoth's Castle Crashers will in fact be making an Xbox Live Arcade release sometime this year. More specifically, this Summer! Castle Crashers has been at the forever delayed end of the release spectrum and now we finally have a four month window to look forward to. You seriously do not know how excited we are right now, we're almost giddy enough to dress up like our favorite colored knight. Almost ... we did say almost.