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  • The Firing Line: On Destiny, Tribes GOTY, and Ghost in the Shell

    by 
    Jef Reahard
    Jef Reahard
    02.15.2013

    It's been a pretty eventful week for online shooter news, and The Firing Line is back to help you catch up on all the tidbits you might've missed. Since we've got so much to cover, what say we skip the usual game journo intro puns and get right to it?

  • The Firing Line: Arctic Combat hands-on

    by 
    Jef Reahard
    Jef Reahard
    12.14.2012

    Poor Arctic Combat. It's not that there's anything majorly wrong with Webzen's new 8v8 shooter. It's actually a fun little diversion. Unfortunately, it went into open beta close to PlanetSide 2's launch, which means that a lot of PC shooter fans are probably still embedded on Auraxis and unaware of AC's existence. I first saw the title at last summer's E3, where the PR folks at Webzen and the devs at Battery Studio were kind enough to let me get some hands-on time with a pre-beta build. Fast forward six months and I found myself messing around with the open beta and launch client this week. I also found that my opinion of the game is largely unchanged.

  • The Firing Line: Banning aimbotters in the age of F2P

    by 
    Jef Reahard
    Jef Reahard
    12.07.2012

    Sony Online Entertainment president John Smedley made headlines this week when he smacked down hackers, aimbotters, and various PlanetSide 2 ne'er-do-wells via his Twitter feed. Aside from the comedy value inherent in the CEO of a major corporation engaging in a public joust with employment-challenged neckbeards, the incident resonates because it shines a spotlight on the herculean task facing SOE and any other developer that decides to enter the skill-based competitive gaming realm.

  • The Firing Line: Nope, your FPS can't do what PlanetSide 2 does

    by 
    Jef Reahard
    Jef Reahard
    11.30.2012

    Earlier this week, SOE released a cocksure trailer that asked viewers whether their FPS did all the things on display in PlanetSide 2. If our comment section is any indication, the clip was perceived as over-the-top and a bit premature due to the game's various launch issues. In my mind, though, it made a legitimate point, and while it's clear that the devs have a lot of work ahead of them, it's also clear they've already managed to create one of the year's must-play MMOs. They've also made this long-time shooter fan question the need to play any other shooter.

  • The Firing Line: PlanetSide 2 in a thousand words or less

    by 
    Jef Reahard
    Jef Reahard
    11.23.2012

    PlanetSide 2's launch sneaked up on me. It's not that I didn't know it was coming this week, but I had resigned myself to watching from the sidelines on account of not having a guild and spending most of my MMO time in SOE's DC Universe Online. I couldn't help it, though, as the seductive lures of sci-fi and a huge open world conspired to consume most of my Tuesday evening and a good bit of Wednesday morning. Here, then, are a few initial thoughts in no particular order.

  • The Firing Line: Star Citizen shouldn't be EVE with joysticks

    by 
    Jef Reahard
    Jef Reahard
    11.16.2012

    I've been spending a lot of time on Star Citizen's forums of late. And when I'm not doing that, I'm replaying Wing Commander, Wing Commander II, and Privateer (thanks GoG) and generally wetting myself with excitement for Chris Roberts' newest space sim. The one thing that gives me pause, though, is the unsavory player type that SC is already attracting. You know the guys I mean. They're PvPers, which is great, but they can't type a sentence on a message board without using the word carebear a minimum of three times while making sweeping generalizations about the playstyles, sexual orientation, and parentage of any and all who dare to disagree with them about what makes gaming fun. That said, I like PvP and plan to engage in Star Citizen's version of it. I'm not naive enough to think that the no-holds barred nonsense being advocated by some in the game's pre-release community will result in anything other than a niche title, though.

  • The Firing Line: Exclusive Blacklight Retribution Evac Q&A

    by 
    Jef Reahard
    Jef Reahard
    10.30.2012

    It's been a while since The Firing Line took a look at Zombie Studios' Blacklight: Retribution title. The sci-fi shooter, published in conjunction with free-to-play giant Perfect World, has added quite a bit of content since that pre-launch preview, and more is coming this week courtesy of the Evacuation Update (including a new map and premium/private server functionality). Join us after the cut for an exclusive chat with Zombie devs on that and more. %Gallery-126205%

  • The Firing Line: On Star Citizen, DUST 514, and DayZ

    by 
    Jef Reahard
    Jef Reahard
    10.19.2012

    Welcome back to The Firing Line, folks. While I don't have any nifty sequel announcements or contentious community issues for you this week, I do have some interesting tidbits on three upcoming shooters that you might have missed. Join me after the cut for a chat about Star Citizen's hardcore aspirations, DUST 514's PC potential, and DayZ's upcoming standalone client.

  • The Firing Line: Hi-Rez talks Global Agenda 2

    by 
    Jef Reahard
    Jef Reahard
    10.03.2012

    Three cheers for Hi-Rez! In addition to providing me with a no-brainer of a column topic this week, the Atlanta-based development firm is also gifting its fans with a reboot of Global Agenda. The original GA launched way back in February of 2010, and while it remains one of the more enjoyable online games I've ever played, it has fallen on hard times. Hi-Rez shifted its focus to Tribes: Ascend prior to GA's free-to-play conversion, and the latter game's population steadily declined to the point where Dome City and the various instances surrounding it were a haven for tumbleweeds rather than lobby shooter fans. Can GA 2.0 build on the original game's rock-solid foundation while avoiding its missteps? Let's discuss that with Hi-Rez COO Todd Harris after the break.

  • The Firing Line: On Firefall forum censorship

    by 
    Jef Reahard
    Jef Reahard
    09.21.2012

    The Massively tip line is a curious creature. It's cantankerous, unpredictable, and just as likely to bite your leg as it is to rub itself against your shins and let loose with a rumble of contentment. Despite the low signal-to-noise ratio, we do get useful info from our tipsters, often in the form of breaking news, obscure and interesting tidbits, and ideas for further coverage. This week's Firing Line falls under that last category, as we received word from one tipster that something is rotten in the state of Firefall.

  • The Firing Line: DUST 514 beta impressions

    by 
    Jef Reahard
    Jef Reahard
    09.07.2012

    I haven't played DUST 514's beta in a while, so I figured that this week's installment of The Firing Line was a good excuse to give it another go. As for first impressions, my initial session some months back wasn't worth writing about (plus there was that pesky NDA thing). It was also quite a short session that I've basically forgotten, so my intent today is to jot down some proper thoughts about CCP's new EVE-inspired shooter based on a solid evening of uninterrupted playtime.

  • The Firing Line: What DayZ means to core gamers

    by 
    Jef Reahard
    Jef Reahard
    08.24.2012

    The death of the core gamer has been greatly exaggerated. Yes, MMORPGs (and gaming in general) have kowtowed to the influx of new-school players flush with cash but lacking time, and the genre has reinvented itself and turned its back on virtual world enthusiasts in the process. There's still hope, though, and so far it's not coming from any of the usual sandbox suspects in the MMO space.

  • The Firing Line Extra: Wargaming.net producer talks World of Warplanes expert mode, tech trees, and more

    by 
    Jef Reahard
    Jef Reahard
    08.11.2012

    It's been an interesting few weeks for Wargaming.net. The firm has re-branded its World of Warships title, acquired BigWorld via a blockbuster $45 million purchase, and hinted at more simulation-style gameplay for its forthcoming World of Warplanes shooter. I forwarded a few questions to WoWP producer Alexander Zelulin about those very topics, so join us after the cut for a quick look at what the firm is thinking with regard to its next World War II-themed multiplayer title.

  • The Firing Line: This is not a PlanetSide 2 NDA violation edition

    by 
    Jef Reahard
    Jef Reahard
    08.10.2012

    For the record, I really, really wanted to write about PlanetSide 2 for this week's Firing Line. Alas, NDAs or some such. Blargle, bollocks, and boo-hiss on all of that. Anyhow, there is more to the MMO shooter space than Sony Online Entertainment's sci-fi sequel, right? Guys? Yeah, OK, as intros go, this one is pretty weak. But like I said, I'd rather be talking about that time when I [edited] a Terran Republic [edited] outside of [edited] but it was [edited] [edited] [edited] Mosquito. That's not all, as we also [edited] and then [edited] [edited] by some [edited]. Oh, right. We can't talk about that just yet, so join me after the cut for this week's most interesting non-PlanetSide 2 shooter news.

  • The Firing Line: PlanetSide 2, Tribes, and Heroes & Generals updates

    by 
    Jef Reahard
    Jef Reahard
    07.27.2012

    Not a bad week for shooter news, wouldn't you agree? Let's see, we had PlanetSide 2's heart-pounding Death is No Excuse CG trailer. We also had a huge Tribes: Ascend update. While those two juggernauts get plenty of press coverage, one shooter that's still operating relatively under the radar is Heroes & Generals. If you've read The Firing Line before, though, you know I'm a big fan of Reto-Moto's browser-based World War II title. Follow me past the break for the latest updates on that and more.

  • The Firing Line: DayZ, Forge, and Rapid Assault

    by 
    Jef Reahard
    Jef Reahard
    07.13.2012

    A couple of interesting items came across The Firing Line desk this week. One of them was the fact that PlanetSide 2's beta will be cranking up inside of a month. And there was much rejoicing. OK, now that that's out of the way, the other items concern games that are decidedly smaller in scale but no less interesting. Join me after the break for a look at the latest from the devs behind World War II Online (or Battleground Europe, if you prefer), and a new title called Forge. Oh yeah, and 500,000 of you are playing something called DayZ.

  • The Firing Line: Heroes & Generals dev talks planes, boats, and massive FPS action

    by 
    Jef Reahard
    Jef Reahard
    06.29.2012

    I've become fairly obsessed with Heroes & Generals lately. The browser-based World War II shooter-cum-strategy game is still in beta, but it's wicked fun to play (and to watch). If you missed our previous coverage, you'll need to know that H&G is the brainchild of Reto-Moto, a firm composed of Hitman franchise veterans based in Copenhagen. Reto-Moto game director Jacob Andersen was kind enough to field a few of my questions regarding the title's claim to massive FPS action. He also talked at length about the merits of connecting with the fan community as well as the game's aerial, amphibious, and ground-based aspirations. Join us after the cut.

  • The Firing Line: Three reasons to love PlanetSide 2

    by 
    Jef Reahard
    Jef Reahard
    06.22.2012

    So you've heard of this PlanetSide 2 thing, and you're fairly sure that some significant buzz is building. You know that Sony Online Entertainment wowed a lot of people with its demo at this month's E3, and you know that the game is a high-dollar sequel to one of our early genre stalwarts. It's a shooter, though, and you're either not very good at shooters or not very enamored of their gameplay. The good news is that there's still room for you on the PS2 bandwagon, and there are plenty of reasons to be excited about the title even if it falls a bit outside your comfort zone.

  • The Firing Line: Zomg it's almost time for PlanetSide 2 edition

    by 
    Jef Reahard
    Jef Reahard
    06.01.2012

    It's taking all of my willpower to avoid reducing this week's column down to four words: PlanetSide 2 hands-on. I guess technically that might be three words, or even two, depending on how you classify numbers and hyphens. The point, though, is that this time next week, I will have gotten my grubby little paws on Sony Online Entertainment's MMOFPS, and I'm so excited that little else matters. OK, some stuff still matters, namely the interesting shooter news that happened this past week. Join me after the jump for a recap.

  • The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution

    by 
    Jef Reahard
    Jef Reahard
    05.26.2012

    Sony Online Entertainment has begun carpet-bombing media outlets with publicity relating to its upcoming PlanetSide 2 MMOFPS. The game has been in development for quite a while now, but up until very recently the devs have kept a low profile. Now the title's Twitter feed is exploding on a daily basis, awe-inspiring alpha gameplay videos are finding their way into the public eye, and interviews abound. I managed to get creative director Matt Higby's attention for a few moments, and he's got some interesting things to say about PS2's upside. Would you believe that MMOFPS is about to become a new industry buzzword? Read on after the break.