the-secret-world

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  • Funcom's The Secret World seeing sweeping design changes

    by 
    Michael Zenke
    Michael Zenke
    01.23.2009

    Funcom may still be hard at work getting Age of Conan into just the right position for Hyborean players, but that doesn't mean AoC is their only project. Indeed, after recent confirmation that The Secret World was still a going concern, we now learn that it's getting a bigtime design overhaul. Writing on his personal blog, Game Director Ragnar Tornquist notes that they're completely revisiting some underlying assumptions about the title. As Tornquist puts it, nothing we've seen so far will actually be changing; the game's look and 'feel' remains intact. Instead, all of the changes they're making are more about underlying design assumptions.What's going to result from these changes is an MMO that actually tries to be different. Conan's run at the playspace dominated by World of Warcraft has obviously taught these designers the value of differentiation, and they want to capitalize on the unique strengths of their project. Says Tornquist, "We want The Secret World to stand out and be remembered - obviously. To not be just another MMORPG, a WoW clone, of which there are already too many. We're going to play up the strengths of our universe and differentiate ourselves in both the setting and the gameplay." Hopefully we'll be able to provide a few more details on these changes soon.[Via Eurogamer]

  • Funcom re-reaffirms Conan 360 in addition to The Secret World

    by 
    Kyle Horner
    Kyle Horner
    12.12.2008

    In a world of cut-backs and shutdowns, it's pretty easy to start worrying about things you never had the need to worry about before. Sometimes it can get so bad, that things need to be said more than once. Case in point: Funcom's Xbox 360 version of Age of Conan and their next MMO project, The Secret World. In a recent discussion with GamesIndustry.biz Funcom said not to worry about either projects, as they're both on track. The console Age of Conan will contain all updates to the PC version upon shipping -- which is a good thing, considering how buggy it was -- and The Secret World's development team is actually expanding.So while AoC on the PC is to remain their current primary focus, things are still moving forward with other projects. We only hope this is still the case in the next six-to-twelve months time, especially with how the global economy seems to be playing out. Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

  • Funcom announces its Dragon*Con plans

    by 
    Samuel Axon
    Samuel Axon
    08.27.2008

    American readers: are you going to Dragon*Con this Labor Day weekend? Funcom (developer of Anarchy Online, Age of Conan, and The Secret World) is! Its specific plans have been laid out at the Age of Conan website.The company will have its own booth, of course, which will be open from 10:00 AM to 7:00 PM Friday through Sunday, and from 10:00 AM to 5:00 PM on Monday. More interestingly, though, Funcom will be hosting what it calls the "FunCon Event" in the Sheraton Capital Ballroom on Friday at 10:00 PM. The party will feature music by DJ Tarryk and visitors from the teams of all three Funcom projects.The following day, Funcom will present its two currently-released games -- Anarchy Online at 10:00 AM and Age of Conan at 7:00 PM. Somewhere amidst all these proceedings, fans will have the opportunity to win posters, inflatable swords, t-shirts, lanyards, custom PC cases, and "one special customized Anarchy Online PC." That's cool. It's probably not cool enough to go out of your way to go to Dragon*Con for, but if you're already gonna be there you might as well stop by. Check out Massively's complete Dragon*Con schedule for other events and booths to hit up, too.

  • News from the Wider MMO World: August 19, 2008

    by 
    Akela Talamasca
    Akela Talamasca
    08.19.2008

    The MMO genre is more than World of Warcraft, Age of Conan, and Warhammer Online. Here's what's going on in the rest of the world.Battleground Europe launches new websitePlaynet Inc.'s Amy-Lynn Engelbrecht informs us that the destination site for Cornered Rat Software's World War 2 MMO, Battleground Europe, has gotten a significant makeover. With a focus on providing information that's more helpful to members of its strong and active community, the new updated site also features an RSS feed for news, or the option to receive regular updates by Feedburner email. Join up and fight with a 14-day free trial!Ankama Games announces new Wakfu featuresThe spiritual and temporal successor to Ankama's previous title Dofus, Wakfu is an up-and-coming 2D MMO with a currently unreleased launch date. However, bits and pieces of news trickle out from time to time, such as the following: There will be an Enchantment profession, in which items are dismantled for their runes, then grafted onto new items for special powers. Taking a page from World of Warcraft?Secondly, Wakfu will have no NPCs to offer quests. Instead, the game will have "Dynamic Challenges" -- quests that arise when environmental conditions are right, such as time, area, etc. The types of Challenges include Kill, Ecosystem, Social, and Discovery. Each will be available in both solo and team play.

  • The Secret World screenshots 'leaked' in Funcom quarterly report

    by 
    James Egan
    James Egan
    08.17.2008

    Funcom has been keeping their upcoming MMO The Secret World under wraps, but some details have been coming through. Rock, Paper, Shotgun has found two new images from the game, depicting a fairly deformed zombie or mutant caught in the act of jaywalking. Their source is a Norwegian site, Dagbladet.no, which shows the images as well as a piece of apparently aquatic concept art. Funcom's Ragnar Tørnquist, who is working on The Secret World, acknowledges that the images weren't so much 'leaked' as 'sneakily released' as part of Funcom's quarterly report. He also says that the images are pre-alpha screenshots, and points out that they're already being discussed on The Secret World forums.

  • AO designer says adieu, moves on to The Secret World

    by 
    Samuel Axon
    Samuel Axon
    06.25.2008

    Anarchy Online content designer Nina "Aythem" Sund has been writing developer journal entries over at Ten Ton Hammer for several months, sharing game design wisdom and insider anecdotes with players. Her latest entry had a different tone, though. She used the medium to bid farewell to AO players as she moves on to work on Funcom's next MMO, The Secret World.As a parting gift, she spent the rest of her entry telling fans how they too can become game designers. Hers is good advice if that's an aspiration for you. Unfortunately, she didn't slip out any news or information on The Secret World, which as so far been very, well ... secret. Ten Ton Hammer attached two bits of concept art, though, so savor that!We hope Funcom will continue to support AO even though it now has Age of Conan and The Secret World to worry about, too. Sund was a popular quest designer at AO; we're glad she'll be adding her touch to TSW, but poor AO!

  • The Daily Grind: Why can't Earth have a fantasy MMO?

    by 
    Akela Talamasca
    Akela Talamasca
    05.30.2008

    Take a look at the preeminent Fantasy MMOs available: World of Warcraft takes place in Azeroth. Age of Conan's setting is Hyborea. Guild Wars boasts Tyria as its location. Lord of the Rings Online has Middle-Earth, which Tolkien refers to as much as an age as a location, hinting that it could in fact be Earth's past, but the landscape as described doesn't really match anything in our reality.And what does Earth have? Hellgate: London, The Agency, The Day, and possibly The Secret World. While there may be supernatural elements in a couple of these titles, for the most part they belong firmly in a science-grounded reality, and couldn't be considered true Fantasy settings. So what gives? With the unlimited imagination on display for all these other titles, why does Earth get short shrift? Is there any good reason for our fair Terra to be left out of the Fantasy loop?

  • Product manager gives an inside look at the AoC launch

    by 
    Samuel Axon
    Samuel Axon
    05.29.2008

    Ten Ton Hammer spoke with Funcom product manager Erling Eddison about his experiences at the company, the Age of Conan launch, and ... his vacation plans!Apart from a few vague hints about future patches, there's not much information about the game itself in this interview. However, it does contain an inside look at what the Funcom team went through in the days leading up to AoC's launch. For example, on May 17th (the early access launch day), there was a large screen in the Funcom offices that showed how many players were logged on to the servers. When the servers opened to the early access players, and the numbers skyrocketed, the team broke out the champagne.Eddison plans to take a nice, long vacation -- possibly to Egypt -- before continuing to promote AoC and The Secret World.

  • The Secret World becomes a little less secretive

    by 
    Kyle Horner
    Kyle Horner
    02.14.2008

    Age of Conan hasn't even come out just yet, but for certain people FunCom's next project is the focal point. There has yet to be a massively game with a modern (alternate Earth-style) setting, where Lovecraftian horrors threaten to disembowel unprepared players. Up until now the only game with this kind of promise -- The Secret World -- has been operating in near-silence while Age of Conan's release as crept up (and jumped back) over the past year. With knowledge of the game barely a year old, we're left with a lot of room to wonder. So it's kind of nice to read an interview about the game with its product manager, vague as the information may be.

  • The Secret World inspired by 'The Ring'

    by 
    Akela Talamasca
    Akela Talamasca
    01.29.2008

    Funcom's been playing it cagey with any information surrounding their (presumably) upcoming MMO The Secret World, but intel does trickle out. To wit: in an interview with PC Zone magazine (due out on Thursday), the developer mentions that the Japanese horror flick 'The Ring' was an inspiration for the project. I've already assumed that there would be Lovecraftian elements involved, and while I wouldn't typify 'The Ring' as having those particular features (as the referring article does), it's definitely going to be dark indeed. In fact, it's not clear what, exactly, in 'The Ring' was the inspiration for TSW, but if they're able to capture even half of the dread that movie invokes, then I'm all for it. And while I'm on the subject, I'm also in favor of not knowing well in advance every little nuance of gameplay, or not having access to tons of screenshots of the game under development. Sometimes, a little mystery goes a long way.

  • In Development: The Secret World

    by 
    Akela Talamasca
    Akela Talamasca
    11.16.2007

    Some of you will have heard of this project by Funcom, the development studio that brought us Anarchy Online, The Longest Journey, and the upcoming Age of Conan. The Secret World, from the sound of it, might be closer to the horror MMO that I was talking about here. From what's available on the website that's gathered together all the puzzle pieces, including some game concept artwork, it looks like TSW might be a Lovecraftian-type of world, which makes it more than welcome in my eyes.I'm getting tired of Fantasy and Space as MMO themes. It's time for something new. Barring a Western, or Gritty Cop Drama Environment, the Cthulhu Mythos seems a ripe and ready universe to base an MMO in. Think about it: it's both urban and provincial, outdoors and indoors, can handle both technology and some variation of magic, and the creature models will be outrageously creative.That's my best guess, anyway. Anyone else get a different take from it all?

  • Funcom unveils The Secret World MMO for Xbox 360, PC

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.11.2007

    We always were rubbish at poetry. Stunningly devoid of pointy ears, robots and glowing swords, Funcom's newly announced MMORPG, The Secret World, promises to take all things massive and multiplayer and thrust them into a contemporary setting. It sounds like a fish out of water story for the genre -- players themselves may even feel out of place after all those hours spent in World of Warcraft. The publisher aims to put players in realistic cities (on Earth) and have them uncover the game's sinister plot, eventually involving the eponymous secret world.With the secret world (accessible through a magical wardrobe, no doubt) being filled with monsters and magic, the game will need to be unique in its presentation there, lest it fall into the pit of clichés its trying so hard to avoid. Thankfully, the leadership and proven storytelling prowess of The Longest Journey's Ragnar Tørnquist should guard against that happening. "We always wanted a different kind of online world, something scary and contemporary, something deeper and closer to our reality," says the game's producer and director. "Our goal now is to create a detailed world where players feel empowered and part of something big, something mystical and epic."The Xbox 360 and PC game, which is currently in a "playable state", has not been given a release date yet. [Thanks, HaloBreaker]

  • Funcom announces new MMO, The Secret World

    by 
    Richard Mitchell
    Richard Mitchell
    05.11.2007

    Perhaps you've heard about the mysterious poem that hides a game announcement. Either someone cracked the code or Funcom decided to spill the beans anyway. Funcom, creators of the upcoming Age of Conan, has announced that it is working on a brand new MMO for the Xbox 360 and PC. Titled, The Secret World, the game takes place in modern times on earth. That's right, no fantasy or sci-fi settings here. The game centers around modern mythology, conspiracy, and mystery. People are already tying the game to the Knights Templar, so this sounds like the kind of game that mystery buffs, conspiracy theorists, and Da Vinci Code fans should find fascinating.If you really want to get deep into The Secret World, you'll have to solve a puzzle at DarkDaysAreComing.com. Correctly solve the puzzle and you'll be treated to some concept art and a timer that has 4 hours to go as of this posting. If you're stuck, we suggest you hit up the game's new forums. We have to say, the concept of The Secret World is very intriguing. We'll keep you posted on its progress.