the-secret-world

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  • Funcom confirms layoffs and Secret World delay, Age of Conan not affected

    by 
    Griffin McElroy
    Griffin McElroy
    09.30.2009

    We contacted Age of Conan developer Funcom yesterday after reports from Norwegian news site E24 claimed the company would soon be making major staff cuts. The company's director of communications, Erling Ellingsen, recently responded to our query, confirming the layoffs, and adding that Ragnar Tørnquist's mysterious MMO The Secret World would indeed be delayed "by a few months." Age of Conan and its in-development expansion, Rise of the Godslayer, will not be affected by the layoffs. Ellingsen explained that the cuts, which would primarily take place in Funcom's Oslo, Norway offices, were made "in order to adjust to the market situation." Though the layoffs are coming fairly soon after the developer announced its new, Montreal-based studio, Ellingsen explained that "this has nothing to do with the establishment of our studio in Canada." We wish our Norwegian game-crafting allies the best of luck in getting back on their feet. %Gallery-49441%

  • Report: Funcom cutting 20 percent of staff, The Secret World delayed

    by 
    Griffin McElroy
    Griffin McElroy
    09.29.2009

    According to a report from Norwegian news site E24, Funcom recently announced in a stock exchange briefing that it would be cutting 20 percent of its staff and, as a result, would delay the launch of The Secret World by a few months. Following this announcement, the company's stock took a sizable 18 percent dip -- as did our hearts, which became somewhat infatuated with the developer's mysterious MMO at the Penny Arcade Expo. This news is somewhat confusing considering the company decided to open a brand new Montreal chapter earlier this month, where it was planning on hiring more than 100 people over the next year and a half. We've contacted Funcom to find out the reason for the cuts, and to see if this new studio will be affected. [Via Edge Online]

  • Funcom layoffs slow The Secret World development

    by 
    Kyle Horner
    Kyle Horner
    09.29.2009

    The announcement of a 20% workforce layoff at Funcom will be delaying the release of The Secret World by "several months" according to the Norwegian developer. It's currently unclear if this will effect the release of Rise of the Godslayer, Age of Conan's first expansion since release last year.We're curious as to whether or not the company will be refocusing its efforts on the recently opened Montreal studio, as the layoffs appear to be hitting the Oslo building much harder. We hope everyone let go lands on their feet and finds new work as soon as possible.If you missed it, we previewed both The Secret World and Rise of the Godslayer at PAX09 this year. Both titles are already looking promising, so here's hoping they make it through these somewhat turbulent financial times.

  • PAX 2009: Dark mysteries of The Secret World

    by 
    Kyle Horner
    Kyle Horner
    09.10.2009

    So, you may have heard: Funcom is taking famous myths, urban legends, pop culture, history and even things like the Rota Fortunae and blending it all into a game called The Secret World. We sat down with lead designer Martin Brusgaar and creative director Ragnar Tornquist at PAX 2009 to discuss the game and a few of its many secrets.The Secret World has a vibe unlike any other MMO or really game currently out there. Its premise is simple -- all the legends, myths and more are true. Atlantis is rising, vampires roam the night, 2012 is the beginning of a new fourth age and so on. The world is a dark, scary and magical place. Although, it's more of the first two than anything else.%Gallery-72395%

  • PAX 2009: Dark mysteries of The Secret World part 2

    by 
    Kyle Horner
    Kyle Horner
    09.10.2009

    The level-less progression system is designed around your standing with the secret society of your choice, and their headquarters is were you'll receive better magic, equipment and more. Venders and what Ragnar referred to as "inventors" can be found here, too. Also, the headquarters operate as a social hub, particularly for Cabals -- TSW's version of guilds -- who call the city of their societies' headquarters home.

  • The Daily Grind: What are your expectations of The Secret World?

    by 
    James Egan
    James Egan
    09.07.2009

    Massively was on the ground at the Penny Arcade Expo over the weekend, and one of the games we saw that really has some promise is The Secret World. It's quite a departure from the fantasy genre in MMOs, with elements of horror, mysteries and conspiracies, hidden knowledge sought by secret societies... ok, we can say no more. But it's killing us that we can't talk about it quite yet. We've seen the gameplay but Funcom will unleash unspeakable occult forces upon us, like lawyers, if we spill what we know. Of course we'll have a feature story on The Secret World up on Massively soon -- but in the meantime, we want to ask what you think about the impending arrival of horror to the MMO scene. Funcom is clearly trying to set the tone for the game with their latest trailer, which might have given us clues about the kinds of things we'll see in TSW. But as we all know, a cinematic isn't always the best representation of a game title. So do you think The Secret World will be a dark, mature title? Or will it be Cthulhu-lite? Sound off and let us know about your expectations of The Secret World!

  • Door to 'The Secret World' opens slightly with factions, beta access

    by 
    Justin McElroy
    Justin McElroy
    09.04.2009

    Of the MMOs coming our way, the one that the most Joystiq staffers seem to be captivated by is Ragnar Tørnquist's The Secret World, and, until now, it's been the one that we've known the least about. But a little more light is finally being shed on the modern-day MMO with its three factions -- Illuminati, Templars and the Dragon -- being unveiled; a mere sampling of the info to come during PAX, apparently.You can see which of the groups you fit into by taking the quiz here. It's fun, but much more importantly, you'll also be securing yourself a chance at beta access. For you lucky thousands at PAX, Funcom is apparently offering some Secret World-based swag at its booth, so you may want to make that one of your first stops on the show floor today.%Gallery-49441%

  • The Secret World reveals new game trailer, factions

    by 
    James Egan
    James Egan
    09.03.2009

    The Secret World is Funcom's next MMO that they've kept under lock and key for quite a while now. Despite all the secrecy, we know it's a modern day setting with heavy overtones of the occult and mysticism. Past images released for The Secret World have shown shambling, twisted corpses walking through a town. There was also a Cthulu-esque scene of a thing-that-cannot-be-named obliterating city streets, a lone woman wielding a katana facing off against it. They've told us that players will form cabals to uncover mysteries and deal with supernatural threats. Still, there hasn't been much to go on. What Funcom reveals about The Secret World at PAX in the coming days will be "the biggest thing on TSW yet", but apparently secrets just want to be set free. We came across a YouTube video of The Secret World's second trailer (embedded below), with a shotgun toting girl tracking some monstrosity that can scatter its form into a murder of crows. You can also see the trailer in high res that's part of an exclusive on the Norwegian site Dagbladet.no. Plus, they've got eleven new screenshots and bits of concept art up on their site as well.

  • Funcom to open Montréal studio

    by 
    James Egan
    James Egan
    09.01.2009

    Word got out earlier today that Funcom is establishing a new game development studio in Montréal. If your French is up to snuff, you can read all about it on Les Affaires, but Funcom was quick to make an announcement of their expansion plans. According to their official release, the new studio is being established in cooperation with Investissement Québec, with Ole Schreiner as CEO of the Montréal studio. Funcom CEO Trond Arne Aas made a statement on Funcom's reasons for establishing a Québec studio: "We are excited about the opportunity that Montréal represents to our company, not only because of the great incentives offered by Québec, but also the authorities' strong commitment to training qualified video games personnel and building a video games cluster in Montréal and Québec."

  • New The Secret World info at PAX to be 'biggest thing yet'

    by 
    Kyle Horner
    Kyle Horner
    08.24.2009

    It looks like GamesCom won't be getting all the late summer glory this year, as PAX now has two large MMO events tied around its massive people-crushing finger. The first is of course the Star Wars: The Old Republic public demo in the main hall, but the second seems no less grand.Funcom's Erling Ellingsen has told VG247 that the reveal for The Secret World at PAX will be "the biggest thing on TSW yet." which is certainly a statement that delivers a lot of excitement. However, beyond the confirmation of new details being revealed in Seattle, WA on September 4th through the 6th, Erling's lips were sealed.Rest assured that Massively will be speaking with Funcom, potentially with a high amount of fervor. So if you're looking for that new info come the first weekend of September, it should be awaiting your acumen right here.

  • Funcom and Stray Bullet license Allegorithmic's Substance Air platform for their MMOs

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.16.2009

    Two developers have simultaneously turned to a brand new texturing solution for their future MMOs, according to Gamasutra. Both Funcom and Stray Bullet have licensed Allegorithmic's "Substance Air" middleware package, a new set of programs that lets developers keep high resolution textures as extremely small files and even let users modify textures for in-game customization options.Funcom is almost a given for which game this would apply to, as The Secret World is the only game currently on their radar. Stray Bullet, best known as the creators of Shadowbane, is a bit trickier when it comes to saying how it will impact on their new MMO offering.Simply known as the "future fantasy MMO," Stray Bullet has also licensed Simutronics's HeroEngine, the same engine that's currently powering Star Wars: The Old Republic. What they're up to is anyone's guess, but the presence of the extremely versatile HeroEngine and the addition of Substance Air could be pointing to a nice level of user-customization and/or "on-the-fly" developing coming with their latest unannounced fantasy offering.

  • Free to play an option for Age of Conan

    by 
    Kyle Horner
    Kyle Horner
    07.14.2009

    It would appear that for Funcom, going the way of free-to-play with Age of Conan isn't entirely off the table. At least so says Erling Ellingson in a recent interview with IncGamers. There's certainly a precedent with Anarchy Online having gone that route long ago and its director -- at that time -- was also Craig Morrison. So really, all bets are off on this one.Still, for the time being subscription remains the primary method of play. Our guess? Funcom is probably waiting for the first expansion or two before opening the original game for free to play access, much like they did with Anarchy Online. So if anything, this probably won't be happening for a couple more years. That is, unless things rapidly go south for the Norwegian games developer. But with The Secret World looking quite interesting. they've got a good chance at making a comeback.[via MMORPG]

  • Funcom: Anarchy Online 2 not in the cards (yet)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.09.2009

    Funcom isn't planning on a sequel to Anarchy Online just yet. Speaking with VideoGamer, Game Director Craig Morrison believes a sequel would be "problematic." He notes that AO has been running for eight years and is still making money. We can't blame Funcom for not wanting to mess with a game that's making money. Morrison explains that Age of Conan and The Secret World are currently the company's two main projects. For now, it looks like Anarchy won't be getting a sequel for ... well, considering MMO development cycles, a good long while.

  • Funcom's Q1 2009 report shows solid revenue

    by 
    William Dobson
    William Dobson
    05.16.2009

    Funcom has released a report detailing their financials for the first quarter of 2009. They brought in over US$7 million in revenue for the period, and although this figure is slightly less than the previous quarter (but without the disastrous US$23 million depreciation loss), they are pleased with the stability of their earnings during the economic turbulence of recent times. The report also mentions some positive trends in their flagship game Age of Conan: Longer average subscription periods, demonstrating customer loyalty The number of new customers per month is much higher than Q4 '08 (the introduction of free trials helped here) A solid and stable customer base for the quarter Higher levels of activity in game than in previous periods Not to be left out, The Secret World made it into the report as well, mostly just to say that the recent reveal was well-received, and the project is on track. Anarchy Online only really had a one-line entry in the report, and it was to say that revenues from the game were slowly declining. The casual and free-to-play games that Funcom referred to in their Q4 '08 report are also keeping to their development schedules -- the screenshot above is from a java-based MMO that is currently in the focus-testing and gameplay tweaking stages. For now though, with TSW and the other casual games still on the horizon, the overall success of Q2 '09 will once again hinge on the performance of AoC.

  • Fall into the conspiracy of The Secret World, again

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.07.2009

    Last time The Secret World was announced, a conspiracy swept through the alternate reality gaming community. One telling of secrets and sanctuaries, of dark days and demons. The conspiracy was quelled after a period, and the puzzles fell into depths of time.But now, with the latest unveiling, the conspiracy returns. "A Friend" is back to stalking The Secret World forums, removing answers and doing his best to "protect" the community while odd videos and websites are beginning to come up.While the MMORPG may not be done, the viral marketing "conspiracy" is beginning to start up again for all of the new people intrigued by the story behind TSW. What lies as a reward for those who crack the puzzles and get to the depths of the sanctuary? Well, we're not at liberty to say. Too many eyes are on us already, and we already risk our lives getting you this information. We've embedded the video after the break, but that's all we can do! They're watching us!

  • GDC09: Interview with The Secret World's creator, Ragnar Tørnquist pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.07.2009

    So, with expansions, you said that you'll be starting out with New York, London, and Seoul, right? Yes. Those will be the first cities, the hub cities, available at the start of the game. Now, the gameplay takes you beyond that, yes? Oh yeah, absolutely. We're not doing all New York, or all of London, or all of Seoul. We are actually doing very tight and very constrained neighborhoods there. That's where you'll start your gameplay, but they won't be the large, huge open zones where you have tons of gameplay or tons of monsters. That will be left to areas like Egypt and New England, which will be more expansive and include more open-world mechanics and other things that we're not revealing quite yet. We will also be including more instanced and team-based areas as well. Regarding expansion packs, yeah, we're going to expand beyond what we already will include. It's not like we're going to run out of content, the world is a big place. Yes, I was going to ask if it will expand into more locations and cities throughout the world. Yes, it certainly will, but it won't be limited to just that. We have more interesting locations but they won't be limited to just our world. We will be including locations throughout time and space itself. I want to emphasize that this won't be something like Grand Theft Auto with magic, with a focus on huge, huge open cities. They are reasonably small places where you will start out and take the adventure from there. But one very important thing to note is that this sounds like a very fragmented world. London, New York, Seoul, those cities are a long way away from each other. But we are creating, or at least trying to create, a pretty seamless world. This means there are ways of getting from London to New York very quickly, and we are focusing on that. You won't be just walking up to a plane, clicking on it, and getting a red line that quickly points to where you're going and boom, you're there. You will be moving in real-time from London to New York, just a lot quicker. There's alot of traditional MMO components that are around now. We're kinda in a new generation of MMO, and people are tired of World of Warcraft model and they're looking for something new. This is certainly in that realm. Are you guys trying to get away from traditional models, like crafting, and moving to something new? Ah, I can't really talk about crafting right now. What I can say is that while combat is a core focus, we really want other non-combat stuff in the game. We're just not going to be talking about them as of yet. But there will be gameplay that isn't all about fighting monsters or exploring. There will be other things that you will be able to do. Like you said earlier, like mysteries? That, yes, that also and there will be other ways for people to play in the game, to participate in the game, that isn't about traveling around the world. Exactly what that is, I can't say as of yet. Now, will there be a player driven economy? Well, I can't speak much about that now, but there will be ways for players to take part in the economy. Sorry for being so cryptic, but trying to keep this very focused and very narrow for now. And player guilds? Ah, we are going to have cabals, yes. There will be a point to making cabals, and it will play a very large role in the game, but exactly what that is I'm not going to say as of now. We are a game and we are focusing on the social aspects of the game. We are, in some aspects, a story driven game and alot of it you can play solo, but we really want to emphasize that it is an MMO. There will be stuff that will require you to team up with people in small groups and also in larger teams, without me going into deeper detail. I hate having to keep saying I can't talk about this stuff. Oh, so what about in-game factions? ...and I can't talk about that. *laughs* Ok, so what about the range between hardcore and casual? Yeah, well, we always say we're going to cover all of it, but the fact is that you can't the game for everybody. So I think we're leaning towards... *sighs* I wouldn't say the casual, because when you talk about MMOs and casual you usually end up at Club Penguin or something like that, and we're really not there. We're somewhere between halfway, I think. There's tons of stuff for the hardcore MMO players, like the whole skill based system and the tweaking that you do to those types of systems with numbers and all the items we'll have, and that will be a hardcore player's dream. But I think in terms of time investment and what's required of you, we're leaning towards the middle ground. It will be fun for MMO players, but it will be equally fun for someone who just likes the idea of a world that has a bunch of other people in it, is completely open, you can play it online, and you can chat, but doesn't feel so unfriendly and unwelcoming as other MMOs. So, would your target audience be someone who has played MMOs? I think a large part of our target audience is who are playing or have played MMOs. We want it to be different enough for them to come back or a game that is different enough to have them come to play it with their friends. In addition to action/adventure gamers who play games like Fable 2 for the Xbox 360 and just want to try their hand at something that's online and not feel completely eliminated and have something that's recognizable to them.We'd like to thank Ragnar for meeting with us at the GDC, and we're looking forward to more information on The Secret World!

  • GDC09: Interview with The Secret World's creator, Ragnar Tørnquist

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.07.2009

    var digg_url = 'http://digg.com/pc_games/GDC09_Interview_with_The_Secret_World_s_creator_Ragnar'; With our unveiling of The Secret World, we were also able to have some time to ourselves with Ragnar Tørnquist, the creator of Dreamfall and, of course, The Secret World. While our look at the videos and basic fact sheets were interesting, we wanted to get to the heart of the matter. What should lure us into this dark, fantastic world? What had Funcom learned since the launch of Anarchy Online and Age of Conan? And how many times can we have one man say the words, "I can't talk about that?"We put Ragnar to the test in our interview, and his responses were certainly enlightening. Interested? Join us as we brave The Secret World with the creator himself.

  • GDC09: The veil lifts on The Secret World

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.07.2009

    var digg_url = 'http://digg.com/gaming_news/Funcom_reveals_The_Secret_World_a_new_horror_conspiracy_MMO'; If you've been waiting for a chance to see what lies beyond the curtain and fall into the elegantly dark setting of The Secret World, then get ready for your first glimpse of what lurks beyond. At the GDC we got the chance to sit down and discuss The Secret World with Funcom and lay our eyes on a few cinematics of the game.While we were unable to get our hands around a playable version of the title, we were treated to many of the game's basics and concepts. This may not be the tidal wave of information, but it is a start to the flow of The Secret World's river of fresh ideas.What lies after the break is an explanation of what the game is all about, followed by the first cinematic of The Secret World that we've been allowed to release. Later in the hour, we'll be posting our interview with Ragnar Tørnquist, the game's creator. So stick with us as we lead you through our peek of TSW.

  • The Secret World approaches revelation

    by 
    Shawn Schuster
    Shawn Schuster
    04.06.2009

    If you're unaware of Funcom's newest project, The Secret World, it's about time you knew that the secret is about to be unveiled. Forget the stigma associated with Funcom and Age of Conan, and consider the fact that The Secret World comes to us from Ragnar Tørnquist, the man behind The Longest Journey and Dreamfall. The unraveling of clues that lead up to this game's reveal is impressive, but not as impressive as the fact that The Secret World's community is comprised of some of the most intelligent gamers you'll find this side of EVE. We have games that are hardcore for strategists, games that are hardcore for economists, games that are hardcore for the combat-savvy, but with The Secret World, we will finally get an MMO that was made for the hardcore conspiracy theorists, history buffs and puzzle solvers out there.Case in point, a recent teaser video was released showing certain decipherable codes that led to a new Alternate Reality Game website called Sanctuary of Secrets. Leave it up to the TSW community to crack the codes and discover the hidden secrets. Of course Funcom has not officially commented on their involvement with this site, but it goes to show the passion brewing in the people anticipating this game. Ever since our demo at GDC last month, we've been itching to let our readers know what's in store. Tomorrow the embargo will lift and everything we know will be revealed, so stay tuned!

  • Funcom to reveal The Secret World at GDC '09

    by 
    James Egan
    James Egan
    03.10.2009

    There's clearly an imbalance in the genres represented in massively multiplayer online games in the current market climate. Fantasy reigns supreme, but fans of sci-fi are going to see more MMO titles geared towards their interests in the coming years. One genre that's still underrepresented, though, is horror. The Secret World is a horror MMO in development at Funcom that we've heard precious little of. That is, until now. Reporting for ShackNews, Chris Faylor writes that Funcom's Ragnar Tørnquist, game director for The Secret World, will present at the Game Developers Conference later this month. We're hoping his presentation will explain more of the game's premise. Presently, it's rumored to have secret society and Cthulu-esque elements to it, but we're excited that we'll finally be able to hear more about The Secret World when we cover GDC later this month.