third-party

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  • Mad Catz signs on to make Rock Band instruments, accessories

    by 
    Darren Murph
    Darren Murph
    01.04.2008

    While Activision and Harmonix bicker over the real reason there's still some lingering incompatibility between the two, Mad Catz has inked a multi-year licensing agreement with MTV Networks to "produce and distribute game peripherals and other products" for Rock Band. Reportedly, the third-party peripheral maker has secured the rights to "manufacture, market and sell game accessories, including both wired and wireless bass guitars, a drum percussion set bundled with professional quality wooden drum sticks, and a wired microphone." All in all, we're stoked to see another player entering the Rock Band hardware game, so here's to hoping Mad Catz won't ship out any faulty axes and frail drum pedals during "the first half of 2008."

  • Shovelware: A cause and effect

    by 
    Candace Savino
    Candace Savino
    01.03.2008

    Wii owners certainly can't complain about the number of third-party games available for the console. As MTV's Stephen Totilo puts it, where there was once a game drought for Nintendo systems (specifically in the N64 and GameCube eras), there's now a flood. What Wii owners can complain about, however, is that a lot of these Wii games are nothing but shovelware. But, how do these games end up on the popular console? And, is it even ultimately a bad thing that they do?

  • Wii Warm Up: Third-party rundown

    by 
    Candace Savino
    Candace Savino
    12.02.2007

    Some analysts like to paint a grim picture for third-party developers, but we certainly wouldn't be enjoying our Wiis as much without some third-party games in our library. With that said, what's your favorite third-party game that you own (or have played), and what one are you most looking forward to?

  • Todd Mitchell tells us how the Wii sucks for third-parties (again)

    by 
    Chris Greenhough
    Chris Greenhough
    11.30.2007

    Just in case you didn't hear him the first time he said it, Kaufman Bros. analyst Todd Mitchell has reiterated his belief that the Wii only truly benefits Nintendo, and that third-party developers have only seen "isolated successes" on the console. Mitchell's argument may have been aired before, but it's also tricky to dismiss, especially as only two third-party titles have so far broken the one million sales barrier (launch twosome Red Steel and Rayman Raving Rabbids). Then again, when it comes to top-drawer, original Wii software, Nintendo has delivered on a fairly regular basis. With the odd exception or two, can the same really be said of other publishers? [Via Go Nintendo]

  • This holiday season will make or break the Wii

    by 
    Candace Savino
    Candace Savino
    11.09.2007

    At least, that's what Eidos's Julien Merceron believes. The company's chief technology officer said recently in an interview, "Either third party developers and publishers will make money on the Wii platform [this Christmas], or they won't - and if most of them don't I think we'll see a big drop in support for the Wii next year, which could have some consequences for Nintendo, and very positive ones for Microsoft and Sony." The way Merceron sees it, it's obvious that some Nintendo titles will make money this season, but third party games are another story. Of course, if third parties produce unimpressive stuff, we think that they shouldn't expect to be rewarded. Yet, it's a shame if quality games like Zack & Wiki don't succeed. But, what do you think? Will third party games sell well on the Wii this holiday season, and, more importantly, is the Wii's success depending on it?

  • Jobs praises Nokia's 3rd party app scheme, but he has it wrong

    by 
    Chris Ziegler
    Chris Ziegler
    10.17.2007

    In chatting up Apple's sudden change of direction today on the whole native iPhone SDK issue, Steve Jobs did a little name dropping by mentioning that he digs the way Nokia does things with S60's support for third party applications. It seems apparent from the get-go that Steve has every intention of offering apps through some sort of official, money-generating conduit -- iTunes, we'd wager -- and with that comes the promise of digital rights management, authenticity verification, and all those nasty little technologies that set the hacking community ablaze. To that end, Steve mentioned that he digs Nokia's approach of requiring that apps be digitally signed so they can be traced back to their developers, an effort to stem "viruses, malware, privacy attacks" that he thinks will flourish on a "highly visible target" like the iPhone. There's a problem, though: there's no telling when the last time is that Steve touched a phone not of his own creation, but we've used S60 devices pretty recently (like, today) and we have it on good authority that you can disable certificate verification for installed apps. Think iPhone users are going to have that option? Probably not. Apple's still visibly concerned about keeping the iPhone under its perceived draconian control (even though it's been busted wide open time and time again), and we've no doubt that trend will continue in full effect with the SDK. It's a huge, landmark upgrade from the web-based SDK developers have now, yes -- but we'd recommend Steve screw around with an N95 for a while before he heaps any more love on the way Nokia goes about its business.

  • Apple planning iPhone SDK for February!

    by 
    Paul Miller
    Paul Miller
    10.17.2007

    Well, would you look at that. Apple apparently wants third party applications on the iPhone and iPod touch just like every other sane individual on the planet. The company just announced on its Hot News feed (and we'd say this certainly qualifies as such), that it is currently at work on an SDK for the iPhone, the apps from which will naturally work on the iPod touch. Apparently it's going to take 'em until February to do it up right -- you know, secure and stable and all that nonsense -- but this is certainly a beautiful breath of fresh air. Less excitingly, Apple claims that it agrees with Nokia's approach of "digital signatures" for applications, meaning that Apple gets to say who qualifies for entrance onto its hallowed devices as was rumored last week; though who's to say what exactly that will look like just yet. But even with that caveat, we suppose we should take what we get from this sometimes benevolent, but never aesthetically challenged, dictator of ours and eat it like we're told. [Thanks, Dennis S.]Related stories:What iPhone apps do you want to see? Polls: Special iPhone SDK Edition

  • Wii popularity bubble about to burst?

    by 
    David Hinkle
    David Hinkle
    10.16.2007

    Japanese business paper The Nikkei recently published a piece titled Software Houses Miscalculate Audience, Demand For Wii, wherein author Tomoyuki Kawai cites that many inside sources are not looking to the Wii with such a favorable eye any longer. The big worry is that all of this success the Wii has had has only benefited Nintendo and them alone, with many third-party developers jumping on board only to be left with titles on their hands that failed to sell. It's these development studios that are supposedly not profiting compared to their previous year earnings, the result being a lack of support for the console and no desire to commit to it in the future.The piece goes on to say that a lot of the Wiis picked up by consumers have only started to gather dust (it's unconfirmed if this is the same report we've posted about here earlier).

  • First third-party "game" app appears for iPhone

    by 
    Joshua Topolsky
    Joshua Topolsky
    08.06.2007

    It would seem that the first-ever iPhone game has been written and is available to download to your Jail-broken device, and true to the natural form of the Microsoft vs. Apple debate, it's all based around blowing up Zunes. Jason Merchant, a clever (and possibly very bored) iPhone hacker has coded a small game app for the phone wherein you target floating Zunes with your onscreen mini-iPhone, and then blast away with missiles. The Microsoft-fanboy-incensing shooter was written in objective C, and obviously requires that your device has had Jailbreak run on it to allow for the install. The creator says he's working on an aquarium app which will allow you to drop fish-food to an underwater iPhone, which pretty much makes no sense at all.[Via Hackint0sh, thanks Boy Genius]

  • Enthusiasts bring 3rd party apps to the Helio Ocean, too

    by 
    Chris Ziegler
    Chris Ziegler
    08.04.2007

    The iPhone isn't the only handset whose software innards are getting lovingly torn apart in the name of science this week. It turns out some intrepid users of the Helio Ocean (a device occasionally compared to the iPhone, coincidentally) have been slaving away on a method for adding extra applications outside of the carrier's walled garden. Their first success is a doozy, too: Opera Mini 3, one of the most prized jewels in the world of mobile software. The developers aren't claiming it's bug-free -- landscape mode and the QWERTY keyboard don't work, for example -- but it's a huge step in the right direction and they're continuing to work out the kinks. More custom apps are said to be on the way, and don't worry, Drift and Heat users -- support's said to be on the way for you guys, too.

  • Binaries, source outed for first 3rd party iPhone app

    by 
    Chris Ziegler
    Chris Ziegler
    07.29.2007

    It's still a little way off from meaning anything to the average user, but the enterprising folks over at iPhone Dev Wiki have finally turned out binaries and source code for their very first compiled iPhone app. Of course, all it does is spit out the ubiquitous programmer shout-out "Hello World," but make no mistake -- this is a huge step in getting usable, real-world apps into end users' hands without Apple's or AT&T's official blessing, and the fact that anyone can download this source and roll their own proof of concept is pretty darned comforting. "Hello World," indeed.[Via TUAW]

  • iPhone doesn't work with most 3rd party headphones

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    06.30.2007

    As several tipsters have pointed out, the recessed iPhone headphone port means that a lot of third party headphones don't work properly: we've tested a few models already (you can see the current list after the break), but maybe you can help us out and let us know which models work / don't work in the comments -- and yes, if you have to press down on the jack to get both channels to play sound, we count that as not working. You'll need to buy a $10 headphone adapter if you want most third party headphones to function correctly, which sounds like a great business plan to us: just break an important device function, and sell the solution for fun and profit. For now, one of the few third party 'phones that do work are the Zune headphones.%Gallery-4439%

  • Japanese game pubs jumping from Sony to Nintendo

    by 
    Kyle Orland
    Kyle Orland
    06.27.2007

    The biggest third parties in Japan are throwing their support behind Nintendo in a big way. Namco/Bandai, Sega and Capcom are all increasing both the number of distinct titles and the number of units ordered for games on Nintendo systems, according to research done by the Nikkei newspaper and reported by Variety Asia. Namco Bandai alone is planning a ridiculous 115 games for the DS and Wii in fiscal 2007, a 109 percent increase. Sony, meanwhile, can expect a 30 to 40 percent decline in shipment orders from the big three, according to the report.In more potential bad news for Sony, the Variety article off-handedly mentions that "Square Enix ... has no plans to develop titles for the PS3 until sales improve enough to make the steep development costs financially worthwhile." This seems to confirm earlier reports that the company wouldn't release any PS3 games until the next fiscal year starts on April 1, 2008. Deep breaths, Final Fantasy fans. Just remember, patience is a virtue.

  • Apple announces third-party software details for iPhone

    by 
    Chris Ziegler
    Chris Ziegler
    06.11.2007

    As expected, Apple used WWDC as the stage to announce a third-party development solution for the iPhone, putting to rest fears that the handset would be a closed (read: non-smartphone) platform. Calling it a "sweet solution" for allowing devs to get their wares onto iPhones across the globe without sacrificing stability or security, Apple is using its full Safari-based browser to let folks code up true, Web 2.0-compatible apps that can be accessed and updated on developers' own servers. Though any apps that third-party developers put together will run under Safari, they'll be totally customizable and maintain the platform's unique look and feel. Better yet, they won't require any special SDK -- Jobs claims that a working knowledge of modern web standards is all we'll need to code up custom iPhone goodies to our hearts' content.

  • Nintendo learns to play nice with third party developers

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.08.2007

    The Wii is ushering in a new era for Nintendo, not just technologically, but also in their business relationships with third party developers. Not only is Nintendo poised to smash their "kiddie" image (Resident Evil 4 helped on the Gamecube, but it in no way compares to Manhunt 2 for Wii), but it's looking like third party developers won't have to justify their love for Nintendo anymore. The company is opening up and letting them learn how to use their Wiimote for the most pleasurable experience possible.The NY Times explores Nintendo's sudden outreach using Namco Bandai as an example, saying that the "usually aloof executives" came to the publisher a year ago with an "appeal for their support." Namco Bandai's COO, Shin Unozawa says, "I had not seen that attitude from them before ... Nintendo was suddenly reaching out to independent developers."We've seen some arrogant statements from American Nintendo execs, but the Wii seems to be Nintendo's contrition machine. Despite being more open to publishers, Nintendo refused to comment on their new approach to the NY Times. Although the Wii is selling incredibly well, the games haven't broken out of the gimmicky mold yet. When Metroid and Mario Galaxy hit later this year, we'll get the first real dose of what a game designed for the Wii can offer, instead of the Gamecube techno-ports we've had so far. And by next year, we may begin seeing solid titles from third party developers. Here's to hoping Nintendo learned from their past mistakes and makes the Wii what the Gamecube could have been with support form third party publishers.

  • iPhone to get software development kit at WWDC?

    by 
    Chris Ziegler
    Chris Ziegler
    06.04.2007

    The iPhone's critics have focused on a handful of issues that could serve to to derail its would-be path to retail dominance; of those, the lack of a removable battery, 3G radio, and support for third-party apps are frequently cited as the top three (presented in no particular order). We may be waiting for round two to get either of the first two niggles resolved -- but contrary to initial reports, it seems that independent devs may end up getting a crack at the first model after all as Jobs had suggested at D. The New York Times is citing "a person briefed on Apple's plans" as saying that WWDC will see the introduction of a software development kit that allows folks to convert small Mac apps to run on the iPhone, seemingly making good on Apple's claim that the handset runs OS X. So who's ready to take the plunge if -- and only if -- this announcement pans out?

  • Here we go again: Nintendo's success is bad for the industry

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.27.2007

    We've heard it before -- Nintendo's success is bad for the gaming industry as a whole, because they muscle other companies out of the way. This time it's Todd Mitchell of the Kaufman Bros complaining the incredible success of the DS and Wii might be bad for everyone else. After all, Nintendo's first party titles tend to be extremely successful, which leaves less room (theoretically) for third party publishers. But is it really Nintendo's fault?Certainly, Nintendo has had problems with third party publishers before. Every longtime Nintendo gamer is familiar with the history of shaky relationships between the House of Mario and the rest of the industry. But if there is a current lack of third party games available for the Wii, who's to blame: Nintendo, or everyone else? While it's easy to point the finger at Nintendo (history supports that position), this time around, that doesn't seem to be the case. Reggie Fils-Aime has talked himself hoarse talking about Nintendo's efforts to bring more third party games under the Wii's umbrella, and it seems to be working. In fact, when one looks at the upcoming offerings for both the DS and the Wii, when compared to releases for the GameCube and N64, it almost looks like a different company altogether.So who's at fault here -- Nintendo, for releasing games that are dependably awesome? Or could the fault perhaps lie in third party titles that just don't measure up? Nintendo gamers don't seem to shrink from good games, regardless of who makes them. We'll admit that we're hard to please, but if it's good, not only will we buy it, but we'll even buy it a few times for good measure.

  • Wii Warm Up: So just what do we want?

    by 
    Alisha Karabinus
    Alisha Karabinus
    03.14.2007

    GoNintendo's Kevin Cassidy (perhaps better known as Rawmeat Cowboy) had some interesting things to say about attitudes in the Nintendo fanboy community. Cassidy believes that we refuse to be pleased; we moan about a lack of third party titles, but decry those we have as being too kiddie, or old ports that are late to the party, or just crap. Essentially, he seems to say that while we love Nintendo and Nintendo's games, for the rest, we would maybe rather have a library that more resembles that of other consoles. And we don't want them a year later.It's an interesting point, and over at big daddy Joystiq, Ross Miller countered with the notion that while "they" talk a lot, sales figures don't necessarily reflect this side of popular opinion. Still, Nintendo's uneven history with third party developers is a matter of record, and it's established that many people do think of Nintendo as the "kiddie" console. It's a lot to consider this early in the morning, but it does leave us with a few questions. Are we, as a fanbase, too demanding? Are we asking too much of Nintendo ... or has the bar merely been set so high over the years that we expect nothing less than the best? Are we right to snub most third party offerings? Like any form of media, only a small percentage of releases actually shine, after all.[Via Joystiq; image here.]

  • Nintendo trickles out Q1 games list

    by 
    Kyle Orland
    Kyle Orland
    01.23.2007

    After bursting onto the scene with 34 titles in the Wii's first two months, Nintendo today announced they would "continue the flow of fun" with ... 12 new Wii games through March. Wait, what? We understand that things tend to slow down a little in the months after Christmas, but even accounting for that the Wii's first quarter line up is kind of lacking. A few potential standouts like SSX Blur and Sonic and the Secret Rings are left to flounder among the usual mess of licensed crap (TMNT, Bionicle Heroes, Meet the Robinsons) and warmed-over third party games reworked for the Wii controller (Tiger Woods 07, The Godfather, and Blazing Angels, which was originally listed as a launch window title). What's more, Nintendo's Wii Play (a game which hit Europe and Japan in early December) is both the only first party game on the Wii's Q1 list and the only game we're likely to see for the system in all of February. It might be a little early to declare Reggie's "no game drought" promise a failure, but this faint trickle of early games is, frankly, not that inspiring. Keep reading for a complete breakdown of the Wii's amazing "flow" for the next few months.

  • Mad Catz readying its own Wiimote / nunchuck?

    by 
    Darren Murph
    Darren Murph
    01.14.2007

    If you've managed to secure yourself a Nintendo Wii, and have managed to stay relatively safe while playing, you still might be leading a fruitless search to find yourself a few extra Wiimotes. Oddly enough, some parts of the country are still facing Wiimote shortages, while locales like the Nintendo World store in NYC has just under a gazillion or so. Nevertheless, it looks like Mad Catz just might readying a rescue effort, as a cameraphone-packin' Wal-Mart employee happened to snap a few pics of what appears (fairly clearly) to be a third-party Wiimote / nunchuck combo. Of course, we've no way of verifying Mad Catz's plans, nor any way to tell if these shots foretell the future, but this definitely wouldn't mark the first time a Mad Catz peripheral got leaked way before its supposed release date. Be sure to hit the read link for the full rundown of sneak peeks.[Via Joystiq]