third-party

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  • MGS Rising levels third-party playing field, Microsoft's Kim declares

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.17.2009

    Someday, we'll talk about third-party exclusives like the way we talk about car phones, Laserdiscs and troll dolls -- a thing of the past. That someday could be sooner than you think, if Microsoft exec Shane Kim is to be believed. "[Microsoft has] said for a long time that a key part of our strategy with Xbox 360 was a level third-party playing field," Kim tells Gamasutra in a recent interview. "Now we've effectively done that with Metal Gear Solid [Rising] coming to the Xbox 360."Short of a blank check from Microsoft or Sony -- like, what was the asking price for Agent exclusivity, you know? -- there's little incentive for a third-party publisher to release a big-budget game for only Xbox 360 or PS3. It's possible that third-party exclusives will flourish as small, downloadable games and DLC (though those GTA IV add-ons weren't cheap for Microsoft), but it's more likely that they'll diminish as cheap carnival games -- geddit? Of course, with Microsoft and Sony designing their own waggleware apparatuses, such low-grade third-party exclusives won't necessarily continue to be exclusive, either.Still, Kim argues that "exclusive content is really important." And so, it's up to the first-party publishers to essentially unlevel the playing field with their own IPs. "[It's] really not about relying on third parties, because I don't think that that is sustainable, as we've proven," Kim concludes. "And it's up to each of us to differentiate on our own."

  • New Nintendo hardware coming when the company finds a 'very interesting idea'

    by 
    Ben Gilbert
    Ben Gilbert
    05.22.2009

    At least, that's according to Nintendo president Satoru Iwata, speaking to a sharp-tongued investor during the company's quarterly financial results briefing question and answer session. When asked about the longevity of the current Nintendo hardware on the market, Iwata said, "As soon as a new hardware is completed and introduced to the market, a team is established within the company which starts reviewing what the next hardware will be." He claims entire hardware pieces have been scrapped in favor of finding a "very interesting idea that can make people all over the world to feel like purchasing [it]," rather than releasing products all willy nilly -- like a few items from Nintendo's past. Interestingly, the man also admits to lacking Japanese third-party support for Wii, saying, "Nintendo thought that the situation would change in about two years after launch [for the Wii and third party software support] ... While our assumption turned out to be correct with the portable system, it did not progress as we anticipated for the domestic home console market." Considering the considerable Monster Hunter support Capcom has thrown into the proverbial ring, we imagine that next year's third-party support for the Wii in Japan has been bolstered just a bit.[Via Eurogamer]

  • Keepin' it real fake, part CCVI: yet another Balance Board edition

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    05.11.2009

    Why should authentic, honest-to-goodness Wii owners be the only ones to indulge in some mindless escapism -- or a spirited virtual workout, for that matter? To this end, the heads at Chinavasion have dreamt up a two-tone, quasi-legal Balance Board KIRF for you and your game console. Sure, this is by no means the first such beast we've seen, and there's no telling whether or not this bad boy is compatible with your WÜ, MiWi2, or Chintendo Vii, but it does sport handsome light blue accents. Take one home for $67.91, or save a few shekles and buy 'em in lots of three or more. Intrigued? Take a closer look for yourself after the break.

  • Will Windows 7's integrated codec support cut off third party solutions?

    by 
    Richard Lawler
    Richard Lawler
    03.26.2009

    Whoa, we may need to slow down on the celebration over out of the box h.264 codec support in Windows 7, with reports from developers indicating the beta OS blocks the usage of third party decoders under Windows Media Player and Media Center. Of course, the included codec support would obviate third party installs for many users anyway, and until we get an official release candidate we can't be sure how things will stack up in the retail experience. Digitalwerks has run down the sources, noting that third party solutions like VLC and Media Player Classic could still serve as workarounds, but Media Center Extender heads will want to keep a close eye on things going forward.

  • YouPlayorWePay opens up a new month, plans to add EU realms soon

    by 
    Mike Schramm
    Mike Schramm
    03.11.2009

    We haven't heard much from the folks at You Play or We Pay lately, but maybe that's a good thing for them -- after all the noise from their initial launch, it seems like things have calmed down over there. They're giving out "Compensation Credits," it looks like they've started running a few ads, and it seems like they've finally settled on a model that works for everyone -- both the founders of the site and the people who sign up for compensation. While we heard the first month of slots filled up pretty fast, the second month seems to be going a little slower -- they've still got about half the slots for March still available as of this writing. But as you can see from the picture, they're promising some real items in exchange for those Compensation Credits. With 150 slots in March and about 100 credits given out last month, you may be waiting over a year to save up the credits to buy a 30-day game card, but the site is working the way they planned: you can sign up for free and eventually get something back for your realm's downtime.And they're planning on expanding soon -- the site reports that by the 15th of March, English EU players will be able to sign up for compensation on their realms' downtime as well. This site caused a lot of controversy when it first opened up, but we have to give it to them: it looks like they've worked out a way to do what they want to do.

  • Beware third party downloads for Darkfall

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.24.2009

    Brannoc, the community manager for Darkfall, has released an announcement today regarding downloading the Darkfall client from any group other than Aventurine. In a nutshell, he says don't do it. Aventurine cannot guarantee the quality of those downloads or what may be hidden inside of them. If you wish to download the Darkfall client, do so from Aventurine's official torrent.Brannoc's official announcement states, "Many people have begun to host the client we made available by torrent on other websites for direct download. Aventurine cannot guarantee the efficacy of these clients and make no guarantees as to their security or freedom of malware. For that reason we recommend only utilizing official download sources for the Darkfall client. Aventurine also does not support any 3rd party applications or programs for use with the Darkfall client. Anytime you utilize non-official resources you run a security risk for your system and for that reason we recommend you keep an up to date antivirus program and firewall software up and running. "

  • Aluminum MacBooks unstable after 3rd-party RAM upgrade

    by 
    Aron Trimble
    Aron Trimble
    12.07.2008

    Lucky enough to have purchased one of those shiny new unibody MacBooks? If you happen to be in the market for a RAM upgrade you may want to hold off for a little while. It seems the latest MacBooks are a little more fickle about the RAM they support than previous models.Users on the Apple Support Discussion forums are reporting problems with third-party RAM upgrades, noting system instability and lock-ups. Even users who have purchased RAM from providers that pride themselves on Mac compatibility such as Crucial and OWC are seeing the same issues. It seems that the only solution is to take out the third-party RAM and use Apple-branded RAM. International users with no access to an Apple store are currently out of luck. Of course, Apple will only officially support their own branded RAM from Samsung; upgrade kits of this sort are apparently working without issue. Unfortunately for many, however, acquiring these modules has become somewhat of an act of futility as Apple's online store says the upgrade kits are unavailable for owners of the 2.0 and 2.4 GHz MacBook. Many are guessing-slash-hoping that the problem is caused by the newness of the DD3 spec. modules in Apple's line of notebooks. Until the situation gets clarified, users are having to swap RAM repeatedly in search of a kit that will work. Hopefully Apple will shed some light on the problem and everyone can go back to getting RAM from third-party sources. Had any luck (good or bad) upgrading RAM in your new MacBook? Let us know in the comments![via jkOnTheRun]

  • Reggie thinks third-parties don't 'get' the Wii: discuss

    by 
    Paul Miller
    Paul Miller
    11.19.2008

    Alright, alright. There's a few things going on here. First off, Reggie Fils-Aime told Forbes "I will be able to say our licensees 'get it' when their very best content is on our platform, and with very few exceptions today, that's not the case." That's a pretty good conversation starter right there. He also lamented the absence of Grand Theft Auto and Spore on his platform, teased community features without spilling anything at all, and for kicks threw us this utterly hopeless word on a price cut: "At some point, it will be time to adjust the [price], but we're nowhere near that point now." We're pretty astonished that a console honcho like Reggie would so summarily insult his third-party partners, but we can't help but agree -- though peep Nintendo Wii Fanboy's via link down there for an alternate perspective on the matter. To us, the question really lies in the blame game: is Nintendo's Wii strategy and unique hardware approach to blame, or is everybody else out there too dense to cash in? But really, this is just too wild, too incendiary, too awesome for us to hog all the discussion. Hit up the vaguely-applicable poll option, and then let loose in the comments. We're all ears![Via Nintendo Wii Fanboy]%Poll-22618%

  • Reggie: Third-parties don't 'get' Wii [update]

    by 
    Chris Greenhough
    Chris Greenhough
    11.18.2008

    The third-parties-on-Wii debate has raged for longer than we care to remember. In fact, we now counter accusations that the console lacks great third-party titles with the same, well-rehearsed response: "de Blob Zack & Wiki Resident Evil 4 World of Goo The Conduit No More Heroes Little King's Story Blast Works LostWinds Guitar Hero World Tour Okami Boom Blox Let's Tap Geometry Wars Muramasa Mega Man 9 Trauma Center." It's a bit lacking in coherency and punctuation, but people usually edge away when we shout it in their faces.Nintendo bossman Reggie Fils-Aime (who is earning a reputation for frankness) is the latest industry figure to question the Wii's third-party output, suggesting that third-parties don't yet understand the platform. He reckons people who purchase Wiis are interested in games that sell strongly on other systems, but that the quality is missing. "I will be able to say our licensees 'get it' when their very best content is on our platform," he told Forbes. "And with very few exceptions today, that's not the case."[Update: typo][Via Nintendo Everything]

  • Wii's decent software tie ratio highlighted by SCIENCE

    by 
    Chris Greenhough
    Chris Greenhough
    11.06.2008

    It's that time again, readers -- time to roll our sleeves up and get elbow-deep in some graphs. Woo! These examples are from the graph experts at Gamasutra, and smash a myth that has hung around the Wii too long for our liking: that the console has a rubbish tie ratio (the number of games sold per console). Indeed, the PS3 is marginally behind Nintendo's platform in this respect. Not bad for a console that, unlike the PS3, comes with a free game to get started! A second graph at Gamasutra confirms that the Wii's tie ratio has very slightly improved during 2008.One Wii myth this data does reinforce is that Nintendo totally dominates the Wii software scene; again, it's a familiar complaint, but there's obviously some credibility to it.

  • HP opens TouchSmart to third-party developers

    by 
    Darren Murph
    Darren Murph
    11.01.2008

    Got a touchy-feely idea you'd like to see on HP's TouchSmart PC? Then by golly, it's about time you got to work! HP has recently released its TouchSmart Application Developer Guidelines to third-party developers, enabling anyone with drive, ambition and skill (all three, not just one or two) to create their own "touch-friendly applications that integrate and run within the TouchSmart Software suite." To generate buzz and give you a little motivation, the TouchSmart Community is offering one fortunate dev a trip to CES 2009, where they'll be able to demo their software in front of the gadget world (and us!). For all the details, be sure and give the read link a visit -- crack those knuckles, it's time to code.

  • Warhammer mod automatically reports tell spammers

    by 
    Samuel Axon
    Samuel Axon
    09.27.2008

    According to a ticker at the Warhammer Online Herald, Mythic has banned over 4,000 WAR users for gold farming and selling. Now to further the battle, its representatives at the Herald have suggested that players download a third party UI mod called "Spam Me Not" which not only automatically blocks incoming gold seller spam tells, but reports the sender of the tell.We haven't used the app, so we don't know how well it works. It might block legitimate tells from friends. If you try it out, tell us how that works for you.The post at the Herald says that the mod is not endorsed by Mythic, although one would think that mentioning it on the official site is at least a tacit endorsement. Mythic did go on to say that players should continue using the game's built-in spam reporting features as well.

  • Thrustmaster thrusts Wii Glow Saber, Dual Trigger Gun accessories in our direction

    by 
    Darren Murph
    Darren Murph
    09.27.2008

    It's admittedly difficult to take a company named Thrustmaster seriously (especially on casual Friday), but given that it has recently pumped out what are likely the two best Wiimote accessories of all time, we'll give it a pass this go 'round. Speaking of, we'd like to point out that these two have been around the block a time or two, but that doesn't make the red and blue dueling Glow Sabers (each packing 17 LEDs, mind you) and the Dual Trigger Gun (complete with Nunchuck holster!) any less gnarly. The Glow Saber 2-pack is available right about now for $34.99, while the Dual Trigger Gun (shown after the break) should land in short order for $17.99.

  • Sony's new PSP strategy: 'You cannot have ports.'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.25.2008

    With third-party PSP support dwindling and becoming increasingly coveted -- even by Sony's own Shuhei Yoshida -- it seems that a new plan of action is in order for the high-tech, twice-revised handheld. Speaking to Edge Online, SCEA's director of hardware marketing, John Koller, provided just such a strategy: "You cannot have ports." Sony hopes to guide publishers and developers down a better path, enabling them to produce PSP games that take a cue from their console versions, but leave the identical content and gameplay behind. "The recipe for success on the PSP resides simply in providing franchise games that are strong brand names like on consoles, but have unique gameplay on the system," said Koller, listing Final Fantasy VII: Crisis Core, God of War: Chains of Olympus and the forthcoming Midnight Club as titles that stand on their own, despite their recognized branding. Koller went on to predict that 2009 would see "significant growth" for the PSP, with "a number of very strong franchise games" on the way and revitalized hardware sales bringing publishers back from the brink. And who knows? Maybe those persistent petitioners will finally get their Assassin's Creed PSP game.

  • Analyst: Wii is 'inhospitable' for third parties

    by 
    Jason Dobson
    Jason Dobson
    09.13.2008

    Just when you thought the embers were finally beginning to cool regarding the oft-contested state of third-party game sales on the Wii, leave it to some analyst to breathe generously on the dying fire and get it going again once more. Cowen Group's Doug Creutz is just such an analyst, as he calls Nintendo's console a "relatively inhospitable platform for third-party publishers."Offering an example, Creutz points out that notwithstanding Madden 09's recent NPD dominance, the Wii version of EA's annual gridiron push sold significantly less compared to those on the PS3 and Xbox 360. How significant? Despite a larger console install base, the Wii version sold 87 percent fewer copies than those sold for the Xbox 360, and 79 percent less than those for the PS3 according to the analyst -- his life is obviously split between advising investors where to put their cash and stirring fanboys into a tizzy.

  • Is the Wii 'inhospitable' for third-party publishers?

    by 
    Chris Greenhough
    Chris Greenhough
    09.12.2008

    At least one analyst thinks it is, and he's not short of support. Cowen Group analyst Doug Creutz's comments were prompted by the latest NPD figures, in which the Xbox 360, PS3, and PlayStation 2 versions of Madden NFL 09 hogged the top three positions, with the Wii version relegated to ninth place, behind Wii Play, Wii Fit, and Mario Kart Wii. "We continue to believe that the Wii is a relatively inhospitable platform for third-party publishers," said Creutz. Is he stating the obvious, or does the success of certain third-party titles suggest otherwise? In the past, we've found many fans pin the blame for low third-party sales on third-party developers, suggesting that better quality products would compete with Nintendo's own wares. Can the same be said, however, when even critically acclaimed titles such as No More Heroes and Zack & Wiki sell poorly?

  • Screen Digest: Wii tops other consoles in original IP

    by 
    JC Fletcher
    JC Fletcher
    08.28.2008

    This isn't something we hear often: according to a Screen Digest report, the Wii has more exclusive original IP than the Xbox 360 and the PlayStation 3. The report says the Wii has more than twice the number of games based on original IP than the PS3 and one third more than the Xbox 360. "Wii's unique interface and market-leading hardware sales rates have convinced publishers to deepen support levels for the platform," Screen Digest said. "Cheap development costs have also enabled a number of smaller publishers."And before you rush to the comments form, we'll say it for you. Yes, a lot of that original IP is terrible and/or "shovelware." So what? Some of it may be junk, but some of it is No More Heroes or Monster Lab or Madworld or Little King's Story. Of course, all this new content could end up being a problem for the Wii market: Screen Digest suggests that the Wii could end up being "the most competitive and congested" of the consoles. Oh no, too many games!

  • Ubisoft totally hearts MotionPlus

    by 
    Chris Greenhough
    Chris Greenhough
    08.18.2008

    Nintendo kept the Wii MotionPlus a secret from everybody for as long as possible, a move that resulted in grumbling from certain third-party developers.That hasn't diminshed enthusiasm for the tiny add-on, however. During an interview with Gamasutra, Ubisoft Montreal CEO Yannis Mallat couldn't praise the MotionPlus enough (even though he admitted having some doubts at first), enthusing about how the peripheral would make gaming feel "seamless," and arguing that it could only lead to a more immersive experience. "It's one thing to have your brain interpolating what you're doing," gushed Mallat, "[but ] it's another thing to not need that interpolation work."Elsewhere in the interview, Mallat expressed his view that Shaun White Snowboarding was a "must-try" and described developing Dogz as "psychologically very exciting." Hmm.%Gallery-29887%

  • Microsoft disputes Nintendo's third-party victory claims

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.11.2008

    "No matter how you slice it, the Wii third party game story is not a pretty one," says David Dennis, group manager of corporate peeyarr at Microsoft's Interactive Entertainment Business. The fighting talk comes in response to a recent claim by Nintendo that the Wii was besting its competitors (reminder: Sony and Microsoft) in terms of third-party game sales, a claim Microsoft has told GamesIndustry.biz is incorrect. According to NPD third-party software figures, Microsoft's system has sold 67,929,999 units, followed by the Wii at 33,394,311 units and the PlayStation 3 at 19,976,325. Looking at sales occurring since the launch of the Wii, the Xbox 360 has managed 54,065,728 units (compared to Wii's 33,394,211), though it obviously benefited from having a larger install base to feed off at the time. This particular third-party tussle has been going on since last week, when the NPD delved into sales numbers and revealed the Wii to be ahead when compared to its competitors' initial 19 months. It's all a matter of perspective, you see, albeit one that publishers (releasing games for the market as it exists right now) might not necessarily adopt. Still, with the hardware battle being won by Wii, it isn't surprising to see Microsoft putting up a fight on a more even battleground.

  • Microsoft: Wii third-party sales 'not a pretty story'

    by 
    David Hinkle
    David Hinkle
    08.11.2008

    Despite NoA's VP, Denise Kaigler, showing us all a graph with some lines on it, group manager of corporate PR at Microsoft's Interactive Entertainment Business, David Dennis, wants us all to know that the information presented in Kaigler's little chart is wrong. To help set the record straight (and also point out how awesome is company is, we guess), Dennis offered up the following tidbits of info: Total third party sales for the Xbox 360 since launch is currently 67,929,999 units, followed by the Wii at 33,394,311 units and the PlayStation 3 at 19,976,325 units. Third party sales for the Xbox 360 since the launch of the Wii and PS3 is 54,065,728 units, still almost double the Wii's 33,394,311 units. If you take the total number of units sold and divide that by the number of titles released since November 2006, the Xbox 360 and the PS3 are selling more units per title on average than the Wii. This puts the Xbox 360 at 217,252 units per title, the PS3 at 156,065 units and the Wii at 132,517 units. We have a feeling that any company can spin sales figures the right way, in their favor, but no matter how you slice it, the Wii is still on top overall. So take that, competition![Thanks, jimb!]