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  • 8-Piece Sets Return With Patch 2.4 (kind of...)

    by 
    Zach Yonzon
    Zach Yonzon
    02.10.2008

    The frantic folk at MMO Champion are digging up major loot finds in the upcoming Patch 2.4, including what appears to be new Tier 6 pieces -- boots, bracers, and belts. These pieces can be obtained by exchanging tokens that likely drop from Sunwell Plateau. This marks an unexpected return to eight-piece sets hearkening back to the days of Molten Core, Blackwing Lair, and even Naxxramas (although Tier 3 was officially 9 pieces). Despite the additions, however, the item previews don't appear to show any new bonuses beyond the existing 4-piece bonuses for Tier 6. This comes as a moderate surprise considering Blizzard has said in the past that they liked the 5-piece set format. On the other hand, it's probably a good thing considering there is no official Tier 7, and these pieces cater to set completists as well as giving more flexibility in obtaining (or keeping) the set bonuses.On an interesting note, the Tier 6 Lightbringer's Battlegear or the Paladin Retribution boots, bracers, and belt show hints of what the patch notes state as "Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result." We can see from MMO Champion's screenshot that the raid set has scrapped Spell Damage -- similar to the Vengeful Gladiator's Vindication of Arena Season 3 -- in favor of Haste rating. If all other Tier 6 Retribution pieces -- or even better, all other Burning Crusade Tier set pieces -- will be retroactively changed to remove Spell Damage and add Haste rating, it means a massive DPS upgrade for Retribution Paladins as promised. After all, Retribution Paladin DPS is basically auto-attack plus.

  • The Daily Grind: Non-combat titles vs combat titles

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.19.2007

    I admit it; I'm a title hunter. Way back when I started up City of Heroes, the idea of gathering as many badges as I could seemed like a lot of fun to me. It gave me a plethora of various titles and accolades to choose from at any given time. Later, when the TaxiBots entered the scene, I joined up with their cause. One of the things we had the most success with in regards to player-run events was the Badge tours, whereby people who either didn't know where the badges were, or just didn't feel like hunting them could get teleported from place to place via Recall Friend. We took the badge flavor text and spun outrageous stories based on it, then sent them along to the next person in the route. After approximately 2 minutes, the "fare" (player) would have gained 5-7 new badges, and had a lot of fun listening to us spin tales of bravery and occasionally depravity. Fast forward to WoW and LotRO, and I find myself chasing titles once again, but most of these require combat to gain. It is quite different from the early CoH badges with many available just for walking over a certain area, or finding an easter egg. Is there a better way to do it? Perhaps. But this is what we'd like to ask you about today. Are you also a badge hunter, seeking the next new title? If so, do you prefer yours for combat and feats of prowess, would you rather have them for just finding some "historic" spot that advances the lore, or do you like the idea of a combination of both? Do you think the idea of a non-combat title is just silly? Or do you really just not care about the idea of titles at all?

  • Holla for Halaa

    by 
    Mike Schramm
    Mike Schramm
    08.18.2007

    Blizzard has posted a helpful page of tips on how to run, in my opinion, the best setup of organized World PvP so far: Halaa, the conquerable city in Nagrand.The tips are pretty straightforward: stick together (team-- where's my CS homies at?), do as much bombing as you can before heading into the town, and make sure, once you've liberated Halaa from its evil oppressors, that you stick around to keep control and defend against any counterattacks. One thing I like about Halaa is that the Wyverns make it super easy for even lower geared players to join the fight and make a real difference. Plus, the layout is done well, and I like, as we heard at BlizzCon, that Blizzard went with a pretty persistent reward-- it's no fun to conquer something just to lose it again in 5 minutes.And Halaa, surely, will serve as a model for the next big noninstanced PvP zone coming in Wrath of the Lich King, Lake Wintergrasp. Blizzard hasn't actually designed the zone yet, but they did share their goals with us-- multiple targets and rewards, a persistent effect, and of course while Halaa doesn't have them, siege weapons will make an appearance as well.So if you haven't tried Halaa yet, definitely check it out. From everything we've heard, this kind of thing is the future of where World PvP is headed.

  • Pogo Island's redeemable qualities

    by 
    Eric Caoili
    Eric Caoili
    05.01.2007

    Pogo Island isn't a particularly terrible game; there just hasn't been much we've heard about it worth discussing. Electronic Arts developed the puzzle collection as a handheld supplement to its popular casual gaming site, Pogo. Marked at full price though, it's hard to justify buying a title that's essentially a round up of the five most popular games EA already offers for free online.Even with that in mind, Pogo Island isn't completely without merit. As GameSetWatch pointed out to us, playing the game earns you tokens which can later be uploaded to your Pogo account online. Trading in any tokens you acquire from either Pogo.com or Pogo Island buys you a ticket for the site's daily prize drawings (Up to $1000!).Why don't more DS titles have connectivity like this? Wouldn't it be great if you could exchange all those Star coins you collected in New Super Mario Bros. for a free copy of the Super Mario Bros. 3 DVD? Or if discounts were offered at an online pet shop when Nintendogs notices that you've been taking good care of your puppy? Features like this won't automatically turn a mediocre game into a great one, but it's an easy way to add to its worth.

  • PvP'ing for epics -- is it worth it?

    by 
    Paul Sherrard
    Paul Sherrard
    12.15.2006

    Okay, so here we are in "Before the Storm", and one of the biggest changes to the game has got to be the PvP setup. Let me state here that even though I leveled my first 60 on a PvP server, I've always been more about the PvE game. You can count my total total hours of battleground PvP on all of your fingers, and maybe a toe or two.To be honest, the old PvP grind didn't do it for me. It was a time sink, much like endgame raiding, and I only had room in my heart and life for BWL. To put in 80+ hours a week to hit Grand Marshall wasn't something I was prepared or able to do. And so PvP became a slight social distraction for me when my guild asked me to fill out an Arathi Basin group, or I had a long time to wait for a lasagna to defrost.