Tolkien

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  • The Road to Mordor: The Codemasters conundrum

    by 
    Justin Olivetti
    Justin Olivetti
    10.08.2010

    J.R.R. Tolkien once wrote, "Do not meddle in the affairs of wizards, for they are subtle and quick to anger." In light of recent events, we might turn that phrase to become, "Do not meddle in the affairs of players, for they are outspoken and very, very quick to anger." I'm referring, of course, to the outright debacle that's been happening on the Lord of the Rings Online European front. While Turbine released LotRO's F2P version along with the latest patch a month ago in North America, Codemasters has yet to follow suit, citing numerous problems on its end. When we first heard of the delay, I assumed it would be shortly resolved -- perhaps no more than a week or two at the most -- which is why I've mostly kept from discussing it in this column before now. Tech problems happen, there's always legal traps waiting, code can be glitchy, and regionalization is an ever-present obstacle. But at this point it feels as though the EU "Have-Nots" community has been under siege from lack of information and a frustrating view of the "Haves" across the pond. When will it be their turn? Why didn't Codemasters see this coming? How is the EU team trying to mollify the community as the devs scramble to get this puppy to live? Let's take a journey, you and I, through the past month and into the near future. Don't mind the hobbits picketing the Shire -- I'm sure it'll all work out.

  • The Game Archaeologist and the Asheron Recall: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    10.05.2010

    It's hard being the youngest child -- you get the hand-me-downs, suffer through swirlies by older siblings, and eventually develop such a neurosis that it requires seven different brands of horse tranquilizers to make it through the day. Not that I would actually know, being an oldest child and all. But I suppose it would be a hard-knock life. In a couple ways, Asheron's Call was the youngest of the three MMO siblings that comprised the first major MMO generation. Ultima Online, the big brother, had prestige and legacy behind it, and middle child EverQuest quickly became the most popular at school. And then there was Asheron's Call, poking its head on the scene in late 1999 as a cooperative project between developer Turbine and publisher Microsoft. AC never got the recognition of Ultima Online nor the numbers of EverQuest, but this scrappy title became a fan favorite and endured even to this day -- beyond its own sequel, believe it or not. Instead of plowing through a stale history report of Asheron's Call today, I thought it'd be fun to come up with a list of the eight most unique aspects of this fairly innovative 11-year-old MMO. Ah lists, how I adore thee -- let me count the ways. Eight ways, to be precise!

  • LotRO's radiance to be run over by a train and other future tidbits revealed

    by 
    Justin Olivetti
    Justin Olivetti
    09.07.2010

    "We took Radiance outside, tied it up to some railroad tracks, and...well...I think you saw the end of this in Red Dead Redemption. Look for this in the future -‐ we will be removing Radiance from LotRO." Thus sayeth Turbine's Jen "Jalessa" Gordy, who confirmed that the controversial gear gating system is headed for a messy death. In the same WarCry developer chat, the team fielded a number of questions about where LotRO is headed after this week's mega-update. Some of the features in the works for Tolkien's digital offspring include a new raid, class changes for monster play, a barter item wallet, PvMP skirmishes, Isengard, additional minigames and -- yes -- vanity pets for all. The devs also admitted to slipping in a few pop culture mentions into the game, such as Firefly and Futurama references. And will there ever be any other hobbies than fishing in LotRO? Kate Paiz mused: "All of us devs really want to make golf next, but it's a tricky undertaking, so we don't have a timeline yet, but feel free to start practicing your backswings!" You can read the full transcript at A Casual Stroll to Mordor.

  • We've got your key for The Lord of the Rings Online F2P beta test!

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.26.2010

    Step right up here friends, I said step right up! How would you, yes you, like to try out the title that has been 'causin a ruckus among us? That's right, friend, I'm talking about the one, the only, the hobbittastic Lord of the Rings Online™! But I'm not talkin' about the one that's already out there, friend! I'm talkin' about the one that's coming -- the free to play version! Are you gamer enough to take it on? All right, circus barker speech aside, our friends over at Turbine have supplied us with a special code for those of you who want to get in on the Lord of the Rings Online beta! However, there is a catch to this code -- it can only be used for 500 Massively readers who will be invited to the beta when the next wave of invites goes out. Want more information, as well as the code you'll need to enter when you sign up for the beta? Not a problem, just skip past the break for all of the information you'll need!

  • Disillusionment with MMOs

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.29.2010

    Because I never studied nor considered studying psychology, you may doubt my words, but I will still tell you that many people go through a phase in life in which things become less shiny for them. What, there really is no Santa Claus? Those awesome space battles on TV are just tiny plastic miniatures hanging from fishing-line? World of Warcraft didn't invent Naga? Sooner or later the curtain will be pulled back on something you found new or fascinating in your life. Losing that sense of excitement from something you thought was different or new can leave a gaping hole of disillusionment. The short history of MMOs is not immune to providing plenty of room for players to become disillusioned. Like television, movies, and books, MMOs don't use 100% new content that developers invented out of thin air. I've been on many MMO forums and have seen players at different stages of disillusionment seemingly frothing at the mouth about being sick of elves in fantasy MMOs, and accusing one MMO of stealing a name or even a similar-sounding name from an MMO they would defend as "more original." The fact is that most concepts and ideas have already been done, and it can just be hard to deal with. Who doesn't get a little disillusioned when he grows up and finds out his dad or mom really isn't the smartest or strongest person in the world? If I haven't disappointed you enough then follow along as I spoil even more of your favorite MMOs -- but hopefully I can also show you that disillusionment isn't the end.

  • The Road to Mordor: Rune-keepers under siege

    by 
    Justin Olivetti
    Justin Olivetti
    05.28.2010

    Let's start today's column with a couple presuppositions, shall we? Number one: There is no set standard for being a "true" Tolkien fan. There's always someone out there who knows more than you, thinks that he is more faithful to the source material, and considers himself better than you in this regard. Like any fans, Tolkien-ites (Tolkkies?) are diverse. They may share the same passion, but they come to it from different backgrounds and with different standards. Number two: Turbine is not out to molest the corpse of good ol' J.R.R. by turning Lord of the Rings into a farce. Yes, it's all well and good to say as such when you want to be melodramatic on the forums, but the truth of the matter is that Turbine's done an excellent job sticking to both the lore and the spirit of Middle-earth as much as possible while still fashioning a game within those boundaries. It's not in their best interests to make a mockery of this franchise. These presuppositions converge on one of the most fiercely debated additions to LotRO, the Rune-keeper. Following the launch of the Mines of Moria expansion, fans responded with everything ranging from "Hey, it's a pretty cool class to play" to "IT'S THE END OF THE MIDDLE-EARTH!" hysteria. Seeing how passionate people are on this subject, I thought it would be worth looking into today, to answer the following questions: does the Rune-keeper have a place in LotRO, and does it break the lore and rules that Tolkien established?

  • The Road to Mordor: Becoming a true Tolkien lore-master

    by 
    Justin Olivetti
    Justin Olivetti
    04.09.2010

    Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. Every MMORPG comes bundled in with what we call "lore" – that is, the background story of the entire world, the framework which holds the game together. Although some people claim to ignore the lore of the game to "just play it," everyone's aware of the lore at least to a certain point. Without it, we'd be generic heroes fighting generic mobs in generic settings. Lore provides the Who, the What, the Where and the Why of the virtual world around us. Who are those guys I'm fighting against? Why is it important that I beat them? Where did they come from? What history do they have? By providing context, lore enriches the game experience, and as such, it's a vital part of constructing a good MMO. Don't believe me? Think back to some of the blander MMOs that you've played or seen – chances are, they're pretty weak in the lore department.

  • The Road to Mordor: How skirmishes have changed LotRO

    by 
    Justin Olivetti
    Justin Olivetti
    03.12.2010

    Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. In the last couple years, MMO developers have been addressing the problem of stagnant mid- and end-game play by giving gamers various forms of repeatable content. Warhammer Online proposed PvP scenarios, World of Warcraft launched their Dungeon Finder, City of Heroes added in Mission Architect, and with the advent of the Siege of Mirkwood expansion, LotRO invented skirmishes. While not identical in form or function, each of these systems is similar in a few ways: they are instantly accessible, they promote easy grouping, they encourage ad nauseum replay, and they offer an alternative way to gain XP and levels. Not to mention that while each of these features has seen criticism, they are greatly embraced by the playerbase and enjoyed by millions daily. One could argue -- and I guess I am that one -- that skirmishes were LotRO's hole card for Mirkwood, the big "hook" that grabbed players' attention and imaginations. While not a complete game-changer, skirmishes have undeniably altered the face of the game and impacted many players' experiences, for better or worse. So let's face this change head-on and see how skirmishes have fared since last December's debut. Pick up a lute and play me a merry song, for we'll need all the courage to hit the jump and come out on top!

  • The Road to Mordor: 10 reasons why LotRO is worth picking up over shiny new MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2010

    Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. Hey dol merry dol, Lord of the Rings Online fans! My name is Justin Olivetti, and I have the pleasure of joining you on this winding, epic road to Mordor. I play a Captain on the Gladden server, and some of my favorite activities in LotRO include wandering accidentally into signature mob camps, exterminating the local fauna in the name of Deeds, and trying to cobble together the perfect pirate costume for show. So I know that LotRO is one of the best MMORPGs out there, and you know that as well, but with all the newer MMOs bursting out of the gate on what seems like a weekly basis, how can you convince your friends, loved ones and everyone in your social network that a three-year-old title is worth giving a try if they missed it the first time around? Never fear -- I am on your side, and ready to equip you with ten terrific reasons why the lovechild of Turbine and Tolkien deserve an even greater number of folks exploring the lands of Middle-earth. So hit the jump and let's spread the word!

  • Story moments in new Siege of Mirkwood screens

    by 
    Kyle Horner
    Kyle Horner
    11.19.2009

    Lord of the Rings Online is well known for its story, which it has Tolkien's works to thank for -- although Turbine does a great job of making it all come alive. These new Siege of Mirkwood screens depict a few of the new epic story moments players can expect come December 1st when the expansion is made available for purchase. From giant spiders to cozy campfires, much about these new screens inspire. Whether thick with peril or cool and mellow, Siege of Mirkwood looks set to offer its community wonders unparalleled. Yes, we're kind of rhyming on purpose. We blame the poetic imagery seen in the gallery below; its vistas both terrible and cold.%Gallery-78539%

  • The Digital Continuum: LotRO's feature future

    by 
    Kyle Horner
    Kyle Horner
    11.17.2009

    There are many wonderful features within Lord of the Rings Online, especially with Siege of Mirkwood edging upon the horizon like a merchant's ship carrying treasure chests full of shiny new features. However, for many a person, the game just doesn't click into place. Whether it's because of a missing feature or the pace of combat, some people find themselves unable to acclimate a groove. So let's talk about features and changes that would help attract fresh blood while keeping the old guard happy -- because changing the core of an MMO is never truly a good idea, but bring in fresh blood doesn't hurt.

  • Gaze onto Dol Guldur in Siege of Mirkwood

    by 
    Kyle Horner
    Kyle Horner
    10.08.2009

    Back at PAX09, we brought you information on Lord of the Rings Online's latest expansion, Siege of Mirkwood. Unfortunately, at that time we weren't able to show any images of the breathtaking views Turbine treated us to -- at least not until now.Say hello to Dol Guldur, the fortress that served as Sauron's home back in his necromancer days in The Hobbit. It's pretty evil looking, yeah? it's also a massive vertical dungeon that -- and we can say from first-hand experience -- will astonish any fan of Gothic architecture . There are plenty more screens in the gallery, so take a look and share your thoughts.%Gallery-74262%

  • Lord of the Rings Online: Siege of Mirkwood going live December 1

    by 
    Griffin McElroy
    Griffin McElroy
    09.29.2009

    Have your frequent visits to the Mines of Moria and Mount Doom filled you with an inexorable case of the doldrums? Looking to get away to a hot vacation destination? The lush, arboreal lands of Mirkwood are ... well, they're pretty terrible. They're infested with monsters and unfriendly wildlife, and completely lacking in tropical luxuries. Still, they'll inject some fresh blood into the veins of Lord of the Rings Online when the appropriately-titled expansion, Siege of Mirkwood, goes live December 1. The expansion will be offered as a download through online distributors for $19.99 -- though current LOTRO players who upgrade their subscriptions to a multi-month plan before October 31 will get the Mirkwood expansion for free. For more info on the expansion (as well as few special offers which will accompany its release), check out Turbine's recent press release announcement.

  • Aragorn's Quest bumped to most popular release quarter of all time

    by 
    Griffin McElroy
    Griffin McElroy
    08.12.2009

    A recent Warner Bros. press release has revealed the cuteified Lord of the Rings RPG Aragorn's Quest will follow the example of a number of big-name titles, moving from its inital launch window of fall 2009 into spring 2010. Based on the screenshots we've seen from the game, we're guessing they accidentally used up all the color in the world, and are now scrambling to find new sources of brilliant hues. We worried that this adorable adventure might get swept away in the burgeoning first quarter of next year, as it's set to face off with some extremely hyped, sometimes jetpack-equipped giants. However, it's filling the somewhat uninhabited niche of "family-friendly co-op RPGs set in a colorful, pint-sized reimagination of a historically bleak and robust fantasy world," so, you know. It might do okay.

  • The Daily Grind: Does playing an MMO pique your interest about its origins?

    by 
    Lesley Smith
    Lesley Smith
    07.18.2009

    MMOs are rarely stand-alone entities; there are exceptions of course but most are created thanks to a fan base from some other medium. Some, like WoW, are based on older games (often completely different types of games like an RTS or RPG) with a rich mythology that lends themselves perfectly to transcend its original form and become an MMO. Others, like Age of Conan and Star Trek, have their origins in novels, film franchises or even a TV series. I know, I know, I'm still waiting and living in hope of that Firefly MMO just like the rest of you. So my question for you is this: Do you play an MMO because of where it came from? Are you a Trekkie who is dying to captain your own ship? Did you play Warcraft back in the days of The Frozen Throne and gravitate naturally to the MMO? On the flipside, did the lore of LotRO make you want to read Tolkien's books? For you, what came first, the origins or the game?

  • It's all in the hips: LotRO Fellowship Maneuvers

    by 
    Kyle Horner
    Kyle Horner
    05.07.2009

    Anyone who's played Final Fantasy XI will be familiar with Fellowship Maneuvers in Lord of the Rings Online. For those of you who aren't, however, it's easiest to think of them like battle recipes where the ingredients are different player's attacks and the outcome are powerful spell-like effects. Of course, there's a lot more to pulling off these things off than hammer a few buttons in a particular order.That's where Turbine comes in with their rather in-depth guide on the topic of Fellowship Maneuvers. It starts out explaining the basics of the mechanic, then moves into a more detailed analysis of the various sorts of maneuvers possible and what sorts of outcomes a player can expect. It's an interesting game mechanic, and thus a worthwhile read for any MMO player regardless of whether you actually play Lord of the Rings Online or not.

  • Turbine's Jeffrey Steefel on implementing LotRO's lore

    by 
    Kyle Horner
    Kyle Horner
    03.16.2009

    Lore is something that can engross a person anywhere from several minutes to several hours. In the case of Lord of the Rings fans, it probably leans towards hours and hours. The core books written by Tolkien alone are quite exhaustive in detail.With Mines of Moria's release well behind us on the calendar, Kill Ten Rats interviewed Turbine's Jeffrey Steefel about how the expansion's team took Tolkien's lore and crafted it into what now exists within the game world. It's an enriching read for anybody interested in adapting lore into MMOs, or anything Lord of the Rings related in general.Of course, KTR and Steefel aren't the only Lord of the Rings Online fans addicted to extensive storytelling. We've got our own regular column dedicated to the very subject of all things lore related, with a huge focus on the virtual Middle-earth and its backstory.

  • Six maliciously fresh screens from LotRO's new player experience

    by 
    Kyle Horner
    Kyle Horner
    03.12.2009

    Hark! New screenshots for Lord of the Rings Online's free Volume II: Book 7 update have, uh, revealed themselves! Okay, we won't expose you -- our dear readers -- to any further torture. We realize that sometimes our diatribes can go a bit deep into the nerdy lore of J.R.R. Tolkien's world.These six new screens are focused on the new player experience overhaul that Turbine has given to each of the starting zones within the game. We're really digging this goblin dude, who looks pretty devious. Although the caterpillar/butterfly guy being attacked by a Human Warden is also quite a nice shot, as well. We've got all six in our gallery, so feel free to pick your own favorites!%Gallery-46767%

  • Know Your LotRO Lore: Lothlorien

    by 
    Shawn Schuster
    Shawn Schuster
    03.10.2009

    With Lord of the Rings Online's Volume II: Book 7 content releasing this month, it would only be fitting to spend this week's Know Your LotRO Lore catching you up on the land of Lothlórien. As discussed in our Turbine dev tour earlier this week, Lothlórien plays a key role in the Elven resistance against Sauron. Understanding its lore is crucial to appreciating how closely Turbine has re-created this area for us in the game.Follow with us through the link below to find out more on this Elven wonderland, and be sure to read through all of our previous Know Your LotRO Lore articles in preparation for your time in the game and the upcoming content.%Gallery-39552%

  • Exploring Middle-Earth: The Rift

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.26.2009

    While the high level area "The Rift" never made it into the writings of J.R.R. Tolkien, it is another great example of how Turbine was able to expand the lore of The Lord of the Rings without treading on his toes and ripping apart the world. It is also the subject of the exploring Middle-Earth column over at the Europe LotRO community."The folk of Middle-earth's northern lands have long held the name of Angmar in dread, but in that fell kingdom are places that cause even the minions of Mordirith to tremble. At the feet of the Mountains of Angmar lies the terrible land of death and decay, Gath Uior. Even the Orcs and evil Men who gather there fear what lurks behind the great portal that leads under the mountains. It is said that ever-vigilant guards watch the gates, which were hewn long before the Witch-king first came to Angmar – not to keep enemies out, but to keep something in."If you wish to check out the full article, jump on over and look at the neat screenshots and all of the lore of the Rift in one location.