tomonobu-itagaki

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  • Ninja Gaiden 2 to flip out and kill people on 360 in 2008

    by 
    Zack Stern
    Zack Stern
    09.12.2007

    Fresh from our liveblog Microsoft TGS briefing, Tomonobu Itagaki has unveiled Ninja Gaiden 2 for the Xbox 360. The latest iteration of the title will cut off heads all the time and not even think twice about it as today's earlier screenshot leak indicated. Itagaki is pushing to include even more ideas his team had to scrap with the franchise relaunch (and relaunch), admitting that they made many compromises. We've lost count of the numbers -- does Black count -- but maybe this time will be the charm. According to a brief 1UP preview, the title will be published by Microsoft instead of Tecmo, so this one seems locked into a 360 exclusive. Look for the game in 2008. Read - Live at the Microsoft Pre-TGS press briefing Read - Previews: Ninja Gaiden 2 %Gallery-7335% [Thanks, Jonah]

  • Heavenly Sword producer defends against Itagaki's jabs

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.06.2007

    Oh no he didn't news now, with Team Ninja's tough-talking Tomonobu Itagaki expressing his thoughts on Heavenly Sword, September's highly anticipated PS3 kill-em-up from Ninja Theory. It seems the interactive cutscenes and corresponding button prompts didn't sit too well with the drinking designer. "I've never played a good game where the developers put a big icon of the button you're supposed to press onscreen," he told EGM (via CVG). "I look at Heavenly Sword and it seems really half-assed, because it's asking you to do all these button-timing sequences but you are not getting much payoff from it." Itagaki has every right to feel robbed -- if he's never played a good game like that, we can only conclude that he's never experienced Shenmue, Resident Evil 4, God of War or Tomb Raider: Anniversary. He's probably played Dragon's Lair though. Not content with leaving the battle of "Ninja" developers without a fight, Heavenly Sword producer Kyle Shubel courteously defended the game's interactive events, noting that the feats accomplished in them would be frustrating to pull off on your own. "My response to Mr. Itagaki would be that the intent of the Hero sequences is to empower the player to experience events that would be nearly impossible to play in a natural platforming state... for example, making the player run down ropes, leaping from rope to rope as they're being cut from underneath you, all while dodging other objects - that would be a frustrating experience to 99 percent of our users if we were to force them to do that manually." We'll find out next month if Heavenly Sword is a fully-assed answer to Itagaki's thrice-released Ninja Gaiden.

  • Joystiq interview: DOA creator Tomonobu Itagaki, "Tekken sucks"

    by 
    Kevin Kelly
    Kevin Kelly
    08.01.2007

    We caught up with Tomonobu Itagaki at the recent Championship Gaming Series North American World Series Final (try printing that on a hat) in Manhattan Beach recently, and we asked him a few questions. Although he'd had a few beers, we didn't get him to pin down a date or a console for Ninja Gaiden 2, curse you weak American beer! Yes, he was wearing his patent black leather jacket and sunglasses, and no he didn't take them off. Even when it got dark. They might be permanently welded to his face at this point. While he's known for being outspoken and critical to the extreme (especially if your game has the word Tekken in the title), when we asked him about Ninja Gaiden: Dragon Sword, he actually handed over his DS to us and let us play through an early build of the game, more on that soon.

  • Team Ninja designer tells complaining PS3 devs to 'get out'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.14.2007

    The developers in Tecmo's Team Ninja don't much care for subtlety, not in their games and certainly not in their comments to the press. Ninja Gaiden Sigma director, Yosuke Hayashi, is fast on his way to becoming a miniature Itagaki (an Itsygaki, if you will) after speaking to Eurogamer in London yesterday. When the topic of developers noting difficulty in creating games for the PlayStation 3 comes up, Hayashi suggests, "if they think it's difficult, they should get out of the ring." Hayashi explains that in being a creator of games and in position to receive money from players, Team Ninja "shouldn't complain about the difficulty." Outspoken he may be, but the man at least implies that he'll stick to his guns as well as the PlayStation 3. "As I said, people who complain about the difficulty of creating games for PS3 should get out, right? While I'm saying that kind of thing, if I get out myself, then what I say doesn't mean anything! So, I should stay - right?" You be the judge of that when Ninja Gaiden Sigma gets out in a few weeks.

  • Team Ninja: no Ninja Gaiden Sigma for you!

    by 
    Richard Mitchell
    Richard Mitchell
    06.04.2007

    We hope you weren't holding your breath for an Xbox 360 port of Ninja Gaiden Sigma. Team Ninja's Tomonobu Itagaki has confirmed that the team has no plans to port the PS3 title. Of course, Xbox 360 owners can play both Ninja Gaiden and Ninja Gaiden Black, the games on which Sigma is based, but it's somewhat disheartening to know that 360 owners won't get a taste of Sigma's additions. According to Itagaki, Sigma was designed for Playstation followers who never had a chance to experience the game on the original Xbox. Not to worry though, as he assures the world that Team Ninja is "taking new challenges" on the Xbox 360. Here's hoping that these challenges are related to an actual Ninja Gaiden sequel and not the next generation of breast physics.

  • Itadaki says PSP too powerful for Ninja Gaiden

    by 
    Andrew Yoon
    Andrew Yoon
    05.18.2007

    We're certainly impressed by Team Ninja's upcoming DS Ninja Gaiden game. But why is a hardcore 3D action game being developed for Nintendo's admittedly weaker handheld, especially when it comes from the typically technology-savvy team at Team Ninja? GamePro questioned the infamously opinionated Tomonobu Itagaki on why they avoided the PSP platform. "The design philosophy for the PSP as a piece of hardware is a home gaming machine ... If we were gonna make it for PSP, it'd be better for us to make it for a powerful home system instead," he said. The PSP can display console-quality graphics, unlike the DS. It seems as though Itagaki would be far more interested in creating a new game for a home console rather than a portable, especially if it would take a similar amount of effort. Puzzlingly, he believes that hardcore gamers wouldn't want a Ninja Gaiden game to appear on Sony's handheld. "I think if I were to develop this game on the PSP, most of my fans would be upset." Sorry to prove you wrong Itagaki, but we're more than a little upset that you think that way.

  • Stylus slash: Ninja Gaiden explained with helpful video

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.11.2007

    If you can manage to focus on anything other than the amazing footage in the video after the jump, you might notice that there's a great explanation of the controls in Ninja Gaiden Dragon Sword. Stylus controls seem to make sense in this fast-paced title. Need to slash a guy in his face? Then do it. It's just that simple. But it's the gameplay footage that's the real star in this video. Even in demo form -- with easier enemies, apparently -- the game looks stunning, and compared to many DS titles, technically amazing. If Ninja Gaiden can look this good, the possibilities for the DS suddenly seem just short of infinite.

  • Demonstration: Ninja Gaiden DS stylus controls

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.11.2007

    Captured at Tecmo's recent "Night Out '07" event in Japan, the above video delves into the control scheme of the upcoming stylish and stylus-driven Ninja Gaiden: Dragon Sword. In what could either be a profoundly intuitive adventure or a fundamentally awkward disaster, series protagonist Ryu Hayabusa is controlled entirely by taps and slashes on the DS touch screen, with blocking being handled by any one of the neglected buttons. The demonstration makes jumping, attacking and flipping out seem pretty simple in the face of multiple enemies, but it's impossible to tell just how accurate and responsive stylus strokes really are. Though it's graphically quite a departure from the Xbox and forthcoming PS3 iterations, Ninja Gaiden: Dragon Sword still manages some impressive character models, no doubt enhanced by the use of scrolling, prerendered backgrounds. Static backdrops open up the (trap)door to camera issues and off-screen attacks, but the angles don't seem to be too obtrusive in the demonstration. Outspoken designer Tomonobu Itagaki's appearance at the end of the clip is at least comforting -- we know he's somewhat of an expert at touching hostile targets.

  • Ninja Gaiden DS and 360 "similarities"

    by 
    Richard Mitchell
    Richard Mitchell
    04.11.2007

    Speaking to CVG, Team Ninja head honcho, Tomonobu Itagaki, revealed a teeny tiny little tidbit about the upcoming Ninja Gaiden 2. Those of you who venture outside the safe and comforting walls of X3F may have heard that Ninja Gaiden is making its way to the Nintendo DS. Cleverly titled Ninja Gaiden: Dragon Sword (get it? Dragon Sword?), the game utilizes the stylus to pull off all of Ryu's sick ninja moves. When asked about possible similarities between Dragon Sword and Ninja Gaiden 2, Itagaki responded, "Well... I am personally overseeing the development of everything from the story through to the gameplay elements for both games, so if you're observant you may be able to extrapolate some similarities between the two, yes, and not just in the area of story." We're assuming that Ninja Gaiden 2 won't magically turn any HDTV into a touch screen, so it's likely that the two games will share some other gameplay related features. We have no idea what those would be, and Ninja Gaiden: DS doesn't arrive until the end of this year, so we'll have quite a while to guess. Any ideas?

  • Ninja Gaiden Dragon Sword unsheathed for DS

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.28.2007

    Captured in a blurry, poorly-framed celly shot are the first details of Ninja Gaiden DS -- er, "Dragon Sword." Rumor of this Team Ninja project has been lurking for years, last resurfacing during a 1UP interview with Itagaki this past October. Now Famitsu has the scoop. The blurb indicates that Dragon Sword will play out with the DS oriented like a book, Brain Age-style. Another game gone digital comic? Probably not. Itagaki has suggested that Dragon Sword will be an action title; though Famitsu reports the game is controlled on the touch screen (except for blocking). So much for a classic 2D Gaiden... (Perhaps the dual-nature of the touch screen -- simple, yet limitless -- provides Team Ninja with a better shot at perfection.) [Via DS Fanboy]

  • Ninja Gaiden Sigma > Ninja Gaiden, true or false?

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.26.2007

    Ah, perfection. Is it truly attainable? The pursuit of an answer has apparently become the obsession of Itagaki and his merry band of ninjas, who are currently polishing their third incarnation of Ninja Gaiden. Perhaps you're not seeing the "real" difference between PlayStation 3's Ninja Gaiden Sigma and the Xbox original in the embedded version above, but this video does give us some sense of the layers that have been added to the 2004 foundation. But is perfection through repetition a noble pursuit for Team Ninja? While most studios recycle their molds to churn out sequels, Team Ninja simply recycles the product of its mold to offer us more finely detailed versions of the same game, again and again. What is the meaning of this odd discipline?

  • Wii Dead or Alive possible?

    by 
    JC Fletcher
    JC Fletcher
    02.26.2007

    Computer and Video Games asked Dead or Alive creator Tomonobu Itagaki about the possibility of putting his franchises on the Wii, and, while no concrete information was given, Itagaki indicated that he had at least thought about it. Specifically, he was inspired by Wii Sports Boxing to think about Wii fighting games. It doesn't take much of a leap to conclude that if Itagaki and Team Ninja make a fighting game for the Wii (and they should!) then the words "Dead" and "Alive" will somehow figure into the title. Dead or Alive is fine-- we admit that we've bought every version of Dead or Alive 2 that's been released in the US for some reason-- but what we want to see is Ninja Gaiden. We can't believe we haven't thought about how awesome Wii controls in fast-paced 3D action games would be, but now we can't stop daydreaming about it. Of course, it's possible that whatever the new franchise is that he's planning could end up being a Wii action game in a new setting. [Via Game|Life]

  • Itagaki defends the DOAX2 jiggle

    by 
    Dustin Burg
    Dustin Burg
    01.24.2007

    In a 1UP interview, Team Ninja's main man Tomonobu Itagaki talks about everything DOAX2. Itagaki explains why certain decisions were made that affect DOAX2's gameplay, online functionality, exploits, and future updates. Not only does he have no remorse for the game's craptacular online options, but even goes far enough to say that the game's multiplayer "would have been better just to not have it to begin with". Also, a patch is going to be released removing the free money exploit, but don't worry because Team Ninja will be selling all the goods via micro-transactions. It's the old "we're removing this cheat so you can buy it from us" routine. And if you've ever questioned Team Ninja's dedication to their games; when asked about putting up a demo on the XBLM Itagaki stated that "for people who are looking for a demo it's unfortunate, since I've already begun moving on to the next game". Is it us or is Itagaki totally back peddling in this interview, stumbling over his own response, and seems totally clueless to what the fans actually want? [Thanks, Jonah]

  • Scalding sake: Itagaki counters sexual harassment claim

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.28.2006

    The flurry of legal blows between Dead or Alive designer, Tomonobu Itagaki, and the alleged target of his devastating groping attacks continue this week with demotions being handed out and countersuits being considered. Earlier this month, Itagaki fell into the dubious spotlight after a woman, previously working under him at Tecmo, filed charges of sexual harassment. Though it was somewhat unclear at the time, it was implied that Itagaki had been demoted and that his employers wanted nothing more than to sweep the whole affair under the rug. A Gamespot report details Tecmo's official response, which is firmly on the side of the eccentric (and occasionally drunk) developer. "The alleged sexual harassment of the former employee by Itagaki never took place, and Tecmo did not issue an unjustified notice of dismissal to the former employee." The company insists that the female employee left of her own volition following an internal investigation. Their own conclusion was that her actions stemmed from personal problems, despite the fact that she and Itagaki "mingled personal affairs with their corporate responsibilities." They were both demoted and had their salaries chopped down. Meanwhile, Itagaki is planning to launch a countersuit in order to avenge his pristine and generally likeable reputation. [Via Xbox 360 Fanboy]

  • Itagaki denies sexual harassment claims

    by 
    Richard Mitchell
    Richard Mitchell
    11.27.2006

    Earlier this month, we reported that a former Tecmo employee was charging Tomonobu Itagaki (creator of the DOA series) with sexual harassment. After completing its own internal investigations, Tecmo has publicly responded, categorically denying the sexual harassment claims. Furthermore, the company clarifies that the woman was not fired but quit of her own volition. After that, however, things get a little sticky. From what we can gather, something definitely happened. According to Tecmo, the woman (and presumably Itagaki) "mingled personal affairs with their corporate responsibilities," resulting in "unnecessary confusion." In the aftermath, both the woman and Itagaki were demoted and had their salaries reduced. Something tells us "unnecessary confusion" must be pretty serious if it results in a pay cut. In an attempt to counteract the defamation of his name, Itagaki plans to countersue his accuser for damages. Sexual harassment is no joke, but one has to wonder if this has affected the sales of Dead or Alive Xtreme 2. [Via Evil Avatar]

  • Scalding sake: Itagaki charged with sexual harassment (by real woman)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.07.2006

    "Hey baby, can I buy you a drink?" "I don't think so." "You just performed a ten-hit combo ... on my heart." "Oh dear lord." "I wanna put you in a counter hold of love." "Physical violence. I'm strongly considering it." "Do you kick high?" The lead developer of the Dead or Alive series and the forthcoming ball jostling, highbrow-raising epic, Dead or Alive Xtreme 2, has been charged with sexual harassment. This one practically writes itself. In the interest of readability and undeniably smug tone, however, rest assured that a human being (more or less) has written all the text that follows. As if drinking on the job and speaking ill of competitors wasn't enough to convince you that Tomonobu Itagaki was a complete failure at being a Japanese stereotype, you may now append "allegedly harasses female ex-employees" to the list (and then note how much better that is than "harasses ex-female employees"). According to Japan's ZakZak and Gamebrink, the Dead or Alive mastermind has been slapped with a 10 million yen ($85,000) sexual harassment charge by a woman claiming to have endured and dodged his wily hands for the duration of her employment between 2003 and September 2006. Itagaki has admitted to having the relationship (much to the chagrin of his wife and kids, no doubt) but insists that the supposed mammary molestation was completely consensual. The reports also imply that Itagaki has been demoted within Team Ninja, a move which could be interpreted as a slap on the wrist or a swift shove out of the spotlight. It looks like the latter tactic hasn't been very effective thus far. [Via Xbox 360 Fanboy]

  • Rumor: Team Ninja working on DS game

    by 
    David Hinkle
    David Hinkle
    10.25.2006

    During an interview with 1UP, Team Ninja's Tomonobu Itagaki implied that work on a DS action title is underway. He doesn't outright say that a Ninja Gaiden title is set to release on the platform, or a version of his incredible fighting franchise Dead or Alive is destined to be a part of DS gamers' lives (highly unlikely), but we'd like to believe that a Ninja Gaiden title is in the works. [Via DS-x2]

  • TGS: DOAX2 video makes us feel naughty

    by 
    Richard Mitchell
    Richard Mitchell
    09.21.2006

    The TGS video madness continues with this clip of Dead or Alive Xtreme 2. We all know DOAX2 is about watching digital hotties in swimsuits, but this is just south of ridiculous. Just when you thought Itagaki and friends couldn't get any raunchier (remember the E3 video?), they go and make this. Let's just say this: the video is technically safe for work, but don't let anyone catch you watching it. Before checking out the video, we would be remiss if we didn't note a few things. One, it looks like the hair physics have improved since DOA4. Two, the game should hit the States on November 15th (before Japan actually). Our Japanese is rusty, but we're guessing that the date mentioned for Europe was "coming soon" -- can anyone translate? Click onward if you dare; you have been warned.

  • Start your day with DOAX2 scans

    by 
    Richard Mitchell
    Richard Mitchell
    07.26.2006

    Xboxygen has scored some scans of DOAX2 from the latest Famitsu. To be honest, some of these pictures are downright shameful. But, what should we expect from a man who designs his games drunk? Take a look at the upper left corner of the first scan for a little scissor icon. Digital pin-ups? Just for a change of pace, the second scan features actual volleyball and jet skis.Anyone care to translate, or are the pictures universal?[Thanks, gaetge]

  • DOA's daddy likes the sauce

    by 
    Richard Mitchell
    Richard Mitchell
    07.05.2006

    Kikizo recently sat down with the real Rockstar of developers, Tomonobu Itagaki. The creator of Dead or Alive, Ninja Gaiden, and the upcoming DOA Xtreme 2 shares some interesting...er...theories about game development. First and foremost, game development is all about getting drunk. Discussing the stage designs in DOA4 and Xtreme 2, Itagaki had this to say: "So you know, all those attractive environments in DOA4, we usually come up with the ideas for that and talk about it while we are drinking. Basically, if we have twenty stages, nearly half of them will be based on theory from when we are still sober, and the other half we just try to come up with crazy ideas, while intoxicated. With the fighting title, maybe forty per cent of the stages were based on being loose and fun, but with DOAX2, ninety per cent is loose and fun!" Wow. Frighteningly similar to blogging... For what it's worth, Itagaki says that he's had his best ideas while drinking whiskey. Sounds good to me. Before you go inebriating yourselves, just remember: friends don't let friends drink and develop. Hit the read link for the whole interview. [Via Eurogamer]