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  • Captain's Log: Guide to the Klingon tutorial

    by 
    Ryan Greene
    Ryan Greene
    05.06.2010

    Captain to engineering! We've been hit! How bad is it? Our graphics card is shot to oblivion, you say? Of all the dratted luck! Divert auxiliary power to onboard graphics processors. Oh, no, you're right, that's awful. Wow. Yeah, no, it's like an old-school Lucasarts game up in here. Oh, hey there, everyone. Welcome to a woefully damaged edition of Captain's Log, Massively's weekly column on all things Star Trek Online. Sadly, a Terran Federation attack knocked out our graphics card, and the U.S.S. Bob Wiley has seen better days. So while we limp to our nearest starbase for repairs -- Lieutenant Newegg assures me we'll have a new card replicated within three business days -- I'll hand this week's column over to our Klingon ambassador, Captain Trout. As we've already covered the Federation tutorial, he'll explain the basics of the Klingon beginner's experience.

  • Star Trek Online offering veteran rewards and free trials

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.30.2010

    Star Trek Online players and former players got a little surprise in their inbox this morning -- the promise of rewards if you were still playing, and the chance to get back in if you stopped. Quite apart from the recent update to the game's first large content patch, Cryptic is rolling out three new features to players: Veteran Rewards, a demo, and an upcoming free trial weekend. The demo, not quite available yet but promised in the very near future, will work along the lines of the Champions Online demo: unlimited time, but gameplay itself limited to the first few missions and areas. For lapsed players or new players who prefer limited time and unlimited content, there's a free weekend coming up starting on May 7th. Again much like its sister game, there are no limitations on gameplay, just time: May 7th at 10 AM PST until May 10th 10 AM PST. Of course, if you're an extant player none of these options are terribly engaging to you -- but the newly-added veteran rewards most likely are. Rolling in each 100 days, the rewards allow another free respec each interval, special costume pieces, and a small skill point buff on low-level characters. Take a look at the full page for all the rewards, which are the latest in a large dose of good news for Star Trek Online fans.

  • Star Trek Online's Season One gets a booster shot

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.30.2010

    It's been three months since the launch of Star Trek Online, and the developers haven't been sitting on their hands in the interim. With the large Season 1 patch still fresh in player's minds, the team has made a quick turnaround on the followup Season 1.1 patch. While not boasting the wide-reaching expansions that the prior patch did, this patch addresses several quality of life issues, including death penalties, mission difficulty, and the dreaded "commodity missions" receiving an overhaul. Players will have three difficulty options for battles -- Normal, Advanced, and Elite. Normal is unchanged from the present, while Advanced and Elite get progressively harder, incorporating the game's death penalties and strengthening enemies in exchange for more drops of higher quality. As a boon to players who prefer the current difficulty, Normal challenges are still free of any penalties for death. There are also improved spoils from badge vendors, and a buff to the reward and procedures of missions asking you to ferry supplies. With an extensive list of bug fixes, balance tweaks, and small improvements, any Star Trek Online player is sure to get some benefits out of the latest patch.

  • Captain's Log: Three months of Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    04.29.2010

    Welcome, one and all, to another edition of Captain's Log, our weekly column on everyone's favorite Star Trek MMO, Star Trek Online. I'm afraid I must renege once again on my promise to tackle the Klingon beginner experience. But I forgot that Cryptic Studios' latest MMO will be 3 months old this Sunday! That's right! STO launched a whopping three months ago, on Feb. 2, 2010. Why, it feels like just yesterday that my newly created Bajoran Science Officer took his first laggy footsteps on Earth Starbase in search of Commander Sulu. As we are wont to do with our favorite games here at Massively, let's look back at STO's first few months and take stock of its past, present and future.

  • Captain's Log: More beginner's guide to Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    04.22.2010

    Hello again, space cadets! Welcome back to Captain's Log, where I pretend each week to know a photon torpedo from a warp core. They both blow up sometimes, so what's the difference, right? Last week we discussed starting out in Star Trek Online, from creating a character to beginning the tutorial. Let's jump right back into it this week. I'll run you through the rest of the Federation tutorial, adding a few helpful hints as we go. By the end, you'll be ready to set sail in your very own ship ... even if it does look awfully similar to everyone else's ship.

  • A Cryptic sale with new items for Star Trek Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2010

    Tax day has come and gone for US residents, which means that several of us are either feeling the pinch of paying the government or looking forward to a nice big refund. Oddly enough, there's one thing that brings together both people wanting to save money and those looking to spend it: a nice sale. Which is no doubt why Cryptic is running an after-tax sale on the controversial C-Store in both Champions Online and Star Trek Online. It's not a little sale, either -- all items in both stores are 25% off until Monday, April 19th. If that alone isn't quite enough, a new pack of add-ons have just gone on sale for Star Trek Online: a new Admiral science vessel (to compliment the escort and cruiser models already released), a new Bridge Pack, and the first Emote Pack. Champions Online doesn't get any new items for the weekend, but their C-Store is fairly well-expanded as it is. Worth noting is that the price of the points used to buy items is the same -- that is, you still get the same number of points for $10, they just buy more. And in all practical terms, it spells a good opportunity for players of both games to get some new flair at a lowered price.

  • Captain's Log: Beginner's guide to Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    04.15.2010

    Avast, me hearties! Shiver me timber beams, and raise the mainsail matrix! The weather in the Beta Ursae Sector Block has been so nice lately that the crew of the U.S.S. Bob Wiley has a little spring fever. We've been hanging out in the holodeck re-enacting a trio of historical recordings about Caribbean pirates, and the parlance has rubbed off on me a bit. Welcome to another edition of Captain's Log, ye olde Massively column on the vagaries of Star Trek Online. With the Bajoran lilacs in bloom, patrolling seems like such a drag. And with the solar winds wafting so lightly through the Rolor Nebula, spreading diplomacy throughout the sector blasting Cardassians into oblivion has lost some of its luster. Spring is a time of new beginnings. (Your humble captain assumes that the rest of the galaxy experiences spring at the same time as the Eastern Seaboard of Planet Earth's United States.) So let's take a look at the beginner's experience in Star Trek Online.

  • Star Trek Online launches "Khitomer Accord" mission

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.14.2010

    When the United Federation of Planets and the Klingon Empire put an end to their longstanding hostilities, the document signed was known as the Khitomer Accords. In Star Trek Online, that peace has largely evaporated, but the game's newest special task force is named for the historic treaty anyway. After all, whatever conflicts pass between the two powers, they have a history of getting back together when the need arises. And when there's a threat from the enigmatic Borg that both need to respond to, it seems more than likely that both sides will need to work together. Calling back to the introductory missions of the game against strangely-damaged Borg ships, the mission takes place in the Vega system, where chronometric particles have been detected en masse. The last time something like this was seen, it signaled a concentrated push by the Borg to rewrite human history (in Star Trek: First Contact). If you'd been waiting for the resolution of the threads from the tutorial, everything should be coming to light. With the promise of purple-quality Admiral gear and a fight against a "well-known" ship that's been assimilated, Star Trek Online players can begin enjoying the newest bit of endgame content immediately.

  • PvP questions answered for Star Trek Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.12.2010

    One of the oft-raised issues that Star Trek Online has faced has been PvP and its implementation. With a faction almost wholly devoted to PvP, some iffy use of maps and missions, balance problems and other concerns... people might argue it's not the biggest issue, but it's certainly a sizable one. So the most recent installment of Ask Cryptic for the game has centered around the time-honored art of facing down your virtual opponents. It starts off with a couple of small disappointments for some: open PvP regions and one-on-one combat are something the development team would like to implement, but it's not as high on their priority list at the moment. Good news is included, however. There are plans for better rewards for PvP, both including a wider variety of weapons and improvements to earning consumables in both space and ground combat. There are plans to try and expand team sizes for PvP maps as well as helping to distinguish between allied and enemy ships. Most importantly, there are balance changes coming to fix certain ships (such as Science Vessels) that are holding up a little too well in PvP. Take a look at the full list of questions, which should be of interest to any Star Trek Online player that enjoys mixing it up with other players.

  • Captain's Log: The advisory council and fan service in Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    04.08.2010

    Hard to port! Disruptors on full! Fire the tachyon beam! Oh, hello again. Welcome back to Captain's Log, Massively's weekly -- y'know what, hang on. These Cardassians are being a real pain in the toukas. Yes, Ensign, some torpedoes would be fabulous right about now. And you wonder why I haven't promoted you. Sorry about that. This is Captain's Log, where I administer your weekly dose of Star Trek Online news, analysis and meaningless conjecture every Thursday. At least until the Massively overlords relegate me to the spice mines of Kessel. Oh, wait... After discussing Season One and the joy of Fleet Actions, I have two items on this week's agenda. First, I thought I'd introduce myself! It's silly to read the Captain's Log without knowing who the captain is, right? After that I'll discuss STO's hot topic du jour, the Advisory Council, and whether fan service will kill or save Cryptic's spacefaring MMO.

  • Star Trek Online Advisory Board gets its own FAQ

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2010

    When Star Trek Online announced the formation of their Advisory Council for fan input, the response was fairly unhappy, in the same way that the sun's surface is fairly warm. No one, especially the vocal forumgoers, liked the idea of certain fans getting extra input in the game's direction. Cryptic is aware of the negative reaction, and they're doing their best to ameliorate concerns by clarifying the intended purpose of the board. A list of frequently asked questions has just recently gone live on the official site, no doubt hoping to clear the air and mollify those who felt silenced. As the FAQ takes pains to reinforce, the intent was not to replace other forms of player feedback, but to use a different angle to get in touch with fans not active on the forums. The council itself will have methods for removing members seen as advancing a personal agenda over the wishes of others, and there will be methods to add new members based on a variety of factors. Star Trek Online's team does seem to have their heart in the right place, but unpopular decisions can be hard to bounce back from. It remains to be seen how the coommunity will react to Cryptic's explanatory olive branch.

  • Star Trek Online Advisory Council formed, wailing and gnashing of teeth ensues

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2010

    Fan input can be a touchy thing. You get it whether you ask for it or not, especially if you have official forums, and it's usually fairly divided. The fanbase frequently can't agree on what they want as an aggregate, so it's understandable that companies might want to filter some of the input through other sources. It's understandable that Cryptic would want to create the Star Trek Online Advisory Council, consisting of vocal fans that they can use as a barometer of current opinion and compressing the most urgent issues. Especially given the philosophy of player-driven development, it all makes sense. The problems come when they announce this to other players. First response in the official thread is an incredulous statement that one group of fans is getting more input in the game's direction than anyone else for what they consider no logical reason. At 51 pages as of this writing and still going, the thread's response is overwhelmingly negative, ranging from anger to baffled confusion at the program. How Star Trek Online's producers will react is unsure, but it's certain that the announcement hasn't gone over well... a true shame after riding high from the first large content patch.

  • Captain's Log: Fleet actions, the Crystalline Entity and you

    by 
    Ryan Greene
    Ryan Greene
    04.01.2010

    Ahoy, ensigns and admirals! Welcome back to Captain's Log, our weekly dose of Star Trek Online news, tips and unfounded personal opinions straight from the final frontier. After Friday's look at the ups and downs of Season One, today's Captain's Log assumes its regular Thursday stardate. At least until his masters at Massively make good on their threat to reassign your humble captain to Q-tip quality control. On Ferenginar. This week, let's take a look at Fleet Actions. Some are a rewarding change of pace from the often solitary grind of patrol and exploration. And some -- well, okay, just one -- is the bane of Starfleet's existence. We'll get to that in a minute.

  • A Massively interview with Cryptic's Bill Roper and Jack Emmert

    by 
    Kyle Horner
    Kyle Horner
    03.31.2010

    As promised after yesterday's Cryptic Studios news, today we have an interview with the developer's new Chief Operations Officer Jack Emmert and Chief Creative Officer Bill Roper. If you're wondering exactly what these new titles mean and what Jack and Bill have planned for the future of both Champions Online and Star Trek Online, you'll definitely want to check this one out. Massively: When did the move to Chief Creative Officer occur and what's your overall job like now compared to your previous position as Executive Producer? Bill Roper: When Jack took on more COO responsibilities, he wanted someone who could spend more specialized, day-to-day time with the teams. For the past month I've been working with the Executive Producers and various leads within those teams to provide design, support, and guidance as requested. I'm also a liaison between the teams and the executives supporting and helping represent their individual game visions. I assist in coordinating systems and content concepts and technologies between the teams while being involved in their top-level design. Shifting from the very focused day-to-day duties on Champions Online to a broader role is a rejuvenating new challenge, and the teams have really welcomed me on. I'm not coming in with "the word from above" that must be followed. I'm here to support the vision keepers and creators of each game – to be a sounding board for ideas and a source of creative energy they can tap into.

  • Bill Roper made Cryptic's CCO, Jack Emmert switches to COO

    by 
    Kyle Horner
    Kyle Horner
    03.30.2010

    digg_url = 'http://digg.com/gaming_news/Bill_Roper_made_Cryptic_s_CCO_Jack_Emmert_switches_to_COO'; We here at Massively have recently discovered that Cryptic Studios' -- the developer behind Champions Online and Star Trek Online -- new Chief Creative Officer (CCO) moving forward will be Bill Roper, who was previously Executive Producer on Champions Online, a position now held by Shannon Posniewski. As for the previous CCO Jack Emmert, Cryptic informed us that he's moved into a new position as Chief Operations Officer for the developer. What all this means and what you can expect in the future from Cryptic will hopefully be answered in our forthcoming interview with the two men. You should expect to see that interview in the next day or two, right here on Massively.

  • Captain's Log: Pros and cons of Season One

    by 
    Ryan Greene
    Ryan Greene
    03.26.2010

    Hailing frequencies open. Testing. Is this thing on? Yes, Lieutenant, I'm pushing the-- ah! Greetings and salutations, fellow Starfleet officers! And a hearty nuqneH to all you Klingons out there. Welcome back to Captain's Log, the weekly Star Trek Online column here at Massively. After a few weeks of tuning down in Engineering, Captain's Log is back, shinier than ever, with a new captain at the helm. Now let's set sail before the admirals at Massively reassign me to replicator cleanup duty. You've never seen a mess until you've seen someone order haggis and Ferengi snail juice. Federation and Klingon captains all over the galaxy have reason to rejoice. Thursday saw the release of Season One: Common Ground, one of the first really huge content patches for Star Trek Online. The patch introduces a bevy of features, including new fleet actions, a new task-force mission and more stuff for Klingons to do.

  • Star Trek Online launches massive Season One patch

    by 
    Kyle Horner
    Kyle Horner
    03.25.2010

    Cryptic has announced via press release that the major Season One content patch is launching for Star Trek Online today. This patch brings all kinds of new free content to the game, causing much of the community to count the days until it finally landed in the game proper. The list of updates is impressively long and several of them address player griefs with areas like Klingon ship customization and mission variety. This is also the first patch bringing some PvE missions for Klingon players, which was a sticking point with many at launch. But Season One also brings captain respecs as well for players unhappy with their skill load-out -- an essential feature that's been sorely missed by many. Find the whole lowdown on this laundry list of new content after the break.%Gallery-86596%

  • Star Trek Online and the breadth of content

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.25.2010

    If you're a fan of the franchise, there are things that you likely want to be in Star Trek Online that aren't there yet. Ship interiors, missions taking place on board the ship, improved ground combat, diplomatic missions... it's not a difficult list to fill out. Executive producer Craig Zinkievich conducted a recent interview in which he was taken to task on several of these points, which he responded to in a fairly straightforward fashion. The short answer is that it's not a lack of want from the team, just a matter of time and resources to be invested. For example, as he points out, ship interiors (a much called-for feature) can post a slight problem due to the nature of the ships. Galaxy-class starships are the size of a small city, so they want to incorporate the feature in a way that makes it a meaningful use of a player's time. The interview covers a range of topics from exploration and diplomacy to shoring up the weaker points of combat (mostly ground combat, as players would expect). Take a look for a few more ideas about the future direction of Star Trek Online, up to and beyond the upcoming "Common Ground" content patch.

  • The Daily Grind: What do you think of Cryptic?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2010

    There are few companies these days that generate emotions as strong as those generated by Cryptic Studios. They weren't particularly controversial when they produced City of Heroes, but their subsequent efforts in both Champions Online and Star Trek Online have produced a great deal of contention. Between the launch day issues of Champions Online, the controversy of Cryptic's microtransaction stores, and concerns regarding the amount of content in the game... well, they're contentious. Of course, they also have their fans, have produced two games within a remarkably short timeframe, and are clearly dedicated to both communication and player-targeted development. Considering that today is the first big content release for Star Trek Online and the recent information regarding Bill Roper's departure from Champions Online (although he's remaining with Cryptic), it seems an appropriate time to ask about opinions. So, what are your thoughts on the company? Do you like the work that they're doing, or do you think they're on the wrong track? Are you currently playing one or both of their games, are you a former player, or have you refused to play them for whatever reason?

  • Star Trek Online Executive Producer discusses game creation

    by 
    Rubi Bayer
    Rubi Bayer
    03.10.2010

    Star Trek Online Executive Producer Craig Zinkievich has been busy lately, and not just with working behind the scenes at Cryptic. Last week he found time for two interviews covering where Star Trek Online has been and where they're going. He spoke with MMOHub and Altern8 at length, discussing the ideas and thoughts behind many of the decisions made when creating the game. As a long-time Star Trek fan, Zinkievich "jumped and did a little dance" when the opportunity to get the license came through, and it's no secret that he's been having a great time producing the game. From the overall feel of the Star Trek Online world right down to small details such as the realism of stellar phenomena in the background, the entire STO team has definite ideas on how they want the game to work. Both interviews give a good look at the inner workings of the team.