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  • Sony rolls out 'Dungeon Defenders 2' as a paid alpha on PS4

    by 
    Jessica Conditt
    Jessica Conditt
    09.21.2015

    Dungeon Defenders 2 will be free when it launches as a full game on PlayStation 4, but fans who want to play it as soon as possible, pre-alpha bugs and all, can pay for the privilege starting next week. The pre-alpha version of Dungeon Defenders 2 -- that's a version that the developers are still building -- will be available for purchase on PS4 on September 29th in three packages: $15, $25 and $75. These are three bundles offering different in-game goodies for die-hard (or simply curious) fans, and they're identical to the ones offered on Steam Early Access.

  • New plugin-free web games run (almost) as well as their desktop counterparts

    by 
    Jon Fingas
    Jon Fingas
    07.22.2014

    So far, sophisticated 3D web games have typically required either a plugin (think Quake Live) or a special environment where they can run native code. While those are just dandy, they aren't really web games, are they? That's going to change shortly, as Trendy Entertainment has revealed plans to launch truly web-based versions of both Dungeon Defenders Eternity and the upcoming Dungeon Defenders II. Both Unreal Engine-based titles use a mix of open standards like WebGL, Web Audio and Mozilla's heavily tuned JavaScript web code (asm.js) to handle desktop-level 3D and sound in your browser at "near native" speeds. You may not notice the difference at all, provided you're on a reasonably quick PC.

  • Android's in-app billing makes a dent: Dungeon Defenders free on Android Market

    by 
    Sean Hollister
    Sean Hollister
    04.02.2011

    Dungeon Defenders: First Wave cost $3 when it first came out. This week, the iOS version will cost you ninety-nine cents. But if you want to play the Unreal Engine-powered tower defense game today, you can have it for free -- developer Trendy Entertainment is now leaning on Android's new in-app billing system to pay for the whole thing. We can't give Trendy all the credit, of course, as Glu Mobile's Gun Bros and Tapulous' Tap Tap Revenge 4 are doing the same thing, but to our knowledge both of them were free to play from day one. Free-to-play gaming has been a controversial proposition in the console and PC gaming space -- most publishers would just like to sell a game once, and call it a day. On phone, however, where apps are expected to be cheap, it could indeed make more sense to charge users for items and upgrades than to have users "buy" the game. Either way, we penny-pinchers are pleased as punch with the idea. PR after the break.