trolling

Latest

  • WoW Archivist: How forum trolls broke a CM

    by 
    Scott Andrews
    Scott Andrews
    11.16.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Last week, I included some passionate but mostly reasonable discussion of debuffs on the official forums from the earliest days of WoW and beyond. The official forums have always been a rough and tumble part of the game -- an area that Blizzard has always wanted to improve. Trolls invade One can speculate about a dozen different reasons for why WoW's official forums have been so full of jerks. Is it because there are just so many players and thus so many people with forum access, raising the statistical jerk demographic? Does the game's immense popularity encourage people to demand more of the company that makes it than any other in gaming? Does the ongoing passion for WoW simply make the forums the best place to troll on the Internet? The forums have become gradually better over time, but the vanilla and Burning Crusade eras were completely out of control. Caught off-guard by the game's explosive early popularity, Blizzard's first team of community managers found themselves overwhelmingly outnumbered in their own forums. They couldn't possibly hope to keep up with the sheer volume of threads being generated. The CMs did what they could, but it was a losing battle from the start. The trolls took the forums by storm, and Blizzard never fully ousted them. Then, in May 2007, one community manager simply couldn't take it any more.

  • The Daily Grind: Do you buy in to the MMO hype and hate cycle?

    by 
    Bree Royce
    Bree Royce
    08.20.2012

    If you listened only to the more heated debates in Massively's comments and around the blogosphere, it'd be easy to get lost amid polarizing hyperbole and scathing vitriol about MMOs and the drama enveloping them. The way some people tell it, a game like Guild Wars 2 is either the second coming or a complete failure even before it's launched. World of Warcraft is tanking with "only" nine million subscriptions. Star Wars: The Old Republic's path to free-to-play is the last gasp of a dying game, never mind that it surpassed expectations for profitability long ago. It's a challenge indeed to find a nuanced middle ground and understand how real players (not just vocal commenters) perceive the games. So does a game have to be the best or worst ever to be worthy of discussion? Can't a game just be decent or good enough? How do you avoid being swept away by the latest MMO storm surge of hype and hate? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Alt-week 7.21.12: Outer space, flying hotels and federal trolls

    by 
    James Trew
    James Trew
    07.21.2012

    Alt-week peels back the covers on some of the more curious sci-tech stories from the last seven days. Whether you've got your head in the clouds, or your feet firmly locked on terra firma (or is that terrorist firma?) the last seven days in Alt have something for you. We look at a massive aircraft, that could revolutionize air travel as we know it, as well as look back at a real-world project that heralded a significant shift even further up in the sky. There's the NASA logo that never came to be, and lastly, for those less fond of heights, we hear how a US government department is heading in the other direction -- albeit culturally -- all in the fight against terror. This is alt-week.

  • The Daily Grind: Should internet trolls be policed?

    by 
    Jef Reahard
    Jef Reahard
    04.10.2012

    Arizona state lawmakers have introduced a piece of legislation that seeks to muzzle internet trolls. No, really. House bill 2549 aims to amend the state's anti-stalking law to include cyber-bullying, according to the LA Times. As you might expect, the wording of the bill is rather vague, so there's plenty of wiggle room for politicians and powerful officials to interpret it as they see fit. Due to the international nature of the internet, the law could conceivably have repercussions beyond Arizona's borders. What say you, Massively crew? Should internet trolls be policed, and should local, state, or federal government representatives do the policing? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Officers' Quarters: A gkicked player takes revenge

    by 
    Scott Andrews
    Scott Andrews
    02.06.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press. Here at OQ, I receive emails all the time about people acting like jerks. Jerks are everywhere, and MMOs certainly have their fair share. Of all the jerks I've heard about, the player from this week's email has to be among the all-time worst. Fortunately, his terrible behavior has a bright side: By sharing this guild's story, other officers can avoid the same fate. From the start one of our members started to complain about the guild at the start of raiding early cata. However the officers and GM has brush it off as him being annoyed at the game because he hated the expansion. Things went from bad to worst when we started Firelands. He started to make plans to overthrow the GM of the guild and made fun behind him. He complains the GM is never there supporting the guild because he took a month off due to work reasons. He made fun of our progression even though we manage to get at least 1 heroic mode down. When we got to dragon soul he stop raiding with us all together. Which is fine because our guild is a casual raiding guild and members are free to choose to raid or not. However he complains even more that people in the guild are stupid and we won't ever progress. It got to the point where we kicked him from the guild but the problem didn't stop there.

  • The Daily Grind: Do developers troll their fans?

    by 
    Jef Reahard
    Jef Reahard
    01.12.2012

    Sometimes I honestly wonder what goes on in the minds of the decision-makers at Sony Online Entertainment. Case in point is the recent decision to add wings to EverQuest II's cash shop. I'm not opposed to cash shops per se, and I'm not opposed to flying mounts or the formerly nifty race-specific quest that allowed Arasai players to earn a pair of functional wings at high level. Now, though, any old ratonga, iksar, or troll can fork over 20 bucks and take to the skies with angel's wings on his back, and while the EverQuest universe has fairly inconsistent lore on occasion, I can only conclude that someone at SOE thought it would be funny to mess with franchise fans a little bit. If not, surely there are more fan-friendly ways to go about designing cash shop items or new means of transportation. This isn't the first time SOE has indulged its baser shark-jumping instincts, either. Ask a Star Wars Galaxies vet about the infamous Ewok-themed Valentine's Day if you need another example. And therein lies today's Daily Grind. Do you think that developers troll their fans? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Captain's Log: The voices of reason

    by 
    Brandon Felczer
    Brandon Felczer
    10.13.2011

    Captain's Log, Stardate 65284.2... Hello, computer (and players)! It is often said that the voices of the gaming community are some of the loudest, and most passionate, around. This is especially true within the Star Trek Online community. While some may see particular posts made in Cryptic's forums as trolling or whining, others see passion and dedication for making the game they love the best it can be. There is no denying that there will always be those who love to hate and hate to love, but there are also community members out there who are the voices of reason -- they take their time to carefully examine something and provide appropriate and well-thought feedback on how to make something better. As STO is preparing to re-launch with its F2P model, many changes are being pushed to the Tribble test server for players to playtest and provide feedback on. Before the test shards ever open, debates based on the patch notes begin. After a few hours of testing on Tribble, players make their feedback posts public in hopes that developers notice and hear their opinions. The great news here is that the developers are reading each post and have vowed that feedback does not go unnoticed. Since I have been following this feedback closely myself, I thought I should share some of it here. Ensign, warp 10! Let's share some recent community feedback on two of the hottest topics out there...

  • US Senate passes patent system reform bill, Obama expected to sign into law

    by 
    Amar Toor
    Amar Toor
    09.09.2011

    Think it's time to change our patent system? So does Congress. Yesterday, the Senate approved the America Invents Act by an 89-8 vote that could bring about the most drastic changes to the US Patent and Trademark Office (USPTO) in five decades. Under the bill, which the House approved back in June, patents would be awarded not to the first person to invent a technology, but to the first one to actually file with the USPTO, bringing US policy in line with protocol adopted in most other countries. It also calls for a streamlined application process and would allow the USPTO to charge set fees for all apps. The revenue generated from these fees would go directly to a capped reserve fund, allowing the office to retain the lion's share of the money, rather than funneling much of it to Congress, as had become the norm. Supporters say this extra revenue will give the USPTO more power to chip away at its backlog of some 700,000 patent applications, while a new third-party challenge system will help eliminate patents that should've never received approval in the first place. Opponents, meanwhile, criticized the bill for not eliminating fee diversion altogether (an amendment that would've placed more severe restrictions was ultimately killed, for fear that it would jeopardize the bill's passage), with Washington Democratic Senator Maria Cantwell questioning the legislation's impact on small businesses, calling it "a big corporation patent giveaway that tramples on the rights of small inventors." But Senator Patrick Leahy, a Vermont Democrat who sponsored the bill, argued that yesterday's approval marks a major and historic inflection point in US patent policy: The creativity that drives our economic engine has made America the global leader in invention and innovation. The America Invents Act will ensure that inventors large and small maintain the competitive edge that has put America at the pinnacle of global innovation. This is historic legislation. It is good policy. The America Invents Act will now make its way to President Obama's desk, where it's expected to receive his signature. For more background on the legislation, check out the links below.

  • The Anvil of Crom: Six reasons why

    by 
    Jef Reahard
    Jef Reahard
    08.21.2011

    Normally I avoid top 10 (or top five, or top whatever) lists like the bubonic plague. I've talked before about how they're not my thing, and with the exception of our own Justin Olivetti and his always chuckle-worthy Perfect Ten, I tend to avoid reading them (not to mention writing them)! This week, though, I'm indulging in The Anvil of Crom's second top-random-number list, and I'm doing it in response to two reader mails that asked me why their respective authors should give Age of Conan a second shot. In short, there's never been a better time to try (or return to) AoC, so join me after the cut for six reasons why.

  • The Anvil of Crom: Blood, glory, and some Deathwish impressions

    by 
    Jef Reahard
    Jef Reahard
    07.10.2011

    Oy, Funcom, you're absolutely killing me here. Last week I had a column written prior to a guess-what-we're-launching-Unchained-today announcement. This week I was typing away on a review of some of the new instance content that showed up alongside the F2P update when the hey-Blood-and-Glory-launches-tomorrow bomb dropped. A veritable mad scramble ensued here at The Anvil of Crom offices, and as the piles of wadded up loose-leaf and discarded notes fluttered about, I was left wondering when my previous two pieces were going to see the light of day. If I sound somewhat perturbed, I'm not really, as this is a fantastic spot for any game columnist -- or Age of Conan fan -- to occupy. There's a lot of new content and not enough time to write about it; really we should all be so lucky. Sooo, that's my lengthy way of saying won't you join me after the cut for some initial impressions of hardcore PvP, AoC-style.

  • The Anvil of Crom: Time to move on?

    by 
    Jef Reahard
    Jef Reahard
    05.01.2011

    Welcome back to The Anvil of Crom, Conan fans. This week I'm going to tackle something a bit off the beaten path. I've been messing around with the Refuge of the Apostate on various toons, and our Choose My Adventure Bear Shaman is holding in his late 30s as I attempt (so far in vain) to get some dungeon time in before moving on to the Field of the Dead. Something's been on my mind lately, though, something that's not entirely unique to Age of Conan but is nonetheless a significant part of the overall fan experience. In a nutshell, I'd like to discuss AoC's community, and at the risk of offending (or more likely, inciting) portions of it, why it's so unfortunate.

  • Final Justice: Strip Langdell of 'Edge' trademarks, court proposes

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.07.2010

    In a followup to EA's legal victory against declared trademark "troll" Tim Langdell earlier this week, a U.S. district judge has proposed the cancellation of Langdell's trademarks filed with the Patent and Trademark Office. The trademarks are for various phrase combinations using the word "Edge" (e.g., "Cutting Edge"), confirms GamesIndustry.biz, and have been used by Langdell for years to force companies to change their game titles or pay settlements to him -- until EA stood up over the "Mirror's Edge" dispute. Evidence provided by EA in its counterclaim showed that Langdell used doctored Edge magazine covers and box art to support his claim to the trademarks. The court's judgment to strip Langdell of his trademarks is currently pending agreement from EA and Langdell's legal teams (which is expected), but does not address possible criminal penalties that Langdell could be subject to through further litigation.

  • Goon Squad downs Tirion Fordring

    by 
    Michael Sacco
    Michael Sacco
    03.08.2010

    Perennial pariahs Goon Squad, Horde-side on Mal'Ganis-US, have really carved out a niche for themselves in the World of Warcraft. Well, two niches. The first is a rock-solid reputation of being the foremost trolls and griefers in the MMO market, period -- a reputation perpetuated by a community that operates mostly on word-of-mouth and lovingly crafted by the guild itself. The second is providing some of the best and most hilarious WoW videos on the internet. This one is no exception -- they managed to score a victory for the Lich King by defeating the dread paladin Fordring. It's a rare ability, possessed by Goon Squad and a few other community figures, to be able to take the building blocks of the game experience provided by Blizzard -- strictly compartmentalized and defined by sets of incontrovertible rules -- and then cobble together something wholly new and, frankly, ridiculous out of them. You're not supposed to be able to bring together two often-'shipped faction leaders for an impromptu date. You're not supposed to be able to blow the Wintergrasp fortress wall to smithereens in a minute's time. You're certainly not supposed to be able to kill the head of the Argent Crusade who, by the way, should learn to cast Consecrate.

  • Worlds.com aims to sue over the virtual world of Warcraft

    by 
    Adam Holisky
    Adam Holisky
    03.11.2009

    Business Insider (no relation) is reporting that Worlds.com CEO Thom Kidrin is intending to sue anyone who will not license their virtual worlds product through him, and since Kidrin claims they hold the patent to virtual worlds, everyone has to get a license. Since this is a legal issue I'll lay this out in a few easy to read steps: Thom calls up Blizzard, Linden Lab, etc... Thom says "Hey, I invented virtual worlds! Pay me money since you're making money off the concept." Blizzard and Linden Lab laugh and hang up, assuming it's a prank call. Thom goes to court. That's the gist of it. Kidrin plans on going after a few other companies before knocking on Blizzard's door: notably, Worlds.com has already filed suit against NCsoft, which publishes City of Heroes and Guild Wars. How did Worlds.com wind up with the patent to the idea of a scalable virtual world with thousands of users? Kidrin has said that they invented the virtual worlds with a product for sick kids called Starbright World back in 1997. (Though apparently the concept was thought up back in 1995.)However, let's take a look at the definition of Cyberspace. It was first used in William Gibson's 1982 story "Burning Chrome" and again used in a few of his books, with "Neuromancer" being the most popular. Gibson's definition for Cyberspace reads:

  • Resurrection etiquette

    by 
    Amanda Miller
    Amanda Miller
    09.25.2008

    No matter what you do in the World of Warcraft, you risk stepping into a sludge pool of drama. From arguments about class mechanics to heated discussions with trolls, to distribution of loot, it is impossible to avoid conflict. In my personal gaming experience, I would have to say that most of the time I become upset, angry, annoyed or feel the need to take a time out, it is because I chose to run a dungeon with a pick-up group. Whether I'm tanking or healing, I inevitably run into people who seem to have no regard for other players. As an example, I have a strong policy about my resurrection ability. I feel that if you die, whether from a stupid mistake of your own or a legitimate reason, you deserve to be resurrected. On the other hand, if the entire party wipes, and no one had a soulstone or self-resurrection available, I believe everyone should run. Sure, if you have to hit the washroom or someone comes to the door, I'll run with everyone else and pick you up after, and that's no problem.