trust

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  • New perspective on EVE Online's latest bank embezzlement

    by 
    James Egan
    James Egan
    07.02.2009

    EVE Online is a deep sandbox game with the most complex player-driven economy found in any massively multiplayer title. There's enough depth, in fact, that players can establish their own financial ventures in-game, in the forms of bonds and IPOs, and even institutions like banks. However, EVE Online is a game where some players create while others undermine or outright destroy. Trust is a valuable and rare commodity in EVE's setting of New Eden; there are always risks of deception and betrayal. But those willing to take risks are generally the ones who are most successful. Of the player-run banks presently operating in the game, EBANK has billed itself as "the largest financial entity ever seen in EVE."The secrets of its success? A solid Board of Directors and knowledgeable staff, various safeguards preventing any one individual from accessing all bank assets and, yes, some of that rare commodity called trust.That trust was damaged recently though, when EBANK's (now-former) CEO Ricdic, well-known to the game's playerbase, embezzled the virtual funds he was entrusted with. Although this is permissible by EVE's developers CCP Games, selling in-game currency for real-world cash is not. Ricdic has been banned from the game but his actions triggered a run on the virtual bank, and have shaken the faith many players have in EBANK. Massively spoke about the incident with LaVista Vista, a former member of the game's Council of Stellar Management who sits on the Board of Directors of this virtual bank in EVE; he also provides commentary and analysis of virtual worlds and EVE on the Eveconomics blog. LaVista told us about the parallels that can be drawn between a banking crisis in the virtual galaxy of New Eden and that of the real world, and how what happens in a game can impact real lives.

  • EVE Online's largest player-run bank rocked by embezzlement

    by 
    James Egan
    James Egan
    06.10.2009

    We've just gotten word that EBANK, a player-run bank in EVE Online self-described as "the largest financial entity ever seen in EVE" has been rocked by embezzlement from its own CEO, Ricdic. The former CEO stole roughly 200 billion ISK from EBANK, which is roughly 8.6% of the entire 2.3 trillion ISK that EVE's playerbase has deposited. EBANK chairman Hexxx has issued a statement on the game's official forums, stating that Ricdic has been banned by CCP Games for engaging in RMT, also adding that the former CEO "has scammed." The loss of nearly 9% of EBANK's deposits is a serious blow to the player-run institution, perhaps as much to investor confidence in the bank as it is to their funds, but Hexxx says their liquidity is still between 400 billion and 500 billion ISK. A June 6th news item on the EBANK site written by bank auditor LaVista Vista states, "We are currently experiencing some technical problems. Therefore, we ask that people do not deposit any ISK, until we have solved the problem." EBANK's director and head teller Athre has now assumed the role of interim CEO, as the EBANK staff determines the best way forward from here.

  • The Daily Grind: What if everyone turned over server logs?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.17.2009

    One of the pieces of news that came out yesterday is the decision by SOE to fork over all server logs for the last four years of EverQuest II to a group of researchers from the American Association for the Advancement of Science. In saying "server log" one would assume that this means not only your combat log, what you've stuffed into the bank or sent through the mail, but also the entirety of your chat logs; public channels, guild chat, and private tells. The question today is - even though it is completely acceptable for MMO companies to do so per their TOS/EULA, how would you feel were you to find out your MMO company forked over all their information - including all your private discussion - to researchers? Would it cause you to seriously reconsider your membership in their games, if not cancel outright? Or would you be entirely OK with it, so long as it were only being used for scientific research? Updated to reflect new information from SOE stating they did not release chat logs.

  • Establishing trust in EVE's player-run financial institutions

    by 
    James Egan
    James Egan
    11.07.2008

    The player-driven economy of EVE Online is very much a playground for those interested in being financiers, traders, or whatever variant of corporate tycoon their greedy little hearts desire in the virtual space. EVE is a far cry from most MMOs in that its market isn't manned by NPC vendors, it's almost entirely player driven and remains dynamic due to the fact that EVE is a single-world game, where all player interactions can conceivably affect the game's economy. For some players, EVE's economics is where they immerse themselves. Indeed, in some cases it's even where they PvP with their rivals in price wars and market manipulations. To them, the market is where they live and breathe, just as much as lowsec is the ideal environment for many pirates, and lawless 0.0 space is where players interested in large-scale alliance warfare feel at home. While EVE doesn't officially support a stock market or banking institutions, the sandbox approach CCP Games took to the game has allowed players to establish their own financial ventures in-game. However, without safeguards put in place by CCP Games, and with New Eden being a place where players can act as they wish, there's always the risk of embezzlement in any large-scale, player-driven financial institution. While it doesn't happen as often as most assume, there have been incidents like the EVE Intergalactic Bank (EIB) scam that have eroded investor confidence in such ventures. Fortunately, not all players are daunted by this, both in terms of those with a vision to establish a financial venture and the investors they rely upon. One such visionary in New Eden is "Ricdic", Founder and Managing Director of EBANK.

  • CCP Games lead economist on social structures in EVE Online

    by 
    James Egan
    James Egan
    10.18.2008

    Phil Elliott from Gamesindustry.biz recently conducted an interview with CCP Games Lead Economist Dr. Eyjólfur Guðmundsson (known as CCP Dr. EyjoG) titled "Star Bucks." While the interview discussed the importance of social structures in EVE Online given the game's single-shard nature and of course the game's economics, he was asked questions about gameplay and some of the core foundations of the game -- namely the freedom to act and the consequences that result (or the perceived lack of consequences). Dr. EyjoG was asked about the concept of trust in the sandbox game, how some players feel there's not enough reciprocity in terms of consequences for one's actions in EVE. "Should we provide more security, more traceability -- that would help it out, but it's definitely a game design and balance question. For us we see the universe as it is, we don't see that need... at this point at least," Dr. EyjoG responded. The interview also hinted at some of the as-yet unrealized possibilities in the game such as player-requests to tie sovereignty in with rules that govern those regions of controlled territory and what the game might be like years down the line.

  • An EVE veteran explains some harsh realities of the game

    by 
    James Egan
    James Egan
    09.24.2008

    Changes made to EVE Online in the last year or so have been aimed at making the game more accessible to newer players. But this raises the hackles of some veteran players, who didn't have advanced learning skills, affordable +4 implants, and a much increased starting amount of skillpoints, much less a straightforward tutorial when they began.But it's less these perks than the belief that EVE's game mechanics are changing to make the game a bit less dangerous for rookie pilots, or reduce the risks that result from being careless... or just dense. The possibility of changes to the wardec system and the steep penalties that will soon be associated with suicide ganking fuel this view held by some long-time EVE players. Some would go so far as to say that the game now favors carebears over pirates or 0.0 alliance players, but these views are largely subjective.

  • Band on the Run takes a World Tour

    by 
    David Hinkle
    David Hinkle
    09.10.2008

    For those of you who'd like to see The Beatles make their way into some music game, you might be able to have a nice consolation prize. Guitar Hero: World Tour has just been confirmed to include a plethora of new tracks, one of which is Paul McCartney & Wings' "Band on the Run." Whether you're a fan of the man's post-Beatles efforts or not, you have to admit it's a catchy tune. The full list of confirmed tracks is after the break.

  • The great divide between EVE's players and developers

    by 
    James Egan
    James Egan
    09.01.2008

    Once upon a time, there was a game about internet spaceships set in a vast galaxy, just waiting to be explored and conquered. It wasn't a huge game in terms of subscribers, in fact it was quite niche, but its small following was devoted. The size of the community allowed the developers to really interact with them and refine the game. The devs were approachable, open, and direct. In many respects, the players and developers were friends. All seemed well in the internet spaceships game, until the player base's numbers grew, and so did the collective din of their voices. The developers soon found they had to be careful about what they said to the players, in case they'd be accused of going back on their word somewhere down the line. At the same time, the game company grew to handle all of these new faces. As with most internet communities, the ever-growing numbers of players became more and more hostile, and the developers grew more and more silent...Then, a developer -- let's call him "t20" -- used his knowledge of the game to cheat a little. Some players received an unfair advantage over others because of this lapse of judgment, and it was revealed publicly. The players became enraged. The developers were embarrassed and apologetic. Many players left the game, or at least loudly professed that they would. Many perceived that the developers, seen as a whole, were untrustworthy. Given how bad this situation was, and seeing no real way to change these perceptions, the game's creators had to accept that this was how things were. The people who built up the game from nothing saw little recourse but to withdraw even further from the very community which was so vital to their success. Does our story end there?

  • The high price of trust in EVE

    by 
    James Egan
    James Egan
    08.10.2008

    Trust is a rare commodity in EVE Online, and is one of those aspects of the game that makes it at once interesting and frustrating. That friendly person who offers you assistance in a mission, wants to sell you a faction module, or seeks to join your corporation may very well be waiting to backstab you when you least expect it. This might sound bad, but it's not necessarily a terrible thing in terms of enjoying the game. Indeed, some may feel that it adds to the risk inherent in EVE, and thus the thrill. The fact that players can manipulate trust within the rules of the game is one of the aspects of EVE that sets it apart from most other MMOs. The risk vs. reward stakes are raised when trust comes into play with groups of players. Collective action through corporations or alliances will, at some point in time, entail trust. It may be a CEO or director lifting restrictions on access to resources for a member of the corp, hoping that the faith placed in the recruit wasn't a bad move. In other scenarios, the situation is reversed -- a director decides to cut and run, seizing assets and leaving the corporation shocked and understandably enraged.

  • Trust me, everything is under control

    by 
    Mike Schramm
    Mike Schramm
    08.20.2007

    Marilyn has an interesting point over at WoW Ladies: if you see her grinding Consortium rep and taking on three mobs at a time in Netherstorm, leave her alone-- it's all under control. I sometimes have this same problem as a resto Shaman-- onlookers don't always realize that even though my health is low and I'm almost out of mana, redemption for me is just a huge heal and a Mana Tide totem away. Things may look bad, but really, don't worry about it-- my Earth Shield just got refreshed, and I'm good to go for two more mobs, so no, I don't need saving.On the other hand, I'm not sure I really want to discourage people to help in this game-- I'd much rather have them help me fight than really be in trouble and have them /laugh as I die. So I'm not sure I'd tell everyone to lay off.Rather, the problem here is that when I pull a group of mobs, I don't want someone else stepping in and tagging them away from me in the name of help. So there are plenty of ways to help that don't include stealing my XP-- drop a DoT on something that's been tagged (I do this all the time on my Shadow Priest), or throw me a heal (always appreciated, even if my Mana Tide totem is off cooldown). And just paying attention is nice, too-- nothing burns me more as a Rogue than taking the time to sneak up on a mob, only to have them charged by an overzealous warrior who claims afterwards that they didn't see my Distract go off.If it's legitimate kill-stealing, the best option is just to ignore and move on to a less populated area-- there's no dealing with those people. But if you do see someone fighting a bunch of mobs solo, there are better ways to help than grabbing one of their kills, and chances are they'll be more than happy to help you the next time around.

  • UK posts signs to ignore navigation systems, avoid perils

    by 
    Darren Murph
    Darren Murph
    02.20.2007

    Once upon a blue moon, we can only assume that the advent of GPS meant easier navigating for all, as humans thought less about finding a map and more about focusing on the road. Apparently, blokes (and dames) over in England need to revert back to the paper-based method, as the government has been forced to erect warning signs in specific areas in order to get folks to pay attention to their surroundings. Odd as it may sound, the "Do Not Follow SAT NAV" cautions have actually quelled accidents on a narrow road in which drivers of wide vehicles were blindly driving themselves into a literal pinch. The vivid yellow signs have been posted in Exton, near Winchester in Hampshire, and embarrassingly enough, we wouldn't doubt if more make their way around given the Brits' long history of choosing outdated GPS instructions over common sense.