user generated content

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  • Dan Stahl talks about Star Trek Online's user-generated content

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.06.2010

    With its first doses of weekly content a success, Star Trek Online is in a fairly comfortable spot at the moment. But there are still places to expand, including the often-mentioned tools for user-generated content. Although the tool isn't yet in the game, executive producer Dan Stahl has been discussing it for some time, and he goes into a bit more depth in a recent interview. He also discusses some of the upcoming changes scheduled for the game's later major updates, including interior interaction and bridge officer voices. Among the more interesting issues discussed is the impact of user-generated content on the game's licensing. Everything currently in the game required approval from CBS first, which Stahl states has led to some discussion about how the user toolsets will interact with the canonical fiction. He also discusses several improvements planned for season 4, and the possibility of more interaction with ship interiors starting in season 4 or 5. Star Trek Online players are encouraged to take a look at the newest interview for a clearer picture of the game's future.

  • Squaring off with SWG's producer, Teesquared

    by 
    Larry Everett
    Larry Everett
    10.05.2010

    The fans of Star Wars Galaxies are stalwart. Despite all the trouble the game has gone through, it features one of the most active communities in the Sony Online Entertainment library of MMOs. The developers have noticed this and have continued to work diligently on new content for the loyal players. Recently, we took the opportunity to ask SWG's current Producer Tony "Teesquared" Tyson some questions about the present and future of the title. He answered all our inquiries about holiday events, future updates, the Galactic Civil War, and the Trading Card Game. Some exciting things are coming! Follow us after the break to find out what future holds in a galaxy far, far away...

  • Pac-Man, Micro Machines, Air Hockey created in LittleBigPlanet 2 beta

    by 
    Griffin McElroy
    Griffin McElroy
    09.17.2010

    We have no earthly way of knowing who YouTube user TheFinalBurst is, but we're pretty sure the mystery creator's series of videos from the LittleBigPlanet 2 beta could serve as more effective marketing for the game than any ad campaign Sony could put together. Over the past week, TheFinalBurst's managed to create some mind-bogglingly intricate games using LBP 2's tool set -- games like Pac-Man, Micro Machines, an air hockey mini-game and even a first-person shooter, which we're still trying to wrap our heads around. Check out a few of our favorite selections after the jump, or visit TheFinalBurst's YouTube page to check out all of this homebrew designer's brilliant creations. Those beta invites can't arrive soon enough. Update: A few of our commenters have pointed out that TheFinalBurst wasn't the author of all of the levels posted in his YouTube channel. We apologize to the original creators for not giving credit where credit was due.

  • Newest Ask Cryptic focuses on Star Trek Online's weekly episodes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.08.2010

    The Breen might be backstabbing frozen monsters, but they've been a part of something wonderful in Star Trek Online. Not in the sense that they've stopped being backstabbing frozen monsters, but in the sense that you'd be hard-pressed to find a player unhappy with the new featured episodes. And with the ongoing plan to add a new episode every week, there's going to be a lot more content to enjoy in short order. The most recent Ask Cryptic feature, unsurprisingly, has focused on this new aspect of the game, with Dan Stahl fielding player questions on the weekly feature. Perhaps most interesting for players will be the fact that Stahl talks about using the prototype version of user-generated content tools to develop some of the patrol missions seen in-game, reminding players that the option to make your own episodes is coming with time. There's also re-affirmation of the episodes becoming permanent features of the game and scaling to all levels, allowing players to take off the rails of the previous leveling structure and chart their own course. View the full article for a deeper look inside the newest part of Star Trek Online, and really, don't turn your back on a Breen.

  • Cryptic discusses user-generated content and future improvements for STO

    by 
    Justin Olivetti
    Justin Olivetti
    08.10.2010

    As Star Trek Online concludes its shakedown cruise of the recent Season 2.0 update, players have turned their eyes to the future and pondered, "What's next?" Coming to their aid is STO's executive producer Dan Stahl, who fields a large number of questions about upcoming features and works in progress in the latest Ask Cryptic article. One of the inquiries covered was user-generated content, which Stahl confirmed would be coming -- at least in beta form -- with Season 3. "We aren't discussing our specific plans just yet, but we do want the tools to be easy to use so that players can begin to create their own missions and episodes," he said. "This may or may not be the big secret project we are working on." Other questions into the future development of Star Trek Online included customizable ship interiors, the PvP system, bridge officer promotions, expanding the Sol System, the ability to play as a holographic character, and bridge officer voices. And for those standing at the edge of their captain's chairs, eager to sit down, don't fret: Cryptic is hard at work on the long-awaited "sit in chairs" feature. You can read the full Ask Cryptic over at STO's website.

  • The Virtual Whirl: Linden Lab goes back to basics

    by 
    Tateru Nino
    Tateru Nino
    07.31.2010

    Yesterday, Linden Lab's interim CEO Philip Rosedale and CFO/COO Bob Komin did a talk and Q&A session in Second Life focused on where things were at, and where things were going. This week, on The Virtual Whirl, we're going to take a look at that session and see if some sense can't be made of it all.

  • Online operators avoid balls-up with football trademarks

    by 
    Tateru Nino
    Tateru Nino
    06.29.2010

    The last time we saw any statistical data on overall awareness of intellectual property issues, it seemed that awareness of copyright and trademarks was quite appallingly low – and actual accurate knowledge about them was a very rare thing indeed. Surprisingly few people seem to know their way around the don't-do basics, and with record numbers of trademarks being registered in recent years, it is actually nice to see that some online operators have got a firm grip on things this year. Honestly, if you tossed a press release on our collective desk touting your virtual environment or MMOG having items or outfits available in support of the 2010 FIFA World Cup South Africa™ ... well, it'd probably cause an avalanche of pizza boxes ... but after we got the mess cleared, we'd probably assume that your promotional stuff was littered with unlicensed FIFA trademarks. It's happened before.

  • Worlds collide in LittleBigPlanet's 'Kevin Butler Ware' micro-games

    by 
    Griffin McElroy
    Griffin McElroy
    06.07.2010

    It's been a while since we last posted about a LittleBigPlanet creation that really knocked our socks off, but maybe that's because we were simply waiting for that super special level. You know, a platforming masterpiece that combines Sony spokesperson extraordinaire Kevin Butler with the fast-paced micro-games of WarioWare into a single, functional package. We weren't aware science had progressed far enough to make this fusion possible -- but the very existence of "Kevin Butler Ware" seems to indicate that it has. Check out the video after the jump to see this extremely clever level in action.

  • Star Trek Online warps to the next frontier in the latest State of the Game

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2010

    Like dogged engineers in Jefferies tubes, Cryptic's crew have been working feverishly to tune up Star Trek Online to optimal performance. They haven't been quiet about communicating their accomplishments and intentions, either. As part of their ongoing efforts to keep players in the loop regarding STO improvements, a new State of the Game announcement was released yesterday to look at the past, present and future of the title. After listing their accomplishments so far, Executive Producer Craig Zinkievich runs down a bullet point list of imminent additions to the game. Season 2 is almost here, and with it new minigames (such as Dabo), the Federation Diplomatic Corps (non-combat missions), weekly episodes, a level cap increase to Vice Admiral 1 and ship interiors. Many other features that are "coming soon" include the Accolade feature and the Squad system -- the latter giving players of different levels the ability to temporarily adjust levels to facilitate grouping. Perhaps the most intriguing part of this already-packed State of the Game is a look at the not-so-distant future of STO, as Zinkievich teases a new faction (although no decisions have been made) and "user-generated content" of an unspecified nature. Read the full report and let Starfleet know how they're doing!

  • 3D Dot Game Heroes 'Hall of Heroes' character-sharing hub launched

    by 
    Griffin McElroy
    Griffin McElroy
    05.11.2010

    Are you particularly proud of the homebrewed 3D Dot Game Heores character model you recently whipped up? You know, the one that looks like Link/Mario/Belmont/Your favorite Final Fantasy archetype? Great news -- you can now share your pixelated protagonists with other players, or simply borrow the fruits of their labors, using the recently launched "Hall of Heroes" web hub. There are only a handful of characters live on the hub right now, but they all look like they'd serve as worthy saviors of the land of Dotnia. Especially the one named "Rad Naner," which is a banana wearing sunglasses and riding a skateboard.

  • LittleBigPlanet 'Amphibious' Contraption Challenge winner revealed

    by 
    Griffin McElroy
    Griffin McElroy
    03.22.2010

    Media Molecule's latest exercise in LittleBigPlanet creativity -- a Contraption Challenge in which players had to build clever water-traversing vehicles -- has borne some pretty delicious fruits. The six finalists' creations can be seen in the video above, but first place (a title that comes with a copy of LittleBigPlanet PSP and a PSP Go) went to Asbestos101's "Crouching Boat, Hidden Car." We can't wait to see what the next LBP challenge will require from its players -- perhaps an AI construct built from simple switches and levers that's capable of love?

  • Rock Band Network sales analyzed, top 20 songs calculated

    by 
    Griffin McElroy
    Griffin McElroy
    03.20.2010

    We haven't gotten much of an indication of how successful Harmonix's recently launched Rock Band Network platform has been during its first few weeks in operation. I mean, we'd consider the Rock Band-ification of The Slip's timeless Guitar Hero classic "Even Rats" to be a huge success, but we're pretty sure they measure it in dollars and cents. RockBandAide recently did a bit of calculation and educated guesswork to come with the amount of cash the RBN has brought in so far -- according to the site, Harmonix has grossed over $107,000 in sales from user-generated tracks alone. RockBandAide also estimate that regular DLC has brought in roughly $161,000 in revenue on the 360 since the Network went live -- a slightly larger sum, though the profit margin on Network tracks is supposedly much higher than that of regular DLC. The site also compiled the top 20 purchased RBN songs thus far, which we've posted after the jump. Keep in mind -- these numbers aren't official, but they're the best we've got to go on thus far. [Thanks Tommy!]

  • Valve adds user-created items to Team Fortress 2

    by 
    David Hinkle
    David Hinkle
    03.19.2010

    Got a great idea for a hat or weapon for Team Fortress 2? Valve wants to hear about it -- better yet, Valve wants you to make it. The TF2 blog reports that Valve has already seen plenty of solid submissions -- items you can get a hold of in today's update. If you're the creator of one of these items, you'll find a special version waiting for you in your backpack. Hooray for bragging rights! And for you budding designers out there, don't just think of it as a way to get some experience under your belt, but think of it as a service for these guys. Heavy above always had an image problem (thanks, male pattern baldness!), but now he's feeling good and going out on dates like every night! [Via Big Download]

  • Rhythm game devs: genre hasn't peaked, user-generated content is key

    by 
    Ben Gilbert
    Ben Gilbert
    01.25.2010

    [Image credit: Jaymiek] In the latest issue of Edge Magazine, Harmonix head Alex Rigopulos and Neversoft project director Brian Bright both speak out regarding the current state of rhythm-music gaming. As you might imagine, neither developer thinks that the genre is flatlining. In fact, Rigopulos even believes that "future music games will exceed the sales success of the last generation." Surprisingly, though, while each heads up their own approach to the genre, the two seem to be in near-direct agreement on the next step for their franchises. "User-generated content will be absolutely critical to the ongoing success of the genre, I think," Rigopulos says. Bright echoes his statement, saying, "I think user-created content is key to the evolution ... if you can't create or edit licensed music due to copyright laws, then you're limited to pretending to play someone else's music." That said, each developer differs in their definition of exactly what that "user-created content" will be. In the case of Rigopulos, he believes the Rock Band Network and its potentially "huge community of power-users -- skilled music creators" will be his company's next "defining moment." Bright is less sure of a plan, simply stating, "I think the key is to create music, but make it compelling to create, so the game is in the creation."

  • Marketplace traction with the UGC model and the closure of Metaplace

    by 
    Tateru Nino
    Tateru Nino
    12.22.2009

    As you read last night, the UGC (user-generated-content) virtual environment side of Metaplace is shuttering on New Year's Day, 2010, just a scant couple of weeks away. "The reason?" says company president Koster. "Well, it just hasn't gotten traction." Nor should it have at this stage, really. Metaplace only went into open beta in May this year, meaning that it is closing before it really launched. We believe that is several years too soon for traction with its (now canceled) model.

  • Property, Second Life, backups and you

    by 
    Tateru Nino
    Tateru Nino
    12.15.2009

    When we're logged into Second Life and discussing various products, items, goods and clothing, we'll often refer to owning something that we've purchased. It's a very natural sort of metaphor. We're not, however, under any actual illusion that we own the items in question. We read the Second Life Terms of Service when we signed up, and we're well-aware that we haven't been given ownership of the virtual goods we paid for, nor has any purchase taken place in the legal sense.

  • Miyamoto foresees more user-generated content in the future

    by 
    Andrew Yoon
    Andrew Yoon
    10.15.2009

    Nintendo designer Shigeru Miyamoto may not play many of his competitors' games, but he does see a future where games like LittleBigPlanet will become increasingly commonplace. After demoing a few levels from the upcoming New Super Mario Bros. Wii, we asked Miyamoto if he'd ever consider giving everyday players the tools to make their own Mario levels. "This is an area that I have a lot of interest in, and I think that the side-scrolling Mario games in particular are well suited to that idea," Miyamoto said (as translated by Bill Trinnen).Miyamoto then pointed to previous Nintendo works in an attempt to prove his openness towards the idea. "Of course the Mario vs. Donkey Kong series is one that's made in North America by NST, but it's one that I've been involved in and from early on. We did have a lot of discussions about how to enable that kind of level creation in that series. And of course, more recently on Nintendo DSi, we have released Flipnote Studio, which is another kind of utility or tool-type of software that's really about letting users let their creation out and share it with others."Neither examples have the depth or scope of what we wanted Miyamoto to do: Confirm a LBP-esque community-driven Mario platformer. As implausible as that may sound, Miyamoto reiterated his interest, and admitted that the future will see more of these kinds of games. "And I think those types of interactive experiences are going to continue to broaden and we'll see a lot more user-generated content going forward. I've always had an interest in those kinds of creative tools, so I will definitely be open to ideas like that in the future."

  • Waze for iPhone has a ways to go

    by 
    Mel Martin
    Mel Martin
    10.14.2009

    Several of our readers suggested that we take a look at Waze, a free navigation app [iTunes link] that depends on other users for reports of traffic tie ups, accidents, and speed traps. It also functions as a turn-by-turn navigator with spoken directions, although it doesn't have text to speech capabilities for naming streets or points of interest.As a navigator Waze is fine, but it seems to be missing a lot of residential addresses. Waze had a nasty habit of jumping my vehicle icon to a nearby parallel street, and while it was nice to have both 2D and 3D maps, the software seemed to change the zoom factor without me telling it to. This erratic zooming seemed to happen when I went to a menu and then returned to the map.The maps aren't very attractive. There are both day and night views for the Waze maps, but even when set to 'auto,' the night map comes up no matter what time of day it is. The maps and POI data are all downloaded from the internet, so if you're in a "dead zone" for data, you have no navigation. As for the social functions of the app, they are a great idea, but in reality you're only going to get information in a densely populated areas. Even then, you may not get much of anything in terms of reported incidents. If you go to the Waze web page and look at the national map for reported incidents, it is pretty lightly populated. Of course, that should get better as more and more people use Waze. A clever aspect of the app is that it keeps track of where you are while you're navigating, and uses your speed to add to its database of road conditions. I think Waze is promising, and if you don't want to spend money on a turn-by-turn nav app, it's a start. To be really useful some of the bugs need to be fixed, the address data needs to be more complete, and there need to be a heck of a lot more people using Waze so there is more incident reporting. This app is free and implements some creative ideas. If you're thinking about getting a nav app, but you're on the fence, make the risk-free download of Waze and see if it enhances your driving.

  • Wikia turns a profit, thanks in part to WoWWiki

    by 
    Mike Schramm
    Mike Schramm
    09.11.2009

    Wikia has been doing a little bit of press lately -- they're the for-profit company that has spun off of the non-profit Wikimedia Foundation that runs the huge Wikipedia website. Wikia has announced, as reported in the Wall Street Journal and elsewhere, that they've hit profit early. While they didn't expect to actually make any money running ads next to user-generated content until next year, they've actually made some money this year already. They credit the growth of all of their miniwiki sites, which has expanded greatly over the last year.So why are we reporting all of this here? You may have already guessed: one of their largest sites, if not the largest, is the World of Warcraft-related wiki, WoWWiki (which we definitely read and use here at WoW.com all the time). WoWWiki is mentioned in a few reports as having 70,000 pages (almost 1/3 more than the next-biggest site in the network, a cooking wiki). In fact, at least one reports credits WoWWiki, along with the Twilight-related wiki, for the growth entirely. We're not sure how much of a part they actually played in the new reported profits, but they are definitely growing, and are a terrific resource for those of us in the WoW community.

  • User-generated-content, business models and funding

    by 
    Tateru Nino
    Tateru Nino
    07.14.2009

    User-generated content is a contentious topic that puts developers, publishers, investors and ultimately users at odds with each-other. Investors and publishers often react with frank disbelief at the idea of allowing users to create their own content, but setups like Facebook and Second Life enjoy considerable commercial success. Facebook's 2008 revenue was estimated to be somewhat in excess of US$200 million for 2008, while Second Life is estimated to have achieved somewhere between 100-200 million USD in the same period. User-generated content (UGC) can be highly profitable, but whether getting into those profitable situations, and moreover sustaining them is a whole other issue.