vehicles

Latest

  • Tesla pulls in $465 million government loan to build Model S electric sedan

    by 
    Laura June Dziuban
    Laura June Dziuban
    01.22.2010

    The Detroit News is reporting that Tesla has closed on a $465 million low-cost loans from the Energy Department to work on its next electric vehicle, the Model S sedan.The funds will apparently be used by the company to build manufacturing plants in California. The loan, which closed on Monday and was approved back in June, will come from the Advanced Technology Vehicle Manufacturing Program, which has about $25 billion to dole out to automakers manufacturing energy efficient vehicles. The Model S will, when complete, boast an up to 300-mile driving range, and will hit up to 60 mph in 5.5 seconds. It's supposed to hit production in 2012 with an output of 20,000 units (that means cars) per year.

  • Japanese team takes top prize at World Solar Challenge

    by 
    Laura June Dziuban
    Laura June Dziuban
    11.02.2009

    A Japanese team from Tokai University has taken the top spot at the World Solar Challenge, which was held at the end of last week in Australia. The team beat out the Delft University team which won four consecutive previous Challenges, and this year took second place, with the third seat going to the University of Michigan. The race course travels from southern to northern Australia over 3,000 km (about 1864 miles), and the winning team's car, Tokai Challenger, completed the race in just under 30 hours, averaging 62 miles per hour. Other notable participants included the MIT-built Eleanor. [Via Wired]

  • MIT takes the wrappers off autonomous, robotic helicopter with intelligent navigation

    by 
    Laura June Dziuban
    Laura June Dziuban
    10.16.2009

    Advances in autonomous helicopters have been many over the years, but as far as we can tell, there's essentially no limit to how awesome they can get. MIT's recently developed an autonomous, robotic helicopter which is also able to navigate itself intelligently through a changing environment. The helicopter, which is equipped with a dual-camera array and a laser scanner, maps its terrain in real time, identifying changes along the way. An integrated autonomous exploration module allows the heli to interact with the changing, unknown environment it is mapping. The helicopter was shown off at the AUVSI 2009 International Aerial Robotics Competition, completing five missions -- a feat not before seen in the 19-year history of the show. Check out the very educational video after the break.

  • Breakfast Topic: How is vehicle combat treating you?

    by 
    Lesley Smith
    Lesley Smith
    05.18.2009

    The other week, I finally took my druid into Ulduar for the first time. The instance has been calling to me for weeks, but my guild has only just started EoE. Having spent all our time prior to 3.1 in Naxx, we've only now got to the point when we're all in enough epics to survive for more than five minutes. So we went in, grabbed vehicles and started downing towers and other random buildings. Then it was time for a meet and greet with one F. Leviathan. Needless to say we didn't just wipe, we crashed and burned, but I found the use of vehicles interesting, even if the controls infuriated me beyond belief. I've done my time in Wintergrasp and I love it, especially when you can hitch a ride and let someone else do all the shooting (/joke). However I've always found the targeting system a little awkward. The vehicle interface in general feels clunky -- particularly when you're doing certain quests. Wintergrasp is bearable, but boss combat means you have to be more on your toes, especially when it's a team effort between the people driving and those who are unleashing hell upon Flame Leviathan and its minions. So I'm quite curious to know what you guys think of the use of vehicles in WoW. Do you like the interface? Is there enough variety? How do you find using them in PvE combat in Ulduar? What about Wintergrasp? Do you wish we could have those flying vehicles mentioned way back at the WWI? Drop your comments in the box and cast your vote in our poll below.%Poll-30123%

  • The state of Engineering in 3.1

    by 
    Amanda Miller
    Amanda Miller
    03.31.2009

    In case you missed the memo, the short list of changes to the Engineering profession that have been posted for patch 3.1 are all you are going to get come patch day, like it or not. Bornakk confirmed that Blizzard feels that the "perks work out" compared to what other professions offer, and that they "have no changes planned at this time."The relevant forum thread has grown to over 1300 replies and more than 50,000 views, suggesting that while Blizz might be satisfied, much of the Engineering community is not. In fact, many are threatening to drop the profession and take up Jewelcrafting, which is something I hear about a lot. Of course, if your profession is really, honestly inferior to all others, then why is everyone trading up to the same one? Pass through the break for a list of the upcoming changes, the major gripes, and a comparison of Engineering to other professions in order to put this all into perspective.

  • GDC09: Massively previews Huxley: The Dystopia page 2

    by 
    James Egan
    James Egan
    03.30.2009

    Quests and PvP You can pick up quests in the city. Those are either story quests or instanced quests where you can either go solo or group up to wipe the map of enemy NPCs. Huxley's cities are large and while a player can navigate on foot, it's much faster to take a hoverbike, or travel by tram or train. The quests themselves often bring a player outside of the city (via train) or beneath the city, where they need to fight against the hybrids in the sewers. While the game's quests can either be handled solo or in squads, players can also advance in Huxley through PvP. "With PvP you earn experience points as with quests, but you also earn rank points which let you level up your rank, such as private, sergeant, lieutenant, and beyond. The benefit of higher rank is access to the most powerful S-type weapons and bragging rights. People see the symbol next to your name and see what rank you are," like a title system, says Hong.

  • Fallen Earth dev chat answers barrage of player questions

    by 
    James Egan
    James Egan
    03.17.2009

    We don't know about you, but we can feel the era of post-apocalyptic and sci-fi MMOs fast approaching. Definitely on our 'ones to watch' list is Fallen Earth, currently in development at Fallen Earth LLC (formerly known as Icarus Studios). We mentioned the other day that the Fallen Earth devs would participate in a live Stratics 'House of Commons' dev chat, and among the five Fallen Earth team members on-hand was lead game designer Lee Hammock. The Fallen Earth devs responded to a blitz of questions from the game's future players in the Stratics dev chat, ranging from the benefits of capturing 'conflict towns' in PvP to mounted combat on horses and vehicles. In addition, Lee Hammock stated that game play videos should be released at some point in the next few weeks, and more info about the game will be coming out in tandem with this month's Game Developers Conference.Be sure to check out the Stratics House of Commons chat transcript for more on the kind of game Fallen Earth is shaping up to be.

  • The Queue: Procs and more on Patch 3.1

    by 
    Alex Ziebart
    Alex Ziebart
    03.11.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Good morning, ladies and gents! Or afternoon for some of you. Probably evening for a few others! It's morning for me, though. That's all that matters, isn't it? Indeed. Adam is out of the office today thanks to a blizzard murdering his internet connection, so I'll be covering for him even though today is technically his turn to do The Queue. Lazy such-and-such, letting weather get in his way. Grumble.Ian R. asked...Do you think the first couple of bosses in Ulduar can be PUG'd on easy mode? Like Sartharion and Vault of Archavon?

  • Ulduar on the Patch 3.1 PTR: The Flame Leviathan

    by 
    Alex Ziebart
    Alex Ziebart
    03.03.2009

    The developers sent us for a bit of a loop today, putting an Ulduar boss up for testing with very little notice immediately after PTR maintenance. Matticus, ever reliable, threw together a quick 10-man raid and welcomed me along to try out the Flame Leviathan. Unfortunately, Michael Sacco (who walked you through Hodir and the Iron Council) wasn't able to go with us this time around. I think he did it on purpose so I couldn't make any jokes about his inability to perform, if you know what I mean.The Flame Leviathan is the boss (or one of the bosses) that uses siege vehicles in its encounter in the outdoors portion of Ulduar. For the safety of those that do not wish to be spoiled on anything Ulduar related, I'll put all information on the encounter beneath the cut below.Again, if you do not want to be spoiled, do not click the link below.

  • WoW Insider Show live worldwide this afternoon

    by 
    Mike Schramm
    Mike Schramm
    02.21.2009

    Yes, our show is going intercontinental yet again today -- on one side of the world, we'll have the inimitable Turpster chatting with us from England, and on the other, Zach Yonzon will be calling in from his home in the Philippines. We've tried to tackle some Paladin news lately, and we haven't done it very well, so Zach will help us get a grip on what's up with you plate healers lately. And from the US, Michael Sacco (a.k.a. Belfaire) will be on with us as well.Should be a great show. We'll go live at 3:30 EST over on the Ustream page (and there's an embedded stream right after the break here), and we'll talk about the plans for Ulduar, the imminent PTR, vehicular combat and why some people dislike it so much, and we may even fit in a little bit of discussion about pets tanking and why Blizzard says no. And we'll answer your emails and questions -- you can talk to us in the live chat if you're around for the show (and the preshow and the aftershow), or you can always email us at theshow@wow.com.We'll see you this afternoon!

  • Ulduar vehicles will scale with gear

    by 
    Mike Schramm
    Mike Schramm
    02.18.2009

    Here's a little consolation to those of you, like Eliah, concerned about the Ulduar vehicle fights: Unlike some of the other vehicle fights in the game already, Daelo says on the forums that the vehicles in the next raid will actually scale with gear. He says someone in blues will have a much harder time in the vehicles than someone kitted out in Naxx gear.Personally, I've only done Oculus, but I do agree with Eliah that putting us in vehicles takes away a lot of the achievement we've gained by leveling and questing -- it's not fun to fail on a boss just because you're trying to deal with a whole new set of abilities you've had no control over until you jumped in the driver's seat. But the fact that the Ulduar vehicles will scale helps a little bit -- players were concerned that every time you went in there, it'd be the same fight, but with new gear that should change. And obviously Blizzard has heard the concerns about the Oculus, so you'd have to hope they wouldn't make the same mistake twice.Elsewhere on the forums, Zarhym promises, comically, that we'll all enjoy this (and that we'll forget to post how much we enjoy it on the forums afterwards). He says that the fight is different from anything else we've done in the World of Warcraft, and that when all is said and blown up, it'll be an epic encounter. We'll see.Need more news about Ulduar? We've got updates, previews, speculation, and everything else you need to know about the next big raid coming in patch 3.1. If the Titans are hiding it up there, we'll tell you about it here.

  • A plea against vehicle combat

    by 
    Eliah Hecht
    Eliah Hecht
    02.17.2009

    Earlier today Blizzard posted a preview of Ulduar, the tier 8 raid coming up in patch 3.1 (which they promise will be on the PTRs "very soon"). Most of it looks really cool - 14 bosses, massive rooms, hard modes. However, there is one topic that Blizzard enthused about that really worries me: vehicle combat. We've already seen some vehicle-based boss fights in Eregos (the final boss of the Oculus) and on the third phase of the Malygos fight. But Ulduar is, apparently, going to take it one step farther: there will be a vehicle-combat gauntlet leading up to the first boss, Flame Leviathan, and that boss itself will also be a vehicle fight, with players picking among three vehicles (Chopper, Demolisher, and Siege Engine) to command.

  • Vehicle mounts to work more like mounts than vehicles

    by 
    Mike Schramm
    Mike Schramm
    12.17.2008

    Here's an interesting mount change -- it probably won't change the way you actually use your mounts, but it is a behind-the-scenes glimpse into how vehicles are working out at Blizzard. Zarhym says that in a future patch (maybe as soon as 3.1), all "vehicle" mounts will be changed back into regular mounts. Right now, when you "summon" a flying carpet, it actually shows up as a vehicle to the game, unlike a normal mount, which is basically just an extension of your character. But after the change comes down (whenever that is), summonable vehicle mounts (which may or may not include the Chopper?) will work just like regular mounts.This won't mean much in the actual UI (though it may change where your mount is saved -- I haven't picked up a vehicle mount yet, so I'm not sure if they appear on the mounts screen or not), but what it does mean is that Blizzard is stepping back from the vehicle interface. It's been buggy from the beginning, since beta and even after release, and while it's unlikely Blizzard will remove vehicles from the game, at least for the mount/vehicles, they're planning to go with the old mount code rather than have everyone using the vehicle code for that.Interesting change. Hopefully Blizzard is also still working on tightening up the vehicle code -- it's never fun to jump into a siege tank and then discover that none of the abilities work. But for these mounts at least, they're backing off and going back to the old way. Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • Over half of 2009 vehicles in America will offer iPod support

    by 
    Darren Murph
    Darren Murph
    10.15.2008

    And we're not talking about that 3.5mm-to-3.5mm trick, either. No sirree, we're referring to bona fide iPod integration, and 2009 marks the first year where over half of all US-bound automobiles are expected to offer optional support for Apple's prolific PMP. When looking at 2008 model year vehicles, just 39% offered tight iPod integration, but according to Phil Magney, vice president of automotive research for iSuppli, the "automotive industry is at the point where in-vehicle technologies -- or the lack of them -- are influencing sales." Furthermore, Bluetooth is expected to be in 82% of 2009 US vehicles (optional or standard), and just so we're clear, we're talking all cars, not just the luxury brands. Unfortunately, no data was provided for expected compatibility with the DJ Ditty.[Via Wired, image courtesy of JPMagazine]

  • Lume the Mad tackles Wrath of the Lich King (all of it)

    by 
    Samuel Axon
    Samuel Axon
    09.25.2008

    World of Warcraft blogger Lume the Mad wrote up a massive post describing the most important changes in the Wrath of the Lich King expansion which will be released on November 13th. He lists just about everything, and even provides analysis of the expansion's implications.It's a must-read for WoW players, especially those unfamiliar with the breadth of the changes occuring in the expansion. And for those who already know their stuff, there's some good commentary on the consequences of Blizzard's choices. It'll especially be useful to guild leaders who want to be prepared.He had some particularly harsh words to say about the changes ("homogenization") to buffs in some classes. He argued that the changes will render some players' characters undesirable to raid leaders. But it's not all high-brow theoretical talk; there are bits about vehicles, siege warfare, and even the barber shop in there. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Motorstorm: Pacific Rift vehicles detailed

    by 
    Jason Dobson
    Jason Dobson
    09.18.2008

    Interested in seeing what you'll be driving across Motorstorm's tropical paradise this fall, or better yet, what sorts of wreckage will be left in your wake? Why not both, as Sony has released information detailing Motorstorm: Pacific Rift's vehicle line-up, which boasts eight different vehicle classes, each demanding a different style of driving across 16 island tracks.Among those featured in the game include old favorites like mudpluggers and motorbikes, and the sequel's newly introduced monster trucks, which promise plenty of devastation when the game careens into a palm tree this October (turning on a dime is tough!).

  • New Fallen Earth vehicles revealed

    by 
    Samuel Axon
    Samuel Axon
    07.23.2008

    The latest update to the Fallen Earth website is all about vehicles; it features pictures of five never-before-seen cars and bikes from the game, four of which are actual in-game models.The article describes what players can use vehicles for. They can, of course, be used for rapid transportation. But they can also be used for item storage -- a portable vault, if you will. Unfortunately, vehicles with more storage capacity will use more fuel, which can be quite costly. Vehicles can also be used in combat, although apparently repairing them will also be very expensive. Visit the site for more details.Fallen Earth is a post-apocalyptic MMORPG developed by a studio also called Fallen Earth, which is associated with North Carolina-based Icarus Studios. We've been following the game for a while, but most of what we've seen so far has been info pages just like this one. [Via MMORPG]

  • Changes to old Azeroth coming in the next expansion

    by 
    Mike Schramm
    Mike Schramm
    06.12.2008

    In the last expansion, all we did was walk through a portal and find a new world -- the old one was left pretty much unchanged overall. But in this coming expansion, Blizzard has made it pretty clear that almost nothing is off limits -- Northrend is getting added to Azeroth, and we're not traveling across space to get there. And considering that Arthas' story echoes throughout almost all of the old world (and that the whole thing is named after him), things are definitely going to change once Northrend appears on the world map.So we've put together a gallery of just what will be different about the old world after the Wrath of the Lich King comes upon us. To be fair, some are set in stone (we know for sure that Naxxaramas is exiting stage left for a bigger part later), and some are little more than speculation (Uther played a huge part in Arthas' life, so his tomb seems like a good stage for an event at some point), but odds are that by the time we've all reached level 80, all of these places in Old Azeroth will look very different.%Gallery-25018%

  • Fallen Earth video showcases lots of gameplay

    by 
    Kyle Horner
    Kyle Horner
    05.27.2008

    We've been following Fallen Earth for a while now, so it's very nice to finally see a new official video after waiting patiently for several months since the last. Everything looks like it's running incredibly smoothly too, which is a relief given the nature of the combat system in the game. Speaking of that, the combat looks pretty solid to us, but don't be fooled by the run-and-gun gameplay. Fallen Earth's MMO qualities are littered about in-between all the blazing guns you see in the footage. We do love those details. For instance, if you listen closely to the scene with the sniper scope you'll hear a nice clicking sound as the sharpshooter zooms in slightly.Beyond the guns, girls and giant mutants in the video, you'll also be seeing some footage of players riding their very own mounts. It's some sort of buggy from what we can gather, some might even consider it to be puma-like. Here's hoping for some mounted gun upgrades so our friends can have something to do while we drive them around the wastelands!

  • Wrath will have mounts with passengers

    by 
    Eliah Hecht
    Eliah Hecht
    05.12.2008

    Some more information on Wrath has bubbled to the surface. This is like Christmas every day for me! I'm very excited. New bits in today's installment of Facts of the Lich King: Some Wrath mounts will be able to take passengers (!), and ground passenger mounts will work in the old world as well! This sounds awesome -- although it might be boring to be the one who's not driving, it could also let you take a break. And being able to cart around lower-level characters in the old world will really speed up those instance runs. Trainers and AH will stay in the old world. Not surprising, but incredibly irritating. At best, it's a minor inconvenience and burns your Hearthstone timer. At worst, you're stuck in Stormwind for an hour when you could be doing much more interesting things, all because you wanted to respec or buy some mats. Not to mention the leveling-up process -- going back to the old world every level to train was obnoxious in BC, and it'll almost certainly be obnoxious in Wrath.