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  • Leaderboard: Raid vs. small group content

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2012

    When it comes to partying up in MMOs, it seems like everyone has his or her own preference for what size is ideal. While I've dipped my toes into the waters of raiding, I found it far too chilly and impersonal for my temperament. Yet while I prefer small group instance runs, I'm not blind to the fact that raiding remains immensely popular among part of the population. Small group content offers a more intimate setting for you and a few friends (or strangers with potty mouths) to tackle an instance. Because there are so few of you, each player needs to pull his or her own weight and become a hero. These runs tend to be less stressful and far more accessible to the game's population. On the other hand, raids offer the most challenging content in the game. A raid requires all involved to be geared up, skilled, and knowledgeable in the ways of fight patterns. Participating in one can feel downright epic, especially when you consider that you can see content that many players will never witness. So let's put it to a vote! Which do you prefer: raid or small group content?

  • Leaderboard: Picking your Guild Wars 2 main

    by 
    Justin Olivetti
    Justin Olivetti
    07.30.2012

    Once in a while, we're going to take a break from our head-to-head battles on Leaderboard to spread a wider canvas. As some of you have pointed out, it's not always "one or the other" when it comes to choices and preferences. Sometimes you like both, sometimes neither, and sometimes there's a third, fourth, and fifth option. With Guild Wars 2 arriving in under a month, eager players with nothing else to do are fine-tuning their final plans for launch day. I'm right there with them, agonizing about what race and class I'll be rolling. And as for all of the personal storyline decisions? It's too overwhelming to settle on right now; I might have to wing that when the time comes. So for today's Leaderboard, I'm asking all of you prospective Guild Wars 2 players what your main character will be -- what race and what class. If you can't settle on the idea of a "main," then at least check in with the first character you're planning to roll. We're very interested to see how this shakes out!

  • Leaderboard: Ninja vs. pirate

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2012

    Theirs is a rivalry born not from historical conflict but from bored nerds eating cheap pizza and debating hypothetical grudge matches. Well done, nerds -- now the entire world thinks that you can have pirates and you can have ninjas, but you cannot have both without an epic beatdown. Everyone seems to take a side on which is cooler: the roguish pirate or the mysterious ninja. Practically all fantasy MMOs have both represented in some way, whether it be World of Warcraft's Bloodsail Buccaneers or Guild Wars Factions' Assassin. If developers really wanted to inject some life into PvP, they'd make it PvN -- Pirate vs. Ninja. In any case, these two pajama-clad murderers are inseparable from our games, and chances are you've come to a conclusion as to which adds more flavor, panache, and coolness to the setting. I'd like to say that we're going to settle this debate today, but whom am I kidding? It's never going to be settled because people are still bickering about Mike vs. Joel, Picard vs. Kirk, and Big Red vs. Doublemint. Let's just say our piece and then commence with a duel at dawn in the comments, m'kay?

  • Leaderboard: Open world vs. instanced PvP

    by 
    Justin Olivetti
    Justin Olivetti
    07.09.2012

    In the great coliseum where PvP warriors go to clash metal and drench the sand with blood, there are two doors. One leads to a place where open world PvP is embraced; the other leads to instanced PvP. Each warrior must make his or her choice which door to step through, and once that decision is made, there is no going back. Except there totally is. Open world PvP has the allure of PvP happening anytime, anywhere. Theoretically, players can vie for control of towns and regions, amassing in large armies to sweep the land of unclean filth. Or they can just zerg a spot and be zerged in return. Instanced PvP is attractive for its tightly controlled setting. The teams are usually evenly matched in numbers, and clear objectives for winning are given. So out of the two flavors of MMO PvP, which is the superior one? Vote after the jump and then back up your decision in the comments!

  • Leaderboard: Fantasy vs. sci-fi vs. contemporary setting

    by 
    Justin Olivetti
    Justin Olivetti
    07.02.2012

    Whoa Nelly! We have ourselves a rootin'-tootin' genre standoff in this here Leaderboard! It all started when the various representatives from the major MMO settings got together for an early week brunch, and it ended with drawn swords, pistols, and ray guns. Every setting thinks it's the best, of course, and they all have the egos to back it up. Let's see whether we can't defuse this standoff today, shall we? Let's vote for the best genre setting for an MMO: fantasy, science fiction, or contemporary. By far, fantasy has the most MMO representatives and is pretty much the main staple of the industry. However, both science fiction and contemporary titles have been making in-roads, from The Secret World to Star Trek Online. Is it better to play in a virtual world that's the most similar to yours? Does a mythological spin on the Middle Ages resonate most strongly with our sense of adventure? Or does the far-flung future hold the most prospect in giving us an unlimited frontier? Make your vote known after the jump!

  • Leaderboard: Achievements vs. collections

    by 
    Justin Olivetti
    Justin Olivetti
    06.25.2012

    Some may call them busy work or a fool's errand, but others delight in the additional fluff systems in MMOs that encourage us to take the path less traveled. Two of these systems, achievements and collections, stand out in my mind as the premier ways of encouraging us to game a bit differently. Achievements are ubiquitous at this point, from World of Warcraft to Warhammer Online (and that's just the Ws). Despite usually not offering anything more substantial than a pat on the back and a few numbers for your number collections, they have proved to be an incredibly popular motivator to going outside of your daily routine. Collections are somewhat more tangible: in-game objects that are often hidden for you to seek out, find, and collect all of them for the cool prize on the back of the box. That may be Cheerios, too. Anyway, titles like EverQuest II and RIFT enjoy sending players out on these scavenger hunts, and it momentarily takes our minds off the presence of death and slaughter that permeates everything. So if you had to pick one of these systems as the better motivation to get you out of your comfort zone and try new things, which would it be: achievements or collections?

  • Leaderboard: Superhero costume creators

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2012

    Every cape worth his, her, or its salt knows that without a snappy fashion statement, all of the powers in the universe won't be able to make you a cool superhero. That's why our current trifecta of superhero MMOs place such a premium on giving players tools to create a unique, memorable, and suitable outfit for their comic book star. But this being Leaderboard and all, we can't just allow the three costume creators to co-exist peacefully. Nay, we must throw them into the DoomSphere™ and spin that puppy around until only one good-looking candidate remains. Will it be the grand-daddy of them all, City of Heroes? Or Cryptic's follow-up with Champions Online? Or perhaps the upstart, DC Universe Online? Vote for the best costume creator after the jump and help to pulverize the competition!

  • Leaderboard: Escort vs. limited drop quests

    by 
    Justin Olivetti
    Justin Olivetti
    06.11.2012

    We love complaining about quests in MMOs almost as much as we love doing them. Maybe you wear hipster glasses and say bold statements like, "I hated quests while they were still the cool, new thing," but it doesn't make you special and nobody likes your glasses. Sorry. It's Blunt Truth Day here in the Massively offices. If there are two types of quests that seem to drive everyone bananas, however, they would have to be escort quests and limited drop quests. Escort quests in any video game, not merely MMOs, are aggravating because they take some of the control out of the hands of the player and force them to babysit an often slow-moving, death-seeking sack of idiocy. Limited drop quests can be just as frustrating, because it's here that you know the game is just screwing with you. "Go get six werewolf eyeballs," the quest-giver says, "But, for no good reason other than to suck up your time, not every werewolf will drop an eyeball. Lots of blind werewolves in these here parts, you see." Today you're voting on the quest type that's the most frustrating: escort or limited drops. Which causes you to rip out your hair? Vote after the jump!

  • Leaderboard: News dump vs. paced information

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2012

    This week's E3 is on all our minds, and I know that I can't wait to hear what big reveals or juicy tidbits developers have to drop on us. Conventions, expos, and trade shows are great platforms to back up a dump truck full of information to the microphones in an attempt to grab the spotlight and deny it to others. But that makes me think of how there's really two methods that studios use for delivering information about their games' futures. The first is to store it all up for a single mass press explosion that floods players and the media with loads of new information. While that can be fun and get the headlines, it also means that there tends to be a lot of silence and waiting between said infodumps. The other method is to spread out the love with regular but smaller updates. Some MMOs, like SWTOR and WildStar, even go so far as to schedule a weekly info day so that fans know when to expect something new. It may not always seem as impressive when paced like that, but some players really do appreciate knowing that there is news coming at regular intervals rather than having to wait. So what do you say? Vote with your mouse and then sound off in the comments: Is it better to have big news dumps or to pace that information out?

  • Nokia 808 PureView impressions, camera showdown with the iPhone 4S and HTC One S

    by 
    Mat Smith
    Mat Smith
    05.24.2012

    Nokia invited us to take a tour of the Carl Zeiss HQ in Germany, all in the name of getting some time to shoot with the pair's latest project, the 808 PureView. Sure, you've heard the specs: a 41-megapixel sensor, f/2.4 Carl Zeiss lens and a focal length of 8.02mm. That hulking sensor dominates the body, but how do those photographic results turn out? We spent a few hours shooting with Symbian's (possibly) last hurrah and found that -- unsurprisingly -- this looks to be the new benchmark for mobile imaging. The top-heavy body fits in with the focus on mobile photography epitomized in this phone and there's a tangible quality to the photos even on the 808 PureView's 640 x 360 display, alongside a noticeable decrease in noise. Check out our gallery and grab more impressions and comparison images with the iPhone 4S and One S after the break. %Gallery-156016%

  • Leaderboard: Permadeath vs. no permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2012

    Permadeath is one of those game mechanics that seems destined to forever be nibbling away at the fringe of the MMO genre than invited to the cool kids' table. Many players find themselves aghast at the notion of losing all their hard-earned progress with one untimely demise, and it seems like game developers agree with them: Very few MMOs have any sort of permadeath option. However, this most-severest-of-severe death penalties does persist. Some players elect to form guilds and meta-groups to pursue a permadeath lifestyle in their games. A few upcoming titles, such as Salem and Wizardry Online, have permadeath as a core mechanic. Even the recently released Diablo III has a "hardcore" permadeath mode for the brave at heart. The question we put before you today is yet another nibble that may never be noticed by the mainstream, but it's important to consider: Is permadeath worth including in MMO design, even as an optional mechanic or server, or should this brand of death penalty kick the bucket once and for all? Vote after the jump!

  • Leaderboard: EverQuest II's housing vs. Aion's housing

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2012

    Everyone loves player housing, right? Oh, quiet you in the back. Look into my eye: Everyone loves player housing. It is the number one most requested, demanded, and mandatory feature of every MMO. In terms of priority, "having monsters to kill in the game" is lower than giving us sweet pads to decorate. This is the way the virtual world should be and always has been. Well, now that I've dipped into the well of delusion, it's time to emerge with my hair sopping wet and my mind open to the possibility of a player housing revival. With the advent of Aion's 3.0 update, players in this now-free-to-play game can move into a suburban dreamhouse and spend countless hours figuring out the exact decor to match the subtle majesty of the bathroom's toilet. But is it enough to challenge the de facto leader of player housing, EverQuest II? Mountains of novels have been written on this game's housing system, novels that were then used to construct a giant book fort in the middle of the grand ballroom. Because that's just how flexible that system can be. So pitted against each other in an interior design contest, which game would emerge triumphant? Cast your vote after the jump!

  • Leaderboard: Gaming on desktops vs. laptops

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2012

    I have both a desktop and laptop computer that I use regularly. My desktop is my mainstay; a gaming fortress with loads of power and storage space with a 22" screen. My laptop is the best portable gaming machine that $650 could buy, which was surprisingly quite a lot. While it doesn't have the muscle of my desktop, it will run most everything just fine -- and let me do so while I'm reclining on the couch, in bed, or in line at the DMV (their wifi is awesome). It strikes me that there's no gold standard when it comes to gaming platforms for MMOs. Excluding mobile and console devices for the moment, I'm vastly curious how many of you prefer to game on a desktop or a laptop. Do you enjoy the extra bang for the buck that desktop machines give you, or is your trusty laptop with its size and portability all the technology you'll ever need? Let's hash it out on the Leaderboard today: Is it better to go with a gaming desktop or laptop? Vote after the jump and then back up your opinion in the comments!

  • Leaderboard: Two factions vs. three factions

    by 
    Justin Olivetti
    Justin Olivetti
    04.30.2012

    Two vs. three: It should be a cut-and-dry affair. After all, three is always better than two? Maybe... but maybe not. When it comes to factions in MMOs, the line seems to be split between two and three, and I think a good case can be made for both. Two factions is the majority approach for MMOs that have them, and it's easy to understand why. We can comprehend an "us vs. them" mentality in almost every walk of life. If you're not with us, you're against us -- that sort of thing. Two factions draws a line in the sand and requires little explanation for people to understand that one side is naturally better than the other. Three factions, on the other hand, is a godsend for PvP in particular. By having a third faction, it's much less likely that one side can dominate the battlefield eternally, as the other two sides can team up to put an end to that nonsense. Three factions also offers more variety and arguably stronger factional identities. So what say you? Two or three? Cast your vote after the jump!

  • Leaderboard: Age of Conan's score vs. Guild Wars' score

    by 
    Justin Olivetti
    Justin Olivetti
    04.23.2012

    Believe it or not, there are actually loads of incredible MMO soundtracks. Oh, I know we all bellyache about the repetitive music and how we turn it off and just listen to speed metal or Justin Bieber while we grind boars, but the scores are often wonderful when removed from infinite looping. Today we're going to pit two of the greatest MMO soundtracks against each other as they vie for your approval. In the first corner is Age of Conan's score, which was composed by Knut Avenstroup Haugen. It's not only award-winning and famous outside of MMO circles but hauntingly beautiful to listen to as well. In the other corner is Mr. Jeremy Soule's epic Guild Wars soundtrack (we'll lump all four of them together for this poll), which many claim to be just as memorable as the game's visuals. It's the cream of the audio crop presented for your judgment: Age of Conan's score vs. Guild Wars' score. Give each one a listen and then let us know which you'll vote for after the jump!

  • Leaderboard: Hobbits vs. Gnomes

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2012

    We shorties have been looked down upon our entire lives, so it's not without some sympathy that I champion the cause of the shorter races in MMOs. Happily, there are a lot of them, and they have their ardent supporters, with the added bonus of seemingly irritating the "Tallies" around them. Yet out of all of the diminutive races in online games, two seem to stand out as the kingpins of the Shortie Empire. The first is Hobbits, the classic heroes of Tolkien's novels as well as Lord of the Rings Online. With their genial attitude, disregard for shoes, and fondness for multiple breakfasts, they've endeared themselves to millions and influenced the development of the RPG genre. The second is Gnomes, the tenacious inventors of the underworld who seem to pop up in every MMO that isn't afraid of a steampunk fringe. So if a Hobbit and a Gnome fell into a pit together and there was only one breakfast to be had, which would go hungry and which would be satisfied? In other words, which race rules more than the other? Vote after the jump!

  • Leaderboard: Hotbar combat vs. action combat

    by 
    Justin Olivetti
    Justin Olivetti
    04.09.2012

    I've noticed that whenever a studio is developing an MMO that features action combat (i.e., faster-paced combat that's more dependent on positioning, reflexes, and mouse usage), it acts as though it's developing the savior of the genre -- even though action combat is nothing new (just ask Dungeons and Dragons Online or Age of Conan). Instead of seeing it as a revolution that will bring us out of the supposed dark ages, I look at it as a different style of play that some prefer while others shun. Both have their pros and cons. Hotbar combat allows for quick access to a wide variety of skills, levels the playing field for those of us old fogeys who aren't so tight in the reflex department, and focuses more on strategic thinking. However, it's typically slower and not as visceral as many non-MMO video games tend to be. Action combat, on the other hand, is certainly more in-line with its non-MMO contemporaries, with exciting pitched battles at the expense of time to think and a more limited selection of input. So for today's Leaderboard, we're going to tackle the grand ol' staple of MMOs, hotbar combat, vs. the action combat upstarts. Will reflexes or brains win the day? Cast your vote after the jump!

  • BBC Olympic coverage to include 24 live HD channels available on TVs, phones, PCs and tablets

    by 
    Richard Lawler
    Richard Lawler
    04.04.2012

    The BBC has home field advantage for the 2012 Olympics, and it's revealing more details about how it plans to broadcast over 2,500 hours of live sports on 24 channels that viewers can watch pretty much anywhere. Director Roger Mosey indicates it started out as a way to watch all 24 streams on the BBC Sport website via PCs or mobile devices, but has been expanded to offer the streams through television operators as well. So far Sky and Freesat are confirmed in, while Freeview users can punch up two extra channels via the program guide or red button. On this side of the Atlantic, the most recent news is that NBC Sports Network (formerly Versus) will be right alongside the broadcast NBC channel (which has its own streaming plans in combination with YouTube) with a "record" amount of Olympic coverage. It could air as many as 300 hours of content from London, as well as some of the Olympic Trials. Hit the source links below for more details, we'll probably be hearing much more before the Olympic Flame makes its way to the stadium July 27th.

  • Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call

    by 
    Justin Olivetti
    Justin Olivetti
    04.02.2012

    Back at the turn of the century, you didn't have the equivalent of cable's infinite choices when it came to MMOs. No, you pretty much had the standard Big Three of network programming: Ultima Online, EverQuest, and Asheron's Call. With the subscription model firmly in place, most players had to choose their loyalty and choose it well. For today's Leaderboard, we're going to pretend that no other MMOs exist other than those three and see how the 2012 crowd divides up between them. Would you fly your banner for Ultima Online and its enormous sandboxy world? Would you cast your lots with EverQuest, the once great and powerful king of the genre? Or would you throw in with Asheron's Call and its monthly stories? Call it a popularity contest, a trip down memory lane, or an all-out brawl between MMO senior citizens. It's a three-way title fight on this week's Leaderboard, and only one game will live to see next week!

  • Leaderboard: Spider vs. pig

    by 
    Justin Olivetti
    Justin Olivetti
    03.26.2012

    If you search the loftiest heights of fantasy, the dank dungeons of horror, the far-out locales of sci-fi, or the war-torn post-apocalyptic highways, chances are you'll stumble upon two creatures that are near-universal in MMOs. Whether you be swinging a sword or firing off compressed photonic bursts, chances are sooner or later you'll face off against a giant spider. And, later on, a giant pig. Pigs and spiders, spiders and pigs: MMO devs do love both equally. They're convenient fodder for heroes to use as training on their way up to slaying dragons, as nobody likes spiders and everyone likes ham and bacon. And while they almost never stand a chance against the never-ending player onslaught, what would happen if spider fought pig in-game? Who would emerge triumphant and who would slink back to its trough/web in shame? Take some time to weigh the pros and cons of each contestant, and let us know which you think would win in a one-on-one scuffle! (And for those of you out there itching to make a spider-pig reference in the comments, I'm preempting you. Booyah.)