Virtual Console

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  • Import VC games possible: Europe edition [update 1]

    by 
    JC Fletcher
    JC Fletcher
    02.20.2007

    We recently brought you the news that Nintendo was still open to the possibility of bringing import Virtual Console games to the American Wii. In an interview with Eurogamer, a Nintendo UK spokesperson indicated that they're open to the possibility in PAL-land, as well. This possibility has added significance for European gamers, because it opens the door not only to Japanese and US games previously unreleased in Europe, but superior, faster NTSC versions of previously released games (PAL versions of which suffer from slowdown even now on the VC).So, European Fanboys, what would you like to see on the Virtual Console? Rondo of Blood? How about Dracula X? Or maybe that Castlevania game that only got released in Japan on the PC Engine Super CD Rom? The possibilities are endless.[Update 1: added a link to previous VC story.][Via Game|Life]

  • Hudson interviews the real-life Master Higgins

    by 
    JC Fletcher
    JC Fletcher
    02.20.2007

    Takahashi Meijin ("Master Takahashi") is the nickname of a longtime Hudson employee named Toshiyuki Takahashi, who became famous in Japan for his ability to tap buttons really, really quickly -- up to 16 times a second. This amazing power lent itself to videogames, naturally.After making a few TV appearances, and becoming a Hudson mascot of sorts (along with that adorable bee), he lent his appearance to videogames, too. Specifically, the Adventure Island games, which were called Takahashi Meijin no Boukenjima ("Takahashi Meijin's Adventure Island") in Japan. When you play New Adventure Island on the Virtual Console-- which you should do, as soon as possible-- you're playing as a grass-skirted Takahashi Meijin.Hudson's US branch has posted an interview with this legendary figure, which is not only interesting for the novelty of being an interview with a videogame character, but because he really knows his stuff about Hudson and their history. We can't wait until they post an interview with Air Zonk.

  • Darwinia, Defcon dev hints at console releases

    by 
    Ross Miller
    Ross Miller
    02.20.2007

    Introvervision co-founder Mark Morris has told Next Generation that the company is looking into bringing a few of their titles to the home console front by way of digital distribution.Morris explained that their relationship so far with the console makers has allowed them to retain intellectual freedom in their design. Unlike publishers who try to give them money at the cost of some control of the game, the console makers are "just offering massive distribution of the games and to give [us] a return back on that. That works for us," he said.For what system and which titles is unknown -- all three of the current systems (PS3, Wii and Xbox 360) are capable of digital distribution. Morris said the game(s) would be available within the next twelve months. An earlier rumor from eight months ago suggest a partnership with Xbox Live, which makes since considering the recent Vista upgrade of Darwinia and the similarities in architecture from Windows to Xbox 360 development.Introversion is responsible for Darwinia, DEFCON, and Uplink. They are currently working on a project codenamed Subversion.[Thanks, Sam!]

  • This week on XBLA: Absolutely Nothing

    by 
    Jared Rea
    Jared Rea
    02.19.2007

    Video: GSB News: XBLA Forecast var digg_url = 'http://digg.com/gaming_news/This_week_on_XBLA_Absolutely_Nothing'; Microsoft must be running low on original ideas as this week, Absolutely Nothing is making its way to the Xbox Live Arcade. As a sequel to the critically panned Jacksquat, you would think that Microsoft would wise up and stop trying to shove this property down our throats. Alas, in a week that has given us the likes of New Adventure Island and Streets of Rage for Virtual Console, and FlOw for the Playstation Network, Microsoft will be delivering Absolutely Nothing to your Xbox 360 this Wednesday. It's not very funny, is it? Someone should have told the folks over at the mouthpiece Gamerscore Blog that before they whipped up the video above, coincidentally, just after pulling their entry declaring that Xbox Live Arcade fans are shafted for the week. Okay, it's kind of funny, but we're still not laughing. Neither sarcasm nor serious cat (who, last we checked, was serious) can shed a positive light on yet another week of disappointment for Microsoft's download service.Do us a favor. The next time you don't have anything to offer, just give it to us straight. Don't play cute about failing to meet the demands of your audience for the umpteenth time.[Update - The aforementioned entry at the Gamerscore Blog is back up, and here it is!][Thanks, Ben!]

  • Wii Warm Up: Ahh, GoldenEye

    by 
    Alisha Karabinus
    Alisha Karabinus
    02.19.2007

    With all the positivity flowing from Microsoft toward Nintendo right now via the DS, it looks like the chances of seeing a Rare title or two on the Virtual Console may have increased beyond what we initially anticipated. We're still not saying it's likely, but there may be a better chance than the proverbial snowball has in hell that we'll see a Rare game. By "Rare game," of course, we mean GoldenEye and you know it. We look fondly upon our time (lots and lots of time) with this beloved multiplayer gem. The simple joy of the grenade launcher. The force with which we cursed our best friends. The violence that ensued. Good times. Talking about it can bring a tear to the eye. But what about you? We talk about it, sure, but would you pay for GoldenEye on the Virtual Console? For that matter, do you think we'll even see it? Let's put it on the table.

  • VC Friday: Puffballs and bikes

    by 
    Alisha Karabinus
    Alisha Karabinus
    02.16.2007

    Sure, so you could pick up Excite Truck this week if you're in Europe ... or you could save a few quid and go old school with Excitebike on the Virtual Console! Sorry, sorry ... we just loved us some Excitebike back in the day, and we get a little extra bouncy when we have an excuse to talk about it. If jumping blocky hills isn't your thing, there's a lot more to choose from this week: Excitebike (NES) -- 500 points Kirby's Adventure (NES) -- 500 points New Adventure Island (TurboGrafx) -- 600 points R-Type III: The Third Lightning (SNES) -- 800 points Any of these rev your motor?

  • 'Secret passwords' lost in Kid Icarus VC

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.13.2007

    Forget about the old "ICARUS FIGHTS MEDUSA ANGELS" code. Ain't gonna work with the Virtual Console version of Kid Icarus released Monday. A warning attached to the game download states: "The original Kid Icarus allowed players to use secret passwords; however, Virtual Console does not support these passwords."The omission of these codes is apparently a result of the original cartridge depending on an included module to process the codes; Virtual Console was not designed to emulate this specific component. Similar to Mario Kart ghost data or rumble feedback, Kid Icarus codes are dependent on hardware external to the game file. It simply isn't cost effective for Nintendo to patch VC to support these apparently minor features; unless the service encounters a backlash. You willing to stand up for those cheat codes?

  • VC Friday: It's shopping time

    by 
    Alisha Karabinus
    Alisha Karabinus
    02.09.2007

    Maybe you've been holding out on this whole Virtual Console thing. Maybe you just didn't feel like spending money on some older games. But this week comes complete with a huge shot of pure, unadulterated goodness, so maybe it's time you gave the Wii Shop channel a chance. We're not saying you have to ... we're just saying it may make your weekend that much better.This week: Super Mario World (SNES) -- 800 Wii points Vigilante (TurboGrafx) -- 600 Wii points Zelda II: The Adventure of Link (NES) -- 500 Wii points

  • Virtual Console vigilantes gain ground in Super Mario World

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.05.2007

    If you're the sort of person who leaps out of bed on a Monday morning, filled with the burning desire to rescue something from a perilous situation, you'll likely find today's Virtual Console offerings most satisfying. As of 9AM Pacific Time, you should be able to make your way into the Wii shop and start proving that chivalry is far from dead (but possibly overpriced in some cases).Princess Toadstool will be requiring your services in Super Mario Land State Continent World (SNES, $8), having been kidnapped during her trip to Dinosaur Land -- it sounded so inviting! If you haven't played it before, it's well worth witnessing Mario's career shift to Dino-Rider and his expertise in straddling a vicious green beast that devours enemies whole. If that doesn't hold appeal, a different career of sorts lies in Vigilante (Turbo-Grafx 16, $6), which sees players beating up thugs in New York City in an effort to rescue "the beloved Madonna." Finally, there's Gain Ground (Genesis, $8), a dramatic tale of supercomputers gone rampant and civilians being unjustly imprisoned within war simulations (obviously). It's just as well that you have an AK-toting guy called "Professor" on your side. Presumably, it's expected of us to find and rescue the fourth and still missing Virtual Console game for this week.

  • VC Friday: Shooting and stealing

    by 
    Alisha Karabinus
    Alisha Karabinus
    02.02.2007

    And to think, people assume Nintendo's all kid-friendly! Okay, okay, so sometimes the thug lifestyle is a little colorful when it's designed for the Big N. Still, this week's European VC lineup proves that Nintendo's all about being hard ... at least, when it's tongue-in-cheek or in outer space. Check out this wacky trio of titles up on the block today. Any of them strike your fancy? Bonanza Bros. (Sega Mega Drive) -- 800 points Comix Zone (Sega Mega Drive) -- 800 points Gradius (NES) -- 500 points

  • Wii VC's Mario Kart 64 to remain ghostless

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.31.2007

    Nintendo has no plans to address players' inability to save time trial ghost data in the just released Wii Virtual Console port of Mario Kart 64 (the original game required a Controller Pak to record the data). "Due to unavoidable technical reasons unfortunately it is not possible to save ghost data," claims a Nintendo statement sent to Pro-G. Shoppers are apparently advised of the missing feature before purchasing the title from Wii Shop Channel.Unavoidable? Maybe, but we suspect Nintendo's just being lazy. Since no N64 game required any of the 'Pak' controller add-ons (including Rumble) to play (some required a Controller Pak to save), developers of VC's N64 emulator and its games aren't bothering to re-code scripts to circumvent commands meant for the Paks. Surely ghost data could be saved to Wii's flash drive; after all, the original Controller Pak contained a mere 256 KB of memory. If a more important Pak issue, for a more important N64 VC game arises, trust us, "unavoidable" will become "we're working on it."

  • Wii Warm Up: Costs of the Virtual Console

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.29.2007

    Prices for games vary on the Virtual Console, with many games available for as few as 500 Wii points, or a measly five bucks, up to twice that ... and it's rumored that some games may be even more expensive than that. Sure, five or ten dollars doesn't sound like that much, but considering your other Wii costs, which we discussed over the weekend, many gamers are more frugal when it comes to choosing their Virtual Console purchases. After all, most of us have played these games before. Still, when it comes to reliving a beloved game experience, what's a few dollars?Today's question is how you really feel about Virtual Console pricing, and what's driven you to start spending Wii points. What's been released that you just couldn't go without? How many games have you purchased so far?

  • VC Friday: Get your race on

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.26.2007

    Only two titles on the Virtual Console this week in Europe, but it doesn't matter, because one of them is Mario Kart 64. So we'll just see you guys on Monday then, right? We recommend two applications of pain cream per day if you want to play at maximum capacity -- it keeps those fingers from cramping up. Mario Kart 64 (N64) -- 1000 Wii points Soldier Blade (Turbografx) -- 600 Wii points

  • Wii to get original downloadable titles, 'Game Channel' possible

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.26.2007

    Remarks made by Hudson Entertainment director of marketing John Lee, during an interview with Game Informer, have sparked rumor that a 'Game Channel,' dealing in original downloadable titles, could be headed to Wii. Lee didn't make any specific implications, but did cleverly acknowledge that Nintendo had plans to distribute original downloadable games. When asked if Hudson had plans to do so, Lee claimed, "No," but added, "However, in the future, you should rephrase that question to: Are there any plans to launch original content on some downloadable service on the Wii, and you might get a different answer."CVG brought the issue up with Nintendo, which responded, "We cannot confirm at this time in what format the new content will be delivered, but in the future there will be original games available for download through the Wii Shop." While still unconfirmed, it's likely that Nintendo could launch a new Channel to further separate original games, once purchased from Wii Shop Channel, from Virtual Console fare. We also suspect that most of these new offerings will utilize the Wiimote (and Nunchuk) instead of the Classic Controller.

  • Micropayments look small, but are stacking up

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.25.2007

    A new study by ABI research estimates that the combined revenues of console micropayments will total more than $833 million by 2011. While $833M is a hefty pocket of change, that's really all it is; pocket change. Consider that software sales alone generated $6.5 billion just last year. So by ABI's calculations, four years from now, total micropayment transactions will have grossed less than 13% of one year's worth of software sales.Still, micropayment revenue is almost pure profit (split between distributors, publishers, and developers). The content is inexpensive to produce, and is often created pre-release (heck, EA's basically been selling "cheat codes"). So while micropayment revenue might look insignificant compared to software sales, the mechanism is still pulling the change out of our pockets (which adds up) and dropping it into the industry's hands. The exchange is quick and cheap, and likely to make a few company heads even more obscenely rich over the next four years.

  • VC Friday: Fightin' in the streets

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.19.2007

    If you were looking for a break from shooters, then you'll be interested in this week's big new Virtual Console release. The availability of Street Fighter II almost makes up for the low number of titles released so far this month.Available today on the Virtual Console in Europe: Street Fighter II: The World Warrior (SNES) -- 800 points Super Probotector: Alien Rebels (SNES) -- 800 points Either of these have you reaching for the credit card?

  • Preserving the culture of games

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.19.2007

    Curmudgeon Gamer reflects on the likely outcome of GameStop's buyout of the Rhino Games retail franchise: "cultural loss." Rhino will no doubt undergo some significant changes, which will probably include the divestment of its aging inventory. Presumably, the "new" Rhino will not stock console titles that pre-date PlayStation 2. Similarly, GameStop's conquest of the used games market has driven the 'mom & pop' shops that carry retro hardware and software out of business.Curmudgeon Gamer concludes: "[GameStop Corp's] focus on only the most profitable games, the newest ones, will necessarily limit the consumer's focus on those same games ... To me that's a loss, not just personally but for the whole culture that's grown up around videogames." So who is working to preserve our history?Although purists may argue that digital distribution services like Xbox Live Arcade and Wii Virtual Console lack authenticity, these platforms are working to preserve our classic games using viable retail means. Much like old records made the jump to CD (now iTunes and the like), or movies to DVD (now Xbox 360 Video Marketplace), games of yesteryear are finding new platforms for survival. The cynic in us says re-releasing classic (and not-so classic) games is fast money for publishers, but let's not ignore the cultural preservation at work. The hook for these services might be nostalgia, but we can crack a collective smile imagining some youngster discovering The Legend of Zelda for the first time on Virtual Console.

  • Apple TV: games or no games?

    by 
    Vladimir Cole
    Vladimir Cole
    01.16.2007

    We're confused about Apple's plans for games on their new Apple TV device. Marketing copy running across the top of the official "Apple TV" website promises "If it's on iTunes, it's on TV," yet small, grey text at the bottom of the screen takes that promise back: "iPod games will not play on Apple TV." Further confusion results from the image at right, showing a screenshot of a Harris Poll administered back in October in which consumers were asked what sort of content they might like to purchase for an Apple TV device. Games are listed. Is the absence of gaming from Apple TV an indication that poll respondents showed little interest in games? Is the absence of gaming due to technical limitations that might be fixed in future versions of Apple TV hardware? Is the absence of gaming an indication that iPod gaming itself might not be faring so well in the iTunes marketplace? (EA's embrace of iTunes gaming indicates otherwise.) Whatever the case may be, it looks like consumers will have to stick to their latest-gen consoles if they want to play inexpensive, digitally downloaded games from the couch... for now.

  • Another VC Monday, another shooter (or two)

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.15.2007

    Three games up today for the Virtual Console in North America -- two disparate shooters and, just to mix things up, a racing game. Though after Gradius, we're not sure if Nintendo shouldn't take a break from scrolling shooters in favor of something a little different for a while, since after Gradius, there's many a game that just doesn't seem quite as good. And according to you guys, the VC needs to start branching out a little more anyway! Perhaps next week. For this week, however:Xevious (NES) -- 500 pointsR-Type III: The Third Lightning (SNES) -- 800 pointsMotoRoader (TurboGrafx 16) -- 600 points[Thanks to everyone who tipped us on this!]

  • Do PSP games on PS3 cause a threat?

    by 
    Steven Bailey
    Steven Bailey
    01.14.2007

    Sony seems to be having a bit of a problem. They have a portable system that is a success, but not by any means their main product. Then they have a new console that desperately needs games any way it can get them. Obviously they need to compete on the high end next gen game front, but they also need to compete against the Virtual Console and Xbox Live Arcade. Without the backlog of games like Nintendo or the head start of Microsoft, they seem to be turning to a questionable source for their downloadable games; the PSP. The obvious issue with PSP games going to PS3 is that it begins to negate the reasons for a consumer to own both. Sure, right now it's a Gripshift and a Tekken, but what happens if the trend just continues? Sure, this would strengthen the PlayStation Network, but at the cost of PSP exclusives. This is just not acceptable when the PSP still has a long way to go to establish itself. If Sony does insist on continuing to take games from the PSP library to the PS3, than it needs to change how it does so. Microsoft announced Live Anywhere quite some time ago, but we're still waiting for the day when we can play Xbox Live Arcade games on the go. Part of the reason is that Microsoft doesn't yet have a portable gaming system, but Sony does. Why not have it so if I download Gripshift on the PS3 I can download it to my PSP as well free as charge. For games that require progress, it would be great if I was able to share saves between my PSP and PS3. Maybe this is part of Sony's eventual plans anyway, but until I can buy Tekken on my PSP and continue it on my PS3 or vice-versa, it seems like a missed opportunity. It could just be that this is a temporary solution and as more developers jump on board the PlayStation Network, Sony will stop relying on PSP games as downloadable content. Even if this is the case though, it still seems like a dangerous road for Sony to travel. It could just be that I'm overreacting though. What do fellow PSP owners think of this development?