vivox-voice-chat

Latest

  • Captain's Log: Back to the future

    by 
    Brandon Felczer
    Brandon Felczer
    05.19.2011

    Captain's Log, Stardate 64884.1... Hello, computer (and players)! Guess what's back? That's right! Hailing frequencies are now reopened -- Captain's Log is no longer on hiatus. Over the past few weeks, there has been some great news released about the Star Trek Online universe: the winner of the Design the Next Enterprise Contest was announced, the May Ask Cryptic was released, the dev team revealed the 500-day veteran rewards, and the Featured Episode reruns began. While everyone has had his or her own opinions on these stories, there is one piece of news that everyone can agree on: the awesomesauceness of the latest Engineering Report. As first announced earlier this week, Executive Producer Dan Stahl dropped his latest report, which describes the updates to the game coming in Season Four. As usual, aside from the imminent new content, Dan foreshadows the future for us. Captain's Log is no stranger to talking about the future of the game, so I am excited to share some more details about the upcoming updates with you. Since Season Four is right around the corner and I believe it will be the "game changing update this game has needed since launch," let's get on to this week's Log entry. Ensign, warp 10! Let's talk about Season 4 and beyond...

  • Runes of Magic celebrates its second birthday

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.18.2011

    Happy birthday, Runes of Magic! Two years have gone by, and you're growing up so fast. Anniversary celebrations are already underway in RoM. If your account has been lying dormant, you may want to wake it up, join the festivities, and get some free goodies while you're at it. For me, these two years flew by. It doesn't seem all that long ago that I wrote a look back at the first year of RoM. In two years, RoM has seen three major updates, and a fourth is just around the corner. The first two chapters made it into the first year, and although Chapter 4 didn't quite make it into this article, chapter 3 brought a whopping amount of content and features. If your extra ginger beer isn't cutting it anymore and you're feeling brave, move on up by grabbing a bottle of Blenhiem's old #5 and join me for a look back at the last year of RoM.

  • World of Tanks announces Vivox voice chat

    by 
    Jef Reahard
    Jef Reahard
    11.18.2010

    What's a military action game without angry squad leaders, four-letter words, and locker room camaraderie, amirite? In service of those ideals, and a few that are more family-friendly, Wargaming.net announces the arrival of integrated voice chat in its World of Tanks action MMO. High-definition in-game voice will be heard around the battlefield courtesy of Vivox, Inc. "When creating World of Tanks it was critical for us to include voice communication capabilities. With proven scalability, numerous live integrations, and best in class quality -- partnering with Vivox was an easy decision," says Wargaming.net CEO Victor Kislyi. World of Tanks is a free-to-play, vehicle-based action game currently undergoing closed beta testing. The Vivox integration will allow seamless communication, sans third-party apps, during combat and via the game's various lobbies. You can learn more, as well as sign up for beta, at the official website.

  • APB's voice chat feature will contain advertisements

    by 
    Brendan Drain
    Brendan Drain
    06.24.2010

    With launch day closing in, crime MMO All Points Bulletin has been getting its payment scheme in order. The game's pricing structure was revealed at the end of April, including several flexible pay-per-time and monthly subscription options. In addition, the game will have a currency called "RTW points," which can be used for character customisations or converted into game time. While looking through the payment options in his account management page early this morning, one APB forum poster spied a strange button that set off a few warning bells in his head. Marked "VOIP Premium," the option removes adverts from APB's in-game voice chat for 30, 90 or 180 days in exchange for payment. This was the first players had heard of adverts being inserted into their voice chat and speculation began to run wild in the game's pre-release forum community. Players feared the worst -- that right in the middle of their game, a radio advert would start playing over their speakers. Community Officer Toxico was quick to address concerns, explaining the exact circumstances under which the ads will be played. For an advert to play, you have to be entering a district and must not have heard an ad for the past three hours. This ensures that they'll never interrupt normal play and won't play in an irritatingly high frequency. While some forum posters are avidly opposing a premium VOIP service, most seem content with the explanation provided and the conditions under which adverts will be played. [Thanks for the tip, Kip!]

  • Vivox moves beyond voice chat for gaming

    by 
    Rubi Bayer
    Rubi Bayer
    03.22.2010

    Vivox is going to have to change their site's front page very soon: " Vivox. We Put the Best Voice Chat in Games. And that is all we do." That won't hold true for much longer, as Vivox has announced plans to bring integrated voice chat to social applications. The Social Voice Partner Program is currently being demonstrated with Facebook, Google Wave, and Ning and will be available to all social application developers this May. Social networking sites and applications are growing by leaps and bounds, and Vivox is getting on board early: "With the explosion of the social Web, there is rising consumer-driven demand for integrated voice," said Rob Seaver, CEO of Vivox. "Vivox anticipated the emergence of this trend and this new program will lend communications expertise to social application developers. Our vision truly is to 'let the Web talk'- and let that experience be as high-quality and natural as it is in real life."

  • GDC10: Vivox's Monty Sharma interviewed

    by 
    Jef Reahard
    Jef Reahard
    03.12.2010

    While often overlooked among gamers due to the prevalence of Ventrilo and Teamspeak, integrated MMORPG voice chat is a service that is steadily gathering steam, and leading the charge is Vivox, Inc. Founded in 2005 and headquartered in Framingham, Massachusetts, Vivox has pioneered integrated voice technology in games as diverse as EVE Online, EverQuest II, and Second Life. We sat down with Monty Sharma, Vice President of Product Management and Marketing at this week's Game Developer's Conference to talk about the company's past, present and future. Hit the jump for the full interview.

  • Global Agenda to hold another developer chat

    by 
    Rubi Bayer
    Rubi Bayer
    03.01.2010

    It's been about a month since Global Agenda launched, and overall player feedback is pretty positive. Hi-Rez wants to continue the open communication between the developer side and the player side, however, so they'll be holding another developer chat thanks to Vivox Voice chat for Facebook. The chat is scheduled for this Wednesday, March 3, at 9pm US Eastern, 6pm US Pacific (02:00 GMT on Thursday, March 4), and Hi-Rez has a few tips for fans to get the most out of the event. First of all, there are 100 seats available, so if you decide to wander in five minutes after it starts to see what's going on, it's probably not going to happen for you. This isn't an invitation to go all Black Friday and start camping the room right this minute, but you do want to get there a bit early. If the room does fill up and you can't get in, never fear. The session will be recorded and posted as a podcast. If you've got a question you want addressed, submit it in advance. To prevent general chaos and confusion, only the Global Agenda team will have access to the microphone during the event, so to speak. They'll only be answering questions submitted ahead of time. Check out all the details on the event here, and enjoy the chat!