volume 1

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  • Oats Studios

    ‘District 9’ director to debut his new sci-fi flick on Steam

    by 
    Tom Regan
    Tom Regan
    05.30.2017

    After taking a lengthy absence from sci-fi, South African film director Neill Blomkamp has decided to pit the human race against extraterrestrial forces once again. Created by his new science fiction studio, Oats Studios, his latest project is a short film called Volume 1 -- and surprisingly, it could make its debut on PC gaming platform, Steam.

  • The Road to Mordor: Power to the levelers

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2011

    With Rise of Isengard creeping up on us, I've seen an increasing number of people begin to freak out about it, not because they're upset it's coming but because they're not prepared to partake in the expansion on day one. Now, this might not be important to you, but I assure you it's quite important to many -- lots of people like to be in on the excitement from the very beginning, and it's a special kind of torture to contemplate having to sit there and listen to your friends oohing and ahhing over the new zones and content while you're still poking your way through Moria. So because of this, some players really, really want to get a character up to level 65, prepared to do a dive roll right into Dunland when September 27th hits. It's understandable. Even I, a normally laid-back type of guy, am pushing hard to finish up Enedwaith with my Lore-master so that I'll have one character good to go on I-Day (that's Isengard Day). But what about those who don't have a level 65 in their pockets? Is it too late to get your act in gear and get up there before it's too late? Of course it isn't. I'm pretty convinced that you could even roll a fresh toon today and get him or her up to the endgame by I-Day, depending on how much time you can dedicate to it. Today we're going to look at a few leveling tips I've picked up over the years to aid those of you who want to kick in the afterburners of the leveling process so that you can make sure you're where you want to be. It's not even that hard!

  • The Road to Mordor: A look back at Volume 2

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2011

    Last year, I spent a column giving my reflections, thoughts, and observations on the entirety of Volume 1 of Lord of the Rings Online's epic storyline, and today I'd like to do the same for Volume 2. Since these stories are at the center of LotRO's player experience, it's important to see how they function and hold up in today's increasingly story-centric MMO environment. I've gone through Volume 2 twice, once before the "solofication" of the recent update and once after. The second journey was, by far, much more enjoyable since I didn't have to sit there for weeks hoping to find enough players on the same part of the Fellowship portions to continue the tale. Being able to go through it at my own pace was vastly more enjoyable, especially when I could dedicate huge chunks of time to knock out several chapters in one go. And this is a good thing, as this volume of the epic story not only gives you one of your legendary traits but greatly helps you build reputation toward a faction that will give you another one (the Iron Garrison Guards). As such, Volume 2 will continue to be an important part of any character's journey. So let's dig into this puppy (not... a literal puppy, you understand) and see what Volume 2 has to offer. If you haven't yet gone through this part of the epic story, beware: Here be spoilers!

  • Lord of the Rings Online: "Solofication" is the word of the day

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2011

    Ever since Turbine modified the first volume of its epic storyline for Lord of the Rings Online, players have eagerly anticipated the same revamp of Mines of Moria's Volume II. With the upcoming Echoes of the Dead patch, this will in fact take place, and Turbine's ready with another illuminating dev diary to shed some light on the process on the "solofication" of Volume II. It turns out that reworking Volume II wasn't as simple as scaling down mob health or just slapping Inspired Greatness (a huge buff) on characters. Every stage of the journey -- which contained many large group instances -- had to be reconsidered, and Turbine's Bob Hess details how the content team broke down the journey, adjusted it and then reassembled it to be a more solo-friendly experience. "Overall, I feel as though the changes made will allow a great number of players who previously could not proceed through the epic to see the rest of the story unfold," Hess said. Volume II's solofication includes taking battle instances and transforming them into skirmishes, adjusting the levels of the different books and making quest objectives simpler. You can read the entire article over at LotRO's website, and don't miss out on five new screenshots from Echoes of the Dead below! %Gallery-101902%

  • The Road to Mordor: Rating Eriador

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2011

    Lately I've been playing world traveler with my level 43 Lore-master as he's bouncing all over Middle-earth in what used to be the high-level zones of the game: Trollshaws, Angmar, Forochel, Misty Mountains, and Eregion. Once again, I'm struck by just how cohesive this place feels -- it's not a collection of Sonic the Hedgehog-themed areas (Green Zone 1, Lava Zone 4, etc.) but a world that connects together in a tangible, real way. Even though it's fiction. Until November 2008, Eriador was the only place in Middle-earth that we could explore, and although some criticized Lord of the Rings Online for not shipping with, well, every locale in J.R.R. Tolkien's imaginarium open for business, it was a smart decision. The devs could take this section of the world and focus on building depth and detail instead of spreading it thin, like butter scraped over too much bread. As a result, Eriador remains a wonderful starting point -- not to mention the bulk of any current player's journey -- and many of us have grown attached to these familiar sights and sounds as a result. Today I'd like to take a brief overview of all of Eriador's zones (we'll leave Rhovanion for another day) and rate them from best to worst in terms of zone design, questing, and that slippery cool-factor that's hard to define. Where would I suggest a summer vacation home and where would be an ideal spot for a penal colony? Hit the jump and let's run it down.

  • The Road to Mordor: Just around the bend

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2011

    It's been a few months since the November Update in Lord of the Rings Online, and the natives are restless -- as usual. Some folks are despairing the long wait until Rise of Isengard while others are itching for more challenges to their currently level-capped characters. Then there are the players who are hopelessly lost in Moria and would give their eye teeth for a flashlight. Happily, a new update is just around the bend, code-named Echoes of the Dead. The actual name is Echoes of the Dead too, so I guess that's not such a great code. Over the past couple of weeks, we've started to get a feel for just how large this update is, and after reading through the Bullroarer test notes on Wednesday, I think we're in for a tsunami of a patch. Of course, these patch notes come in the middle of Turbine's carefully spaced dev diaries dealing with each major change or addition, which means that we're a little in the dark as to the specifics of half of this update. That's not going to stop me -- or any of you -- from analyzing, speculating and gesturing excitedly to no one in particular. So let's dig in to this hearty meal of mushrooms and patch notes to see just how deep LotRO's rabbit hole goes!

  • The Road to Mordor: Creating your roadmap

    by 
    Justin Olivetti
    Justin Olivetti
    02.04.2011

    I wish to preface this week's column by saying that I'm not advocating just one way to play a game. I think it's equally valid to explore at your own pace, team up as a duo, maximize TP revenue, or set whatever goals you like and pursue them. But after leveling one character to the cap and playing several others, I've begun to develop a roadmap, if you will, that helps guide my progress somewhat efficiently. It's this roadmap that I want to share with you today. The thing is, for all I love about Lord of the Rings Online, the game is definitely littered with timesinks of epic proportions. It already takes a long, long time to get your character up to 65 and through the two expansions, and that's only going to increase as the game grows. There are a lot of distractions and unnecessary grinds (such as virtues you will never use) that can bog you down too long and perhaps dishearten you. So when I created a Minstrel in LotRO a little while back, I decided to map out his progress from level 1 through 65 by creating a broad framework -- an outline, really -- that serves to keep me on track so I don't have to backtrack as much later on to get these goals done. I have a very "two birds with one stone" mentality, so if I'm doing one task in a zone, I'd rather be accomplishing two or three at the same time. So for example, if I'm grinding out a deed, I'd rather do it at level at which I'm getting XP than 20 levels later when I'm not (although the latter has its merits for rapid deed completion). Hit the jump and I'll give you the rundown of how to eliminate some of the confusion and speed bumps of leveling.

  • The Road to Mordor: A look back at Volume 1

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2010

    This past week I finally finished Volume 1 of the epic storyline for the very first time in my LotRO career. Yeah, I know, welcome to 2008, right? My inner survey department says that 60% of this column's readers finished Volume 1 a long time ago (and perhaps many times since), and are currently sitting there with a bemused expression as if to say, "Oh, isn't that quaint as a duck's burp?" The other 40% probably gave up on the epic storyline somewhere around North Downs -- AKA The Zone That Saps Your Will To Live. While it may be old news, Volume 1 is still quite relevant in the LotRO landscape for many reasons. One, it's what I've spent the past month of my life playing through, and I always assume that everyone is experiencing the same thing I am due to being a raging egomaniac. Two, ever since it recently received a makeover that allows any and everyone to solo all the way through it, there's been a newfound appreciation for the quest line, even from veterans who gave up on it long ago. And three, with all of the new people coming into the game this year, it'll be the very first thing they experience. So as I sit on my high (grey) horse and look back over all fifteen books that comprise this massive Volume, I'm struck by a number of thoughts: some good, some bad, some itchy. Let's reminisce, shall we?