war-on-bots

Latest

  • Blizzard wins its case to shut down World of Warcraft bots

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.18.2013

    Bad news, everyone. It increasingly looks as if you're going to have to actually play World of Warcraft instead of just letting a program do all the work while reaping the benefits. After a two-year legal battle, Blizzard has emerged victorious in its case against Ceiling Fan Software, responsible for two of the most popular WoW botting applications. The company is facing a $7 million judgment and has been ordered to fully cease operations. Ceiling Fan Software issued a statement saying that the company lost its fight to allow people to play World of Warcraft as they chose (although the method of playing in question, it should be noted, involved no actual play of the game). This is the second such time that Blizzard has targeted people creating software directly contrary to the game's basic user agreements and also the second victory the company has acquired in that same arena.

  • EVE Online's anti-bot policy now two-strikes-and-you're-out

    by 
    Jef Reahard
    Jef Reahard
    03.19.2013

    Are you a fan of charts and graphs? Are you curious to know how CCP's war on bots is going in EVE Online? If you answered in the affirmative to either of those questions, the latest EVE dev blog is tailor-made for your reading pleasure. In it, the firm details organization and personnel changes to the anti-botting team, and it also acknowledges the substantial amount of user feedback that frowned on the rather lenient "three strikes" enforcement policy. Effective immediately, then, EVE Online is switching to a two-strike policy wherein strike one results in a 30-day ban and strike two results in a permanent ban. Furthermore, any client modification or "involvement in RMT" will lead to a permanent ban on the first offense.

  • ArenaNet sells three million copies of Guild Wars 2, looks to the future

    by 
    Elisabeth
    Elisabeth
    01.15.2013

    We've got a whole passel of Guild Wars 2 news for you today, courtesy of ArenaNet Game Director Colin Johanson, who took to the company's blog to talk about some of the game plan for 2013. Johanson kicked things off by nonchalantly dropping the fact that Guild Wars 2 has now surpassed three million copies sold. (The last million milestone was hit in early September.) He then moved on to goals for 2013 -- specifically, to "build on areas of the game that were successful in 2012" and to "learn and apply lessons from things that didn't work as well." ArenaNet has plans to add more events (since more events means fewer repeats all around), build new storylines, and give players of all levels a good reason to go back and re-examine content. Some of those good reasons will come in the form of tokens for achievements (which can be traded in for stuff like ascended gear and infusions), re-imagined daily achievements (and eventually, the option to complete only a certain subset of dailies to get the reward), and more vanity items. Guilds will be getting more love with some new types of content, due "in early 2013," which will allow members to go on missions together. Over time, that system will be expanded with new rewards, missions, and tools to strengthen the importance of guilds within the Guild Wars 2 community. World vs. World will be seeing a lot of the same tweaks as the rest of the game, with the addition of improvements to culling and the introduction of paid server transfers. PvP will also be getting some polish. Revamped reward systems, matchmaking based on skill, the ability to observe other matches, custom arenas, and leaderboards have all been listed as part of the plan. In case that's not enough for the first half of the year, there are also plans to improve the looking for group tool, fix up the Fractals dungeon, set up leaderboards on the website, redesign world and dungeon boss encounters, continue the war on bots, and otherwise tighten up the game as we know it. Skip below the cut to let Johanson speak for himself.

  • Guild Wars 2 and the war on bots

    by 
    Elisabeth
    Elisabeth
    12.12.2012

    A big victory has been won in ArenaNet's ongoing war on Guild Wars 2 bots. Big steps have been taken since the game's launch: As of now, only about 20 bots an hour are reported, compared to over 2,000 an hour just a couple of months ago. ArenaNet has been working on automating the process of identifying and terminating bot accounts, as security coordinator Mike Lewis explains in a new blog post. There's now a pretty high likelihood of stepping into Lion's Arch without getting immediately spammed by five gold sellers. Possibly more importantly, ArenaNet has started offering support for folks whose accounts have been compromised. Account restoration recently got added to the Guild Wars 2 support page, which is something that's been much in demand.

  • RuneScape celebrates 'bot-nuking day' this Tuesday

    by 
    Brendan Drain
    Brendan Drain
    10.23.2011

    Last week we reported that veteran browser MMO RuneScape was losing its ongoing war on bots. Players have begun botting on a massive scale, and it's become increasingly difficult to distinguish bots from ordinary players. Developer Jagex asked for help from the playerbase in solving the botting problem and announced its intention to continue fighting legal battles against the creators of bot programs. In a new community update this week, Jagex Chief Executive Officer Mark Gerhard announced the release of a new doomsday weapon in the war on bots. In an upcoming patch on October 25th, Jagex will be "launching our most formidable bot-busting weapon in our history, targeting what we believe to be 98% of the bots seen in game." This update permanently prevents reflection bots from working and the effects should be immediately visible in-game. To celebrate "bot-nuking day", Tuesday's patch brings four days of events and minigame bonuses for regular players. [Thanks to David for the tip!]

  • RuneScape is losing the war on bots

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.11.2011

    We have an expectation of conflicts made up of good vs. evil. What we don't usually expect is for evil to win. But in RuneScape's war against the evil of botting, that appears to be what's happening. In a letter from Daniel Clough, it was explained that despite the development team's best efforts, the war on bots is being won by the botters. The re-introduction of the Wilderness and Free Trade has resulted in an explosion of gold farming and botting that just can't be held back. The letter goes on to urge players to not utilize these services and report anyone known to be using them and outlines the steps being taken to try to beat back the tide. But as Clough puts it, while the staff sinks significant time and money into fighting the problem, it's fighting an opponent whose only business goal is to get back into the game. It's grim news for the game's players, certainly, and it doesn't bode well for the many other games waging the same battles.