warhammer

Latest

  • WHA tellz you grots bout da' WAAAGH!

    by 
    Chris Chester
    Chris Chester
    01.29.2008

    One of the aspects about Warhammer Online's Greenskins that seems to endear them to players so much is that they present the opportunity to write in a hackneyed and entirely ungrammatically stunted form of english. Wut iz dees humies lookin' at dem shiny bits for? See, I slipped into character there. I bet you thought I was an Orc for a second. It's OK, you don't have to feel bad, I'm a pretty good actor.For those not already well steeped in the Warhammer lore via the tabletop game and pen and paper RPG, the folks over at Warhammer Alliance have been going faction by faction putting up guides to the various races. By some strange fortune, we somehow missed the fact that they had posted a "Guide to the Waaagh" last week, replete with biological information, sociological observations, and of course a gracious dose of Orc-speak. It's a short run-down, but well worth soaking up for anybody at all interested in fielding a Black Orc or Shaman into battle in Q2 of this year.Of course, if you really want to get serious about things, you should probably pick up the Orcs & Goblins Army book or bookmark the Warhammer Wiki for perusal at work.

  • Warhammer dev chat next week

    by 
    Eliah Hecht
    Eliah Hecht
    01.25.2008

    Warhammer Online, which is probably (as is often claimed) the most anticipated MMO of 2008, will be having a developer chat next Wednesday, January 30th, at 8pm EST at Warcry. Details about this game are still a bit thinner than I would like, so any information we can get on it is nice to have. To connect, join #WarCouncil on irc.chatspike.net:6667 (#warcry for discussion), or use one of the web clients available on Warcry's page.Personally, I'm not that interested in the game, since it seems quite PvP (sorry, RvR) heavy, and I'm more of a PvE guy. It is, however, still the strongest competition I can see on the horizon for WoW, at least until Blizzard announces their own "next-gen MMO" that they keep trying to hire folks for.

  • WRUP: Squad-based vehicles edition

    by 
    David Hinkle
    David Hinkle
    12.21.2007

    This week, the new releases pretty much deal with squad-based combat or vehicles exclusively. So, if you aren't down with that, you're likely to not be picking up a new game. But, have no fear, as the holidays come next week and you're likely to receive some kind of gaming gift, if you were a good boy or girl. There's that to look forward to as you spend the weekend without a new game.So, what are you playing?

  • DS releases for the week of December 17th

    by 
    Alisha Karabinus
    Alisha Karabinus
    12.17.2007

    It's an odd week for gamers around the world. Europe's got a whopping nothing and Australia might as well have, Japan has its usual flood of DS titles, including some highly anticipated titles, and here in the U.S., we've got an odd mix hitting shelves. Let's hope everyone can find something to keep them entertained! Elements of Destruction Indianapolis 500 Legends Luxor 2 MX vs. ATV: Untamed Warhammer 40,000: Squad Command

  • Warhammer Online player-mounts displayed in concept art gallery

    by 
    William Dobson
    William Dobson
    12.17.2007

    A recent newsletter for Warhammer Online gave us a glimpse at the concept art for some of the player mounts that the game will have, and TenTonHammer has posted these up in a handy gallery. Featured are mounts for the Greenskin, Dwarf, High Elf, Chaos, and Empire armies. For some races, we see a Light, Heavy and Medium version of the mounts, and the Greenskins have two different kinds of mount shown, boars and wolves.The newsletter that these images came from gave us a few scraps of information on some mount mechanics. There will be temporary mounts for rent, aimed at lower level characters, and riding into water will throw you off your mount. Similarly, you can be shot off your mount if you ride into battle (though no word yet on whether mounted combat will at all be possible). Missing from any of the concept art shown was a mount for the Dark Elves. The newsletter promises more details soon on mounts in general, and perhaps we will learn about their mode of transportation at that time.

  • More than half a million sign up for Warhammer Online beta

    by 
    Jason Dobson
    Jason Dobson
    12.13.2007

    When EA Mythic announced plans to delay its upcoming MMO Warhammer Online: Age of Reckoning until 2008, we'd be lying if we said the news was met with anything but a sigh of relief. After all, retail shelves are already home to more than enough half-baked massively multiplayer escapades for our liking, and anything to keep from being tempted to fork over hard earned rupees for the honor of being glorified beta testers is just fine by us. We'd much rather that pleasure fall to real beta testers, which according EA now number more than 500,000 strong in both North America and Europe, an impressive jump from the some 200,000 announced just six months ago. Warhammer Online, which promises "revolutionary" realm vs. realm combat and just might be console bound, is currently poised to launch for real sometime during 2008's second quarter, though those players itching for an early taste of what the tabletop-inspired MMO will offer can still sign up for the beta on EA Mythic's website. As for the rest of us, we'll continue to play the ever-popular waiting game, which may or may not be just as fun. For those of you who are in the beta, feel free to let us know.

  • EA Mythic picks up a new Director of Community Relations

    by 
    Matt Warner
    Matt Warner
    12.05.2007

    EA Mythic has filled the top-spot in their community ranks by inviting Robert Mull to lead the way as their new Community Relations Director. Mull's new duties revolve around everything community, especially overseeing the Community Coordinators for Warhammer Online, Dark Age of Camelot, and the recently absorbed Ultima Online. What grates on my nerves are community personnel that don't really play MMOs, which isn't as uncommon as one might think, any player can definitely tell when that big-head community rep replies on the forums doesn't even bother responding to important posts because they don't know jack about the game, and is instead jollying around in off-topic talking about the latest CSI episode. Well, according to his personal welcoming address on the Warhammer Herald, Mull is a long-time MMOG player and his past roots include working for Wizards of the Coast supporting Avalon Hill, Axis & Allies, Dreamblade, Duel Masters, and other products. Nice, roots. We here at Massively, would like to extend a welcoming hand to our new EA Mythic community overlords. (I am attempting to gain faction for beta invites for our readers when the time comes – if it comes!) If you have been out of the Warhammer loop for the past week, please be sure to check out all our recent Warhammer Online: Age of Reckoning coverage.

  • Warhammer Online: an interview of massive miniatures

    by 
    Louis McLaughlin
    Louis McLaughlin
    11.30.2007

    Tentonhammer have recently posted an interview with Erik Mogensen, Licensing Manager of Games Workshop, about the upcoming Warhammer Online. The interview focuses on the problems of turning a tabletop miniature game into a top-flight MMO, and whether EA Mythic have had difficulty adapting to the licensing requirements that Games Workshop need.Licenses and MMOs are curious bedfellows, and it's a separate kind of balance that -- although Erik is very upbeat about the work that's been done by Mythic, it's usually much less flexible than the PvE and PvP side of things. On the one hand, it's instant market saturation -- you don't have to explain what a Klingon or a Lightsaber is to anyone. On the other hand, condensing a universe into a single game will never be easy.

  • Pretty much the most badass DS Lite mod ever

    by 
    Eric Caoili
    Eric Caoili
    11.23.2007

    var digg_url = 'http://digg.com/mods/Pretty_much_the_most_badass_DS_Lite_mod_ever'; Though THQ hasn't made an official announcement for this customized Nintendo DS Lite, considering that the publisher has a giveaway in progress for six similar modded PlayStation Portables to promote Warhammer 40K: Squad Command's release on the PSP, we'll probably hear more about a contest for this dual-screened version once the game comes to the DS this December 13th.Like with the PSPs, only six of these special edition systems have been made. The two-tone handheld, dressed in black and Ultramarine blue, resembles Nintendo's red-and-black DS and several other mods we've featured before, but sets itself apart with the ornate winged skull on its lid. Even if you're not a fan of Warhammer 40K or its upcoming online-enabled, turn-based strategy game for the DS, you could always replace the skull with a big "S" and pretend it's a spread-shot power-up from Contra!Check past the post break for larger photos of the Warhammer 40K DS Lite and PSP mods. See also: Phat mod: glowing skull

  • THQ's Squad Command-themed PSP is sexy, ridiculously limited

    by 
    Jason Dobson
    Jason Dobson
    11.23.2007

    THQ is excited about its recently shipped Warhammer 40,000: Squad Command for the PSP. How excited? Unphased by the handful of lukewarm reviews, it seems that the company has had crafted a very limited set of Warhammer 40K-themed PSPs to celebrate the game's release. Unfortunately, limited is the name of the game, as THQ has seen fit to have just six of the handhelds forged at the hands of Games Workshop and a squad of professional modelers, making this both one of the rarest game console variants ever created as well as something of a cruel joke.So far, the fate of only one of these handhelds has been revealed, as it will be given away to one extremely lucky gamer in the UK care of a competition on THQ's website. As to where the other five golden tickets PSPs will end up, it's anyone's guess. We have a call into THQ's US office at the moment, but as their phones just rang off the hook, it's entirely possible that their staff still suffers from a tryptophan-induced stupor.

  • Sisters of Battle, Dark Eldar lead charge in Dawn of War: Soulstorm

    by 
    Jason Dobson
    Jason Dobson
    11.23.2007

    If comments are any indication, many remain unsure of the direction Relic intends to take the latest expansion for its tabletop-inspired RTS Dawn of War, Soulstorm. While some may have continued to hold out hope for a bug hunt against galactic menace and fan-favorite Tyranids, gameplay designer Shawn Frison has revealed via a dev diary that the game will in fact pit the previously revealed Dark Eldar against the estrogen-charged Orders Militant of the Adepta Sororitas, otherwise known as the Sisters of Battle. The stand alone expansion's factions will join others from the series, from the genetically enhanced Space Marines to the Orkish green tides, and will offer additional units and vehicles with which to wage war in the 'grim darkness' of the 41st millennium. Among these new units will be the Sisters' Canoness, who is described by Frison as "a battle-hardened veteran" who is apparently able to call down the wrath of God at a whim to smite her foes, not unlike my mother-in-law. Not to be outdone, the Dark Eldar also come to play with their "lords of malice" called Archons who, along with a retinue of Incubi bodyguards, look to give the opposition what for by siphoning their souls and being generally unpleasant. So, given these two choices, which race will win your favor next spring when Soulstorm arrives at retail?

  • Worldwide PSP release for the week of November 18

    by 
    Chris Powell
    Chris Powell
    11.18.2007

    The next few weeks are going to be pretty boring for U.S. PSP owners as it's looking like we'll have to wait until early December before we get any meaningful releases. However, the outlook isn't quite as bleak for our friends across the pond as they're getting a few games this week. US Games No new releases EU Games Jackass Crash of the Titans Warhammer 40,000: Squad Command Asia Games Ape Escape Racing (PSP the Best) While it's certainly a bummer not to have any new games, we can always fall back on recent releases like Silent Hill Origins and Warhammer 40K: Squad Command to get us through these dark times.

  • WAR's Swordmaster dances with swords

    by 
    Mike Schramm
    Mike Schramm
    11.14.2007

    Warcry has the details from an EA newsletter about the Swordmaster class in the upcoming Warhammer Online. The class is apparently exclusive to High Elves, and combines grace, speed, and balance along with a big swinging sword and a little magic thrown in there. EA also says the Swordmasters are known for wielding the Great Sword of Hoeth, so does that mean you get one sword and keep it for your character's lifetime. Interesting.At any rate, it's cool to see that not only is Mythic digging deep into the existing Warhammer lore for their class definitions, but that they're using those same definitions to innovate the traditional MMO roles (the class sounds like melee DPS with a bit of magic to it, which is definitely cool). As you probably already know, the Warhammer closed beta is offline right now (and will be back on in December), but we're expecting the game later next year.

  • MMOGology: The next big thing

    by 
    Marc Nottke
    Marc Nottke
    11.12.2007

    I remember the excitement I felt back in 2001 when World of Warcraft (WoW) was announced. I greedily read early previews as new details were released in magazines like PC Gamer and Computer Gaming World (now Games for Windows). I savored each scrap of gameplay information and every gorgeous screenshot. It seemed so different, visually and conceptually, than all the other MMOGs I had played to that point. Yes, Blizzard was taking tried and true gameplay techniques from Everquest, Dark Age of Camelot, and other popular MMOGs at the time, but it was keeping the fun concepts and removing the painful ones. It was a somewhat foreign concept at the time to focus on making the fun factor the focus of the game. Some people will undoubtedly argue with me, but running naked while avoiding agro on a twenty minute corpse run in Everquest was not my idea of fun. Blizzard's game was also the only MMOG I knew of that promised it wouldn't discourage casual and solo play. Apparently I wasn't the only one excited about World of Warcraft. Six years after WoW was initially announced, and on the eve of its three year launch anniversary, WoW has somewhere between eight and nine million subscribers. WoW is clearly the current king of the massively multiplayer mountain; at least in terms of populatiry. With one expansion under its belt, another set for release in 2008, and constant upgrades along the way, it's clear that WoW has a lot left to give. But there's always one thing you can count on when you're the king of the mountain; you'll always have a challenger aiming to steal your crown. Inevitably it will happen. Something will replace the WoW so many of us MMOG players know and love. It might be another Blizzard creation, a WoW 2.0 or a World of StarCraft. Or it might be something entirely different by another developer. It's a question that will continue to be asked until WoW is finally replaced. What will be the Next Big MMOG?

  • EA Mythic general manager Mark Jacobs on Warhammer Online delay

    by 
    William Dobson
    William Dobson
    11.04.2007

    In case you missed it, Warhammer Online's October State of the Game, released the other day, dropped the fact that the game had been pushed back to a Q2 2008 launch. Since that announcement, Gamespot had an opportunity to talk with developer EA Mythic's VP and general manager, Mark Jacobs, to allow him to elaborate on the decision to delay the highly anticipated title.Jacobs goes into a lot of detail with his responses to Gamespot's questions, but the main message he would like to get across is that his studio would not have been satisfied with the game's state, at release, if confined to their previous schedule. They have received a lot of helpful feedback, both positive and negative, from people in their beta testing program, and now wish to take the time to better the game based on that -- although, Jacobs emphasizes that the beta was not brought down solely to address issues in the negative feedback, but that the shutdown had been in their plans all along.

  • Making things massive: worlds we crave

    by 
    Mark Sarrazin
    Mark Sarrazin
    11.02.2007

    As the holiday season approaches and our favorite videogame genre bulges with new titles, it seems like many of them are intellectual properties (IP) that have been made massive: that is, an IP that somebody, somewhere thought would be cool (or profitable) to turn into an online experience. Past MMOGs based on well-known IPs have had mixed success. Star Wars Galaxies, for instance, converted arguably the world's best known IP into an MMOG but fizzled. The Matrix Online tried to take advantage of a pop-culture phenomenon but that didn't work out either. City of Heroes/Villains cashed in on our love of comic books – not an IP exactly, but close. Lord of the Rings Online has had some success, as well, but not overwhelmingly so. In the near future, Games Workshop's Warhammer IP will be making its MMO debut as Warhammer Online (developed by EA-Mythic), along with Age of Conan (Funcom's ambitious interpretation of Robert E. Howard's barbarous world). Even MMOGs based on other videogames could fit into this 'make-massive' trend: Blizzard Entertainment turned its own real-time strategy Warcraft franchise into an online world, as did Square-Enix with Final Fantasy.That got me thinking: if I had the power to make an MMOG, what would it be? A series of books, or a movie? Personally, I think that Perpetual Entertainment's Star Trek Online has great potential, but that could be due to the fact that I always thought I would look really good in a red and black uniform commanding a starship. Maybe Harry Potter? Though who knows how that one would work. As Matt points out, fans don't always make the best game developers, and it's certainly true that converting a big, complex IP into an MMOG can have its pitfalls. But ideally, in your most secret heart of hearts, which world would you love to see be made massive? Where would your dream MMOG be set?

  • Warhammer Online hands-on

    by 
    Barb Dybwad
    Barb Dybwad
    11.02.2007

    The beta may be closed now, but we were lucky enough to get our mitts on Warhammer Online at EA's booth at E for All recently. We were only able to access lowbie characters and starting area content, so unfortunately weren't able to experience some of the juicier RvR content that awaits characters later in the game -- but a few hours' worth of exploring several zones and spending some time with a handful of Warhammer's 24 careers left us pretty excited to see what else is in store when this launches. Initial impression: the game looks gorgeous. The environments are lush, detailed, compelling, immersive. The art style is unique -- not as "cartoonish" as WoW but not photo-realistic either... unique. The combat animations are dynamic and diverse for characters and NPCs alike. The several zones we saw were populated with a diverse assortment of nasties to beat on, interesting landmarks and scenery, and a general feeling that there's a lot of action going on around you -- there's a huge war on, and Warhammer manages to convey a sense of generalized anxiety and excitement that makes it difficult to forget that you're in this world with one primary duty: to smash faces.%Gallery-9466%

  • Waiting for Warhammer Online? Keep waiting

    by 
    William Dobson
    William Dobson
    11.01.2007

    Warhammer Alliance have gotten their hands on the October State of the Game for Warhammer Online, and it contains some news that you may have suspected, but didn't want to believe would come true. Yes, the game has been pushed back, and is now expected in the second quarter of 2008. Okay, so that's really not too bad if we're being honest. If EA Mythic want to take a little extra time to make sure that the game lives up to people's enormous expectations, then that's fine with us. Mark Jacobs, VP and general manager of EA Mythic, said that they could either release the game with fewer than planned features, or push back the release and complete development to their satisfaction.There's also confirmation in the State of the Game that the beta will be reinstated in December, with new content for testers to experience. They are hoping to introduce more people to the test too, so if you haven't signed up yet -- go now!

  • More details emerge in Warhammer Q & A

    by 
    William Dobson
    William Dobson
    10.28.2007

    Warcry has had a chance to get some more Warhammer Online questions answered from members of the development and community teams. Short of being able to play the blasted thing, we'll take any morsel of information that gets tossed our way.The topics covered in the short Q & A include speed enhancements, crowd control, public quests, item storage and Tactics details. The Server is Down has some commentary on the answers, agreeing with the diminishing returns aspect (after some punishing experiences in Mythic's Dark Age of Camelot no doubt) but lamenting the lack of run-speed buffs. In my own opinion, if it becomes almost a necessity to have a certain buff to be a successful team (like Minstrel's speed song in DAoC) then either make the buff available from a few different classes, or get rid of it. In this case, Mythic has simply given everyone a sprint ability, with a few classes having a slightly more effective version -- all self-only though, from what we know so far.A link to the full Warcry article is below.

  • Warhammer 40K: Squad Command gets PSP demo

    by 
    Jason Dobson
    Jason Dobson
    10.26.2007

    THQ has announced the availability of a free PSP demo for Squad Command, the publisher's upcoming portable take on Games Workshops' lucrative Warhammer 40K tabletop license. As demos go, the 6MB download offers a taste of the larger game by placing players in control of a squad of five Space Marines and a mechanical dreadnaught taken from the game's larger Ultramarines chapter. The full game will be available at retail in November, and will allow you to play as either the Imperial Space Marines or the their more evil (read: more spiky) cousins across a 15-mission single player campaign or on nine different multiplayer maps. Of course, if cleansing the universe of chaos for the Emperor while on the go is not your cup of tea, take solace in the knowledge that THQ will revisit its Dawn of War PC franchise next spring, while the company is also working with Texas-based Vigil Games on a 40K-themed MMO as well. In the grim darkness of the far future, there is only license whoring.