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  • AddOn Spotlight: Warrior, rogue, druid, hunter addons

    by 
    Mathew McCurley
    Mathew McCurley
    04.22.2010

    Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. We'll look at everything from bags to bars, buttons to DPS meters and beyond -- your interface folder will never be the same! This week, the actual answer is always Power Auras, but for the sake of talking about Power Auras later, here are some other addons. At last, we come to the final chapter in the first edition of class addons here at the AddOn Spotlight. The only classes that remain are the warrior, druid, hunter and the rogue. Behind the jump is the answer many of you awaiting, my opinion on addons for these four wonderful classes. What are you waiting for? Pull back the curtain!

  • Reader UI of the Week: Mvin's UI

    by 
    Mathew McCurley
    Mathew McCurley
    04.20.2010

    Each week, WoW.com brings you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com. Greetings, Reader UI of the Week readers! It has been another awesome week for reader UI submissions, but keep those submissions coming. Mvin, this week's lucky spotlight, has sent in an awesome variety of screenshots to show us not only the evolution of his user interface, but also addon positioning as part of a helpful guide for those taking suggestions.

  • Breakfast Topic: Is it time for a change?

    by 
    Alex Ziebart
    Alex Ziebart
    04.12.2010

    This Breakfast Topic is brought to you by WoW.com's guest blogger program. Want to participate in a future call for guest posts? Read up on how to contribute, and keep an eye on the site for program announcements. I've played World of Warcraft before and absolutely loved it -- I loved it until it became a second job for me. Then when I quit cold turkey, it turned into a bad break-up. I wanted to play it again but didn't want it consuming all of my time. I wanted to level without hating myself for sitting on a chair until my butt hurt, then finding a pillow and valiantly continuing on. It's actually a deep, dark secret of mine (obviously not any more) that I never once got to the promised land that is level 80. I'll admit though, I had a lot of fun with the game. Hitting up instances and running through the well-written quests with friends was loads of fun. I wasn't a PvP god or anything, but I definitely had my good days back in my prime. I'll admit also that I still feel its callings now from time to time, and for all I know, I could be playing again tomorrow. This brings me to an important question. What is it that keeps World of Warcraft players going strong? I remember when I first broke up with World of Warcraft, I went through an awkward rebound phase where I looked for any game I could find that would replace it. The sad part of this search was that I found myself wanting other games to be like Warcraft. The truth is, it may very well be the best one out there. Even if it is the best, I want to know what gets people through the struggle of questing and grinding. As a semi-retired World of Warcraft gamer, I want to know if getting to the level cap is in fact worth the struggle. Is it the journey or the reward? What makes it all worth it to you?

  • A roundup of World of Warcraft's major class changes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.10.2010

    Love it or hate it, World of Warcraft is the 900-pound gorilla of the MMO market at the moment. Nearly everyone who games online has at least tried it, and even those of us who play other games very possibly still play it as an old standby. So it's hard to miss the news about the newest expansion, Cataclysm, which is poised to remake the world in many ways. It's also home to an ambitious series of overhauls to classes and their talent structure, with far-reaching changes for every class in the game. Our sister site, WoW.com, has been keeping abreast of the development team's slow roll of new information about each class, with every class but Paladins having their upcoming changes previewed. (Paladins are due out on the 16th, due to being "deep in development.") They've also gone through an in-depth analysis of each different set of changes, from the good to the bad. So if you've played the game at all -- and the odds are you have -- take a look past the break for a quick version of everything coming when World of Warcraft brings down the end of the world.

  • Breakfast Topic: Which class will change the most?

    by 
    Gregg Reece
    Gregg Reece
    04.07.2010

    Over the next three days (and a week from Friday for paladins), Blizzard will be announcing some of the class revamp information that will be implemented in Cataclysm. This will by no means be all of the information, and if you followed us during the Wrath beta, you'll know that these things might change before the expansion comes out. While I'm sure that the class you're waiting to hear info on the most is your own class, I've got a little bit of a different question for you: Which class do you think is going to be changing the most in Cataclysm? Will it be warriors, due to the impending rage normalization? How about death knights, since blood will be the only tanking spec after the expansion hits? Will it be hunters with their mana changing to a focus system or warlocks with their complete revamp of Soul Shards? Let us know what you think. %Poll-44032%

  • Breakfast Topic: PC voices

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.06.2010

    I'll admit it. I rolled a female gnome warrior alt because I enjoyed the idea of a perky short gearhead chick kicking the ass of a big hulky green dude. But you know what's kept me coming back? The voice. Whenever I spam heroic strike and hear my gnome warrior insisting that she "needs more rage" I get a little bit giddy. It seriously is about the most adorable thing in game. She's just so enthusiastic about getting some rage and beating up bad guys and I want to hug her and why is everyone looking at me like that? She's just adorable, all right?

  • Rage normalization in Cataclysm

    by 
    Adam Holisky
    Adam Holisky
    04.05.2010

    Straight from the mouth of Bornakk this morning comes some critical news for warriors and druids concerning the rage mechanic in Cataclysm. The short summary: rage is going to be normalized, each auto-attack will give a set amount of rage. This will solve rage starvation at lower levels and make rage an interesting mechanic at the higher tiers of raiding. Some of the major points: Rage [will be] no longer generated based on damage done by auto-attacks. Instead, each auto-attack provides a set amount of Rage, and off-hand weapons will generate 50% of the Rage main hands do. If the attack is a critical strike, it will generate 200% Rage. Haste will accelerate swing times to generate Rage faster. Rage from damage taken will no longer be based on a standard creature of the character's level, but instead will based on the health of the warrior or druid. All "on next swing" attacks in Cataclysm are being removed. Heroic Strike and Maul will be instant swings that cost a variable amount of Rage. Personally, I find the removal of the "on next swing" attacks to be a major change that is long overdue. It'll be interesting to see how this plays out, especially given the years of theory-crafting and playing style that has been devoted to rage management. It's all going to change when Cataclysm comes out. The full statement after the break. This post is currently being edited.

  • Cataclysm: Stat and system changes for prot warriors

    by 
    Matthew Rossi
    Matthew Rossi
    03.01.2010

    Well, we knew the times would be a changing with Cataclysm, but how much they're going to change has been revealed, and it's quite a lot all told. For warrior tanks, what are the big issues? Block will be heavily redesigned. There will be no more block value of any kind and all blocks will remove 30% of a blocked attack's damage. Block rating will still improve your chance to block as it does now, but if you do block an attack, rather than the current system where you block (as an example) 2000 damage because you have a shield block value of 2000, you'll block 30% of whatever the damage would have been. This means a gimmick block set won't make you invulnerable to trash mobs, but also that block will be more useful against bosses who hit for 50k. (A boss who hits for 50k now would hit for 48k using our hypothetical block value. He'd hit for 35k with the new system, as 30% of 50k is 15k.) This also means that Shield Slam will need some other method of calculating its damage. More changes after the break.

  • The Colosseum: Tredd, warrior of Auchindoun

    by 
    C. Christian Moore
    C. Christian Moore
    03.01.2010

    The Colosseum takes us inside the world of the Gladiator (Relentless, Furious, Deadly, Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player. If you'd like to be interviewed for The Colosseum, please feel free to contact us -- be sure to include your armory as a link! Warriors in arena seem to be all the rage these days. We were pleased to interview Tredd, a front-page warrior who plays multiple team compositions in 3v3. Read on to see what Tredd has to say about the state of arena! WoW.com: Why do you play warrior? What is it about the class's toolbox that appeals to you for competitive arena? Tredd: To me, warriors are one of the most prime classes when it comes to dealing damage and keeping up the pressure. This is mostly due to the rage mechanic, which allows me to keep using abilities and not having the weakness of having to drink. Also, our incredibly good defensive measures with Shield Block + Shield Wall and Spell Reflect make the class very versatile when going head to head with any other class. WoW.com: Why do you play arms instead of protection? Tredd: I currently run arms mostly for the comps I play -- Mortal Strike is more effective than prot's fifty billion stuns. I do, however, enjoy protection PvP as much as Arms. I can't really say more than that, since prot has Warbringer Intervene vs. Bladestorm etc.

  • Patch 3.3.3 PTR: What the Vitality change means for warriors

    by 
    Matthew Rossi
    Matthew Rossi
    02.24.2010

    Yes, another day, another set of patch notes for the 3.3.3 PTR. At present we're looking at the following changes for warriors: Revenge: Damage done by this ability (base and scaling) increased by 50%. Talents Fury Rampage: This effect is now passive instead of being a proc from critical strikes. Protection Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed. The most recent change is of course the change to Vitality, making each talent point spent in the ability that much better. Frankly, I don't know a warrior tank without it anyway, so it's basically just a straightforward 'more betterer' situation. (Yes, I did butcher that particularly horribly.) But what it basically reveals is that while you may believe one thing or another about how warriors are faring as tanks (I'm personally not particularly upset about where I am as a tank right now) the fact remains that any adjustments being made are being made in small increments. Course corrections rather than radical changes in direction, you could say. The recent change to Devastate (that required a hotfix to fully implement) lead to the Revenge change. Similarly, the recent hotfix to Paladins Sacred Duty talent (the class had the best stamina scaling because unlike other tanks they had two talents that affected it, Sacred Duty and Combat Expertise) leads directly to this recent buff to Vitality. Even with this change, Vitality won't provide as much health as these two talents maxed, of course, but it'll bring tanks closer which is clearly a long term goal of the tanking design in Wrath of the Lich King. It remains to be seen if this talent change makes it to live... I could see the strength being buffed to match stamina as a means to add more sustained prot DPS (one of their stated goals) or the change reverted totally. That is, after all, what public test realms are for, testing things.

  • Patch 3.3.3 PTR: Warrior changes

    by 
    Matthew Rossi
    Matthew Rossi
    02.20.2010

    There's only two, but they're reasonably important. Revenge: Damage done by this ability (base and scaling) increased by 50%. Rampage: This effect is now passive instead of being a proc from critical strikes. We talked about Revenge this week, and while this change is fairly unexciting, it's still a sizable buff. 50% more base and scaling damage to the ability will definitely make it attractive to use again. I may even change my spec back to take Improved Revenge again. Then again, since I used to spend 2 talent points to get 20% more damage on Revenge and now I'll get 50% without spending them it may still be better to put those points somewhere else. The stun isn't terribly useful for boss tanking in most cases, although when it does work it's nice. The Rampage change, on the other hand, is what the ability always should have been. While a talented Leader of the Pack will still be better with its healing benefit, Rampage is now exactly as good as the baseline ability. I never understood making Rampage, an ability you have to spend quite a few talent points to get, inferior to one 10 points cheaper. Sure, it's nothing that's going to make or break the spec and it really should have been what we always had, but at least it's finally here.

  • More tanking changes for warriors

    by 
    Matthew Rossi
    Matthew Rossi
    02.16.2010

    After the changes to Devastate made in an attempt to 'buff warrior tank DPS' (I'm sure you all remember our coverage of said change) many warriors reported that one of the side effects of this change was to make Revenge, a long time warrior tanking ability, less than useful. With Devastate threat up (especially when glyphed) there's just less reason to use Revenge when it lights up. Now, Ghostcrawler interjects into a post that yes, Revenge will likely see some changes. This is interesting to me for two reasons. First, because it's a fairly rapid statement of intent compared to past issues, where months could pass before anyone would address an issue (Thunder Clap only hitting four targets, for example, which was a huge problem for warriors for most of BC) and secondly because it highlights the domino effect that changing class abilities can have and showcases just how difficult class balance really can be. They knew even when they were making the change to Devastate that this might be necessary, but they understandably wanted to roll out any changes in an incremental way. My expectation is either a threat buff for Revenge (which, frankly, isn't really all that interesting a change), a DPS increase (which isn't likely) or perhaps a small bit of AoE viability like a cleave effect. That last bit would be a good way of adding some AoE bite without replicating the paladin model which we've already been told is a touch over the top.

  • Tanking hotfixes being implemented

    by 
    Matthew Rossi
    Matthew Rossi
    02.05.2010

    A recent hotfix has reduced the health on tanking paladins. Meanwhile, devastate is being hotfixed as well to do 20% more total damage rather than 20% more weapon damage (from 100% to 120% total weapon damage presently). There are also some scattered reports that DK tanks have gotten buffs to their Frost Presence as well, but no confirmation from Blizzard on that yet. Ghostcrawler posted that the change to Paladin health was intentional and that an announcement will be soon, and in the warrior thread said that they can't confirm when the hotfix for devastate will drop. The culprit for the paladin health reduction seems to be the paladin talent Sacred Duty, although this has, at this time, not been confirmed by Blizzard so far as I can find. As soon as there's an announcement we at WoW.com will of course bring it to you. Edited to include this link to the official forum post explaining the change. Thanks to ummeiko for the fast catch.

  • Pimp My Profile: Derongar, protection warrior

    by 
    Matthew Rossi
    Matthew Rossi
    01.27.2010

    Welcome to Pimp My Profile, the column in which the WoW.com staff turns zeroes into heroes. Don't think you're performing where you should be? Not sure how your class/spec is supposed to be gearing up? E-mail us with your Armory link, and you might be next to receive our help! I WANT TO RAID GOOD. Please, teach me to raid gooder than I already raid. -Derongar While I believe that your gear is pretty solid (at first I was confused by the lower stamina but then I realized you'd logged out in arms spec but tanking gear) there are a few places that can be adjusted.

  • Upcoming tier 10 tank armor stat changes

    by 
    Michael Sacco
    Michael Sacco
    01.25.2010

    With Icecrown Citadel's unpopular Chill of the Throne debuff, or as we like to call it, "Getting out of Dodge," tanks have had to re-prioritize in terms of avoidance and mitigation stats to the point where tier 10 gear might not be as desirable as Blizzard intended. Thankfully, they appear to have realized this, and change is coming! To tier 10 tank gear, anyway. Blizzard CM Zarhym posted a note on the official forums announcing their plans for said gear: "We recognize that many plate tanks are making their gear choices based on the amount of armor they're provided, as this is currently the most preferred stat. In order to make the tier-10 plate tanking sets more desirable, we will be adjusting the stats on the gloves and chest pieces in order to inflate the amount of armor they provide in the next minor patch. This will apply to all item levels of the tier-10 death knight, warrior, and paladin tanking gloves and chest pieces." He also noted that Emblem gear will continue to be comparable to the tier gear in terms of stats and, for those concerned about Feral tanks, they'll be keeping an eye on gear scaling on druid tank gear as well.

  • Ashen Verdict strength ring in minor content patch

    by 
    Allison Robert
    Allison Robert
    01.18.2010

    Bornakk popped onto the forums late Thursday to confirm that Blizzard is planning to add a +strength version to the Ashen Verdict rings in an upcoming mini-patch. The appearance of the four current rings with patch 3.3 caused a minor furor on the forums, with plate DPS being left out in the cold. While there are +strength DPS rings available elsewhere in Icecrown Citadel, there's no replacement for a reputation ring's valuable proc. One of the interesting things about the +strength ring's initial absence wasn't its absence per se, but the reason for omitting it. Apparently the Ashen Verdict choices were a reproduction of older reputation-linked quest items (e.g. Violet Eye and Scale of the Sands rings) that allowed only four choices, and Blizzard wasn't able to get past the programming issues to add a fifth option before 3.3 went live. Well, that's going to get fixed in the upcoming mini-patch, which will also see a few other class-related changes. The date of the patch is still anyone's guess, but we'll keep an eye out for you.

  • Blood Sport: Beginner's guide to arena, part III

    by 
    C. Christian Moore
    C. Christian Moore
    12.21.2009

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Modeselektor's Tetrispack. Allison Robert offered a challenge to our most beloved columnist last week. Ms. Roberts has chosen a clever and palatable piece with Richard Shindell's On-A-Sea-Of-Fleur-De-Lis. And now we come to my retaliation. My wife recommended our musical selection today -- it just happened to be on the absolute opposite end of the spectrum. How fitting. We love this song, albeit mostly for the intro. Upon your first listen, if you correctly predict the timing and type of shift in the first thirty seconds, serious e-props to you. To wit, Robert: pan flute > no pan flute. Your move. Last Week: part two of our beginner's arena guide. We featured the cute ukulele kid who pretty much controls the internet right now. After that, we discussed frequently asked questions from new arena players. We talked about how to spec and what team composition to choose, with two different types of answers (easy and long). Today, we'll be talking some very basic class strategy. If you know your class inside and out, you'll know what I'm going to say when it comes to your class and arena. You can still learn about other classes here. I've written over 2500 words about individual class perspective inside arenas, that's a lot. Full article after the break.

  • Tier 10 armor set gallery

    by 
    Michael Sacco
    Michael Sacco
    11.09.2009

    Blizzard finally released the last of its Tier 10 sneak peeks, the long-awaited shaman set, and it did not disappoint. Now that all of the waiting is over -- at least, the waiting for sneak peeks -- we've assembled a gallery of the Tier 10 sets for all classes. It looks like Blizzard really took their time on these sets. Some I may not like as much as others, design-wise, but they all have top-notch texture work and attention to detail. Check out the wool pattern on the shaman set, or the fiery brands on the warrior set, or the two-toed hunter boots. A lot of the sets are adorned with moving parts, too, like the druid shoulders, which snap and bite periodically. And most of them follow a very cohesive theme -- "stuff we've seen in Wrath up to this point." The warrior set should immediately remind you of King Ymiron, the rogue set is, well, a geist, and the death knight set might as well be called "Arthas Jr." So, check out what you've got coming in Patch 3.3. With the new Dungeon System, a week or so of heroics will get you a full set of Tier 9 gear and get you all set to face Arthas, if you're up for it. %Gallery-77820% Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Ghostcrawler and the "hybrid tax"

    by 
    Mike Schramm
    Mike Schramm
    10.27.2009

    Ghostcrawler has put a significant sticky up on the forums about what he calls the "hybrid tax" in terms of PvE play -- there's been some back and forth lately on the forums about hybrid classes and what they should and shouldn't be able to do, and GC wants to put any confusion about what Blizzard intends "hybrids" to be to rest. Very basically, he says that there are three roles in the game (tanking, healing, and DPS), and if a class can respec to perform a different role, it's considered a hybrid class. Otherwise, it's a "pure" class. This means a few things: pure classes, he says, should have slightly higher DPS ("all things being equal," and when does that ever happen?), because they don't have the option to switch out. There's no rule as to how much better that is, but as a tradeoff of rerolling being the only way for "pures" to switch, they get to be a little better. That's the "hybrid tax," and mages, hunters, rogues, and warlocks don't have to pay it. Hybrids, however, do, and that means that paladins, druids, priests, shamans, and to a certain extent, warriors and death knights, will in Blizzard's view never be able to equal "pure" classes in terms of DPS output, with everything else being equal. You may love your ret pally, and he may be in uber gear, but he should never be able to pour out as much damage as an equally specced and geared hunter, because you can switch to healing, and the hunter can't.

  • Blood Sport: Patch 3.2.2, the times they are a-changin, Part II

    by 
    C. Christian Moore
    C. Christian Moore
    10.09.2009

    In keeping with our musical theme, here's David Bowie's Changes. Most of you have probably heard it, but most of us have not really listened to it. Take some time to enjoy one of Bowie's most renowned pieces with the article today.Last time, I went over a few significant arena modifications that 3.2.2 brought us. Square pillars for line-of-sight, the armor penetration nerf, focus frames, flying in battlegrounds, and the Onyxia loot table can be found here.This article is going to talk about five of the nine classes discussed in the 3.2.2 patch notes (warlocks were left out). The reason we won't be talking about the other four is sheer article size. I'm not getting blamed for breaking anyone's scroll wheel today! We'll go over death knights, hunters, druids, and mages in the second part of this part II (which should be in a day or two).I'm giving analysis on class changes; I hope we will agree on most things, but if you disagree or decide I don't understand a mechanic properly, please let me know in the comments below. I read all your comments and am often stunned with how gracious our readers have been towards me. Thank you for all the kind words, those of you who took the time to write them!Please don't assume that I don't care if I don't write a large amount about the horrors of nerfing or the glories of buffing your main character's class (triple negative hooray). I probably don't know enough about the intricacies of the change to make an educated prediction, and would say little rather than proclaim "this will gimp class X vs. class Y" and have it fail to come to fruition.I'm going to be ignoring all non-pvp related notes. If you think I left something out, please post a comment below and I will (most likely) edit the post accordingly.Also, 3.3 patch notes are out already! Next week, part III will be merged with the 3.3 patch notes that are coming; there's a lot to talk about!So, without further ado, here's what 3.2.2 is cha-cha-cha-cha-changing in the arena world.